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PFS back in 2012 (Wife, son and my's first official PFS game) - My son was told by the other three players not to tumble with generic rogue because "it never works." Tumbling UNDER WATER turned out to be the only thing that saved the entire party. On the fourth try.
(We would have all died, one by one, to the Sea Hag... or drowned).

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My Fiance recently ran a scenario where some escaped prisoners had barricaded themselves in. I sent my Phantom in briefly to take a peak. It's a despair spirit, and so it wandered in, found the prisoners hiding and said "Do not worry. The cultists have been slain. All will die its time." It than began moving bits out of the way (quickly, because it only could be away for 6 rounds before getting bamfed) and letting us in.

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I run a monthly game for some of the youth in my church (and one super helpful dad, who helps me herd the cats). Since they are relatively young, and new to role-playing, they are usually good for a couple of good quotes, or humorous strategy that’s outside of what I expected. These are from The Frozen Fingers of Midnight, but the context is not super important:
“So, our goal is to kidnap this guy, and steal his stuff, but not look like criminals?”
While discussing a plan to sneak into a warehouse, one player turns to the player with the Harsk pregen. “Not you! You’re too short and fat for sneaking!”
Teenage boy, “Well, you’re a hottie.”
That player’s sister, “Please ignore him. He doesn’t speak for all of us.”
I don't know what it is about that adventure, but Frozen Fingers does seem to bring out the funniest lines from kids.

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Me and a couple of friends made PFS characters that are all brothers:
3 dwarves
all use unarmed combat (all different classes)
all drunk
all have a Charisma of 5
We have probably had the most fun in PFS playing these characters. We all very much get into character (and obviously warn players and GMs who are not familiar with us).
Last year at a convention, we played Emerald Spire Part 1. We had two friends join us, who were also playing dwarves (a fourth friend made a character that was the brothers' uncle, and our fifth friend had a dwarf and was prepared for shenanigans). It was Sunday at 8 AM and everybody was tired from playing all day Saturday and staying up late. We just rolled in, jumped right into character and marched on.
We ignored most Perception checks. We more or less killed enemies and kept moving forward, sometimes not even stopping to kill all the enemies before moving forward.
After we finished A1-A5, we walked into A6 and split the party up, two dwarves through A8, two through A9, and one through A14 (and eventually out the other side to A11). So much to the point that even while there were still enemies alive in A6, two bothers said "Yeah, you guys got this!" and headed over to A8. Note that none of us had ever played this scenario before.
In the end, we did the entire first level in three encounters (we chained together A1-A5 because we just kept moving, and then A6-A14 because we split up). Our GM gave us a couple of rounds after our second encounter before the final boss came downstairs to check on the ruckus going on, because we were loud, punchy dwarves.
Two goblins crushed by dwarves butt smashing the table above them. A third sent flying like a catapult on one of the smashes.
A dwarf under the effects of Enlarge Person refusing to take the squeezing penalty for moving through a doorway and going Kool-Aid Man on the wall between A10 and A11.
It was, by a wide margin, the most fun I've ever had at a PFS table.

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A friend has a cool story about nearly TPK-ing in Shades of Ice 1 with a party full of CHA 5 Dwarves. I can't do it justice, I should poke him to add his story.
Anyway, I just GMed a scenario where you're forced to drink poison to eject you from the Ethereal Plane to the Matereal Plane (don't think it's a spoiler, it's literally in the mission briefing). It's basically a plot item to keep things rolling. As I finished the mission briefing, a guy playing a Gnome piped up: "Excuse me, you said we had to drink poison?" "Yes?" "I'm a Druid, I have poison immunity." "... Well, here's a scroll of Plane Shift, then."
Such a silly moment. Typically something that should've been spotted in editing, but wasn't. :P

