So, a question or two. One, if Attacks of Opportunity aren't going to be a thing, how does that work for the Swashbuckler? Is their Parry and Repose deed going to be nonfunctional, or will it be the fringe exception and allow swashbucklers to make AoOs for the purpose of deflecting attacks? Second, how do you feel about the Oozemorph Shifter? It has a lot of flavor and could fit the nature themes, but it has certain difficulties in its natural form. A spiked tendril is enough to scrawl communications on a dirt floor, but diplomacy checks may be less of a thing. Not that any kind of shifter is much of an expert on that...
Well, this looks like a really fun way to play that campaign I loved so much on PC. I've got some characters kicking around here, namely a Lamashtu-worshipping alchemist and mixed race ulfen/taldan swashbuckler multiclassing barbarian. I'll try to work up a submission soon, including a link or two to some writing samples from previous PbP campaigns.
Congrats to everyone who was selected! Galahad0430 wrote: Second, both areas are very trap heavy and I was surprised to see no Rogue submissions, except one. I have an opening for a trap specialist, anyone not selected can resubmit such a character in the next couple of days if they would like to still play and do so with that type of character. Hey, if it's alright I've got another character sitting around that was my Plan B in case I changed my mind on the Swashbuckler. It isn't exactly a Halfling Rogue, but she can definitely play the part. Backstory:
Orphaned at a young age by slavers, the last survivor of the Meiosa family found herself as a product on the flesh markets of Katapesh. She lived as a servant girl until her pesh-addled master traded her away to his provider. This alchemist happily took the girl in, treating her like the daughter he was never able to have. The young lady aided her master in trading alchemical substances to the noble elite and using the funds to offer treatments to the downtrodden and the disfigured that lived with them on the bottom rung of society. She even took after his faith in Lamashtu, whom he treated as a sort of guardian of the underclass.
After completing her apprenticeship into alchemy, the self-proclaimed Doctor Meiosa set out to peruse her own interests. While her master favored narcotics, Meiosa took to the surgeon’s scalpel, delighting in exploring anatomy and becoming obsessed with ways to improve the forms of those less fortunate. Taking after the ‘Old Faith,’ she set out to new lands to find exotic creatures and study them for ways to completely transform the human body – starting with her own. Mechanics and Future Plans:
Dr. Meiosa is a melee-based alchemist who relies on her longspear and a few auxiliary bombs to commit to combat. After the first few levels, she’ll be going extremely hard on the physical mutations as she wantonly experiments on herself. She will offer melee, utility, and a much-needed set of lockpicks with the skills to use them.
As her experiments intensify, she will shift to attacking with natural weapons. Mutagens and elixirs will further modify her Ship-of-Theseus body until she’s bringing to bear a form that’s as Mostrous as anything the party fights. She may delve into mild themes of body horror, though I can leave that by the wayside if it would be better for the party. And her faith in Lamashtu is more of a minor personal thing and the party's goals DEFINITELY hold priority in any conflict of interests. Either way, things might get pretty wild with all the changes. In terms of roles for the kingdom, her strength and physical appearance meal she has a shot in the military or enforcement, but her intellect means she can serve in some kind of strategic position as well.
Character Sheet:
A muscular woman of partially Garundi heritage stands before you, hands gripping a spear, her body covered in a lattice of surgical scars. Vials of various liquids and glass jars with visceral contents hang from various belts and straps. Dr. Meiosa
[b]Primary formulae book “Reserve Notes on Human Transfiguration and Alchemical Modifications”
Blood drips from the wound in the man’s side. A trembling hand grips his rapier tight enough to crack the leather. ”Still… not… done…!” he says before gritting his teeth and leaping forward with a shout. It’s amazing what adrenaline can do when the potions have run dry. About Me:
Hi there! I’m Rosc, and I’ve been playing Pathfinder for many years and other tabletop RPGs for many years prior. I have experience with Pathfinder Play By Posts and I have many seasons of playing and GMing Pathfinder Society under my belt. I tend towards bombastic, flashy characters that mix mechanics and flavor for maximum enjoyment. I have experience homebrewing the game, and I also have experience freelancing for Paizo.
