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I'm not sure if this was in the playtest, but here Jason mentioned that "since you're Trained, you can only aim for the lowest DC, which is 15" (paraphrase, but accurate and I think pretty close to exactly how he said it). So it sounds like increasing proficiency allows you to attempt higher DCs (presumably for more healing).
I just watched episode 3, but one thing I noticed is the "but that's all you can do for right now" after the treat wounds was done. I don't know if that's just due to the circumstances, given what happened next, or not, but it seems that maybe, as opposed to the playtest, the treat wounds ability bolsters the target for some period of time (just speculation, but probably less than the 1 day that the critical fail of the playtest had). So maybe this is a change from the latter days of the playtest, in that mundane healing (and again speculation, but possibly other 10 minute activities) is limited by time, more than just the time required for the activity (speculation, again, but I'd wager maybe, whether it be healing or regaining focus spells, ow what not, it might be once an hour, or something like that?)