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This happened last week: A guy is playing a Hoaxer Bard, which is specialised in offering useless/harmful objects to enemies as a form of action denial. One of his favourite items to give is the Hoodwink Cowl, an item that leaves the wearer blinded and deafened. The idea is that donning and doffing the item (both move actions) provokes, so allies usually get free hits in.
Well, combat isn't going so well versus a souped up Gargoyle. Hoaxer gives him the Cowl, is blinded. GM has had multiple experiences with this Bard and has enough. Instead of removing the cowl, she decides to grapple the Bard. Gargoyle grapples, and I say, "huh, that's pretty smart. Now that he's deaf, he's immune to the Bard's hoaxes." Bard player's face falls, and we all appreciate how messed up this situation is.
Someone else decides to grapple the Gargoyle, so he has to decide whether to maintain his grapple, or release the Bard and counter-grapple the other person. Instead, next turn he maintains the grapple and decides to fly off (GM checked, the carrying capacity should work. On the other hand, I'm not sure if he can fly off while being grappled, but we went with it, because rule of cool). All three of these are pretty heavily injured by now, by the way. The other guy decides to pin the Gargoyle in mid-air, and they all fall 40 feet towards the ground. Gargoyle spluts to his death, other two barely survive. We all start laughing about how cool this whole mess was and continue the story. Even though the rest of the adventure wasn't great, that was definitely a highlight I'll remember for a long time.

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I've had many funny moments with my spiritualist, who is a librarian haunted by a grim reaper-like death spirit named Murk. Murk is surprisingly friendly and introduces himself to new party members by shaking everyone's hand (if they allow it). However, he can be kind of a jerk insensitive to the plights of mortals.
The most memorable moment came during a scenario where a museum employee locked himself inside of a cabinet to escape some monsters. After we killed the monsters, we tried to persuade the employee that it was safe, but our fighter started making grunting noises to scare him. Finally, Murk decided to turn incorporeal and slipped into the cabinet.
"Hi, I'm Death! How ya doin'?"
The GM rolled a Fortitude save and replied, "His clenches his chest, his face turning purple before he passes out."
Murk looked down at him. "Oops. Angela, I think I broke him!"
We revived the poor guy, but this incident ended up being referred about in later scenarios with the group.

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This happened last night: We fought a creature that could shapeshift into small items, and we had reason to believe it had mind-controlled an NPC. One of us grappled the thing, pinned it, and didn't know what to do with it. He wanted to grab a bag to put it in, but didn't have his hands free. So I got it for him, grabbed his Handy Haversack, and he threw it in there. Then, we were scared for a moment that it would try to damage it to get out and get lost forever. But instead, nothing happened. We took it for granted and focused on the charmed person, and suddenly I had a flash of insight. We put a creature that could transform into small items in a bag full of crap the player didn't want to carry. Things like a shovel, eating utensils, a tent, and so on. Talk about finding a needle in a haystack. It took the other players a little longer to catch on, but we essentially dealt with it "offscreen."

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I recently ran a certain level of Emerald Spire where the boss was a Wizard. The party cleared the rest of the level before meeting the boss, so they walk in, emboldened by their successes. The wizard starts his spiel about how impudent they are to walk in to his house and kill all his pets, when the Dwarven monk interrupts him with a well crafted verbal cut down of his abilities as a wizard and a human. The wizard, incensed, starts combat, and targets the monk:
* round 1 - Blindness against the monk, who makes his save, and declares the wizard isn't worth his time, so goes to engage an automaton
* round 2 - Fireball. Monk makes his save, and has evasion, so takes no damage.
* round 3 - Fear. Monk makes his save, another party member fails his, and runs away.
* round 4 - Lightning Bolt. Monk makes his save, takes no damage. Another party member drops to within 1 HP of CON death.
This entire time, the monk is making fun of the wizard for not being able to touch him, so on round 5, the wizard says "Try to dodge this!" and casts Magic Missile. The Monk: "I'm wearing a Brooch of Shielding". The wizard drops on that round.