I have played Kingmaker for the PC all the way to the end. Thanks to my experience in Pathfinder Society, I am very familiar with ‘playing dumb’ in character for adventures where I as a player may have insight. Backstory:
Dendrel Arcador was born to an Ulfen mother and a Taldan father. Being the child of a noble and a mercenary, he faced ridicule among his peers. This only intensified when his classmates discovered his mixed heritage, often teasing him for being of ‘savage blood.’ The child always had something to prove, which stymied his socialization.
When he came of age, he wanted nothing more than to prove himself to the world. While he took after his mother with a fondness of martial prowess, the young noble also inherited his father’s short temper. While fencing came as a natural calling, his belligerence got him in trouble with his teachers. It came to a head when a group of students conspired to humiliate him during an important duel and Dendrel responded by repeatedly socking one of them in the face. Convinced that the world would not respect him until he proved himself for all to see, Dendrel set out to carve his own path and develop a fighting style that would allow his natural talents to excel. His first move: visit the Aldori Swordlords, a group he projects an unrequited rivalry onto, to seek an opportunity to put his developing skills to the test. Mechanics Summary/Party Role:
Dendrel’s role will be that of an agile and durable melee tank. I plan on taking levels in Unchained Barbarian to represent his unique style of fighting, using Barbarian to enhance his durability and mobility at the cost of losing the damage from Swashbuckler levels. Parry and Riposte will be his bread-and-butter technique throughout his career.
Dendrel’s role in kingdom management is likely going to lean towards enforcement or military, though his moderate Charisma means he’ll be capable of some level of rulership if needed by the party. While the young lad wishes to prove his martial prowess to the world, he isn’t unwilling to step into a leadership role. Character Sheet:
This fencer has scruffy blonde hair and clutches his weapon tight as he drops into an aggressive stance. Dendrel Arcador
Future Plans (Mechanics and Character): As mentioned above, Dendrel is starting swashbuckler and going into Unchained Barbarian to become extra hard to put down at the cost of lowering his damage potential. Rage Powers such as Raging Leaper and Accurate (or Wreckless!) Stance will be pillars of his early development. He might end up grabbing Bodyguard to assist his team’s defenses as well.
Dendrel has a loose temper, which will mostly manifest towards people who actively provoke him or enemies on the battlefield. Spending time building loyalty towards the team as well as the weight of his growing responsibilities will most likely mellow him out a little, allowing the fencing protégé with a chip on his shoulder to grow into a reliable, focused defender of allies and subjects alike.
Hey there! Working on a really fun Swashbuckler build for the AP. I got the sheet written up, but I've got to head to work before I can write up a backstory and finalize inventory/gold. It's gonna be a photo finish, but.... if I'm a few minutes over the deadline, would I be able to get a tiny bit of leeway?
GM Xavier Kahlvet wrote: Here is said primer Wonderful! Thinking my way through the concept while I'm at work. I'll put numbers to paper when I get home. I'm thinking Fleshwarp Aasimar Thamaturge. Melee combat focus with a sawtooth "relic weapon" in hand. How does that sound? Edit: oof, Red Mantis Assassim has a lot of dual wielding abilities and that clashes with Thamaturge a bit. May still play that. I'll have to do some research tonight.
Hello! I'm a player in Huang's War for the Crown game and heard that this adventure needed an extra player. I'd be happy to fill the part if needed. I've got some ideas rolling around, but if there's some kind of primer I need to know (banned ancestries/classes, roles the party needs, general faction/worship based guidelines, PC shared backgrounds, etc) I can narrow it down and get something crafted.
