I found Alex in Wonderland a good episode. It was interesting to see Alex as Supergirl. The NPCs were pretty 2 dimensional as you would expect. The real world plot arch is well done and had some interesting twists. The Levathan characters are serious villains and a serious threat to the world.
I liked it.
The multiple Brainiacs was a little weird. It is good to see Brainiac 5 green skinned like he was in the comics. How the heroes are going to resolve the issue with a Lex perceived as a good person is a nice plot. Unfortunately there best, safest, course of action is to wait until his true nature comes out. Lena becoming Lex's partner is sad even if she does not trust him.
Leviathan should prove to be a good challenge and I look forward to seeing where they take that threat.
Good start to the second half of the season.
DQ, I agree with most of what you said. Alice is an interesting foe for Batwoman, kind of a female Joker. Hopefully, they will not get to kill her, as she will make a decent recurring foe.
Crisis is going to spoil some of the character development but writers are not going to leave her out anymore then Green Arrow. One thing I like from the latest episode is that her fighting style is evolving to look more like Batman or Green Arrow.
@DeathQuaker, I agree with you that Alex did a great part. I also agree that they are wasting great asset in J'onn. The writers keep forgetting he is a near Batman level detective with Superman like powers. He is one of my favorite Justice League but they need to use him more.
I agree that Kara should just leave Catco. The transition from writing unresearched biased pieces to demanding journalistic integrity is a pretty normal growth pattern for real world journalists. So I am not having a problem with her growth. Bottom line on Kara staying at Catco is no Krytonian needs a job. She could easily just live with the DEO or take over their old facility in the desert or even take over an abandoned island somewhere. If both she and Superman need the identity for social contact, then there are not too many jobs she would not excel at.
Batwoman is going down the same path as Smallville, it is not going to be too long before everybody knows who she is. She needs to be smarter about protecting her identity Her costume needs lens, I am sure Luke could whip up some pretty high tech ones. She also needs to change or remove her makeup, someone is going to notice Batwoman and Ms. Kane both put on their makeup the same way.
Overall, I like the show. It is a refreshing contrast from Supergirl.
How long does weapon surge last? There is not stated duration so I am assuming it last only one round.
In the PF1 we did and I have not seen any change in their policy.
Also, given that champion is a new class born from one of the most restrictive classes, it being the most limited of the pf2 classes is almost to be expected
The Champion may be one of the more restrictive classes to role play but they are one of only two classes to get armor specialization. Fighter is the other. Armor specialization is a cool edge based on the type of armor you are wearing. Allows another degree of fine tuning your character to the vision you have for it.
The Gleeful Grognard wrote:
They are worth the hassle as another tool in the player's arsenal. Whether used for a re-roll or avoiding death they empower the player and allow for the story line to continue. Anything that allows the player to determine the character's destiny is good for the game.
The fact that a Warpriest of Iomadae can't fight quite as well as a Paladin of Iomadae does not seem to be a problem. The warpriest has other ways to compensate for the slight difference in proficiency.
I don't want a path for a wizard to be legendary with a weapon, legendary with unarmored defense and legendary at spell casting.
My reading of the classes is they seem to be well balanced.
The interaction between item quality and rune potency was one of the more interesting things in the play test, sorry to see it is gone. The critical from a legendary potency 5 rapier was impressive; 6d6 + 3d8 + strength/dexterity bonus. Ouch!
When the CRB comes out I'll have to see what bad ass weapon I can build.
I do not want my subscription to the Pathfinder Adventure Path to start with Pathfinder Campaign Setting: Druma, Profit and Prophecy, I wanted it to start with Pathfinder Adventure Path: Hellknight Hill (Age of Ashes 1 of 6). I also want my subscription to the Campaign Settiing to start with Pathfinder Lost Omens World Guide.
Can you fix my order? If not then please cancel it and I will reorder in a month.
Once more in the "Will the Real Miss Tessmacher" I am disappointed in how the writers have Supergirl fight. What is the use of super speed if you never use it. Except in the Man of Steel movie, all Kryptonian fight like brutes. She could have easily subdued all of the Tessmacher clones by running around them, sitting them on the ground and tying them up. Probably take less than 1 second in real time. We could have seen it from her viewpoint and it would have show cased her being an intelligent warrior. Wasted opportunity.
At least they had Jonn fighting and using some more innovative tactics. Using intangibility to keep from being hit was a great tactic, all the while trying to reason with his opponent.
Kara and also Clark should not rely on hit them until they fall down.