Verzen |
So now that we Occult and Horror Adventures what do you guys think or at least want the next "themed" book to be?
I am hoping for "Sci-fi Adventures" or "Space Adventures". Though I also wouldn't mind steampunk, primitive, time traveling, and/or fairy tale adventures..
Some type of steampunk adventures imo!
DoubleBubble |
Ultimate Adventures!!!!!!!
Showcase different types of adventures GM can use and many types of encounters a GM can fit it. Many worlds to explore and story to be told.
Feats and spells that brings joy in their epic adventures.
Magical items that allow players to overcome many encounters they otherwise will not be able to over come.
Such as Ring of Blink Striking that allow player to store weapons in the ring, and summon it as swift action. If the player has the Quick Draw feat, it will reduce to free action. Wearer many teleport to the weapon's square or its adjacent square with that weapon in hand as move action, the weapon must be stored in the ring for this to be functional.
Transportation, accommodations, NPC services and many more.
Albatoonoe |
I do think some Science Adventures would probably be on the docket considering the success of Technology Guide and the trend of genre material for the past few books. However, I also expect a book to expand upon adventure and skills. New environmental rules and skill uses would be lovely. Ultimate Adventure would also be a nice companion to Ultimate Campaign.
UnArcaneElection |
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I wouldn't mind seeing Paizo's answer to Planescape, but more closely tied to Golarion (not that anything was wrong with the original Planescape being a whole essentially separate setting, but this would guard against the risk of splitting their own setting market, as well as discourage the WotC lawyers).
Edit: More thoughts:
An equivalent of Savage Species would be really cool.
A reorganization and major fleshing out of Witches, Witchcraft, and Witchbloods would be cool, although unfortunately the way the latter has been thrown together (as just more monsters, instead of fleshing out the fascinating kernel of backstory that for now remains unsprouted) will make it tough to sort out.
Petrus Malleus |
I wouldn't mind seeing Paizo's answer to Planescape, but more closely tied to Golarion (not that anything was wrong with the original Planescape being a whole essentially separate setting, but this would guard against the risk of splitting their own setting market, as well as discourage the WotC lawyers).
Planar Adventures - as a huge Planescape fan, yes, please! The form you suggest here would also please me very much. Of course, the subject has been handled in different Campaign Setting and older Chronicles line books, also in GameMastery Guide, but the whole hardcover dedicated to planar settings would be a VERY welcome way to open up a huge sandbox to play with. To me this feels like a very welcome addition to Campaign Setting hardcovers.
Rub-Eta |
Haven't the already done Sci-Fi and Fairy Tale APs? (Iron Gods and Reign of Winter)
I would like more material on other planes, full running APs within them could be really fun.
I'd also like more material on The Darklands and the Aboleths. Maybe an AP where the party consists of Drow, Svirfneblin, Duergar and Darkfolk, where you can play those races and pick the weird options without being "that guy".
I'm a bit hesitant towards steampunk, in general. It seems cool but I often find it being too underdeveloped. It's treated as a silver bullet to be "cool" and "stylish" but it misfires more often than not. As if the name in it self would make the product inherently good.
MMCJawa |
I would like to see an ultimate book that covered the more "survival" skills. It sounds like Intrigue did a good job with the intrigue-focused skills, but there are still other skill areas that could use fleshing out. Plus I would love to have a book that offered lots of advice/subsystems relevant to games more focused on survival in harsh environments.
Jester David |
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They've done sci-fi with Iron Gods, and it's likely too soon for a return.
Space is a bit funky as well.
They've covered villains with Player Companions.
Monstrous Adventures could be fun. Take a crack at a level adjustment system that works.
Time travel could be fun, but I'm not sure that's a whole book. Would be interesting though, and does need rules. Could pair well with an AP visiting the past.
Aquatic Adventures is on my short list, especially since we know they want to do something with the aboleths eventually. Plus Azlant.
Planar Adventures would also be high up there. Pathfinder has never really done a Manual of the Planes book, but their own cosmology has grown over the years. You need to buy six or seven 64-page books to really get all their planar details.
War is another topic. Alternate mass battle rules. Rules for the PCs in the middle of battle. Running a campaign around a, well, military campaign and such.
chibiamy |
I like the idea of an Aquatic Adventures AP, go to Azlant, maybe even find the truth if what happened to Aroden.
Maybe Aquatic Adventures for sea-faring folk, merfolk, gillmen, undines, etc? Besmara might like it!
I do think, however, Planar Adventures is more likely. Suli are one of my favorite races flavor-wise, but they desperately need some lovin' along with kineticists.
I think I would utterly enjoy a First World AP/Adventures book, too. Who exactly are the Eldest? What are their roles in the grand scheme of things? Who serves them? What factions are there? What boons do you get if you worship the Eldest? If you were kidnapped and raised by fey as a child, what was your life like in the First World? Does Baba Yaga ever not have warts on her face?
Though, I admit to chomping at the bit for Strange Aeons - Cthulhu, Pathfinder Style.
Lastly, Steampunk? I just don't see it fitting in Golarion as it is now, but Victorian Adventures as a skip ahead in time could be intriguing.
I'm Hiding In Your Closet |
1 person marked this as a favorite. |
So now that we Occult and Horror Adventures what do you guys think or at least want the next "themed" book to be?
I am hoping for "Sci-fi Adventures" or "Space Adventures". Though I also wouldn't mind steampunk, primitive, time traveling, and/or fairy tale adventures..
"Fairy Tale" and/or "Myth and Legend" Adventures sound nice, actually - let's try and retouch with fantasy gaming's ultimate roots.
Flame me if you will, but I honestly feel like at least a few good books of fairy tales/folklore/mythology should be required reading before one takes to the gaming table. You just don't get what it's really about without it.
chibiamy |
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Flame me if you will, but I honestly feel like at least a few good books of fairy tales/folklore/mythology should be required reading before one takes to the gaming table. You just don't get what it's really about without it.
As long as I don't have to read "A Midsummer Night's Dream" in the original Klingon, I'll be fine.
Seriously, though, I am surprised by those who do come to the table without reading Yates or Aurthurian Legends, or Beowolf, or having exposure to some element of these classics. Well, OK, Beowolf is hard, I will allow watching "The 13th Warrior" instead.
KM WolfMaw |
David knott 242 |
How about "Slapstick Adventures"? That would be about as far as you could possibly get from the upcoming Horror Adventures (although I can already imagine a really silly combination of the two).
SheepishEidolon |
Just to clarify to us noobs.... the Module line are basically one off adventures?
Yes.
Hmm, themed books. To be honest, I don't feel the need for any new one right now. I haven't fully digested Occult Adventures and Ultimate Intrigue yet, and Horror Adventures is already coming up. Though I guess it will easier to grasp than the Occult version with its many new concepts.
If they make up another such book, I guess I will buy it anyway - thanks to the low price for the RPG PDFs. But I am glad more general books like Villain Codex and Encounter Codex will be next.