Some people have tried to express this idea and I'm going to try and say it as clearly as I can.
Pathfinder, and the earlier versions of D&D upon which it was based, were fundamentally the generic FRPG system. They modeled, or allowed the GM's who ran games using them, any world based on that well understood "baseline" fantasy concept. The reason many of us refused to transition from 3.5 to 4e was not just because 4e was bad but because it broke that convention. 4e changed things to the point where many GM's simply could not adapt their campaigns or their views of what a FRPG should be to it.
Now Pathfinder 2 doesn't feel like it is staying true to the very reason that Pathfinder was created. Sure we haven't seen everything but from what we've seen this is a significant departure from PF1 and that baseline fantasy concept that PF should strive to allow GM's to model. I get that Paizo has said they are going to tie PF2 more closely to Golarion, not that I understand why, but between that and this steady march down a path I so unfondly remember from the 4e playtest I am starting to wonder if 5e might be worth a look.
As a GM let me make some things clear:
Item slots being removed as a formal part of PF won't remove them from a lot of campaigns. I limited PC's to a single worn magic item on each part of the body long before PF was printed and I'll continue to do so after PF2 comes out. Did PF1 go too far with its headband vs head slots and all the rest? Maybe but I think the major problem was that frequently there was multiple desirable magic items in one slot while other slots have next to nothing. A better fix would have been to spread out where the good magic items are worn more, for instance there should never have been a single item that was the sole saving throw booster no matter what slot it occupied.
Wand spam is preferable to forcing a player into the healbot role that they do not want to play. It also gives the low level wizard something useful to do and helps cut down on the 15 minute work day phenomena.
I was of the opinion that it was time for a second edition of Pathfinder. But I expected an evolution of the game not a brand new game with just the name retained.
I think RP is going to be a problem.
The low level party where they can't each buy a wand of CLW and let the available caster wield them all greatly limits the healing available and functionally forces someone back into the healbot role.
The low level wizard won't be able to buy a Wand of MM and at least plink away for 2-5 damage when he can't do anything better, and no one better recommend a light crossbow.
In the mid levels, between 5 and 10, some PC's will have enough items worn and stuff they need to activate that I think they will be up against the limit all the time.
I get that this is an attempt to constrain wealth by level but it feels forced. Let each GM make that decision for his campaign.
Captain Morgan wrote:
Look at the action economy to get a little DR against that one attack and shield AC for one round, 1 of 3 actions in a round plus the character's only reaction per round. Now consider the 2 handed fighter. Simply use all 3 actions for attacks or movement as needed and have the reaction for AoO or whatever else might be available.
The sword and board fighter invest too much into it for what looks like way too little return in the combat round.
Correct me if I misread but a character gets no benefit from a carried shield unless they spend one action a turn on it?
I know there are arguments against sword and board fighters but they are the classic template people think of when they think of fighters in fantasy RPG's. making the archetype both bad and excessively complicated to play seems like a bad idea.
Actually since I'm the GM of my campaign and I decide exactly what the creatures in it are like and goblins are far worse than the traditional Paizo portrayal then I know precisely what goblins are like in my campaign world, being the NE goblinoid makes them overall vicious and selfish with little regard even for each other. They are not comic relief.
The problem with Paizo putting goblins in the new CRB is that GM's like me will now be forced to ban a core race which is one of those things GM's hate doing. Goblins would be fine as an optional race somewhere just not in the new CRB.
Not to go off topic but has anyone here actually tried using RW at the table during a session? It's not very good and unless I've missed a bunch of updates it was never really designed for that kind of use.
I use it every week. Its great. I have no idea when the last time you tried or what you complaint is but you should take another look.
Lone Wolf Development has just announced what would appear to be a new Paizo policy.
Specifically that when a partner publishes a Paizo product in some new format the only way to purchase the new format product will be to buy, or to already own through Paizo, the PDF of the same product.
I have some thoughts on this.
1) Are you guys going to take steps to make buying physical copies of your books worthwhile? Specifically when bought through a FLGS? Have you considered joining http://www.bits-and-mortar.com/ or doing something similar?