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This happened last night: We fought a creature that could shapeshift into small items, and we had reason to believe it had mind-controlled an NPC. One of us grappled the thing, pinned it, and didn't know what to do with it. He wanted to grab a bag to put it in, but didn't have his hands free. So I got it for him, grabbed his Handy Haversack, and he threw it in there. Then, we were scared for a moment that it would try to damage it to get out and get lost forever. But instead, nothing happened. We took it for granted and focused on the charmed person, and suddenly I had a flash of insight. We put a creature that could transform into small items in a bag full of crap the player didn't want to carry. Things like a shovel, eating utensils, a tent, and so on. Talk about finding a needle in a haystack. It took the other players a little longer to catch on, but we essentially dealt with it "offscreen."
I was GMing this. Most hilarous part was that the players where discussing whether it was a good thing to put the creature in the haversack because it might repture the sack and the player would loose the contents. I intervened, saying that it is the middle of combat and you do not have the time for that discussion. I then asked the player with the haversack to tell me what he stores in it.
With a shocked look on his face he started to list the items, apparently fearing that he would loose everything once the creature ruptured the haversack. I was only looking for something that it would have transformed into ;-)

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When entering a home that has a large number of "newspapers" stacked outside on the doorstep, the party states they are "picking them up to bring them into the house" and walks in the (now unlocked) door... only to trigger a trap and be attacked by several giant bugs. The last bug went down to a "kinetic missile" - "Yeah - I squashed the bug with a newspaper" was the comment heard at the table...

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Sniper in the Deep:
Playing low teir. Party: 7 Inquisitor, 6 Sorcerer, 6 Slayer/Mesmerist, 5 Investigator.
We get through the fights easy enough, and get to the final encounter.
The BBEG guy has a Ghost lackey, on his turn, he opens with Confusion. My Slayer and the Investigator fail their saves.
While the Sorcerer and Inquisitor are dealing with the BBEG, my Slayer and the Investigator are fighting each other. [I crit the Investigator for 19 in one hit.]
After the BBEG is killed, the Sorcerer blinds us with Glitterdust. The investigator rolls his turn to lucidity and runs into a wall, trying to flee from me. My Slayer attacks the nearest foe, a pillar- the first solid thing he made contact with while aimlessly flailing his sword about.
The Inquisitor of Gorum was laughing his ass off.
A very hilarious end to an otherwise mundane fight.

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Sniper in the Deep caused a near-TPK a while ago when I played it.

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Sniper in the Deep caused a near-TPK a while ago when I played it.
The another funny bit with our rendition- the Ghost was dispatched quickly, and the Inquisitor confronted the BBEG. the BBEG cast invisibility and ran away from the Inquisitor. The Inquisitor cast See Invisibility and the BBEG failed his Spellcraft check to identify the spell- he didn't think anything of the Inquisitor approaching him and just staring at him. So, he tries to cast Dispel Magic on the Inquisitor- not knowing inquisitor can see him. So, the Inquisitor gets an AoO off, and ruins the BBEG's concentration- thus he looses the spell. From there, it wasn't much longer before the BBEG's head was rolling on the floor.
All while my Slayer and the Investigator were practicing their slapstick routine.
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Sniper in the Deep is the only time I’ve had...

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I'm going to throw the entirety of this one behind a spoiler tab, because I don't have to spoil one of my favorite 3-parters.
So, when I played this series, I decided to play it on my druid (bear shaman). After part 2, I sat down and took the time to take the proper mythic tiers because I owned a copy of Mythic Adventures. In going through the book, I came across this gem:
When you use the wild shape class feature, you can also transform allies when you change shape. When you use wild shape, you can expend one use of mythic power to select a number of willing allies equal to your tier. These allies take the same animal form as you do, with the same abilities as yours. Divide the duration of that use of wild shape evenly (rounded down) among yourself and the affected allies.
So, since my level was high enough, my wild shape turned into a size Huge bear.
When we came out of the tunnels underneath and the behir decided to come after us from the top of the cliff, I couldn't resist the temptation. So, turned myself, my own pet bear, and two melee characters into size Huge bears and rushed the behir. I got there first and ended up getting grappled (and came pretty close to dying), but once it had me grappled, all the other bears just ganged on it and took it down.If you didn't peek, the end result was 4 size Huge bears fighting and taking down another size Huge creature.

