Churgri of Vapula

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So a player of mine has found himself owing a favor to Calistra's high cleric. She is the crime lord of a metropolis who has managed to eliminate every major enemy. He is a very capable warrior occultist that can probably complete any type of task. Problem is I have no idea what she could want from him. As he is a significant person she wouldn't waste his talents on something trivial

Most sessions after ending an arc start with a couple of hours of misc downtime nonsense before diving back into the main plot. I need something that I can weave in and out of while rotating between the different players. Anything that would require violence would probably get the other players involved or be trivial enough to just skip over. I would like a moral quandary of some sort but he's playing an Asmodean

Ideas- debt collecting, stealth mission, make an exchange

First I would have a conversation with both GM's at once. Make sure they agree that your character is broken and make sure to get them to tell you exactly what they think is broken. Then I would request to try and play the character as is to see if its a big problem in game with the understanding that you will change it if it is. Its difficult to say without looking at the other characters, but your monk while optimized, doesn't look like a problem character. Damage(particularly melee single target) is probably the least problematic thing a character can do well. Frankly out of the rest of the party, the magus is probably the only one who can do good single target damage, which is something a party needs. Everyone else probably does much better with groups of enemies and far exceed you in utility.

Question. Can bards use types of performance other than instrument playing in place of somatic/verbal components? Comedy, sock puppetry, a cappella, dance, oratory, miming, etc.

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I would say that it depends on how good your gm is at adapting. If they run things exactly the same way every time then a balanced party is a good idea if not required. If their willing to adapt the game then everybody wins :)

So I get how it works in general. My question is how it works when the sides are enchanted with different utility effects. For example if only one side had called would I be able to summon the whole thing, split it in half, or just be unable to use the effect? Anchoring and unseen are also good examples of this type of effect.

Can a polymorph spell let you assume a form allowed by an earlier version? For example can fey form II allow you to turn into a small fey? Correct me if I'm wrong but if so I assume it would use Small Fey for statistics(+2 dex +2 con) and fey form II's list of special abilities I can gain

Why should they be separate classes though? What is wrong with having a single class with different archetypes for each alignment. Say a "Crusader" class that has the base mechanics which are then modified to match the particular alignment. This would allow overlapping abilities with minimal writing.

If I had to kill you?

Planar Binding Greater

Pick your death

Gate Archons- gate, gate, gate, gate, gate, gate, gate, gate, gate, gate, gate..... gate, gate

Caller's Feather->Pit Fiend + Army of hired lv1 commoners with slashing weapons

Timeless Demiplane + Astradaemon + a lot of pigs

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"An attempt to subvert the paladin code by engineering a situation allowing you to use a higher tenet to ignore a lower tenet (telling someone that you won't respect lawful authorities so that the tenet of not lying supersedes the tenet of respecting lawful authorities, for example) is a violation of the paladin code."

This particular bit is going to be a headache.

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You have officially made good > law..... Paladins are now Asimov robots free of making moral decisions. Great....

I would like the option to choose law > good. Otherwise we are just Good kinda lawful not Lawful Good.

Glad to know other paladin alignments will be considered. Asmodean Paladins ftw(a great example of law>evil).

The alchemist discovery Vestigial arm.
A) does it give me a limb in oooooze form
B) does it give me a ring and hand slot in oooooze form

A) as before

Alchemist Extracts
A) Are they considered spells or not for purposes of being able to use them in ooooooze form

High Guardian Fighter. Mobile Bulwark Style. Cut from the Air. Smash from the Air. Adopted trait for the halfling helpful trait. Living bulwark for your other trait. Max UMD and pick up some good scrolls/wands. Dip Master of Many Styles and go into Archon Style. Dip a level of Brawler. Martial flexibility->Advanced Weapon Training->Item Mastery->Profit. Get a bodyguard familiar. Note this isn't in order. Just a series of suggestions

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Ring of Invisibility + Mindblank. You will literally never find me good sir.

I suppose I could ruin your life. Make everything in the multiverse want you dead, alter the laws of physics to make your abilities worthless, and remove your afterlife. But why would I? There is no threat

Can you give us anything about Asmodeus? :)

Can't confirm or deny Vancian casting. What I can say is that 5e(which much of 2e seems inspired by) uses very similiar language to what has appeared in the blog posts so far. 5e uses arcanist style casting. Prepare spells to spontaneously cast

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Logan Bonner wrote:
Bardic Dave wrote:
I like most of this. I was surprised to see that Channel Energy and Spell Points are not connected. I was expecting them to draw from the same pool. My knee-jerk reaction is "don't like!" because I thought the whole point of Spell Points was to get away from having to track several different resource pools. I'll wait to see how things play out at the table though.
Spell Points are used for abilities unique to their pool and to the class. The spells from channel are essentially more prepared spells per day.

