A little late to the conversation, but the fonts in the PDFs are:
Chapter Titles: Axion SSF
Section Titles: GoodOT Condensed / GoodOT Condensed Bold
Main Text: GoodOT / GoodOT Italic / GoodOT Bold
There is also some sparing use of Eurostile, Dax Bold, Helvetica, Jubilee Light, Minion Pro, OlsenTF Regular, and Priori Sans.
The HeroLab Online site also uses the Open License fonts Exo and Orbitron.
Check the date on the post you're answering. :)
I'm pretty sure Drandle Dreng is involved somehow.
Or perhaps Torch stole the planet.
Yeah, I usually have to dial back my shield champion or risk dominating the table, which I try and avoid.
Mostly Brawler with a level of Bloodrager. Belt of Mighty Hurling, anything I could find to boost strength and unarmed damage dice (and therefore Close Combat Mastery damage). Power Attack/Deadly Aim of course.
Biggest boost is the Martial Flexibility ability, though. Nearly any combat feat on tap is a hell of a powerful ability. For ranged either the Vital Strike chain or the Ricochet Toss chain depending on situation. Too many feat combos for melee to list here. I have a spreadsheet to keep track of them all.
I have to work on bosting her mental defenses, she nearly TPKed a party when she got mind-controlled once.
I would normally agree with you but in the same chapter the Gnomish Flickmace got a table entry but it is completely missing it's description.
Add to that there is a dev comment in the product page that content was inadvertantly left out during editing. They posted the missing Flickmace description but never got around to commenting on the Scythe.
Regardless of how much a GM's time is worth, it is pretty clear that the administration doesn't like the idea of people selling boons. They can't stop it, but they don't like it.
What they CAN do, is stop giving out boons entirely.
It's their campaign, so it's their perogative on what they do with it. It would be very sad, however, if they had to go to those extremes.
I am wondering, is there still a restriction on the 1-2 replayable evergreens? As in, you can play at level 1 as many times as you like each time with a different character, but a level 2 only once?
If so, perhaps it'd be okay to lift that restriction, let them allow evergreen replay for level 2s as well? I can only imagine it would help convention mustering.
You could get around the multiple weapons problem with a returning weapon. There's a few ways to do this:
The Throwing/Returning weapon abilities.
Shield Champions get to eventually have their thrown shields return to them.
Greater Belt of Hurling or Blinkback Belt will bring back your weapons in a similar manner. The former will also let you use Strength for the attack roll, reducing the number of attributes you depend on.
Martial Focus > Ricochet Shot feats will return the weapon to you, and do it immediately after each attack so you get your full iteratives.
I'd point out that my shadowdancer has pretty similar numbers and he's completely human.
Not saying drow are a good idea, but that particular build can be broken no matter what species.
A bigger concern is the player either deliberately cheating, or somehow getting through a couple dozen scenarios or so without anyone pointing out that he's wrong.
To clarify, PFS does not use the standard XP award system.
You get 1 XP for every scenario you play, which run 4-5 hours. Modules award 3 XP but typically run longer than scenarios, anywhere from 8-15 hours usually broken up into 2-3 sessions.
You level up every time you earn 3 XP. So once every three scenarios or one module.
One of my characters, after spending an entire fight unsuccessfully attempting to hit opponents with a magic item that dazes on contact, complains to the city guard when they show up.
"Absolutely I would like to file complaint! The merchant on Merkel Street, the one with the funny hair! He is a fraud! Selling fake magic items! See! This does not work!"
<smacks item on palm> <rolls a 20, followed by another 20 to confirm>
The guards just walked away laughing.
Do iron potion vials automatically stopper themselves?
There are tons of things that are normally fine but become overpowered if you try to game and abuse the system to get extreme corner cases. How is this any different?
When you're in literal Hell and the paladin decides to Detect Evil.
Then another party member blows a Horn of Goodness and wonders A) why they can still be attacked, and B) why every infernal in hearing range is suddenly making a beeline towards them.
Actually happened. Not at my table, fortunatly, but we had to stop for a few minutes just to watch it happen the table next to us while their GM was trying his best not to cackle with glee.
Yeah, while general feat slots don't necessarily have to follow the "must have been legal at that level" rule, class and archetype granted feats must follow the specific restriction laid out in the class feature.
In the case of monks, there is a specified list of feats that can be taken for that class feature. The class feature also further restricts what feats can fill the slot at each class level.
No. Your character may be innocent, but it was your decision, as the player controlling both the character and the intelligent weapon.
The "don't be a jerk" rule applies to players, not just characters.
And playing passive-agressive semantic games with rules wording to try and "push boundries" or "be edgy" isn't particularly following the spirit of that.
If you are under the effects of Alter Self and have copied a form that has natural weapons with Reach, do you also get the Reach, or just the natural weapon?
Separate but related, if you have a natural weapon (claw) with Reach, if you can hold a weapon with that claw, does the weapon also have reach?
"What do you mean I'm likely to encounter negative repercussions for acting in a boorish manner at a high society party? There's no mention of high society parties in the Core rules, so therefore you can't restrict or punish me for behaving boorishly. Even telling me at the table how high society works is against the Core rules."