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Playing Plunder and Perils with currently and all martial team, my grapple-happy Grippli [Strangler 2/Constable 2] made his presence felt- especially when the gm rolled a Cyclops in the Random Encounter table.
The "oh, i can take a hit! i have 20+ AC" Two-weapon Fighter moves up and gets Crit and taken out in one hit. The other fighter [a Mutation Warrior] drinks his mutagen and moves into flanking position for the swashbuckler. The Monk uses Spring Attack to get hits in.
What does my 2'3" grapple-happy grippli do? what he does as he was designed to do- charge and grapple. But what the grippli grappled made the table burst out into laughter.
Yay for vague grapple rulings.
The Cyclops, irked by a Grippli "restraining" him, grabs him.
>Monk = spring attack; fighter = attack; swashbuckler = tries to stabilize the other fighter, being the only player with a UMD<
What does a Grappling Grippli do when he's grappled? HE REVERSES THE DAMNED GRAPPLE! He challenged the Cyclops to a Thumb War!
Cyclops reverses the grapple, other characters get hits in, downed fighter manages to stabilize himself- now it's my grippli's turn!
:( and fails to reverse the grapple.
Cyclops, wanting to be rid of the monk and my grippli- tries to throw my grippli at the monk. GM allows my grippli an Escape artist to squeeze out before the throw- success. Grippli is now back on the ground.
Turns proceed as usual- my turn comes around: MY GRIPPLI GOES TO GRAPPLE THE CYCLOPS, as he did at the start.
This time the cyclops falls soon after...
I know that my small creature can't pin creatures larger than him, but the rules on grappling larger creatures is vague at best. When my build works, it's hilarious.
Also, he got a new handy haversack. :)

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7th level run.
Bonekeep.
Harsk Only.
Final Destination.
We pushed ourselves to the limit, made use of every little thing on that character sheet, and learned a whole lot about the roller coaster of pleasant surprises and disappointments that is that walking bearded meme.
I'd say the most entertaining moment was when four rangers couldn't manage to start a fire because they didn't have flint and tinder (HOW DOES HE MAKE HIS TEA?!) but what really got me laughing was how I escaped by the skin of my eyelids as we were abandoning the dungeon after the 5th room. I was trying to squeeze around monsters with at will greater teleport while on my last few hit points. I was literally at the entrance, 5 feet away, when I was taken down.
And then we double checked the damage. And I was merely staggered! So I hobble my way forward and the session ends. The DM allowed us to basically 'teleport' out so long as we made it to the stairs.

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Perils & Plunder, pt.2
Returning to the beach, we're confronted by an Oceanid- the boss of this particular module chapter- who's in the center of a lagoon. My grippli gets hurled by the fighter at the Oceanid in my attempted "Fastball Special" missing the Oceanid's cmd by 1 with my flying charge grapple.
Fighters can't do anything as they're either pounded by a 7d6 Water Spout or literally grappled by the water. My grippli is drowning in turbulent water.
Situation is hopeless- WE CANNOT WIN, my grippli begins praying to his new god for assistance out of this situation; where the party is considering just fleeing from the fight.
I continue my prayers to Gozreh as i finally begin treading water- now that it's no longer turbulent as i sink.
Then the GM rolls a percentile, laughs, and asks for a couple of d6 from each player. After he collected a dozen d6, he drops them all on the BBEG, and counts the total. Turning to me, the GM says simply: YOUR PRAYERS HAVE BEEN ANSWERED. 70+ damage Flamestrike on the BBEG, killing her.
The tribe of lizardfolk who came to our aide also see this Flamestrike and become devotees to Gozreh and i think one of the party fighters also became a devote to Gozreh.
The GM later told me that he'd given my prayers a 5% chance to be answered with such a fashion. Anything else would have been the lizardfolk tribals harassing the Oceanid. Now, time to see if i can't upgrade a tortoise-shell breastplate i've gotten from the lizardfolk.