So in order to make them simpler you removed bonus spells per day from wisdom and added them from cha but only as heal/harm spells?

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Lv5 party. A huge size red dragon lands in front of the party and demands tribute for passing through his lands. Everyone in the party pays except for the party monk.

Monk:"Guys I'm broke"
Fighter: "Here I'll pay for him"
Monk:" No that's alright". Drinks potion of enlarge person. Runs up and attempts grapple
Dragon takes attack of opportunity from not having improved grapple. Crit. Max damage. Monk dies. Party buys the dragon's lunch for 2x the tribute cost and drags it to town so they can then pay for raise dead

Tribute was 500gp

Can you warn the dragon and give it a chance to get away. Sending would let you do so right after your done fighting. Perhaps gift it a scroll of teleport.

Perhaps you can help the dragon fake its death. Illusion spells would do so pretty easily. Pretending to shoot it down so that it falls into a lake, bottomless pit, or deep ravine works.

Is there any locals that can help? Kobolds would definitely do so provided you could convince them there was a dragon in the area. Good folks in general would probably help a good dragon. Most dragons can shapeshift. Add in a few more illusion spells to block divination and the word of some of the locals and it can hide in plain sight

You could kill the hunting party while in disguise. Perhaps just kill them and blame it on the dragon

If you have anything with the dragon's scent you could probably lead the hunting party in the wrong direction

Fake a copy of the note or modify the original. Use invisible ink to add extra text to make the note something more agreeable.

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Fighter- I jump in the water after them!
DM- Your wearing full plate.
Fighter- I'm jumping in
*Many rounds of failed swim checks later
Party Rouge- Dibs on his bow

What skinwalker trait is that? Seconding witch as best. A bad touch cleric also does well.

My Favorite Curse Spells
Best Curse Spells
Lv0 Brand
Lv1 Ill Omen, Hex Vulnerability, Night Blindness
Lv2 Blindness/Deafness, Arcane Disruption, Brand of Hobbling, Disfiguring Touch, Mathematical Curse, Violent Accident
Lv3 Bestow Curse, Accursed Glare, Hag’s Seasoning, Calametous Flailing, Curse of Dragon Flies, Curse of Befouled Luck, Cursed Treasure, Flexile Curse, Mark of Obvious Ethics, Open Book, Puzzle Box, Spell Curse
LV4 Brand Greater, Brand of Tracking, Curse of Burning Sleep, Geas Lesser
Lv5 Alzanist’s Distruption, Beffudled Combatant, Conditional Curse, Curse Major, Mark of Justice, Old Salt’s Curse, Rest Eternal
Lv6 Geas
Lv7 Bestow Curse Greater, Pox of Rumors
Lv8 Curse of Night, Life of Crime, Prediction of Failure, Rotting Alliance

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LE. I am righteous and I know it. You can't handle the truth.

Its trying to lose weight. After eating most of every race it decided that it would look better minus a few thousand pounds. As such it has since been on an all vegi diet. But nobody tells rumors about giant vegitarians.

Check out Owlbear Blinders on the PFSRD for an item specific to owlbear riding. Also here is a quick owlbear song

Witch lv7+. Need to take diehard or equivalent. Start off with deathless(extended if possible) as your first action. Next cast bloodbath. Now spam Shared suffering. Heal yourself once they are all dead. I recommend keeping scrolls of deathless and heal on hand

I play full casters. Their fun. I like having options in and out of combat. Full casters do that quite perfectly. But full caster doesn't fit every character concept, table, or campaign. Got a game coming up in a couple of weeks and I want to play a martial character but I don't want to be stuck as a 1 trick pony full attacker. All I've come up with is Brawler and batman quiver archer. Is there any other builds for martial characters with options? Partial caster is ok so long as its meant for utility/buffs.

Campaign Specific Stuff
1 Free feat lv1
Wild West Themed

If your allowed to cheese the craft rules to reduce costs, yes it would be worth it. Otherwise just grab some scrolls.

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Warped Savant wrote:
Lady-J wrote:
there's plenty of reason to not play it like pfs.

Would you mind expanding on the negativity?

What don't you like about PFS?

No houserules. Limited rewards. Limited materials for use. Limited to campaign modules. Alignment restrictions. Restrictions on possible player actions. Forced use of all official interpretations. Correct me if I'm wrong on any of those. Not entirely sure on all the rules. Not hating or saying badwrongfun but there is definitely reason

@OP if still reading this I also recommend plot XP. Swapped over 4 years ago and it is so much better than encounter based. Also have a current game with roughly 4 players that can't attend often. It helps them out a ton.

Kobolds. Loved them since Races of the Dragon. So devious. They love dragons. I love dragons. Also they are classic tinkerers which is always fun to play.