Idly reviewing my post and I noticed like five spelling errors that mess up the backstory. It's fine. This is fine. I'm fine :)
Here is my submission! Backstory:
Once upon a war-torn land, where crusaders make their stand, A child of Mendev gleefully giggles with toys in hand. While he dreams of peaceful days, with his dolls he idly plays, I look upon him with some wonder, through these lands torn asunder. As I wander here and there Chaos surges on the planes, my own dimension ripped in twain,
In time the child who’s talent lures, wields the needle sewing cures,
Indeed the demons found him, in a circle of death around him,
Help and come to aid the fight, the demons were put down in spite,
Weaving sewing mending care, my own flesh used to tie the hairs,
Character Sheet:
The cloth adorning this man appears to be aged as if each individual thread had been yanked out of place. His hair is gray before its time, and he holds a slightly bent and rusted dagger. Sartorin Sacritar
Eidolon Form: This human-sized ragdoll has expressive button eyes and a long coat made up of countless patches of other cloths. Sewing needles protrude from his fingertips like claws, and some kind of animate wooden sewing machine protrudes from its back. Its right arm is overly long and ends with a larger hand, as if the whole thing had been grafted on from a larger doll. The Clothier
Hello! I've got a couple ideas bouncing around, but I have questions for the GM. Namely their opinion on two archetypes of unusual nature. One is the Oozemorph Shifter. It's slightly weaker, but the flavor is amazing. I have work-arounds to its problems communicating. The other is the Synthesist Summoner. It's a wonderful archetype with a bad reputation, mostly for cheesing HP totals and metal/physical stats. Would you allow it with a simple house rule, such as the eidolon 'suit' still using the summoner's normal HP? Basically how 2nd edition handles it. Min-maxing stats won't be an issue either, since I'd make a summoner capable of physical combat outside of the eidolon. I'd even be willing to use the summoner's stats as the eidolon's base stats if you'd prefer. I would also be using the Unchained Summoner as a baseline.
Here's my submission. Pardon the lack of inventory minutia: I'm running out of steam and a wizard's starting gear isn't terribly important. A starting kit, maybe a backup scroll, and a change of clothes for the most part. ”The stage is set. The curtain rises. And the eyes above…. are all on me. I promise, I will not disappoint.” Backstory:
”Ah, dear Lamm. My former master taught me that one must be broken down to their base components before they can be remade into something worthwhile. I have taken that lesson to heart, and one day I shall repay him for his ‘kindness.’”
Daranil Aldaris found himself at the mercy of the streets of Korvosa in his late teenaged years. Possessed of a great curiosity but flat broke and alone, he had to take whatever jobs he could. Unfortunately, circumstances brought him into the open arms of one Gaedren Lamm. This master certainly put him to work, for better and for worse. Mostly worse. But things changed when he found a discarded holy symbol of Shelyn. He asked around and ended up in a temple to the goddess of beauty. And there, he was inspired by the enthusiasm and the art and the pure unmitigated joy that filled the halls and filled his heart. This first touch of the divine would plant a seed within him that would grow despite his harsh conditions. When his master found out, Daranil learned just how harsh it could be. The beating he received left him with a partially caved-in eye socket and a misaligned jaw, features that he covers up as often as possible. Left broken and scarred, he was too afraid to go back to that temple for fear of getting in trouble, but he did to go other temples and seek other gods. It was this newfound obsession with art and religion that inspired him to run away to seek his own fate. He went from temple to temple, attempting to take inspiration from the stories and in turn inspire others. And as he saw other faits, he saw other forms of beauty and expression. Some he loved, some he hated, but he was intrigued enough to have thoughts about all of them. His most recent visit was with a small sect of traveling urgathoans. While he found himself ultimately disgusted and even offended by the abundance of undead, he was otherwise enthralled by their ways of celebrating life and indulging oneself. It was here that he decided to completely lose himself in his performances, opening his heart and speaking his mind, though his opinion that undeath was the “fool’s gold of immortality” was quick to get him sent away. Now with a fistful of holy symbols and a song in his heart, Daranil is filled with new purpose and meaning. Life is a performance, as is death. And with the Gods as his audience, he would give them a show so grand that they would have to notice him.
Character Sheet:
”Every step, a part of the dance. Every incantation, a note in my song. Places, everyone! The show is about to begin!”
This elven male in clothed a gaudy patchwork of outfits. He wears bandages over his mouth and a wooden mask over half of his face. Daranil Aldaris
Spell Books:
Primary Spellbook “The Divine Script” (7/100 pages) 0: (all sorcerer/wizard cantrips) 1st: cause fear, enlarge person, feather fall, mage armor, magic missile, silent image, unseen servant Faith(s): ”In these troubled times, I bloom. Like a lotus in Elysium. Like the perfect splatter of blood on your arch-foe’s wall.”
