Aspis Agent

Kegdrainer's page

188 posts. Organized Play character for Ed Birnbryer.


Full Name

Altavan Kegdrainer

Race

AC 17/FF15/T12, +4/+4/+9 (+1 Will vs Enchantment) 35/35 BAB +3

Classes/Levels

Shaman (Speaker of the past) 4, Perception+4, Init+2

Gender

Male

Size

M

Age

19

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Shoanti, Thassilonian, Varsian

Occupation

Harrower

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 19
Charisma 10

About Kegdrainer

Altavan Kegdrainer, Male Human (Varisian) From Varisia. Shaman4  CR 3 ; Size: M Face: 5 ft. Type Humanoid ( Human ); HD (4d8)+12; hp 35; Init +2 (+2 Dex, +0 Misc); Spd Walk 230 ft.; AC 17 (touch 12, flatfooted 15), *Masterwork Morningstar (Cold Iron) +4 0 ft./BP (1d8 20/x2 Primary M 30 hp/inch, hardness 10);

SA: Benefit of Wisdom (Ex), Bonus Feat, Child of the Temple (Knowledge (Nobility)), Evil Eye (Su), Hex, Lore (Spirit), Monstrous Insight (Su), Mysteries of the Past, No Racial Subtype, Orisons, Revelations of the Past, Skilled, Slumber (Su), Spirit (Su), Spirit Magic, Varisian Wanderer (Perform (Wind Instruments)), Voice of the Grave (Su), Weapon and Armor Proficiency, Witch Hex, ; Vision: AL: CG;
Sv: Fort +4, Ref +4, Will +9;
STR 10, DEX 14, CON 14, INT 10, WIS 19, CHA 10

Skills and Feats:  Heal +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nature) +8, Knowledge (Nobility) +12, Knowledge (Planes) +8, Knowledge (Religion) +11, Linguistics +8, Perform (Wind Instruments) +8, Spellcraft +8, Survival +8, Use Magic Device +4; Extra Hex, Fortune Teller (Harrow Deck), Harrowed

Possessions:   Masterwork Morningstar (Cold Iron) (HH),  +1 Mithral Shirt (10 lbs), Outfit (Explorer's) (8 lbs),  Cloak of Resistance +1 (1 lb),  Handy Haversack (5 lbs), Courtier's Outfit (HH),   Jewelry (50 gp)

Shaman: Spells per Day: (4/4/3/0/0/0/0/0/0/ DC:14+spell level)
Spells Known:
0th - Arcane Mark, Bleed, Create Water, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Touch of Fatigue, Virtue

1st - Bane, Bless, Burning Hands, Calm Animals, Cause Fear, Charm Animal, Charm Person, Chill Touch, Comprehend Languages, Cure Light Wounds, Dancing Lantern, Darting Duplicate, Detect Animals or Plants, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Discern Next of Kin, Doom, Endure Elements, Entangle, Frostbite, Gentle Breeze, Goodberry, Heightened Awareness, Hex Vulnerability, Hex Ward, Hide from Animals, Hydraulic Push, Inflict Light Wounds, Magic Stone, Magic Weapon, Monkey Fish, Obscuring Mist, Pass without Trace, Produce Flame, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sense Spirit Magic, Sleep, Summon Nature's Ally I, Thorn Javelin, Wave Shield, Unseen Servant

2nd - Aid, Alter Self, Animal Messenger, Animal Purpose Training, Animate Dead, Lesser, Augury, Barkskin, Bear's Endurance, Beastspeak, Bull's Strength, Buoyancy, Burning Gaze, Calm Emotions, Cure Moderate Wounds, Darkness, Delay Poison, Eagle Eye, Eagle's Splendor, Enthrall, False Life, Flame Blade, Focused Scrutiny, Fog Cloud, Gentle Repose, Ghostbane Dirge, Glide, Guiding Star, Hold Person, Inflict Moderate Wounds, Levitate, Life Pact, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration (Lesser), Scare, Shield Companion, Sickening Entanglement, Summon Nature's Ally II, Summon Swarm, Tree Shape, Vine Strike, Warp Wood, Web Shelter, Wood Shape, Spiritual Weapon

Spells memorized
0:Read magic, Detect magic, Light, Stabilize
1:(Identify) Bless, Ant Haul, Endure Elements, Burning Hands.
2:(Tongues) Spiritual weapon, Levitate, Hold person