Lazaro wrote:
Dastis wrote:
I love goblins. Their so much fun. However their not core race material. Guess 2e wanted to copy 5e's core drow scandal.
Drow scandal?

When 5e announced core drow a lot of people posted against it similiar to this thread. While it doesn't have a formal name Drow Scandal seemed to fit best

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I love goblins. Their so much fun. However their not core race material. Guess 2e wanted to copy 5e's core drow scandal.

If you want a character who can do any spell play a spell sage wizard. Then ask to research spells for other spell list. Also might want to consider the feat Eldritch Researcher. While I'm at it infernal healing and celestial healing do allow a wizard to heal anyway

Think the worst non Homebrew I ever fought was an unnerfed Cthulhu. 2 man party with cohorts. Lv21(used normal advancement + 10th level spell slots) arcanist blaster and a martial build summoner. Cohorts were a home brew dragon and a full class wizard. Lasted around 6 rounds mostly because the dm multiplied the HP by at least a factor of 10.

I would recommend buying an elemental rod over taking that as a feat.

Bow/Arrow enchants as well.

Don't think there's anything like this yet. Like the idea. Separate lists for full/near full caster progression and full BAB classes would be nice. Lastly I disagree with the ratings for Assassin(overrated), Duelist(underrated), and EK(underrated).

Feel free to swap out shield though I would recommend keeping a scroll or 2 on you. For fireballs remember to apply geometry. Its a 20ft radius yes but with perfect targeting for the center. So long as the target isn't flanked its almost always possible to angle it as to avoid allies. Also precombat resist energy can make the damage accidentally incurred negligible. You might consider swapping flurry of snowballs to a single target like admonishing ray if it continues to be a problem.

Spell Specialization, Eldritch Heritage(skill focus from bloodline feat), Spell Pen(lv9 feat), Quicken Spell(lv11+), Empower Spell/Maximize Spell(get the rod of the other), Improved Initiative, Toughness

Enlarge Person- great buff spell
Liberating Command- poor man's freedom of movement
Protection from Evil/Communal- mind control kills parties. Also in the horror game I played this came up frequently
Mirror Image/Invisibility- keep you alive in fights
Haste- best 3rd level spell ever. You have a team full of martial characters. Use them :)
Dispel Magic- always useful
Telekinetic Charge- another pro martial spell. Great because it sets up full attacks. Combine with reach rod for more fun. Also note you can use it on yourself
Dimension Door- best mobility spell in the game
Enervation- one of the best single target debuffs
Black Tentacles- this level's battlefield control
Telekinesis- probably the most versatile 5th level spell. Unfortunately you will have to ask if it can scale off your wisdom instead due to dated wording -__-
Overland Flight- not as good as DDoor but uses less slots
Wall of Stone- another super versatile spell
Icy Prison- lockdown spell of choice
Baleful Polymorph- other lockdown spell. No spell focus though.

I always thought sorcerer's would still require a bit of training. Mostly to figure out how to control their magic and get consistent results. Less than wizards yes, but even the most talented need to develop their ability.

Cast puzzle box on everything they own.

If they have a love intrest mess it up. Use disguise self or polymorph to turn into random pretty girls to walk up and flirt or say things like "had a great time the other night". Disguise yourself as a mailman and claim to be returning a letter. Have the letter be a love letter to a woman who supposedly lived(or even existed at all) at a recently abandoned house

If he owns a building casually ask if you can move a few things around. If he says yes cast Renovation ^__^

Planar binding a bunch of really annoying angels/azatas. Tell them about what happened and command them to act as his conscious for the next few weeks.

Set up your own fake questline. Planar bind an Ifrit to stay in a lamp until "Insert party member name here" rubbs on it then grant him a twisted wish. Then drop the lamp off as loot for your fake quest and throw out a plothook. Probably might want to ask gm about this one due to time consumption.

Anything he is proud of owning anything, outdo him. If he's proud of his warship buy a bigger one and park it right next to his. If he has a cool magic item go get a better version

Pick up conditional spell. From now on any of his healing and buff spells come with conditions. Feel free to consult an asmodian for condition ideas.