Daranil Aldaris has been to many temples in his time spent roaming. Partially to live off of their charity, but mostly to take in as much divine knowledge as possible. With his belief that he is a literal actor for the gods, he seeks to invent his own Pantheon of his favorite deities. He calls it the Great Patrons: which includes Calistria, Shelyn, Norgorber and Urgathoa. Though he will never mention Norgorber as a member of the pantheon out loud, purely out of respect for his secrecy. The arcanist sees himself as an artist performing for his Great Patrons, treating every action as some potential contribution to the show. Thus, he prefers melodrama and ostentation in all things. Abadar: ”Some say art lives only by the allowance of its patrons. In this case, I pray the patron remains silent and allows the artist to do his work.”
This looks like a realt fun take on Kingmaker and I'd love to apply. Conidering our need for reliable healing, my favorite classes.... How about some kind bat alchemist? I could use Goblin (maybe only +2 dec) or elf variant with dark vision. Maybe their wings were burned away in an accdent. Maybe they're trying to learn alchemy to restore what was lost. Maybe focus on healing, maybe delve into monster stuff. Alternatively, how do you feel about the Shifter class? In particular, the oozemorph archetype.
Hello! I am interested in applying. But settling on a character before you know your numbers is a fool's errand. So in that case... Roll: 4d6 ⇒ (3, 1, 5, 2) = 11 10
Okay I can work with this. Even if the identical first rolls look a little suspect... While I want for those to generate, I have a couple questions.
Game Master S wrote: Hey everyone, I'll be completely out of pocket tomorrow. I've got a funeral that's going to be.... a lot. I'm sorry. I won't be able to post until Tuesday morning. There's a chance that I need some escapist fun tomorrow night, but let's assume Tuesday morning. I understand that, I went to one last Saturday. I'm sorry for your loss. Take as much time as you need.
Here we go. My last-minute biohacker. And, if you don’t mind, I’d like to ask for a small indulgence with the character creation. A Small Indulgence:
A while back I wrote up homebrew rules to port the Medusa into Starfinder as both a monster to fight and (in starfinder tradition) as a playable race that uses gene therapy to remove their pretrifying gaze and dangerous venom.
Rules can be found in this article. While this is homebrew, it is not entirely amateur work: I have experience writing playable ancestries for Paizo as well as content for Starfinder as well. If the race is not allowed, she can be converted to a Tiefling with a cosmetic serpentine motif with minimal changes.
Character Sheet:
This humanoid woman wears a labcoat and obscures her face with dark tinted goggles and a medical mask. Serpentine tendrils growing from her scalp to her lower back are bound up in a gentle cloth wrap behind her. Nessia Eureno
Background (Terraformer):
Nessia was raised on Beretha, where she gained a fascination with the Barathu and a passion for the medical sciences. After an early education, she hastily jumped at her first opportunity to observe exotic life on other words. While it did cost her the majority of her remaining credits, she secured a job terraforming the planet Entha. Surely, she thought,this is where she would develop her Unified Essence Theory and develop whole new kinds of biotech.
Sadly, the work was too taxing and dangerous for her to seriously pursue her independent research, but she had many opportunities to put her medical knowledge to use tending to on-the-job injuries or putting together stims to help with the long shifts. However, despite doing her best to ease the burden placed on the workers and more than a little aid from Shan, it eventually pushed her past a breaking point. Nodding off on the job after one too many sleepless nights caused an accident that cost her an arm. Getting a replacement was simple enough, but she knew she had to get out of there before she got someone else hurt or worse. Post Prompt:
Post Prompt wrote: Your ship’s scanners confirm it, that’s the Wintermourn, and they’re on a direct course for your cargo! The comms console beeps with an incoming hail. Answering it, Captain Niva Rovo’s face appears on screen. Her whiskers twitch as she grins. ”Looks like we got a little race on our hands, huh? Try not to splat all over an asteroid!” She laughs as the screen cuts out and Wintermourn’s thrusters fire. ”No, nononono!” The rubber pads on her steel hand slam on the console in front of her. She doesn’t wait for her captain to give orders; her fingers are already dancing across the analog keypad. ”Scanning the Wintermourn. Combat data incoming. Recommend pursuit…” The eyes behind her goggles trace over every bit of info she can dredge up on such short notice. Hull integrity, power surges, systems…. there! ”Engines. Aim for the engines. Slow. Her. Down! If she beats us to another haul they’re not going to just dock our pay, they’re going to revoke our oxygen privileges!” The serpentine hair begins to stand up on her head, the agitated snake heads dancing about uselessly and adding quite the intimidating silhouette to the frail little sawbones. Fun Facts:
-Nessia wears her medical mask and tinted goggles at all times. She considers it a huge faux pas to show her eyes. -Too broke to finish med school. -Can’t get the education to get a good job. -No good job means no good money (see above). -Once, Nessia attempted to start a career as a Virtual Infotuber under the nickname “Miss Serpentitis.” Her debut went so horribly wrong that it caused her to have an existential crisis and she abandoned the persona entirely. Starship Combat: Nessia can serve as a highly competent science officer, but she can also perform as a capable engineer or as an intimidate-leaning captain in a pinch.
