Personally I like the archetype style where it's "This class, but with a bit of this other class".
The best example is probably "...with a bit of rogue"; multiple classes that would let you pick up a reduced sneak attack progression as an Inquisitor, or Warpriest or Gunslinger, or whatever.
The 2nd multiclass system kinda does this, but a single sneak attack dice is rather disappointing.
Half-X really needs to be divorced entirely from humans-only imo. If someone wants to play a half-drow/elf or a deathtouched dwarf or infernal Gnome there really needs to be a more elegant and flexible solution to this, and not setting the groundwork up front means either it never happens, as in PF1, or you end up with an ugly bolt-on Frankenstein mechanic later.
I figured you guys would appreciate some feedback on the Amazon fulfilment portion of the Playtest sales.
You already know about Amazons delay in dispatching orders in a timely fashion for items to arrive on the release date so I’m not going to address that, and as I grabbed my parcel on the way out the door I have no feedback yet on the quality of the product itself. Based on the packaging it seems to have arrived unharmed.
What I’m not impressed with is that despite the already exorbitant shipping fees I’ve been stuck with import taxes. It’s not a lot and I had the cash on me to pay at delivery, but it was not something I remember being advised of in advance (I could be wrong) and I felt a little embarrassed that my consierge paid the fee for me.
Based on my own experience with shipping merch online I usually expect to see a tax warning and that it’s on me to pay import tax, so maybe because it was a third party fulfilment this was overlooked by me or or omitted, I don’t know. It was a bit of a nasty surprise is all.
I don’t blame you guys and I’m not seeking a refund but I probably won’t get your next product that is Amazon-fulfilled.
Mark Seifter gave a really good and expansive introduction to this philosophy on Know Direction and the bard makes TOTAL sense as an Occult caster.
Recommend removing the fluff text first sentence 'about the size of a coin'.
1. Inconsistent with the text style for Shrink
2. Potentially confusing if later equipment is added that can hold size neg items but might reasonably be expected to be too small to hold a coin eg the classic "Hide a shrunk item inside a Poison Pill Ring", which I imagine when written will hold 1 item of size neg.
Mark Seifter wrote:
Indeed; the example I spoke to Logan about at Paizocon UK was the Arcane Trickster, and this system allows for both the castery rogue and the roguey caster styles!
However, still unanswered is the question of prestige’s, like the Shadowdancer, but I assume the principle is the same
Alric Rahl wrote:
To be fair, it's set either inside or on the boarder of Belkzen.
Have met Erik Mona irl, can confirm he has 2 sets of eyelids, long scaled tail and extensive library of arcane secrets.
Vic Wertz wrote:
Thank you for the correction! :)
Yeah, I agree with the early posters here; a lot of the PF1 archetypes are basically "Class X with a bit of class Y"
For example, Cult Leader is Warpriest with a bit of Rogue etc
So long as not the entire choice of class feats are burned using VMC style rules it makes sense to go that direction; for example rather than 'You get d6 sneak attack, can take multiple times', make it 'You get 1/3 or 1/4 your level sneak attack progression'
Sam Phelan wrote:
Thanks Sam, reply sent!
I had to replace my credit card, and I've added my new card details to my account.
I currently have an order pending for the pre-order and I'm concerned if I monkey with the payment method associated with that order it'll affect my order.
Are you able to switch it for me, or will the sstem automatically try the new default method, or something else?
Thanks in advance! <3
I imagine that a str based monk is going to be capable of dealing a lot of damage a round, so there AC might fall behind a Dex based Monk, but that probably means there is not an easy path to dex based damage bonuses to your unarmed attacked, or else the Str monk really serves no viable build. Dex monk is probably going to be a strong defensive character and Str Monk is probably going to be a powerful striker. I am alright with that split. The access to spell points via a feat is interesting. That might be how they handle the ranger as well.
"They're not too different from normal fist strikes, but others differ more; for instance, heavy dragon tail attacks deal 1d10 bludgeoning damage and have the backswing trait instead of agile or finesse. "
Different builds use different style for damage and grant AC bonuses.
Alric Rahl wrote:
Expert. Master maybe.
“Falling from orbit” is something I’m seeing a lot as a demonstration of the absurdity of Legenday skills, but really it’s hyperbole.
You only need to survive 1500 ft. That’s the falling distance required to hit terminal velocity.
The real world record for surviving a fall is over 33000 ft; the woman in question was badly injured, it’s true, but she didn’t have the benefit of Legendary acrobatics. Or, so far as I am aware, even Trained. Or class levels; she was basically a Commoner.
Also her plane exploded. Which probably hurt.
Real life is far weirder than we give it credit for. But sometimes it’s harsher too. In real life, most people, if they got into a fight with a bear, would likely die. No one seems to think of bears as an existential threat at 15 though.
Pathfinder characters are legendary heroic characters; I’m fine with what I’ve heard of legendary skills.
I feel like the Hungry Ghost from PF1 would have worked well as an Ustalav style; it’s a shame if took so long to come online and had problems taking thematically appropriate styles (iirc).
I want to see non-human monasteries as well; GURPS 3ed Martial Arts has some great examples of this kind of thing
I got my Starfinder core pretty close to the release date iirc, I think it was even a day or so before the street date because I got lucky on the shipping, but then I ordered mega early.
I'm planning on actually running from PDF though; never make plans based on single points of failure that are outside of your control if there's an alternative that has fewer dependencies.
Captain Morgan wrote:
What if the GM wants to have the Reaper detect as undead, until he doesn’t?Perhaps the Reaper would toy with its victims by choosing to be affected by some undead-affecting conditions apply and being immune to others, or just cancelling the ones currently affecting it?
I like having the tools to be able to Broken Wing Style with monsters and then see the horror on the players faces as they realise they underestimated it.
Security feels like it should be the Starfinder name; Skulduggery I can get behind! (and from there sneak attack)
If the page is active, use it and place an order. The worst that can happen is the order cannot be processed and you’re not charged or they cannot supply you a book and you get a refund.
As someone who works in customer support (for another company) I have faith in Paizo CS to do their best to see you right.
Back on the topic of the thread, I favor ‘energy’. Works for spell like abilities, works for use/day martial abilities. And I’m perfectly fine with a single pool of energy for multiclass characters, it means anything can synergise with anything else a little better and it’s easier for players to realize character concepts
Port over some class features from the Dirge Bard, give it the Danse Macarbre masterpiece and add Threnodic Spell as a class feat and you're cooking with the methane released from a decomposing corpse!
We’ve not yet had a blogpost on traps, and I’m hoping PF2 makes them more relevant, but something came up that comes up a lot.
Which spells are considered traps for the purpose of Disable Device. Various Symbols in PF1 are; Alarm apparently is not, but often gets houseruled to be.
More clarity on this would be appreciated and being able to bypass a magical alarm seems in-keeping with the rogue class fantasy to me.
Something I’ve not seen mentioned yet for clerics is variant channeling; something I think is a neat concept but that I’ve never seen anyone actually use in PF1, because Channel Energy is just too good to trade away.
Is it going to be a thing in PF2? Frankly, I’d consider just giving it as an option for all clerics to use instead of healing/damage without being locked I to always doing that, for any domains they have.
David knott 242 wrote:
I mean, it's cool that the Time Thief survived as a 3PP option thanks to Owen, but I miss being able to play one in PFS like in the original timeline.