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Doing a run through on Reign of Winter 3, Maiden, Mother, Crone, as GM for a party of 5 - Cleric; Bard/Thief; Summoner; Fighter; Monk/Sorc1. The party is in the Maiden dungeon, two of them (Summoner and Monk) got blinded in one of the encounters. The Cleric didn't memorize Cure Blindness/Deafness that day. They then run into the warden of the dungeon, and one of them manages to max out on the diplomacy. So, she offers to assist them. I look at her list to see how she could help them. No cure spells, but, let me get out the book and look this over.
Heh.
She casts Curse on the Summoner. Has to be negative, so she makes it so he can only see every other minute. He's still blind on the odd minutes, but has sight on the even ones.
The monk decides to disparage her work, so she casts a slightly different version on him. Now, he trades off minutes - he's either blind, or deaf! They manage to use this to get through the rest of that day, then the party rests.
Next day, the Cleric memorizes the Cure Blindness Deafness spell, but has to cast it for each thing. Succeeds on the Summoner, no problem. Cures the Monks's blindness, but fails on the deafness. So, every other minute, he's still deaf! Hasn't been an issue yet (Actually, helped out once, since he couldn't get influenced by the voice on a later encounter, since he was then deaf).

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So we're poking around the village and come across a particular locked door leading into one of the buildings. No Disable Device but our shaman had a skeleton key...which failed. So we end up breaking down the door. Note that this entire time that we've been poking around the village the GM has been going, "If any of you have Kn. Engineering or Profession: Architect...er wait, no one does, never mind..."
GM: <describes the building interior> "...and you notice that this building looks surprisingly clean and tidy....almost like it's been recently inhabited...."
Entire Group: "....S@#%."
And so the druid and his two daughters that had taken over living in the house showed up to see a bunch of strangers walking out of their house with the broken-down door, holding their nice shiny washbasin...
But! We managed to talk our way out of a fight, barely. Dude was pretty salty about his busted door, though.
"Yeah, I mean I've not had any trouble with animals or anything getting in because I used to have a door to keep them out..."
"Oh yeah, it's not a bad place to live after we spruced it up a bit. Had a door for it once, that was pretty cool..."
So in exchange for letting us use his bowl we agreed to return it when we were done...and fix the broken door. Good times!

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7th level run.
Bonekeep.
Harsk Only.
Final Destination.We pushed ourselves to the limit, made use of every little thing on that character sheet, and learned a whole lot about the roller coaster of pleasant surprises and disappointments that is that walking bearded meme.
I'd say the most entertaining moment was when four rangers couldn't manage to start a fire because they didn't have flint and tinder (HOW DOES HE MAKE HIS TEA?!) but what really got me laughing was how I escaped by the skin of my eyelids as we were abandoning the dungeon after the 5th room. I was trying to squeeze around monsters with at will greater teleport while on my last few hit points. I was literally at the entrance, 5 feet away, when I was taken down.
And then we double checked the damage. And I was merely staggered! So I hobble my way forward and the session ends. The DM allowed us to basically 'teleport' out so long as we made it to the stairs.
I wasn't surprised they got as far as they did, but I was quite impressed with how efficient they had been up to that point, especially with just 4 Harsks. I did know one encounter was likely to be the end of the road (the one they did end up dying/retreating on) because Harsk just matches up extremely poorly on that one.
My favorite part about this game was seeing the players gradually realize that almost everything on Harsk's character sheet (except the teapot) could actually come in useful.
- "+2 if it's made of stone."
- "No, wait, I forgot I have Far Shot! It hits!"
- "All of them need to make a Will save as I fire a screaming bolt."
- "Oh, and another +2 damage on that crit from the 'killer' trait."