Okay! Bounced around a few ideas but I'd like to mix it up by bringing back an old concept I've had kicking around for a long time. I would like to submit Doctor Meiosa, a former(?) Lamashtu cultist who has/had an obsession with body modification. Intro. Backstory…?:
Even before the “incident” that left her in her current state, the woman who now calls herself Doctor Meiosa had a hazy memory of things that came before. A collection of moments and emotions, more than anything.
A body, born into shame and left by behind.
Many hunts. Many discoveries. The body is barely even human.
Doctor Meiosa:
A woman of garundi heritage stands before you, hands gripping a spear, her body covered in a lattice of surgical scars. Vials of various liquids and glass jars with visceral contents hang from various belts and straps. Her form is muscular, though somewhat asymmetrically, as if things had been surgically added and then taken away. Dr. Meiosa
Primary formulae book “Reserve Notes on Human Transfiguration and Alchemical Modifications”
General Gameplan:
As you can see, Meiosa is a brute alchemist with an emphasis on melee combat. As she levels, she will lively go heavy on the alchemist discoveries that include overt physical mutations and strong themes of body horror.
Surely, things will only get better for her once aberrations are introduced into the equation.
GM Nightmare Knight wrote:
Okay, what if I did both? Maybe start with an oozemorph dip, and maybe bonding with some kind of monster acts as the "cure" to the condition? I'm imagining something like the Venom symbiote... Only question is how oozemorph weapons and polymorph would interact with the synthesis form.
This kind of AP is 100% my vibe and I'll certainly get a character submission in. I've got a few ideas bouncing around in my head, depending on what kind of stats I get. A couple of questions, if I may.
Stat generation
Hey there, I'm working on some character concepts and I'm wondering if you'll allow me the indulgence of proposing a bit of homebrew. See, I wanted to go hard on the Eldritch Anatomist and a summoner with a strange eidolon seems like a great bet, but the options are limited and Occultism only has Phantoms. I just so happened to have written a proper aberration subtype for eidolons. It's here in an old article if you're willing to give it a look and tell me what you think. If not, I can submit something that's more by-the-books. (I'd propose something a bit more unusual but I'm assuming that common ancestries means rare heritages are off the table)
I dunno, maybe it's from my years playing tons of summoners but the GM controlling my summons for me feels like a mild overreach. It seems like the purpose of the rule is to make it so your summon can't perform complicated actions unless your character is capable of giving it commands. Can't make a summoned wild bull perform hard labor without a Nature check, etc. I've never heard of a GM who takes control over what's essentially a player tool. It would be like them seizing direct control over a familiar or animal companion. And in my mind, that kind of removes it from feeling like an aspect of your character. I'd suggest having a chat with the GM between games and tell them how you feel about it. Maybe try to reach an agreement that you can control your own summons so long as it acts in a 'reasonable' way as per a creature of its nature.
Ohhh, I might just apply for this. Quick question. How do you feel about the Oozemorph Shifter? It's one of my favorite archetypes, but it tends to have funny interactions with gameplay at early levels. Of course, I have backstory reasons as well as potential ways to get around town without drawing undue attention.
