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Welcome to the Beta Playtest of the Pathfinder Roleplaying Game, the world's largest open RPG playtest. The Pathfinder RPG is an evolution of the 3.5 rules set of the world's most popular roleplaying game, designed using feedback from you and your group of dedicated gamers. To get started, you can download entire rule set for free as a PDF or you can buy a full-color softcover edition of the rules to throw around the game table. After you've got the rules, give them a read through, play a few games, and post your feedback in our forums. There, you will find thousands of other gamers, contributing to this massive, shared endeavor.
The Pathfinder Roleplaying Game launched in March of 2008 as a number of small Alpha documents. Over the course of three months, over 25,000 gamers downloaded the rules and posted up their feedback, much of which went into the design of the Beta edition of the rules. Over the next eight months, we will be exploring these rules in detail, refining them into a finished game, to be released in August 2009.
These rules are designed with backwards compatibility in mind. Meaning that if you already own a bookshelf full of 3.5 rulebooks, the Pathfinder RPG is designed to work with only a minimal amount of conversion. In fact, the Pathfinder RPG is designed to smooth over a number of the rough spots of the 3.5 rule set, making a number of existing books even easier to use.
We are devoted to making the Pathfinder Roleplaying Game into the game that you want to play and we are excited to welcome you to the growing community of players, game-masters, and designers involved with this massive project. So roll up your sleeves and dive right in. We are waiting for your feedback.
—Jason Bulmahn
Lead Designer
Paizo Publishing
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| These forums are for discussing the current playtest focus, including specific observations, queries, and concerns about the rules in question in the Beta release of the Pathfinder RPG. Post new rules ideas here if they pertain to the forum's focus. |
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When discussing topics in this playtest, start your thread title out with the general topic, followed by the issue you want to discuss. For example, if you wanted to talk about the power of the entangle spell, your thread subject might read: Entangle - Is it too good? |
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How the Force is more exciting then Magic - and it needs to be fixed
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by Dogbert
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[Save or Die Spells] Death Effects and Other Effects
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Reincarnate - Needs Rewrite
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Nerfed spells... is necessary?
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by Sueki Suezo
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Ray of Enfeeblement - most powerful spell 10th level wizard can wield!
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by selios
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When discussing topics in this playtest, start your thread title out with the general topic, followed by the issue you want to discuss. For example, if you wanted to talk about how good channel energy is, your thread subject might read: Channel Energy - Is it too Powerful? |
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Combat Maneuvers - Target Number Mechanic Needs Work (V2)
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Request for Playtest: Consolidating Maneuvers with Attack & AC system
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by tejón
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Some limited version of Power Attack and Combat Expertise as standard Combat Actions
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Dungeon tunneling, isn't it about time we stopped this?
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by cliff
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When discussing topics in this playtest, start your thread title out with the general topic, followed by the issue you want to discuss. For example, if you wanted to talk about the value of the spiked chain, your thread subject might read: Spiked Chain - Is it too good? |
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Firearms
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[Big Change] Get rid of max speed due to armor
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Reach Weapons or How I Stopped Worrying and Learned to Hate the Spiked Chain
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by CharlieRock
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Monk Robe, any way to get WIS to AC now ?
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When discussing Prestige Classes, start your thread title out with the name of the class, followed by the issue you want to discuss. For example, if you wanted to talk about the enhanced arrows of an arcane archer, your thread subject might read: Arcane Archer - Enhanced Arrows |
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[Mystic Theurge] - How can we fix it?
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Shadow Dancers- making them as fun to play as they appear
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Errata and Typos (Prestige Classes)
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Assassin - Choose between spells or ...
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[Dragon Disciple] Build suggestions?
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[skill] Ventriloquism, Mimickry, and Whistling
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[SKILL GROUPS] - A Simple Solution
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by Kirth Gersen
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[Skills] Analysis of impact on classes & introducing Athletics
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[Fleet] Unclear: Speed in medium and heavy armour
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by Jer
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Double Slice Feat - revisited
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Evokers Deserve More Love
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by Abraham spalding
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[wizard] Universalist metamagic too powerful?
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by Majuba
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Counterspell as Arcane class ability
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by Eric Stipe
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