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This just happened last week:
I'm playing a Nagaji Cleric of Gorum. INT 5, dumb as a bag of rocks. Enemy gets surprise round (Greater Invis'd), throws a Lightning Bolt at me and the Ranger. He makes his save and has Evasion, he's fine. I fail. GM rolls nearly max damage. GM wins initiative, another Lightning Bolt. Same thing happens. I drop unconscious. Ranger has insane Perception and knows where he's fled to, and shouts that out (into a corridor). I get a good boost of healing, I get up, don't want to be in Bolt formation anymore and flee into the same corridor to heal myself (I hadn't heard the Ranger say where he was, as I was unconscious. Also, out of character I hadn't heard, either). I proceed to Cure Moderate myself, but apparently I was parked right next to the enemy. The GM cringed when I ran into that corridor, and cringed even more when I started casting right next to him. He attacks me, I drop unconscious again. Ranger follows and peppers enemy with arrows. Enemy has been dealt considerable damage by the Ranger and wants him dead. but, he can't get to him because I'm in the way. GM voices this problem. I look him right in the eye and say, "Do it." "But... Your character..." "No, just do it. It's what the enemy would do." And so, the GM threw a third Lightning Bolt at me, which I fail for the third time. Totally dead. Worst thing is, Ranger saves for the third time and is completely unharmed.
We were just looking at the situation in awe. This was the perfect ****storm that could only have happened with an INT 5 in the party. I wasn't even mad about the death, I totally deserved that one. Plus, I have a cool story now.
That character has had terrible luck anyway. I built him to be an absolute murderhobo only interested in killing things (STR 18, negative channeling, Channel Smite, the works. If I hit, I do a crapton of damage). Yet in most of the scenarios I've played him in, he's either relegated to be the support character, or keeps missing his attacks. I've had several scenarios where he didn't do a single point of damage. It's an absolutely fantastic bit of character development for him.

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Recently had the privilege of a particular encounter in a module where a Big Bad was *really emphasized* during the lead up to said encounter.
After the BB vaporized in two hits (one of them being a crit with Big Bad Arrow of Slaying fired by the Zen Archer):
"Guys, that was an illusion, it HAD to be! There's no way it could have evaporated like that!"
...and we may have been a bit... *overtuned* for the encounter.
Spent more time *looking for the 'real Big Bad' and Big Bad's treasure pile* than on the Big Bad...*

The Sideromancer |
Recently had the privilege of a particular encounter in a module where a Big Bad was *really emphasized* during the lead up to said encounter.After the BB vaporized in two hits (one of them being a crit with Big Bad Arrow of Slaying fired by the Zen Archer):
"Guys, that was an illusion, it HAD to be! There's no way it could have evaporated like that!"
...and we may have been a bit... *overtuned* for the encounter.
Spent more time *looking for the 'real Big Bad' and Big Bad's treasure pile* than on the Big Bad...*
There are a lot of ways to prepare for something big. Not all of them can be reasonably anticipated and countered without effectively tossing the rulebook over your shoulder. Villain had what was coming to them if the party used a one-off, highly specific offence like a slaying arrow.

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Wei Ji the Learner wrote:There are a lot of ways to prepare for something big. Not all of them can be reasonably anticipated and countered without effectively tossing the rulebook over your shoulder. Villain had what was coming to them if the party used a one-off, highly specific offence like a slaying arrow.
Recently had the privilege of a particular encounter in a module where a Big Bad was *really emphasized* during the lead up to said encounter.After the BB vaporized in two hits (one of them being a crit with Big Bad Arrow of Slaying fired by the Zen Archer):
"Guys, that was an illusion, it HAD to be! There's no way it could have evaporated like that!"
...and we may have been a bit... *overtuned* for the encounter.
Spent more time *looking for the 'real Big Bad' and Big Bad's treasure pile* than on the Big Bad...*
Named Bullet on a Gunslinger tends to turn built up BBEG encounters into short ones. There's at least one Runelord who would agree... if he could.