ST Talomyr wrote:
Oh cool. Sounds like an interesting idea. And Ventrue Landlord is a very classic kind of modern vampire. I wonder what kind of blood would fit his particular palette....
Hey hey! Hope I'm not too late. This submission is for Joey Hart, a vampire who's greatest claim to fame is a small apartment building he's slowly turning into a haven-for-rent with a generous supply of blood. I'm doing that thing where I leave the clan unspoken so you can slot it into your current NPCs and let me improvise, but if you're too short on time to co-op the character creation I've also got a clan suggestion below. Let me know if there are any mistakes. I haven't made a VtM character in a loooong time. Character Sheet:
Joey Hart Chronicle: Chicago by Night
XP Earned: 20
Attributes
Social: (5)
Mental: (7)
Abilities
Skills: (5 +2FP +8XP)
Knowledges: (13 +2FP)
Disciplines: (3)
Backgrounds: (5 +6FP)
Virtues: (7)
Health Levels
Apparent Age 31 Appearance:
Backstory
If nothing else, his clan can be....: Toreador Maybe his early writing earned him a fan in his sire... Disciplines: Auspex 2, Celerity 1
Hey there. This looks pretty interesting. I'd have to refamiliarize myself with some of the rules (haven't played since Vampire: The Requiem was the hot topic) but I'd love to throw something together. I have an odd idea for a character creation concept. How would you feel about me making a human with stats and a backstory, and then letting you determine their sire based on which character is most likely to embrace them, and picking my clan stuff based on that?
1) Player name: Nate Wright
If you don't mind the interjection, I'd say the campaign may be better served as "close orbit" instead of full on "core" rules. Stuff like the APG and the Ultimate books help shape the game and its identity as a unique thing beyond a simple DnD homebrew. Plus, the majority of the most powerful options rear their ugly heads in the core rulebook's 9th level casters. I'd argue that a party with an alchemist, an inquisitor, and even a summoner would be less volatile than one with a druid, cleric, and wizard. Archetypes and Traits are also pretty central to what makes Pathfinder feel like Pathfinder, and what makes your character feel more than just a cosmetic re-flavoring to a generic [Class] build. All of that said, I'd still be interested in playing, and the core restrictions could be used as a character writing challenge. I'm wondering, what kind of alignment restrictions are you leaning towards? Would you be open to something of a moral foil within the party, so long as we agreed to never directly go against or antagonize the other PCs?
Hello! I would like to apply with Meiosa, my transhumanist alchemist. Meiosa experiments on her own body in an endless quest to improve herself and evolve beyond humanity in order to better combat the demon threat. And what better way to do so than to learn from dissecting the remains of her abyssal enemies? And perhaps a few transplants... Backstory:
Meiosa was a young apprentice, traveling with her mentor and offering medical aid to the crusaders in Mendev. However, their caravan was set upon by cultists. Its supplies ransacked and the majority of her companions killed, the remainder were used in some sort of foul ritual.
She doesn't remember the entirety of what happened, but she does remember the feeling that came after it. A sense of power, a sense of emptiness. A hole to be filled. Thankfully, she was rescued and had a chance to take over for her deceased master. In the following years, her studies became an obsession. Something about what happened to her back then. Now, the good doctor finds herself drawn onto the front lines, feeling a great and powerful need to combat the demonic hoards directly. And an equally powerful urge to pull them apart and see what makes them tick. After all, how can the crusade hope to defeat their enemy if they know nothing about them? And if she is to push her body to the limits, she will have to find ways to expand upon those limits and move beyond them. And if her experiments are a smashing success? Perhaps her work can benefit the whole of the crusade. Why Kenabres:
It's simple. A suitable city, close to the front. Well supplied, well manned, the perfect place to establish a practice to aid the good people. And the perfect place to conduct her studies on the physical properties of abyssal monsters. A note on Alignment and Theming:
This character hovers around the neutral areas, slightly chaotic due to her more reckless attempts to improve her own physical capabilities. It may even delve into experimentation with transplants and body modification.
