Totally new class you would like to see


Prerelease Discussion

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>

3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

What new class would you like to see that wasn't present in first edition? I for one would love to see archaeologist be its own class. It seems to a very popular bard archetype and i think it would benefit being its own class that was built from the ground up. I would also love to see Hellknights be a full blown class. To me Hellknights are as iconic to pathfinder as beholders are to d&d and i would love to see how they would be done in 2nd edition.


1 person marked this as a favorite.

I don't really know the flavor trappings that would go with it, but I would like a class based on a resource that by design is supposed to ebb and flow, and is based on alternating between situational or tactical actions that gain you points and direct actions that cash out points to for higher effect.

The kineticist has a small instance of this with Elemental Overflow, where having some amount of burn gives you attack and damage bonuses, but doesn't work for what I have in mind because it doesn't fall (only rises) and there is no reason not to fill up Overflow at the beginning of the day (especially since you have Internal Buffer to do that with).

Imagine if the Swashbuckler's stuff like Superior Feint and Targeted Strike, instead of costing panache, had you gain panache? So you would be pressured to use your more stylish but lesser abilities frequently in order to more frequently fuel your better abilities like Parry and Riposte or Precise Strike. And on top of that, it might also have heightened defenses when panache is higher, so there is a deliberate tradeoff to cashing out that panache.


I don't know really. I'd expect them to flesh out all their old classes first. maybe drop the vigilante into archetypes. Might be possible to make some of the dual classes into archetypes or multi-class prestige classes instead.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

In 3.5 there was a class called the crusader that could put damage into a temporary buffer(that would damage you at the end of your turn) an the more damage you had in that buffer pool, the more of a bonus you gain to attack and damage. ( i think for every 5 it was a +1, and of course the amount of damage you could have in the pool was based on your level) and It was a really fun mechanic and I would like to see something like that return. The crusader in general was a fun class. But I do like the idea of the more punishment you take the more punishment you can give out.


4 people marked this as a favorite.

The Shifter... Except actually fun and decent.


12 people marked this as a favorite.

I want a proper 4E style Warlord to appear in Pathfinder. Direct allies on the battlefield and give them extra attacks or extra turns, inspire them with shouts similar to but different from the bard, etc.

A proper chronomancer with time dickery would be nice as well. Something in the intersection between the 2E chronomancer, a Final Fantasy / Bravely Default time mage with all the space-magic too, and a 3.5 clairsentience / psychoportation psion.

Something even more rarely seen would be some intersection between the soulknife and aegis, and the really crazy underpowered 3E splat with the classes that manufactured items out of chakra energy. Really work it over, bring it up to snuff with other classes, and let it fashion all kinds of gear and even environmental objects and effects out of soul energy without actually using "spells" or psionic powers.


Two things I'd like to see. 1) A more martially focused 6-level casting class in the vein of the Eldritch Knight. 2) A variant on the Paladin that focuses on auras in lieu of casting.


GeneMemeScene wrote:

I don't really know the flavor trappings that would go with it, but I would like a class based on a resource that by design is supposed to ebb and flow, and is based on alternating between situational or tactical actions that gain you points and direct actions that cash out points to for higher effect.

The kineticist has a small instance of this with Elemental Overflow, where having some amount of burn gives you attack and damage bonuses, but doesn't work for what I have in mind because it doesn't fall (only rises) and there is no reason not to fill up Overflow at the beginning of the day (especially since you have Internal Buffer to do that with).

Imagine if the Swashbuckler's stuff like Superior Feint and Targeted Strike, instead of costing panache, had you gain panache? So you would be pressured to use your more stylish but lesser abilities frequently in order to more frequently fuel your better abilities like Parry and Riposte or Precise Strike. And on top of that, it might also have heightened defenses when panache is higher, so there is a deliberate tradeoff to cashing out that panache.

You might want to take a look at Spheres of Might; the Striker and Prodigy classes both have mechanics very similar to what you're describing.


