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![]() Some fleshcrafting/mutation class. My old PF1 alchemist vivisectionist/master chemist. I LOVED that character. Adding more arms, tumor familiar,monstruous ability reliant on medicine and mutagene. Some special action like spit acid, crushing tentacle, turtle retreat... Something clearly fleshcrafted A "double personnality"/possessed archetype would be great (like master chemist in PF1). An Inquisitor character (divine magus?) Like a priest of Sigmar or wow paladin.But I think you can accomplish that by giving subclass to magus or cleric and a couple of specific feat. Some non-magical support like field marshal. Action like battle plan (bonus if you follow the plan), reaction to help on a check, banner and heraldry, teamwork feat return (sniping duo archetype style) That's all... ![]()
![]() I would love to seemore of South East Asian culture incorporated into Golarion. My wife being Javanese, I like when she talk to me about the more mythologic side of her culture. Or it could come in form of an exploration AP where you discovers islands and islands with a mix of different culture. Just changing half and island in Indonesia mean you have to change the way you say ''Yes'' from Iya (Jakarta) to Iyo (Yogyakarta). And the Linguist Archetype become a most! Also, as mentioned, more Wayang stuff, my father-in-law as a huge collection of them (And a collection a keris...one forged in 1200's...) ![]()
![]() Hi everyone, I read the forum often, but don't really take time to post. But this time, I need help. After reading the books and the forum many time, I know the problem about the foreshadowing of the ''Big boss''. Looking into the problem, I remembered the ''classic horror revisited'' story about the hag. To sum up : Three good beautiful faerie princesses became vain, bitter and evil. The fey court cursed and banished them to Golarion. After that, the fey courts razed their castle to the ground. My idea : - First change : There was five sisters, not three. The older ones had their fey kingdom at each cardinal point : West, North, East, South. The fifth one, the youngest, lived in the middle.
So I modified the tale to fit those details (I won't post it on the forum, since I just copied the text from the book and changed it to fit those change). Now the original background of the campaign : Nyrissa want to steal the land to give it to the eternal in hope to be pardon. That's it. So here my idea :
Beauty :
Kingdom :
Now about foreshadowing those events :
Jurissa will be the one to foreshadow each event. By creating the witchmarket, she created a powerful way to gain information or to give information. Each year, she will give a hint to the pc. In the form of fairytale or strange object. The first one I thought was a bottle containing a small light, a glimmer of hope. Do you have any idea to add? I need more meat around the bone. * and again, sorry for my english. My main language is french. ![]()
![]() I did something completly crazy with my players. We had a book where they created a world. Each week, the book would move from one player to another. The goal was to create a world with history, event, character etc. When we got bored, we played in this world, creating event, creating city, village, people. I did this for one year, and finally got a good world with some crazy ignored thing. I took the book, and made a Timeline with what they wrote. EAch character (at each level) was registred in a ''book of character''. When I had enough material, I builded my campaign. Each little event, one-shot, adventure, was integrated. They could alter history by moving from character to other character they played. Since every event was very detailled (thank to our note taker!) we knew what would happen if Y did X. An exemple was when they came on a blocked road. They knew that their ''ancestors'' were attacked by a bunch of stone giant who create an avalanch trap (random encounter). So they got back in time, did the random encounter (now a planified encounter) to stop the giant from creating their trap. Or when the diplomat from another one-shot got killed by an assassin, sending two country in a never ending war. They had to go back in time to stop that never ending war to save their futur country from being crush under the army of a great warlord from another one-shot. The warlord was a orc slave, one the pc bought and tortured for fun. When he got bored, he abandonned him to his death. But he survived! Yep... I was crazy. ![]()
![]() I had this kind of situation one day. One of our friend decided that his fun was to go random, kill us, deus ex machina. The game was fun at the start, then he shifted to some kind of door-monster-treasure game.
Sadly,I present the bad one. After a year, he asked if a could GM a game for him and our friends. Our friends are good players and enjoy RP . I expected his mentality of ''I must win'' to have calmed down. I was wrong. The same scenario started again. A castle full of hostage? Door-monster-no treasure?! Why I killed the boss! Ok, the hostages are all dead, but who care? For the greater good! I stopped that game after one year, because of him. I tolerated his play style because others were having fun. Now we play boardgame with him, since the ''I most win'' mentality is normal. All that for: Find people who share your play style and start a game. Even if the GM have hard time, you'll have more fun. (Sorry for my bad english, being a french native speaker can be counter intuitive when writing in english) ![]()
![]() We had three big moments : The first one was in Rise of the Runelord. In one of the adventure, my players decided to just walk in the corridor to the last room, where the boss of some stone giants is standing with his bodyguard.