However, I as a player and Meiosa as a character are committed to helping the party and aiding in the crusade. I detest going against the party's wishes with an "it's what my character would do" as a thinly veiled excuse. While things like violence and body horror may be themes of the character, I am perfectly willing to tone it down if the other players and GM wish it. I like being a little edgy, but at worst it'll delve into doing the right thing for the wrong reasons. Crunch Summary:
Doctor Meiosa is a human beastmorph alchemist that will (probably) take the vivisectionist archetype. She will have a high strength, and focus exclusively on discoveries that lead to overt physical mutations. Her party role is that of a frontline skirmisher with a side of support once she learns how to share her extracts with the rest of the party.
Her campaign trait Stolen Fury, representing the lingering effects of the ritual that are likely tied to her insatiable desire to change her body. Her mythic-granted prestige class will be master chymist to represent the lingering effects of her continual and reckless body modifications. The resulting personality will also be loyal to the party and the crusade, but may approach problems in their own unique way. Oh, and here's some art of her as well.
Well, I'd certainly be interested in this. Critzible wrote: OG Summoner. Just no Synethisist Summoner. They do get pretty wizardly, between 9th level summon monster and the APG summ's spell discounts, so it is worth keeping an eye out. But hell, I may even submit one myself. Question. If we worked out an adjustment to its more problematic aspects, would you consider a Synthesist Summoner? Mainly by disallowing the HP cheese and readjusting ability scores to work more like wild shape. That way you don't have immortal summoners with 8/8/8 physical stats in base form.
I would love to take a shot at this! I'll get to work on a character concept. One question. I have already played through the CRPG version of Wrath. Would that disqualify me? For what it's worth, I have a lot of experience in Pathfinder Society 'playing dumb' as a character in scenarios I've already run. In addition, my run through that campaign was exceptionally degenerate, so I'm sure this will still be a very new experience for me.
I forgot to add my background skills. If you'll allow me a slight amendment to my entry, I'd like to include Iomedae Lore and Army Lore. Rosc wrote:
Also forgot that. How embarrassing. How about... This short-haired man wears a sword at his hip and a holy symbol on his belt. His equipment seems meticulously clean and freshly polished.
Hello! My name is Nate Wright. I’ve been playing Pathfinder in one form or another for over a decade. I have experience with Pathfinder Society as well as home campaigns. I maintain a blog where I muse about mechanics and flavor while providing free Pantfhinder/Starfinder content. I also have experience in other Play by Post games, with my most recent example being here as Xallis Livara. I’m hoping to join this game and have a good time with people online. While I’ve played the PC version of Kingmaker in the past, I know that it can vary between campaigns and parties, and I've also got lots of experience playing 'blind' through scenarios that I've already played or GM'd. This character is an alchemist with a melee fighter bent, with a little bit of paladin flavor sprinkled in. Backstory/Hooks:
Demius had always admired the Aldori Swordlords, from the earliest days of his adolescence to his entry into manhood. However, his family lacked the funds and the standing to get him a proper education in the art. Thankfully, for all he lacked in the nobles’ sphere of influence, he was blessed with a keen mind and a strong arm. Being that he came from a deeply religious family, he was sent to the church of Iomedae to receive training in the blade. There, his ambitions were slowly steered away from personal glory and showmanship, and more towards using his abilities to fight for the innocent. During his time, he also received training as a healer, learning several methods of tending to the wounded in both mundane and alchemical means. However, the boy’s ambitions for greatness never quite dulled. While he was driven towards righteousness, he still held the vision of perfection in swordsmanship. And with his newfound knowledge of alchemy, he sought to find a way to develop an elixir that could bestow such skill and prowess onto any deserving soul. After all, is it truly fair that a good man might find himself unable to defend himself in the face of wickedness? A paladin can’t be everywhere at once, and evil never rests. And so, upon hearing of the opportunity of this expedition, Demius took to the calling without hesitation. Here is where he would test his own skill, his own mettle, and his own concoctions. Here is where he might provide aid to those in the wilds who may need it most. And here is where he might find the key to creating the perfect soldier. Reasons for Demius to adventure
Character Sheet: This character has a physical appearance, which is summarized in this section Demius Magnar
PrimarySpellbook “Soldier in a Bottle: A Guidebook to Alchemical Enhancements”
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