3 people marked this as a favorite.

I've mentioned this in other places, but I would like a full on transformational class. Something along the lines of the Acolyte of the Skin, Green Star Adept, etc.

A class that lets you become some other creature type. Not just take on characteristics, but a full on creature type change. While a class that has options for all creature types would be wonderful, I would accept ones with specific focuses. Such as one class that allows you to become a certain kind of outsider (Demon, devil, angel, azata, etc) or a particular kind of dragon (red, gold, sovereign, etc.), and don't foget aberration. :)


5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The resonance rules gives me some hope for a version of the Artificer.


Evan Tarlton wrote:
The resonance rules gives me some hope for a version of the Artificer.

me thoug but funnily my gut fealing says alchemist might be the thing we gonna get.


8 people marked this as a favorite.

Ooooooooooooooh the old Third Edition BINDER class! This guy was like a really cool version of the Medium we got. Draw arcane glyphs to invoke the spirits of dead gods, which would influence you but give you different arrays of powers and utility. They also weren't generic spirits, but some really deep lore stuff!


ChibiNyan wrote:
Ooooooooooooooh the old Third Edition BINDER class! This guy was like a really cool version of the Medium we got. Draw arcane glyphs to invoke the spirits of dead gods, which would influence you but give you different arrays of powers and utility. They also weren't generic spirits, but some really deep lore stuff!

This as well, yes.


ChibiNyan wrote:
Ooooooooooooooh the old Third Edition BINDER class! This guy was like a really cool version of the Medium we got. Draw arcane glyphs to invoke the spirits of dead gods, which would influence you but give you different arrays of powers and utility. They also weren't generic spirits, but some really deep lore stuff!

you know what put me to binder camp as well i got a vestige ready to play.


3 people marked this as a favorite.

Martially inclined 4-level (or whatever the Paladin and Ranger get now) Int based spontaneous arcane caster. Forget the Child of Acavna and Amaznen existed and do this right.


ChibiNyan wrote:

Ooooooooooooooh the old Third Edition BINDER class!

This guy was like a really cool version of the Medium we got.

Agreed (and Fav'd), but perhaps concedes it's conceptually not a totally new class, if your distinction to Medium is just details of implementation... Most of which will not carry over directly to P2E with new rules basis.

Although that also inspires me... (also not totally new)

How about a new take on Witch that also draws on Binder, considering Witch also is based on pacts w/ occult beings? By that measure, Witch and Medium should have as many similarities as differences. Which makes alot of sense considering Witch and Medium were semi-synonymous terms in certain contexts. Although the specific powers they use may not completely overlap ...It seems reasonable that conjoining development of their Occult Spirit patrons would be favorable towards developing more content for both. Witches might gain less intrusive Patron Spirit powers (and more overall spellcasting) while Mediums would gain more Spirit powers (and less casting in general), but could feel like they tread similar ground. Spirit-specific archetypes would have ready-made pool of related Spirit abilities by drawing from the other class' set of same Spirit abilities. Two classes using Occult Spirit hosting also increases scope for interactions based on them, e.g. hostility or empathy between different Spirits and/or depending on context of interaction between the two Witch/Medium characters. (e.g. "fighting over possession of same object of desire" could trigger a certain Spirit's reaction in some way)


4 people marked this as a favorite.

4E Warlord, with non-magical healing included. With rare exception, Warlords were all I played during 4e. I LOVED them.


^Or even a prepared version. Like Magus, but with more of a tilt towards physical combat.


pixierose wrote:
In 3.5 there was a class called the crusader that could put damage into a temporary buffer(that would damage you at the end of your turn) an the more damage you had in that buffer pool, the more of a bonus you gain to attack and damage. ( i think for every 5 it was a +1, and of course the amount of damage you could have in the pool was based on your level) and It was a really fun mechanic and I would like to see something like that return. The crusader in general was a fun class. But I do like the idea of the more punishment you take the more punishment you can give out.