2) Some of us have a substantial amount of your product dating back to a time when there were no PDF's or before portable devices became common. I bought Rise of the Runelords not long after it first came out. I then bought the anniversary hardcover from my FLGS because I wanted the hardcover and the update to PF rules was appealing. I very much want the Realm Works version to make the next time I run it even better but the prospect of buying the PDF(s) and then the RW package is more than a bit daunting.
I know you are skeptical of new mediums and have to protect your income but this policy strikes me as bad for retailers and bad for your oldest customers.
Jessex looks up from his studies clearly bored by the intrusion.
"Is this all the Ten sent? What has become of the Society?
Jessex is a 14th level wizard.
Always cast buffs:
extended mage armor
resist fire 10 from ring
If Jessex knows combat is imminent he casts on himself
Jessex uses dimension door's, flight, quickened spells and judicious use of his elemental wall ability to stay out of reach of the enemy while dealing as much damage as quickly as possible. Jessex's priority target is always other casters who he targets first with feeblmind to take them out of the fight with a single spell. When staying out of reach is no longer possible or when reduced to below half hit points he teleports to safety.
Jack Brown wrote:
Has anyone anywhere ever seen that actually happen? I've seen over optimizers quit out of supposed boredom because things weren't challenging enough but I've never yet seen one of them reform.
I second the cult of lissala arc. I've played or run most of them and there are some very hard scenarios in there if played on hard, you do have to get the party to agree before hand.
Waking Rune, high tier, hard mode with a GM who has thought about tactics and is well versed should rarely get past the first encounter and I have real trouble imagining how a party could beat the big bad.
You're 100% right. Things do need to be reined in. This is completely independent of the drow issue.
I GM PFS, when I do, so that others can play not because I particularly enjoy it. I love running my home game. PFS caters so much to the "push the envelope" players that casual players feel unwanted and locally a lot have left for DDAL and so have an awful lot of GM's.
Back on topic why are the half drow options still in the AR? It's been months.
Drahliana Moonrunner wrote:
Never heard of and cannot find anything about such an island but pumped storage hydroelectric is not that uncommon. Using solar to power the pumps is being done in a number of places. There is one such in the high desert of Chile which takes advantage of the Atacama Desert's extreme aridity and altitude.
Because you have started off every post in response to me by insulting me?
You are still pretending like you have some special secret knowledge when you don't even understand the most basic ideas of what you're talking about.
No matter what you call your system it still must gather sunlight and turn it into usable energy. The most efficient such systems in the world cannot hit the numbers you claimed and no matter what the storage technique, which is what you're babbling about when you call something a solar engine, is irrelevant to that.
You're claiming to get 4kWh/day per m^2 of panel? You previously said you got 4kWh/day from a system that was 15m^2. One is in line with reasonable efficiency panels, the other is a massive increase of efficiency over any panels presently known to exist.
You really don't have a clue and you dare say I don't understand something?
Calling it a solar engine or anything you like does not change a thing about the efficiency of the panels or how much power the panels can produce. Just changing the batteries in the system for a flywheel or steam or molten silica doesn't change a thing about how much power the panels can collect.
I've demonstrated that your claim was bogus without ever involving the storage medium. Since the storage device cannot be 100% efficient and I didn't include any storage losses at all in my calculations. It is immaterial whether your storage is 85% efficient or 78% or 50%.
BTW if you don't like being insulted and having your foolishness pointed out you shouldn't issue personal insults when responding to others.
4 kwh/day is not 455 kWh/day which was the claim I was debunking. 6 of those is 24 kWh/day not 455.
I used the most efficient panels in existence because those are the only ones with a remote chance of hitting that kind of goal. The sorts of commercial units you are referencing simply cannot. You already provided the math to prove that.
I'm unsure why you thought you were disagreeing with me when you actually stated that I was correct.
Then you are a sucker. And you wrote about me being wrong on everything?
You claimed a solar installation so efficient it would power a home for two weeks off one day's sunlight. That is patent nonsense.
