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And that is why I love my aetherkineticist. I leave the dungeon much like I leave my enemies: in pieces!
I've only played mine once, but it was fun to pick up *whatever* the opponents we dropped were using and use them against the next batch of targets...
"Dogslicer? I guess that does piercing or slashing, your choice."
"Can I do blunt with the handle?"
"Sure!"

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When a party of 7th level characters have to retreat because they have no way of dealing with a darkness spell. Not deeper darkness, just regular darkness.
When your 7th level bard, who is playing up, has to deal with the swarms because the rest of the party, who are 10th or 11th, don't have anything to hurt swarms who are immune to weapon damage.

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When you notice the adventuring party consists of your monk, a mime, an acrobat, an animal tamer who specialized in fleas, and a bard.
When the other players show up dressed as a yeti, a jedi, an ewok, and a moose
No, really... This was an actual Face to Face group I was briefly part of. Not a convention, not an organized play session, just a bunch of people getting together to play D&D.

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And that is why I love my aetherkineticist. I leave the dungeon much like I leave my enemies: in pieces!
Yesterday I GMed for a similar Kineticist. She was a bit belligerent (she was an ex-convict who joined the Society as her community service, so her alignment was a bit... unusual), so as they entered an ancient temple she asked, "The mission briefing didn't say anything about preserving the place, right?" and proceeded to rip out every rusted-shut door in the complex. In the final fight, she collapsed a bridge to throw the rubble at the enemies.

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Ryzoken wrote:And that is why I love my aetherkineticist. I leave the dungeon much like I leave my enemies: in pieces!Yesterday I GMed for a similar Kineticist. She was a bit belligerent (she was an ex-convict who joined the Society as her community service, so her alignment was a bit... unusual), so as they entered an ancient temple she asked, "The mission briefing didn't say anything about preserving the place, right?" and proceeded to rip out every rusted-shut door in the complex. In the final fight, she collapsed a bridge to throw the rubble at the enemies.
Profession: Demolitions as a day job?

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Quentin Coldwater wrote:Profession: Demolitions as a day job?Ryzoken wrote:And that is why I love my aetherkineticist. I leave the dungeon much like I leave my enemies: in pieces!Yesterday I GMed for a similar Kineticist. She was a bit belligerent (she was an ex-convict who joined the Society as her community service, so her alignment was a bit... unusual), so as they entered an ancient temple she asked, "The mission briefing didn't say anything about preserving the place, right?" and proceeded to rip out every rusted-shut door in the complex. In the final fight, she collapsed a bridge to throw the rubble at the enemies.
I could've done that, but my Day Job is Craft (weapons). Sure, a kineticist generally has higher Wisdom than Intelligence. But it was for the sake of roleplaying! Those crossbows weren't gonna make themselves, were they? I can't get them in bulk, they don't trust me.
Some quotes from my telekineticist's sessions:"Okay, as my move action, I'll draw my crossbow from my Handy Haversack. Then I'll use a standard to throw it at that zombie. DR/Slashing, right?"
"These guys look like muggers. I'd like to avoid a fight if possible. I'll pull out my crossbow and ready an action, pretending to be scared, stammering, 'S-stay back! I know how to use this thing!' Yeah, didn't think it would work. Eat crossbow!"
"Hmm, this looks like it'll require the big guns. I'll pull and throw my longbow. Piercing."
"So, this guy's soul is also an elemental gem? If I hit someone with it, it'll break and bring in an elemental! Action economy! What you're saying doesn't sound like praise of my incredible idea. Wait, his soul would be gone forever? An evil act? Then why's it on the chronicle sheet?!"
"Phew, we killed the shark. Does its corpse weigh less than 4 tons? Cool, then I'll throw it at the other shark."

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One time, my kineticist's party entered a room with a pool of opaque liquid. I, being the cautious genius I am, elected to lift the liquid out of the pool. The GM was... surprised by this, but recovered quickly and had everyone roll initiative. On the creature's turn, it created a pit to try to harm our team, but found no success in it. On my turn, I used Foe Throw to hurl him into the ceiling above the newly created pit. Bam! Into the ceiling for blast damage. Bam! Into the blades of my allies as he fell past. Bam! Into the floor of the pit for falling damage.
...I felt a little dirty after that one.
Most of the time, I just re-enact the fighting style of the Railgun of Tokiwadai, using shuriken instead of coins to avoid the grey area involved in drawing the things.
So you know you're in trouble when you get to the table and are greeted with the question "How much does your character and all his gear weigh?"

