oh he pretty much suicided. Started combat in a populated area full of town guards. refused to drink potions of healing he had on him. He basically got the other character killed as well. He has fallen below 0 hp every other adventure. This is the first time he died. But that's just how he plays and always has.
We have not gone over rules for raising yet. So that's why i was thinking, bring a new guy, or raise dead your old guy. but making the rule after the fact ... makes it sound like i'm singling him out, as alex pointed out.
So.. maybe if i want to do that, i'll have to do it AFTER this...
Some one playing like this wouldent generally get to chose between raise or new character. He would get to chose between not playing or not playing. But before this i would take a out of game talk with him about expectations.