Next time you are going adventuring use treacherous teleport to get there

Suggestion/bestow curse- end every sentence with "as the prophecy foretold"

Start/promote a religion/organization that is in opposition to the PC's beliefs. Bonus points if you volunteer them for related charity work that they would publicly look like a complete jerk for "backing out of"

First ask your gm if necromancy is inherently evil in his world. If he says yes ask the paladin player if his character thinks necromancy is evil. If he says yes then your going to have to make a few human sacrifices and take the wretched curator(agents of evil) story feat. This lets you remove the evil tag from animate dead, probably because it doesn't look nearly as bad anymore

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That 70's show Leo but with spells and a pet owlbear

Witches never run out of hexes. Also a wand of Ill Omen costs 750, has 50 charges, and is still effective until spell resistance kicks in(high levels so you have all the spell slots anyway). Another fairly cheap item(5050gp) staff of entwined serpents gives endless magic missiles.At low levels your typically only a +2 or +3 behind with ranged attacks. This means you can often contribute fine with a crossbow, school/bloodline power, or cantrips. Most encounters you only need to cast 1-3 spells(avg 2). Typically lv3+ I only run out on really long days(6+ fights).

3.5 Marshal. A dragon shaman but definately not any implementation I've seen before. Artificer. There was a 3rd party class I loved called Hedge Wizard based entirely around cantrips. It had higher level spells but class abilities focused around boosting cantrips. Merchant preferably based around Pathfinder chronicler's deep pockets ability. Perhaps adventurer as a muggle support class. Actually I'll take any class based around deep pockets. 3.5 Tome of Battle Crusader. Absolutely my favorite martial class ever. I don't care about stances and whatnot. Just give me that smexy delayed damage pool. Biomancer aka graft and hybrid creature specialist although that's probably more a wizard archetype. Also I would like a non full caster class that specializes in occult rituals or something mechanically equivalent

I like order as it is a better description than law for the alignment. Ordered would probably be the word before Good/netural/evil.

Whooop. Paladin of Freedom. Paladin of Balance. Chaotic drunk monk. Honorable barbarian following his clan's code of honor.

Make paladins free to fight for a cause of their choice. Call them Crusader perhaps? Make an archetype for each alignment if you must. Chaotic people want to punch people to. Don't make us wait for brawler to get re-released. Really why do you have to be lawful to practice drunken boxing? Also those of us with controlled rage are a little curious why we can't be lawful.

I agree that it should probably not be a mechanic but disagree as to it not being included. Since morality is so disagreed on it does seem odd to give mechanical benefits based on it. I like the flavor of smiting evil or unholy flames burning the heroes all the more harshly but I really dislike having benefits/penalties from my RP decisions. Never had a big issue over the alignment system before. Typically any debates at tables I've been at have been over the morality of particular acts, not characters. Debating is fine. I even find it fun most of the time. I do like alignment as a moral compass. It is a nice way to denote the general morality of a character.

Is it better than 1E? Mostly going to be looking out for all the things 5e did wrong and hoping they keep the stuff that makes me love pathfinder

Panoply Savant Occultist archetype lv8 ability

LuniasM wrote:
I am constantly surprised by the number of people who say Charisma is dumpable on an Arcanist - rather than spending points on blast exploits you should be spending them to boost individual spells by +2 DC or CL with Potent Magic. That comes in handy constantly, and coupled with Quick Study you'll want to have as many points as possible throughout the day. It isn't that hard to put something into your Cha score - 8-14-12-16-10-14 pre-racial stats works just fine for starters, and a good headband split between Int and Cha will ensure you have plenty uses of Consume Spells / Consume Magic Items to refill your points. I GM'd for a guy who went this route and absolutely dominated the campaign.

A well played full caster will dominate any table. We advocate low cha because a higher int is more valuable. Increasing cha has a minor effect on point total(only increasing consume) meanwhile int gives additional spellslots(the biggest weakness of the class). There is only 1 or 2 good exploits that work off cha meanwhile every spell you cast scales off int. I've played it both ways and int solo is much stronger. In that array drop the cha to 8 and you have 18 int. That at the very least is 1 spellslot and +1dc to ALL spells. Compare that to being able to use consume 1 more time per day

@OP fun concept. Probably will use as an npc at some point. I like vanilla better than school but that really is a personal preference. Wouldn't do it for any of your given schools though. You can already grab dimension slide and extradimension school is fun but fairly limited. Enhancement school would be my pick of the 3.

Healing mud is a fairly edge case for when you need hp and ability score healing like against poison rouges. Its a slot level higher than path of glory but also does a lesser restoration on the party
Harvest season is a level lower than create food and water
Daylight was for dealing with magical darkness
Hags seasoning was purely for fun :D

Most of these are fairly situational or a direct prefight buff. But hey the're good at what they do

Align weapon/communal
Protection from alignment communal
Plant Growth
Hag's Seasoning
Warp Wood
Harvest Season
Hide Campsite
Aquatic Trail
Lily Pad Stride
Riversight(your own suggestion)
Meld into Stone
Hidden Knowledge
Mage's Crawl Space
Full Pouch
Good Hope
Mindlocked Messenger
Heightened Reflexes
Voluminous Vocabulary
With the Wind
Soothing Mud
Signs of the Land
Helping Hand
Speak with Dead

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