The Blood Rage spell sounds very much like the Crusader Concept, albeit for only 1 round/level. http://www.dxcontent.com/SDB_SpellBlock.asp?SDBID=665

The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creature gains a cumulative +2 morale bonus to Strength and a cumulative -1 penalty to AC for every 5 points of damage it takes (maximum +10 Strength, -5 AC) for the duration of the spell. These bonuses last until the spell expires or the target falls unconscious.

It comes from the Orcs of Golarion book and sounds very appropriate for a Barbarian type variant class.


1 person marked this as a favorite.
Evan Tarlton wrote:
The resonance rules gives me some hope for a version of the Artificer.

I have been playing a wordfoarforged artificet in an eberron campaign for some time now (about 4 years) and i have been through several iteration of both race and class (it did't help that we tried to introduce psionic/psychic powers WAY before occult adventures). Me and the GM hoped for an official artificer that never came, and finally resigned to a homebrew occultist archetype. We NEED an artificer.


1 person marked this as a favorite.

ocēlōtl: A jaguar themed martial shifter class that gain their power with divine help, be it from Tezcatlipoca (or whatever the Golarion/Arcadia equivalent of Tezcatlipoca is) or from other gods (in which case the jaguar theme might change to a theme more appropriate to those other gods)
(dammit, I actually want to see that class in PF1 now)


Can't think of all new classes, but there's a few 3.X and 3pp classes I'd like to see in Pathfinder.

I want Invocation classes back. Limited spellcasting with an arsenal of at-will abilities. Warlock (w/Pacts, medium caster), Dragonfire Adept/Dragon Shaman (full BAB half-caster with breath/auras/healing), Kineticist.

I'd like to see Psionics and Psychic magic merged. Psychic/Psion, Soulknife and Monk (as half casters), Kineticist.

Would like to see Assassin separated from Rogue again, combining PF Ninja with the 3.5 and PF Assassin PrCs.


Oh geez, I love the Warlock.

Silver Crusade

Fuzzypaws wrote:

I want a proper 4E style Warlord to appear in Pathfinder. Direct allies on the battlefield and give them extra attacks or extra turns, inspire them with shouts similar to but different from the bard, etc.

A proper chronomancer with time dickery would be nice as well. Something in the intersection between the 2E chronomancer, a Final Fantasy / Bravely Default time mage with all the space-magic too, and a 3.5 clairsentience / psychoportation psion.
[/QUOTE

Yes, this absolutely. Time dickery is huge fun and I’d like to see a cross between the Chronomancer and the Time Thief; sadly multiclassing the two together in 1e means you end up without the fun toys for either because 9 level arcane casting eats too much of the character design space for temporal shenanigans. Combining the two into a single class, bumping Combat ability up a little, ditch 9 level casting, give some of the Time spells as SU abilities and Let the, warp around the battlefield, flanking with themselves and rewinding wounds.

Fuzzypaws wrote:

Something even more rarely seen would be some intersection between the soulknife and aegis, and the really crazy underpowered 3E splat with the classes that manufactured items out of chakra energy. Really work it over, bring it up to snuff with other classes, and let it fashion all kinds of gear and even environmental objects and effects out of soul energy without actually using "spells" or psionic powers.

There was a class called the Chaotic Lord (I think) in Rolemaster where you were a gish that mainly self buffed and permanently bound demons to your own skin as armor; they started out as leather and eventually became plate equivalent. Spellmastery also allowed to you shape demons into weapons and other items.

You can kinda do the same with Synthesist Summoner but more generically. Toning down the Eidolon a bit and making physical stat dumping unappealing would be a good fix to it imo. Perhaps they could burn uses of Summon Monster every 24hrs.

Silver Crusade

1 person marked this as a favorite.
FaerieGodfather wrote:

Can't think of all new classes, but there's a few 3.X and 3pp classes I'd like to see in Pathfinder.

