Dabbler |
Dabbler wrote:A deadly barrage of d4s that each have a low chance to hit! I see your point about how if it's the only other option you have besides saying "I just pass turn", you might as well, but at the same time it'd probably be better for you to just try to take a third option, as both of those suck. Maybe consider a tactical retreat to an area that's more advantageous, or wait and see if whatever is harassing you gets cocky and slips up when it can't go anything to you because of cover.John Kerpan wrote:The problem is if you do not even have a sling, you can end up standing around doing nothing in some situations, and that will annoy your team to no end.As stated before, its the ability to do something over nothing. One PC with a bad missile weapon is an annoyance. Everyone in the party using a missile weapon is a deadly barrage. Numbers count.
Except that it probably won't be deadly barrage of just d4s - remember, slings add Str to damage automatically, at no extra cost. Also, slings will not be the only missile weapons carried. Light crossbows and shortbows are fairly cheap, cheap enough for a few 1st level PCs to carry them at least, so at low level it will be a barrage of (d4+str)s, d6s and d8s. At least one member of the party will have a decent dexterity so they will be fairly accurate, and everyone hits on a 20.
At higher level, a masterwork composite longbow adjusted for strength is always a great idea for any character able to pull one. Weapons do not need to be wielded by experts to be dangerous.
Abandoned Arts RPG Superstar Season 9 Top 32 |
5 people marked this as a favorite. |
My character doesn't carry a ranged weapon because he's dead. Because he didn't carry a ranged weapon.
Carry a ranged weapon.
Daron Woodson
Abandoned Arts
The Covenant Man |
My character doesn't carry a ranged weapon because he's dead. Because he didn't carry a ranged weapon.
Carry a ranged weapon.
Daron Woodson
Abandoned Arts
The More You Know...
Lord Twig |
I agree that if you are a primary melee character you should look for a third option rather than rely on a sub-standard ranged weapon.
For example, maybe you could knock out those lanterns hanging from the ceiling so you can plunge the whole room into darkness, thereby preventing the enemy archers from seeing their targets. Now if only you had some way to reach it...
Yosarian |
One that actually made sense to me in a recent game was:
I don't carry a ranged weapon because my kitsune sorcerer has 5 strength; I don't have the weight to spare to carry around a crossbow and enough bolts without becoming badly encumbered, and if I try to attack with a sling or a bow people will just laugh at my 1d6-3 damage or 1d3-3 damage. I will always have something more useful to do then trying to make an attack where if I hit I will only do 1 point of damage; even just "running and hiding until the fight's over" is more useful to the party then that.
Dabbler |
I agree that if you are a primary melee character you should look for a third option rather than rely on a sub-standard ranged weapon.
For example, maybe you could knock out those lanterns hanging from the ceiling so you can plunge the whole room into darkness, thereby preventing the enemy archers from seeing their targets. Now if only you had some way to reach it...
Most ranged encounters have a tendency to take place outside where there is range. Bottom line a ranged weapon has many uses - not just taking foes down. They are also a good way of getting a dumb monster's attention.
Soilent |
Because DM's are supposed to cater to me and not put me in positions where I have to use a less than optimal method of attack.
If the player fails to acquire ranged weaponry or abilities by accident, or uses roleplay as a justification for their lack thereof, I may alter the game to suit that.
If a player assumes that I will cater to them and thus purposefully only takes melee as an option, I take it as an insult and I WILL force them into combat with multiple flying and ranged combatants.
That toxic attitude will not be tolerated in my games.
Cap. Darling |
1 person marked this as a favorite. |
shallowsoul wrote:Because DM's are supposed to cater to me and not put me in positions where I have to use a less than optimal method of attack.If the player fails to acquire ranged weaponry or abilities by accident, or uses roleplay as a justification for their lack thereof, I may alter the game to suit that.
If a player assumes that I will cater to them and thus purposefully only takes melee as an option, I take it as an insult and I WILL force them into combat with multiple flying and ranged combatants.
That toxic attitude will not be tolerated in my games.
Welcome back after 1264 days:)
kestral287 |
...that's the Archer's job.
I run the lack of ranged weapon as an intentional nerf to my character. Up close, she's the most dangerous party member by a fair margin. But with half of our party dedicated to ranged combat, her not having it gives them a chance to show off. By the time she needs it she'll be able to fly and teleport, so minimal chance of TPK by her being useless, but she's had to make some amusing charges.
Snowblind |
My character dowsn't carry a ranged weapon because I ran out of money after buying a Greatsword and the heaviest armor I could get plus some beef jerky to eat on the road
You couldn't afford a sling?
They are literally free. And weigh nothing
The ammo for them costs 1sp for 10 shots. Ask one of your companions for a silver piece.
Or, alternatively, pick up rocks off the ground and use them. Just like nature intended. Perfect for Scrooge McFighter or a barbarian on a budget.
Lorrraine |
My Aberrant Bloodrager has enough reach that she has only resorted to a ranged weapon a couple times and she wasn't particularly effective when she did. Although technically I guess you could count 'fluffy' (Sphinx figurine of wonderous power) as a range weapon.When you smack a fool halfway across the room with your fauchard and can ride your 'kitty' (the sphinx)to chase down flying foes,the damage from an unimproved range weapon kind of loses its luster.
Bottom line, every character needs to know what to do about enemies that are tough to approach. Missile weapons are one good option, but far from the only one.
Melvin the Mediocre |
Resorting to physical weapon like the lesser brutes is beneath me. Burn by magic baby, burn by magic.
My 10 starting gold only go so far.
I'm an ooze.
My 3 strength does not allow me to carry much. Like food. Or water. Or my wallet.
I'm a flying cheetah on crack. If I can't get to it, it can't shoot me.
My dex ensures I can not hit anything smaller than a barn.
wraithstrike |
..My DM took it of my character sheet. Really, not kidding. He said, you are a cleric, "you don't need to shoot, the rest will do that". (First thing I did was obtain a sling and bullets, because we didn't have any money yet.)
Appart from that, nothing..
I would have found another GM.