The second one had me playing a Polearm master. Every monsters had the tendancy to knock me down. Taking the -4 for fighting prone and the -4 for shortening the grips, I managed to kill some small mob.
GM : ‘’Sure, why not? Don’t forget the -8 to hit.’’
The last moment was just me annoying the paladin. An evil djinn monk is using guerrilla tactic again us. The paladin being slow as hell (I’m playing an halfling monk), I decide to jump down one level and to follow the evil monk. I scream :
Sorry, I did my best, but english isn’t my first language. ![]()
![]() Bad weather (I mean really bad weather)could stop their exploration. A urgent council meeting could force them back to the capital A messager from another kingdom as arrived and wish to meet the leader of this small country, opening diplomacy with them. Problem in the capital (rise of a bandit group, annoying prankster faeries ,etc) force them back They enter the territory of a troll warlord? Make sure he gave them one opportunity to leave his territory and never return. Play him as a warlord, not a dumb idiot sitting in his lair waiting for them. ![]()
![]() My Group gained players since my last post: We're currently in book 4 (decided to go with a E8 conversion). Admiral Bernard the Barbarian (Human Barbarian 8): After capturing many ship, he started a small city on their new Island (using the city building rules. Bernard, the captain of the Dignity Destroyer (don't ask me to explain) became Admiral in control of 10 ship. Governor Il Ratpine (Something Rogue 4/Cleric of Cthulhu 4): Ok, I ran From Shore to Sea as an additional location. Started as a Ratfolk, gained severe taint, was bitten by a wereshark. He is the governor because the Admiral don't really care about politic and said: '' Only a crazy fool would want to be governor'' High Necromancer El Ratpine (Ratfolk Ghoul Gravewalker Witch 8): After contracting the ghoul fever, she became a hairless rat. I gave her the ''Lesser Animate Dead'' spell since it fit her theme. She control a false ghost ship with a zombie crew. Mistress of Pain Tessa Ombrage (Tiefling Ranger 6): Ex Cheliaxian Slave, she decided to find the devil bound to the cheliax empire and release them of their contract. She is called mistress of pain since she always score a critical at the right time. Witch-Doctor (Half-Orc Scarred Witch-Doctor 5): Primitive orc with a knack for tattooing and scarification. He was in Port Peril looking for fun, so he joined the crew of the dignity destroyer. His name translate as Witch-Doctor, so he named himself Witch-Doctor in common. He is a deceptive monster. Drinking blood of is victim and reading omen in their guts, but the captain and the witch like him. He took a liking to Inkskin, making her is ''Tattoo Book Slave''. She is chained and gagged and he tattoo her everytime he want a scroll (Inscribe Magical Tattoo with a altered version Spell Tattoo) ![]()
![]() Classic Horror Revisited have a story about three fey sisters who were exiled after their vanity corrupted the First World. They became the first hags (Annis, Green and Sea). Maybe N was the green hag one and removed her curse?
The story said that the three sisters were jealous and insecure, wishing to be the most beautiful. Maybe N. became jealous of the Queen? If you are using Fellnight Queen, she could be the Annis one, after successfully kidnapping the bride, a true loved one, and using her in a ritual, she removed the curse? ![]()
![]() We had a kobold group: The Iron Xebub : A green Kobold cavalier order of the dragon with a Deinonychus mount.