I want Invocation classes back. Limited spellcasting with an arsenal of at-will abilities. Warlock (w/Pacts, medium caster), Dragonfire Adept/Dragon Shaman (full BAB half-caster with breath/auras/healing), Kineticist.[/q

I'd like to see Psionics and Psychic magic merged. Psychic/Psion, Soulknife and Monk (as half casters), Kineticist.

All good ideas.

FaerieGodfather wrote:
Would like to see Assassin separated from Rogue again, combining PF Ninja with the 3.5 and PF Assassin PrCs.

Respectfully disagree, mainly because I see so much overlap between rogue, ninja and assassin conceptually; either one of them will end up as the better choice (which was ninja and then Unchained rogue) and no one plays the other one, or it’ll get gated behind a GM ban as ‘evil’ and there’s no choice at all. Adding ninja tricks as an option for rogue and making Assassination a level 10 talent class feat so you need to choose that direction feels better imho.


Forgot to mention: 3.X Shugenja. Spontaneous, CHA-based, divine/primal with a semi-elemental focus.


OO put my vote in for Shugenja too.


If I actually end up getting this system then I prefer to see the old classes translated first.


I'd love shadowdancer as a full 20 level class


1 person marked this as a favorite.

I would like to see functional and interesting NPC classes like merchant, jester, princess, blacksmith, gambler, sage, etc.


Dragon78 wrote:
I would like to see functional and interesting NPC classes like merchant, jester, princess, blacksmith, gambler, sage, etc.

Wouldn't those all just be Experts with ranks in the appropriate skills? Especially with skill functionality being expanded, it doesn't seem like a good use of design time / page count to fill the book with classes no one is going to use for NPCs that no one except a party of chaotic evil murder hobos is going to fight.


Quandary wrote:
ChibiNyan wrote:

Ooooooooooooooh the old Third Edition BINDER class!

This guy was like a really cool version of the Medium we got.

Agreed (and Fav'd), but perhaps concedes it's conceptually not a totally new class, if your distinction to Medium is just details of implementation... Most of which will not carry over directly to P2E with new rules basis.

Although that also inspires me... (also not totally new)

How about a new take on Witch that also draws on Binder, considering Witch also is based on pacts w/ occult beings? By that measure, Witch and Medium should have as many similarities as differences. Which makes alot of sense considering Witch and Medium were semi-synonymous terms in certain contexts. Although the specific powers they use may not completely overlap ...It seems reasonable that conjoining development of their Occult Spirit patrons would be favorable towards developing more content for both. Witches might gain less intrusive Patron Spirit powers (and more overall spellcasting) while Mediums would gain more Spirit powers (and less casting in general), but could feel like they tread similar ground. Spirit-specific archetypes would have ready-made pool of related Spirit abilities by drawing from the other class' set of same Spirit abilities. Two classes using Occult Spirit hosting also increases scope for interactions based on them, e.g. hostility or empathy between different Spirits and/or depending on context of interaction between the two Witch/Medium characters. (e.g. "fighting over possession of same object of desire" could trigger a certain Spirit's reaction in some way)

Yes, it would be redundant for both of them to exist. I was kinda sad when Medium came out for this reason, because it's just a kinda "lamer" and more generic Binder. It could be a thematic archetype of it, I guess, with custom spirits.


^Which reminds me: Where's our Harrowed Medium?


1 person marked this as a favorite.

I was thinking the same thing. Seems perfect if they're wanting to make Pathfinder more "Golarion centric".

Occultist would also do Harrow well, perhaps it could somehow use same Harrow Card features as Harrowed Medium, but with different playstyle and strengths/weaknesses.


3 people marked this as a favorite.

Joining the "Artificer" chorus.

Dark Archive

3 people marked this as a favorite.
Hythlodeus wrote:

ocēlōtl: A jaguar themed martial shifter class that gain their power with divine help, be it from Tezcatlipoca (or whatever the Golarion/Arcadia equivalent of Tezcatlipoca is) or from other gods (in which case the jaguar theme might change to a theme more appropriate to those other gods)

(dammit, I actually want to see that class in PF1 now)

Jaguar knights are cool as all hell, but I suspect we won't see anything on that lines until they get around to fleshing out Arcadia, in 1d10 + 2018 ⇒ (1) + 2018 = 2019


2 people marked this as a favorite.