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Realizing that half the party was dhampir Dark Archive and the other half were suli Concordance.

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My PC has Profession Cook... It's his day job (only one rank - but heck, it's fun role play!).
Often he hands out recipes when I play him at the table... when I do, I like to bring what's on "todays special" as a treat for the table... but the last time I played him it was sort of spur of the moment and while I handed out the recipe for "Baker-Baker" (cinnamon baked apples), I had to apologize that I actually didn't have the dessert with me - though my PC did! "They keep really well in a Handy Haversack!"...
Now flash forward to meeting a "very large"/currently neutral Monster... who we find out likes "fancy foods" Several of the PCs turn to Buba and say "Got any more of those apples?"
"Oh, yeah! The recipe makes a dozen, and I've got Coconut Drop Cookies too! Fresh shredded Mwangi coconut, melted cows butter, vanilla extract, and a dash of light Mwangi rum!"
Needless to say I got the +2 bonus to the Diplomacy roll... though there was some concern about the fact that it was a BIG monster.
The best part about it was that I remembered at the end of the scenario that Buba has a Rod of Splendor - so I got to use the "...palatial tent—a huge pavilion of silk 60 feet across, with temporary furnishings and food suitable to the splendor of the pavilion and sufficient to entertain as many as 100 people." Wish I had remembered it at the START of the encounter.
Oh! and I made 20 gp on the Day Job check too, so I guess "Baker-Baker" was a hit.

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Not PFS, but my Wrath of the Righteous-campaign, but we've gathered enough funny things by now that I need to share. I'll remain spoiler-free.
Party finds a door, open it, see all sorts of junk inside. They don't even bother looking through it. They close it and move on. I comment on how there's an ooze inside, but it hides until they're close. We have a laugh and continue. Later on they capture an NPC and stuff her in the junk room, intending to come back when they've cleared the dungeon. They come back, NPC is not there anymore. The party, in-character, is convinced there's a vindictive NPC out there, planning their destruction. Out of character, we all know it's eaten by the ooze.
The party escorts an NPC back home. NPC thanks them and invites them to dinner. NPC is the wealthy aristocrat type, but all his servants have gone. He decides to make toasties, as that's the easiest food I could think of. I roll a Profession Chef check (he has no ranks, but whatever), and rolled a natural 20. Best toasties ever. He now supplies their army with toasties every day.
Somehow, I am cursed. I consistently roll terribly, except when it's in their favour, or ironically appropriate. Even my dice have sense of humour. An enemy has a spell-storing hammer, with Darkness cast into it. Enemy gets grappled, can't get out, panics. Decides to hit himself to cast Darkness on himself, hoping to escape in the confusion. I roll to see if he manages to hit himself. Natural 20. He nearly knocks himself out, but the Darkness is cast. They eventually subdue him and question him. I manage to not spoil too much of the plot by playing out his headache and self-inflicted amnesia.
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In PFS terms, I once ran an adventure in a dreamscape. Someone mentioned how he wished he'd roll better, as he was rolling like crap. I rolled for it, wish granted. For two combats, he could add a d6 to all his d20s. Not entirely according to the rules, but hey, dreamscape. At some point later on, someone asks, "how much cheese do you want me to make?", referring to some rules loopholes. I rolled for it. Natural 20. It started raining cheese. No mechanical effect, just as a backdrop. Players still refer to that moment as "peak Kwinten."
I mean, hey, it's a dreamscape. Better watch your words.