The most efficient panels that exist are from SunPower which hit just over 24% efficiency. In lab testing, which means ideal conditions, one of these panels produced 272.5 watts from a total panel area of just over 1130 cm^2. The average US residential consumer uses 911 kWh per month. So for 2 weeks of power you need 455 kWh. I'll be generous and assume 8 hours of full efficiency sunlight. That means the installation needs to produce 56.875 kW, assuming 100% efficiency batteries and no other losses (because I feel generous), which means it needs 209 panels of the 1130 cm^2 size to achieve that result. That is 236,170 cm^2 of panels, assuming no frames or other lost area). Which is a just less than 5 m^2 of panels.
Of course the reality is you'll never get that 24% efficiency in a real installation, panels will not operate at full efficiency for the whole day and there will be other losses in any such system. And that completely ignores latitude.
5 square meters of solar tracking panels on a residential roof is marginally doable but a 10 square meter array?
Solar is certainly making large strides in efficiency but do not make claims that cannot be supported.
Quark Blast wrote:
Solar panels are roofing material. Do you really think the engineers who design the things don't know where they will be installed?
If you have no idea what you are talking about should you?
Quark Blast wrote:
Those same roofs are engineered for several inches of water/feet of snowfall. A cubic foot of water weighs just over 62 pounds. They can handle solar panels and the frames needed to get them at the optimal angle.
As to you not seeing green and/solar roofs, I have no idea where you are. Where I am I haven't seem a building go up recently without major effort to reduce its energy needs and that has included things like rooftop solar or plantings on the roof.
Quark Blast wrote:
You just made that up right? Those big flat roofs hold big HVAC units and in some cases have had entire additional floors added onto them. Retrofitting solar is trivial and is being done all the time.
I've seen some high efficiency cells but there is no way you're sitting on an economical cell that is high output at mid to high latitudes during winter during less than sunny weather.
If you had such a thing the patent would be worth so much you wouldn't be begging for money on some gaming forum. I'm a big believer in renewable energy but come on.
I should have made clear that I was discussing this from personal experience. I was a nuclear power electronics tech while in the USN. It took almost 2 years to finish all the required training and go to sea for the first time.
Quentin Coldwater wrote:
I'm pretty sure we were told he was the leader of the Shadow Lodge by either Osprey or Eliza during EOTT. I know were got that info from somewhere.
Drahliana Moonrunner wrote:
There are reasons the Army and Air Force do not operate NPP's.
The worst nuclear accident on US soil was caused by US Army personnel. The SL-1 explosion in Idaho.
The USN OTOH has a sterling record of safety with NPP's. Admiral Rickover created a very effective but very difficult training program that resulted in decades of safe operation of NPP's in very difficult conditions without a single accident. But as I pointed out above the program cannot be significantly expanded without diminishing its standards which would diminish safety. So using USN personnel to man numerous new civilian power stations is out of the question.
Quark Blast wrote:
First the US Navy, the plant operator that has managed to be highly successful and safe at operating nuclear power plants, achieved its safety record by having a 2year long training program with an over 75% attrition rate. One of the reasons the USN ceased operating nuclear cruisers was they had difficulty recruiting enough people to fill all the plant personnel positions they needed. Massively expanding the number of power plants would mean lowering those training standards and that would definitely lower safety.
Second the nuclear waste problem has still not been solved. Building more NPP's until some method of disposal would be unwise.
On another subject solar and wind are nowhere near saturation. Where ever you live just look around. Consider all the large flat roofs. There is no reason that solar could not be installed on those roofs. On sunny days it would at least offset the cooling and lighting costs of those commercial buildings, which is a surprisingly large part of our total energy consumption. Small vertical axis wind turbines can also be placed on commercial and industrial roofs almost everywhere.
The ability allows you to raise a single skeleton or zombie by the explicit text of the ability. That's it. One. Only at 13th level can you get more than one when the healing ability allows you to split the one you are allowed to have. That is the explicit text of the ability again.
PFS operates by RAW.