The group made others think that they were obeying the White Dragon, and the sight of a Large White Dragon is enough to make must villager back off. So they were enjoying human way of live, by intimidation and trickery. ![]()
![]() I was playing Rise of the Runelord a second time with new players. Since I knew the campaign, I decided to go full sin. I was playing a fat human summoner with an animated chair as eidolon (four legged, slam, mount (useless but a chair is a chair), push) As the campaign progressed, he became bigger, slower and lazier. He couldn't move more than 10 feet before going out of breath for the round. At some point, the chair became a flying throne, so he just sat on it. Glutonny and Sloth were his sins. He died from a heart attack (weird). ![]()
![]() Worst thing? Playing with a stubborn killer GM. His houserules: No sneak attack (rogue become useless)
That's the one I remember. My first game returning to the tabletop was with him, Gming the City of Spider Queen. This game has seen 68 death, 11 deus ex machina, 6 deal with an Efreet called Isnogood... One of his ''big monster'' was screwed by a disruptive weapon? No prob, 9 new ''big monster'' spawn just to kill us... ![]()
![]() I'm gming this level 2 party in my ''Serpent's Skull and Shark's Shackles'' E6 ''lower magic''sandbox. After 8 sessions the finally finished Smuggler's Shiv and are now on the Wormwood. My party consist of (sorry, french here): Bernard le barbare (Bernard the Barbarian)(Human Barbarian 2): A human of great strength, but simple of mind. His motives are simple: gold, women and alcohol. He is a great cook and eat almost everything edible (Cook). Les jumeaux Ratpine (The Ratpine Twin) : Yl Ratpine (could translate as: He plunder)(Ratfolk Rogue [Pirate] 2): Wise little bastard with a sharp tongue. He is playing the dating agency of Bernard. Motivated by gold and fame. A jack-of-all-trade, loved by almost everyone (Rigger). El Ratpine (could translate as: She plunder)(Ratfolk Witch [Gravewalker] 2): Evil little witch, using his brother to hide herself. She is power hungry and is looking why the magic became scarce and weak. She is loathed by everyone on the Wormwood and would be dead if her brother didn't intervened. (Swab) ![]()
![]() Hello everyone, I'm sure that when someone ask you to describe a forest, talk about plants etc, you use the traditionnal: ''It's an oak/maple/*insert any known tree here*''. But sometimes we want to include some strange plants with only a change of landscape or some small effect. So I want to know: What plant did you create? Are they special material? Do they have an effect? etc. Format: Name: *insert name*
(I'll post some of mine when at home, and I'll come with 2 need thread: 1001 Animal/Magical Beast and 1001 Mineral/Special Material) ![]()
![]() King_Of_The_Crossroads wrote:
I know that the witch isn't an optimal choice for the Arcane Trickster. But some hex go well for a ''thief themed'' caster. Charm,Disguise, Slumber, Peacebond, Flight, Unnerve Beast and Feral Speech have their use. Unnerve a dog to distract a guard; Speak with a crow to look inside a house; Peacebond an aggressive patrol running after you; disguise yourself in a servant,etc. ![]()
![]() I thought of a Half-elf/Half-Tian-min Broodmaster Summoner. He has 8 small Eidolons, each one took the form of a small elemental dragon (air, earth, fire, metal, thunder, void, water and wood). Each dragon would have a personnality tied to his element. With a Gm approval, I would switch some summon of the ''Summon Monster'' list to fit a more asian themed list (Kami, Onii, etc) I won't play him in one of my GM game since he always go overkill (ex: In City of the Spider Queen, we had 36 death. In Legacy of Fire, 17 death. Homebrew, 16 death, he gave us a ring of Breath of Life.)... but I would play him in a more RP game. ![]()
![]() I tried to play her many time, but my DM hated Rogue and enjoyed killing us with unappropriate monster...(so I took the DM role) A kitsune Rogue/Witch/Arcane Trickster (with the two-world magic (mage hand) trait). By the day, she would play as a human mystic, selling potion/scroll and helping the poor. But in the night, she would assume her real apparence (a kitsune) and become the leader of a small group of thieves that would call her ''greyfox''. ![]()
![]() I'll go with her becoming a haunt, sobbing at the sea. Every night, listening to her sobbing cause a Terrible Remorse Spell (CL5) to take effect to the people listening her. Or a Castigate spell. or The tower become gloomy and people at a range of x miles suffer a Crushing Despair spell. or The wave from the ocean carry her grudge, every ship attempting to reach Tidewater Rock must take a Profession [sailor] DC X or suffer damage as the wave slam the ship against the rocks. ![]()
![]() Since we have to much players/Gm (10), the way we chained AP is unique. Our campaign setting isn't Golarion. We started with ''Kingmaker'', on a new world, without magic, in the Stone/Bronze Age. We created two groups and rather to go ''one king and his councillors'', we gone with every player get a baronny and created a kingdom. At the end of this campaing, magic appeared (only with the Word of Power). And started ''Second Darkness'' 2 century after ''Kingmaker'' in the bronze age. We played heir of our baronny/house. Then, we did a modified ''Rise of the Runelord'' where one of the player's Baronny became the enemies, 2 century after the preceding campaign. The campaign began the Bronze/Iron Age and spell of level 1-2 could be chosen without the need of Words of Power. And now we are playing ''Legacy of Fire''. After the rebellion of the Treasurer Baronny, an invading army attacked the kingdom. We're a playing 1 century after the rebellion, in the age of iron, spell form level 4-5 are available. I think the next campaign will ''Curse of the Crimson Throne'' followed by an inverted ''Jade Regent''... to begin the Age of Darkness. The link between campaign is that we play heir or member of the first house. Each house has a speciality and power. Every action of the past affect the futur campaign. We play ''2 groups, 1 campaign'' since we are now 9 players. The whole groups meet once each month to discuss politic and development of the kingdom. But, for the other session, the two groups play the ''same campaign'' but in different way. Exemple 1: Group 1: The usual ''Rise of the Runelord''.