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... when the bomb-focus Alchemist reveals he doesn't have any alternate energy types for his bombs.
... when you get to the table and realize you left all your elevation blocks at home, and you need to improvise.
Things like this happen.

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... when the bomb-focus Alchemist reveals he doesn't have any alternate energy types for his bombs.
... when you get to the table and realize you left all your elevation blocks at home, and you need to improvise.
Things like this happen.
I've had to put height trackers on maps before.

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Nah... I don't do it every time. That's why it panics them when I do - they never get used to it, so the 10-20% of the time I do, it's scary.
But yes, being able to actually use a glabrezu in a 1-5 adventure was enough to make them wonder if I'm for real every time I do bring such a large mini to a low level table.
And in this case, I actually will get to use it, though they don't know that yet.

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Nah... I don't do it every time. That's why it panics them when I do - they never get used to it, so the 10-20% of the time I do, it's scary.
But yes, being able to actually use a glabrezu in a 1-5 adventure was enough to make them wonder if I'm for real every time I do bring such a large mini to a low level table.
And in this case, I actually will get to use it, though they don't know that yet.
** spoiler omitted **
That Scenario sounds like
back on topic-
... when the GM- relatively new at GM'ing- pleads with the table to not play up.
... when the masochistic GM is sobbing at the table, "you're playing down!"
... when the usually overprepared GM asks if anyone has any spare Huge/Gargantuan minis or bases he could use.
... when you're on the verge of a TPK and the GM is quietly reading the scenario and exclaims- "Oh crap! I forgot about the four player adjustment!"

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... when the party's rogue breaks the only way to open a secret door, before the contents of the hidden room have been examined.
I still get a chuckle from the table I GMed at a convention where that happened. Party almost failed the adventure before it truly began. Was going to have to have the VC tell them something along the lines of "Explore, cooperate, report... why do these kids never explore?"
... when the party's wizard determines there is illusion magic in the area and tells everyone that, yet nobody (wizard included) can roll higher then a 5 on their will save.

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Kahel Stormbender wrote:Just... MLP plus Lovecraftian mythos... *shudders* Some things should not mix. And some of those are disturbingly effective when mixed. I had nightmares for a month because of that campaign.Everything is better with tentacles
Four words that should inspire fear and terror... Pinky Pie Elder God

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"I'm a human rogue. I'll sneak through the darkness and scout ahead.
"With a light on?
"Sure, why not...
Cue everything in the dungeon drooling as they see the dinner bell being rung from 3 miles out.
"Okay, well that didn't work. This time i'll sneak through the darkness with NO light on...
Cue a pair of Kobolds watching the rogue standing in the middle of the room, plain as day, creeping around.
Draconic:
"What is it doing?"
"I think it's blind.
"Humans apparently don't cull their hatchlings
"Lets put it out of it's misery .
"Agreed...."

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... when the party's wizard determines there is illusion magic in the area and tells everyone that, yet nobody (wizard included) can roll higher then a 5 on their will save.
I ran into an issue like that playing Wounded Wisp.
... when you are the only experienced player at the table and some of the party decides to split at a time where your character does not notice.

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Wei Ji

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I guess we can put that back on topic:
You know you're in trouble when...
... the GM makes you roll a perception check to notice that the rest of the party left without you.
... when one of the players brings his nephew along, who is new to the game, has ADHD, and just wants to bash monsters with a warhammer. (*whistles innocently and wonders if Wei Ji will notice this before playing at a table with my nephew and I tomorrow*)

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When you're in literal Hell and the paladin decides to Detect Evil.
Then another party member blows a Horn of Goodness and wonders A) why they can still be attacked, and B) why every infernal in hearing range is suddenly making a beeline towards them.
Actually happened. Not at my table, fortunatly, but we had to stop for a few minutes just to watch it happen the table next to us while their GM was trying his best not to cackle with glee.
-j

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When you're in literal Hell and the paladin decides to Detect Evil.
Then another party member blows a Horn of Goodness and wonders A) why they can still be attacked, and B) why every infernal in hearing range is suddenly making a beeline towards them.
Actually happened. Not at my table, fortunatly, but we had to stop for a few minutes just to watch it happen the table next to us while their GM was trying his best not to cackle with glee.
-j
I did something like that in a DnD.5e session-
The GM stared at me, and shrugged before dumping over a dozen mini's on the table.
Back on topic-
... When you're sent out on a hunting expedition with no Ranger or Hunter.
... When your Gnome forgets her "once-a-day" magics.