1) Warlord

2) Warlock / Binder / Occultist: Your typical, "I make an arcane pact with a patron for my magic."

3) Artificer: This may be covered by the Alchemist depending on how flexible they make the core chassis.

Dark Archive

GeneMemeScene wrote:

I don't really know the flavor trappings that would go with it, but I would like a class based on a resource that by design is supposed to ebb and flow, and is based on alternating between situational or tactical actions that gain you points and direct actions that cash out points to for higher effect.

/snip

Idea: Call it Momentum. Not sure what to call the class, but basically, you have a bunch of powers that do low damage and effects. Pushes, pulls, slows, etc. And once you've built up a bunch of Momentum (And used your low dmg powers to move all the enemies into a clump) you spend it on a high damage power. Probably price extra damage to cost extra momentum like most of the Psy-point or Spell-point systems do...

I'd certainly play it.

What I've wanted ever since I first picked up the Advanced Class Guide is a Cleric Rogue Hybrid that specializes in hunting Undead and/or Evil Outsiders. Give them d4 sneak attack, but against Undead/Evil Outsiders it does d8 radiant/holy/whatever-good-energy-damage-is-called-i-forget.


pixierose wrote:
In 3.5 there was a class called the crusader that could put damage into a temporary buffer(that would damage you at the end of your turn) an the more damage you had in that buffer pool, the more of a bonus you gain to attack and damage. ( i think for every 5 it was a +1, and of course the amount of damage you could have in the pool was based on your level) and It was a really fun mechanic and I would like to see something like that return. The crusader in general was a fun class. But I do like the idea of the more punishment you take the more punishment you can give out.

I rather like that theme.

Silver Crusade

2 people marked this as a favorite.

1) Marshall type class, decent martial fighter with leadership/bard like support abilities (perhaps this could also be warlord)

2) Theurge Knight (Cleric/Wizard/Fighter) hybrid. 1/2 spell progression in both, but limited to one set of spell slots. Like a Red Mage from Final Fantasy, decent combat, decent casting of both divine/arcane. Master of none.


Trickster class. 4/9 casting with Bard/Mesmerist spells, plus shapeshifting focused on imitating people and utility forms. It probably still needs some sort of tricky thing to do in combat, so I’ll admit it’s a bit too crowded and specific for Paizo.

Corrupted class? That sounds a little too biased. Imagine a Bloodrager that focused exclusively on abilities, with some from a bloodline source (aberration, fey, etc.) and some from a general menu (replenishing bonus health pool with a draining upgrade, DR, swallow whole, frightening aura, etc.)


Set wrote:
Hythlodeus wrote:

ocēlōtl: A jaguar themed martial shifter class that gain their power with divine help, be it from Tezcatlipoca (or whatever the Golarion/Arcadia equivalent of Tezcatlipoca is) or from other gods (in which case the jaguar theme might change to a theme more appropriate to those other gods)

(dammit, I actually want to see that class in PF1 now)

Jaguar knights are cool as all hell, but I suspect we won't see anything on that lines until they get around to fleshing out Arcadia, in 1d10 + 2018

maybe I should just flesh out my Apocalypto meets The Tempest meets Erich von Däniken campaign idea into AP form and do the Ocēlōtl class myself


1 person marked this as a favorite.
Pathfinder PF Special Edition Subscriber

No ideas for a wholly new class. From other editions, I would like to see something along the Warlord, Warlock, and/or Psion themes. From PF1, my vote is for Oracle, since Alchemist is already in.