Exemple 2: Group 1: A modified military ''Legacy of Fire'' where they defend the kingdom against invader.
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![]() Spoiler from Flight of the Red Raven:
I'm Dming an Cale the Calistrian from the module Flight of the Red Raven and the other player is playing a Human Varisian Alchemist named Boris: Cale: ''I won't go further than this camp, if you want to follow him, you can go.''
Pissed off, he continued his journey. Since that time, my players talk about ''the annoying racist elf'' every time they see a Varisian. ![]()
![]() Eric is right. 0C (30F) with low humidity and no wind, isn't bad if you are acclimated to harsh winter. In fact, I can walk outside for 1h in a shirt during spring with that temperature. But don't ask me for more. But in Quebec, -12C isn't really felt as -12 (10F). With wind and humidity, it can become hell. And I'm not talking about -30C (-22F), high wind, high humidity... ![]()
![]() I merged CotCT and CC easily. I started CC when my player reached Caliphas. What I did (with the exception of level rising):
spoiler: - Changed Queen Ileosa with Queen Carmilla Caliphaso - Changed the kidnapping of Count Galdana with a ''regicide'' by a old cult (in fact the Whispering Way kidnapped the king with Carmilla help) - Changed some encounter to be more ''horror'' like - Changed the Sorshen or Zon-Kuthon affiliation to Old cult or Whispering Way - Made sure they were going agaisnt the Whispering Way, not the queen. Sometine a dropped hint of the tie between the two. ![]()
![]() I'll be doing a introduction quest for each character. Since one of them new to Golarion, I want to help him to familiarize with the universe. I'll be doing a short Count of Monte Cristo like story for him.
For the other one, they know much more about Golarion, so I'll wait for their background, but do you have any idea? ![]()
![]() The conversion for E6 Skull and Shackle is already done. I'm playing one with another group, me and the other dm already did it. I thought about :
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![]() Hello everyone, One of our AP will soon come to an end.(we play 3-4 times a week) It was decided that, again, I’ll be DMing. I asked my players which AP they want to do, the result:
So I read every supplement I had on Sargava, The Shackle, etc. What I thought: Divide the campaign in two part: The first part include the Skull and Shackle AP, Tower of the Last Baron, Treasure of the Chimera Cove and From Shore to Sea.