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Last week: we're playing a module, pretty low-level. We find a Bead of Force. My eyes light up. Everyone else is mainly confused about what it does. We look it up. Everyone is amazed. Five minutes later, we encounter a troop of Orcs, with their leader. In-universe, Orcs are pretty scary. Someone manages to glue the leader to the floor. The Orcs line up perfectly, and someone suggests using the Bead on them. The blastwave is enough to kill the troops (they turn out to be just regular Orcs), but since the leader is glued to the floor, he can't reflex away. He's stuck in there for 10 minutes with his dead teammates until the time runs out.
The mental image of a pile of dead Orcs stuck in a giant hamster ball was just too funny.

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Sounds like a great character to me. Not sure why a gm would avoid it. When I run games, I have to practically beg to get characters that good.
We only have three hours. If I role-played Aggie too accurately, I doubt that we would have much time left for anything else. Besides, sometimes other players at the table might want to say something.
Folks not in the party might start to get impatient if someone from the Pathfinder Society launches into a monologue -- did I mention that I was just accepted into the Pathfinder Society? So the Society sent us off on a mission, and we found ourselves face-to-face (possibly face-to-claws if we weren't careful) with a minor deity who looked like a bear. We ended up trying to get rid of some oozes. You can't put the Evil Eye on an ooze, but lucky for us I brought some alchemist fire with me. One of them crawled all over me. It injured me and made me sick. I had to spend quite a lot of gold (well, it seems like a lot to me) to get an antiplague to get better. Even though I got hurt and sick, I think I am going to like working for the Society. One thing puzzles me, though. Àll it took to get rid of those oozes was a few arrows and a few flasks of liquid fire. A group of PFS rookies took care of the problem in less than a minute. So why couldn't the minor deity do it?
Is it just me, or are half the adventurers in the society the only survivors from villages overrun by orcs or ogres or something? There must be a lot of smoking ruins scattered all over Golarion.

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More tales from running PFS for a bunch of middle schoolers at church. Yesterday’s game was Rise of the Goblin Guild. This group’s feelings towards goblins are colored by their experience playing Frostfur Captives (they regularly inquire about whether their former prisoners are making progress in their Pathfinder training).
The spoilers are relatively minor, but I’ll hide them just in case you are very fastidious about avoiding such information from mods you have not played . . .
2. The PCs were interrogating Ekkie. “We need to consider that she might actually be a Pathfinder,” said the wizard. “She was carrying a wayfinder.” When Ekkie announces that she was part of the Nightsoil Marauder gang, the wizard opined. “Oh, your not a Pathfinder, but a Poopfinder.”
3. Final boss fight, though context is not super important. “What kind of action is it to move forward and tell Randall (the cleric) that he’s being an idiot?”

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The party needed to impress an order of monks by climbing up a tall spire. Roulette, my skittish kitsune aetherkineticist from Tian Xia, looked up at spire and considered the fact that she had a poor Strength and Climb skill. Not believing in leaving things to chance, Roulette asked the monk, "Given I'm a kitsune attuned with my spirit, can I just -- ya know -- get up the tower using just my chi?"
The monk gave a skeptical look at her. "I'd like to see you try."
"Great! Okay, I'd just need a good rock. Any rocks around here?"
The monk stared at her and gestured all around the two of them. "We're in a quarry."
"R-right, right! Yes! This looks like a good one." My kitsune hopped on a small boulder and used her aetherkineticist abilities to levitate it up. As the rock carried her up the spire, Roulette held up her hands and cried, "WEEEEE!"
The gamemaster gave me a hard look and responded in a manner I assumed was both in- and out-of-character. "If you didn't say you were using chi, this would totally be cheating."

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The party had to find some Maguffin hidden in the city. We found clues that led to three spots. The GM said that he would leave the room while we decided where to look.
Including me, there were four math teachers at the table. We drew a triangle connecting the three points, found the centroid of the triangle, called the GM back in, and told him we would search at that spot.
"I've never seen anyone solve this so quickly!"