3.5 Marshal. A dragon shaman but definately not any implementation I've seen before. Artificer. There was a 3rd party class I loved called Hedge Wizard based entirely around cantrips. It had higher level spells but class abilities focused around boosting cantrips. Merchant preferably based around Pathfinder chronicler's deep pockets ability. Perhaps adventurer as a muggle support class. Actually I'll take any class based around deep pockets. 3.5 Tome of Battle Crusader. Absolutely my favorite martial class ever. I don't care about stances and whatnot. Just give me that smexy delayed damage pool. Biomancer aka graft and hybrid creature specialist although that's probably more a wizard archetype. Also I would like a non full caster class that specializes in occult rituals or something mechanically equivalent


1 person marked this as a favorite.
PossibleCabbage wrote:
Martially inclined 4-level (or whatever the Paladin and Ranger get now) Int based spontaneous arcane caster. Forget the Child of Acavna and Amaznen existed and do this right.

Call it a Myrmidon.

The word Myrmidon has two definitions:
The warrior race created from ants that followed Achillies into battle in the Trojan war.
And "a loyal follower; especially : a subordinate who executes orders unquestioningly or unscrupulously"

In Pathfinder, a Myrmidon would be a knight and adherent appointed by an outsider, dragon, fey, undead, or other higher being. Fits the archetype of King Arthur and his relationship to the Lady of the Lake, or Darth Vader and his relationship with the Emperor.

Would fill the huge gap between Paladin and Anti-Paladin for a heavily-armored semi-caster.


1 person marked this as a favorite.

I'd like to see a Samurai-type character that isn't just a differently flavoured Cavalier. Maybe make him Wisdom-based, as I envision them as battle-hardened warriors giving sage advice. A killing machine that fights with a combination of instinct and technique. A combination of Monk and Slayer or something. Mister Miyagi meets Agent 47.

Silver Crusade

Drewg wrote:
PossibleCabbage wrote:
Martially inclined 4-level (or whatever the Paladin and Ranger get now) Int based spontaneous arcane caster. Forget the Child of Acavna and Amaznen existed and do this right.

Call it a Myrmidon.

The word Myrmidon has two definitions:
The warrior race created from ants that followed Achillies into battle in the Trojan war.
And "a loyal follower; especially : a subordinate who executes orders unquestioningly or unscrupulously"

In Pathfinder, a Myrmidon would be a knight and adherent appointed by an outsider, dragon, fey, undead, or other higher being. Fits the archetype of King Arthur and his relationship to the Lady of the Lake, or Darth Vader and his relationship with the Emperor.

Would fill the huge gap between Paladin and Anti-Paladin for a heavily-armored semi-caster.

That's quite different than the Myrmidon from 2nd Ed. AD&D, the second part anyway, (I miss playing that character) but I like the concept.


I am hoping for a mixture of old and brand new classes.

I am hoping the resonance system will finally "fix" the concerns of the developers about an artificer class, and get us something like that. Hell...we already have a model with Starfinder's engineer.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't really think of new classes so much as tweaks I'd want to old ones...

More options to ditch spellcasting (sounds like this will be possible) while leaving the access to magic in for those who want it.

More ways to ditch/swap out class mechanics in general, really. (I hate Mutagen on a thematic level, for example, and dismounting cavaliers should be a Thing, and I never really liked Arcane Bond...)


1 person marked this as a favorite.

A class I'd like to see would be one that's akin to the Magic of Incarnum class the Totemist. The main feature of this class was that it was able to form magic into items(soulmelds) that when Bound took up item slots on their body (they could also be used unbound to lesser effect but could be used with magic items then), and had a pool of points(essentia) they used to Buff these bound melds further. The Totemist focused on items that copied abilities from various magical beasts and had a unique slot called the Totem Chakra that didn't correspond to an item slot and made them more beastly. The class even had Wild Empathy like the Druid.

Yep Totemist was one of my Favorite 3.X classes, and in my opinion the most flavorful Incarnum class.... Though I am now realizing they can't because MoI isn't OGL or on the SRD......

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest Prerelease Discussion / Totally new class you would like to see All Messageboards