Here the parameter:
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![]() Aranna wrote: Mirona... this thread was already moved to the suggestion forum by the wise actions of our wonderful moderators. I know that, but this discussion became a flamewar, not a constructive discussion on what should we change to implant the crafting rules into PFS. (seem that is what Shallowsoul is looking for). Please Shallow, even ''flawed statistic'' can be used... We don't need a full study with three test groups,a control group, a random selection etc. Just look a your thread... you're a minority. Edit: ninja'ed for the selling thing at half-price. ![]()
![]() Ok, I'll be honest... This thread has become a childish and bashing debate on rules or guidelines. The rules are ok (shallowsoul will disagree), but if you want to change them, propose something, discuss about the problem...and try to not insult, bash, troll someone who disagree with you. For my part, I suggest you start a new thread in the suggestion forum, with an open mind and without the ''I'm god, so everyone should agree'' attitude. If you need help to being polite, I can create the thread. But for now, this conversation is going nowhere, just lock the thread... ![]()
![]() You can change whatever you want, when you run multiple AP in the same world, you're sure to have to do adjustment. Here some exemple(Spoiler):
(First AP we played)Rise of the runelord:
(2nd AP we played) Second Darkness:
(3rd AP we played) Curse of the Crimson Throne:
(4th AP we played)Jade Regeant:
(Playing now) Shattered Star:
My varisa changed a lot because of some event. Do your changes, but keep track of them! ![]()
![]() Wow! A polite, respectful and wise pirate! Shallowsoul, as Pirate said, you can continue to talk about how you would change the magic item creation in the suggestion section. But Sean K Reynolds said: Sean K Reynolds wrote: * We are not going to change the crafting rules from how they work in the Core Rulebook, so please don't ask us to. Since they won't make any change, your thread was moved where it belong. We all know your crusade against the ''bad magic item creation rules'', but you need to calm down and start diplomacy. You sound a little to much aggressive and annoying. Give and take, with the help of everyone and little change to the existing rules, maybe you'll come with a better crafting system. *Again, sorry for my bad english. I'm a French speaker. ![]()
![]() Let him burn the village but switch his alignement to whatever you want,but make him a heretic. Since he is now a heretic, have Lastwall dispatch a group of inquisitor to hunt him. Have a fair and just trial, if he can justify his actions, good. If he can't, I'm sure that the Knight of Ozem will finish this corrupted soul. Or have the ghost of the burned villagers haunt him. ![]()
![]() You shouldn't use Chelaxian Warship for now. The house of Thrune would try to corrupt before invading. As a premise to the Chelaxian's invasion, I used the module : LB1 Tower of the Last Baron. And I used the next module : LB2 Treasure of the Chimera Cove a little later, to boost my PC fleet. You need to make some change, but it's a great addition if done well. ![]()
![]() Me and my player love the world of Golarion, we use it has a base for every campaign we do. And make sure that every campaign we do can change the world. Soon, it will be my turn again to GM and I want to play ‘’The Shattered Star’’, since I GMed ‘’Rise of the Runelord’’. But, I have a problem, after Rise of the Runelord, some of my players wanted to continue, they wanted to become the new Runelord. So I extended the campaign with the return of other Runelords (Xanderghul and Alaznist). Now, I need to adapt the Shattered Star AP. Here the change that happened (I put spoiler everywhere to avoid any trouble): AP we played:
- Rise of the Runelord
What about the Runelord?:
- Alaznist has awakened and started her rampage.
What about Varisia?:
- Sandpoint has been destroyed by Alaznist and the explosion of the Hellfire fume.
My Idea:
The new Runelord of Pride (a Dragon Disciple) and the new Runelord of Greed (a Wizard) are building an army to oppose Alaznist . They heard about the Shattered Star and sent their army to recover the shards. - Shattered Star 1 : Shard of Sin :
- Shattered Star 2 : Curse of Lady’s Light:
- Shattered Star 3 : The Asylum Stone:
- Shattered Star 4: Beyond the Doomsday Door :
I want this campaign to be more military oriented. The first part will be in a Warzone (Magnimar). Short mission and military encounter are on my program. My player will be military agent of the new Runelords. I need help to design new campaign trait; Trait: - Sandpoint Survivor: You survived the destruction of Sandpoint and the explosion of the Hellfire Fume. You were taken to Xin'Shalast to recover.
And do you have any suggestion? (sorry for my bad english). I have a good idea, but I need help with the content. ![]()
![]() Use the Wizard Spellbook. A normal spellbook have 100 pages, a travelling spellbook have 50.
If he want to cast a spell spontanenously, he need to draw the book (move), open the book and find the right spell (move) and read it (see spell). Reading the same spell again, remove the ''find the right spell'' step. Exemple:
An enemy can Sunder or Steal the spellbook. ![]()
![]() There is two way to design a world: Small to Big:
1. Design a small town.
The background information isn't needed and you can include what you want, when you want(god, npc, object, etc.). You don't have to plan in advance everything since the zone is limited. Big to Small:
1. Design Concept (How magic work, time, etc.)
Using the big way demand time and plenty of idea. But you know your world,your history, your mechanic, your way. I usually use the Big way. It takes time, but that worth it. I had the idea to build a magic system linked to the moon. Four types of magic (Arcane, Divine, Nature and Psionic), four moons, four different lunar phases... Want an advice? Don't try it XD
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