So our other DM is going to run Tyrant's Grasp. Spent our game session making characters
My campaign will be getting a little cut back. Long Story short, I had a Heart attack 2 weeks ago.
I suppose One option is look some of the alternate versions of classes from 3pp for inspiration.
The Talented Fighter for example Takes all the Fighter abilities, including the Bonus feats plus a bunch of stuff from the Fighter Archtypes, and turns them into "Fighter Talents". Then gives out a Fighter Talent every level.
So maybe you steal a bit from that and say when the Fighter would get a bonus feat, he can take a "Fighter Talent"
I probably wouldn't. In most cases the Bonus Feats are from a specific category; Combat Feats, Metamagic Feats, Teamwork Feats, etc... meant to reinforce the idea of specific training.
If you are just going with a general, everyone gets a feat at every level, and then take away the bonus feats you would actually be diminishing that.
So yeah I would just keep the Bonus feats as is.
Pile of new stuff with several that look pretty good. So far
My daughter became an S-Rank adventurer; Not a bad start, central joke could get repetitive but 2nd episode starts introducing elements of a more serious plotline
let me read the walkthrough....this was much more fun than I had expected, possibly because I had low expectations going it. CGI series about a woman in her 30s isekaied into a Game world after falling to her death. It's by Bilibili and I've enjoyed their stuff before, so I am probably going to stick with this.
If the group is using Spheres then I would go with the Conscript. It's basically a customization Fighter and getting Favored Enemy is an option for it.
As far as Spheres themselves go I would say Berserker, Brute, Shield and maybe Guardian. the Delayed Damage pool from the Guardian Sphere can really give you the feel of this mean sob who won't go down until he gets one last crack at your head.
Managed to get back to the Gnome town, paid for a Heal to fix the Psion up and are planning their next move.
Mechanically the worst
RP the Worst
I've been trying something new in my current campaign. With the exception of a few Plot important treasures, I've been letting my players roll up the treasure they find.
So if a player wants a belt item he uses part of his share to roll a belt item.
Night Below campaign is going well. They are fighting against a nest of Grell at the moment and having a bit of a time with it, because the creatures can fly, the ceilings are high and my group has few ranged attacks.
They encountered a Deep Spawn got horribly hurt and it might have killed some of them. If I hadn't rolled double 1s for the thing.
We use the Crit and Fumble cards. It drew Will save or Knock yourself unconscious. So the tentacled monstrosity lunges at the Armiger and smashes head first into the cave wall. By the time it managed to wake up they had ganged up and pummelled it to -85 hit points.
Half of them are still down to single digit hit points but I gotta laugh at how that ended.
There is also the Worldscape connection.
It's part of the comics so kind of up to you if it's actually part of Golarion or not but from what I remember it was either Nex or the other one, built this pocket dimension that links Golarion, Earth and Barsoom. The original goal was to make a Summoning storage of Heroes from all three worlds (Cast "Summon Conan" on his foes) but since the creator disappeared it kind of went a little wonky and has just been pulling random people into it from all three worlds.
ok this episode was really fun.
couple of fun take aways
This is Earth-12
plus lots of showing off various animated Superman over the decades.
The whole thing with the Bowler hat implies that Myx is adapting his form for the universe he is in. Our traditional Bowler Hat wearing jolly fellow is the "true" form but for Earth-12 he's an anime-imp, because that is what fits here.
Next Week - Super Hearing
Troll Treasure collected and a Return to the Gnome Village only to find that there has been some kind of commotion. One of the Gnome Alchemists was discovered to have betrayed the village and on discovery has fled, leaving a trail of explosions behind him. Some Gnomes were sent to capture him but not only did they fail, they lost one of their own to a sinister psychic presence. The Village elders are not willing to send more but the Heroes have agreed to help recover their friend. So with three Deep Gnomes leading the way they have found a strange cavern of tall cliffs and imposing stone pillars, where a makeshift village has been made in various caves and noocks. a veritable maze of chaotic robe bridges and ladders haphazardly connects it all. Even from a distance the Psion can feel an oppressive inhuman mind covering the region like a thin blanket.
Taking what precautions they can to protect their minds the group sneaks into the strange settlement and slowly moves their way around the mind controlled inhabitants.
oh wow.....He looks like Washu
I can't wait, this is going to be such chaos
I have to say, I do like that Clark is so bad at lying about his secret ID. Dishonesty is simply "alien" to him. He just looks really uncomfortable every time he tries to cover something up. Plus it looks like they will not be stretching out the "everyone is mad cause you lied" thing.
It helps that Lower Decks is a half hour show, and it dose have a larger cast to deal with, though the four ensigns are the main characters. The adventures of the Ceritos are also kind of fun, because it's not one of the front line ships. They are the ones that do the follow up missions after the big stuff has happened.
(and on a side note; they just released the Lower decks source book for the Star Trek RPG for those groups who want to play the lower ranking characters on a ship)
Wel for whatever reason, Episode 3 did not show up here in Canada, at least not on anything I have access to.
Episode 4 was fun though. Dr. Ivo re-imagined as a Tech Bro with a bit of MCU Tony Stark, creating a Personal protection super suit he calls the Parasite 1.0. Needless to say it went horribly wrong
Of particular note however is Ivo's young assistant
They play him off as a resentful helper science minion to Ivo but anyone who knows Superman can figure out who he is pretty quick. Just waiting on the accident that causes his hair to fall out.
Also Lois putting two and two together pretty quickly. Although Clark being a little sloppy doesn't help him hide his ID.
and Jimmy....already feeling the third wheel
Dark Gathering is getting more interesting as it goes on. This little girl has some scary ways of thinking but clearly she is getting the results she wants. Good Evil, she doesn't care so long as she kills the thing that took her mother.
The contrast with her cute character design is very effective.
Seemed like humans emotions are more erratic. Jumping around from place to place. There was some comparison to adolescence with Spock so the idea that maybe there is a significant different hormone balance that Spock was dealing with is probably on the right track.
Maybe Vulcans mainline emotions by comparison. If your angry that's all there is, if you get sad that's all there is, etc.. When one is raging it blots out the others sort of thing.
Also I'm not sure if Vulcan control over emotion is entirely meditative. There was an Original Series episode where they found some alien museum with time travel portals. Spock and I think McCoy got stuck in pre-history cave man era. Spock's emotional control went right down the crapper.
There is a lot of other heroes going to be in this Superman movie and I know a lot of folks have been saying it's a mistake to crowd the film like that but
What if they are doing the Public Enemy story; President Luthor Frames Superman for murder of Metallo and sets all these heroes to bring him in.
Gunn says these character fit the story so, what if they are who Superman has to fight while clearing his name.
Look at this team so far
Well after a big fight with a pack of Diseased Trolls, my entire group got disease. All of them have Bubonic Plague and a couple of them also have Red Ache and the Druid's Badger had Plague, Red Ache and Blinding Sickness.
Druid only had 1 Remove Disease preped and used it on his Badger, successfully curing everything except the Bubonic Plague
(We are using the Unchained Disease Rules)
and she's back
and sure enough she's a mutant now
Limited Series "Ms Marvel, the New Mutant" coming soon
It dose however open a interesting can of worms. Apparently they used the Krakoa tech to bring her back to life, and as a result she is now a mutant.
Now I don't know if this is just a quirk that happens when you run an inhuman through the resurrection pods or if the X-men can just turn people into Mutants now
but lets consider the later. How do you think the average anti-mutant bigot in the marvel world would react to learning they can just turn you into a mutant.
Not a bad start, covering familiar early Superman ground but still not bad. Everyone feel really young but then that is the audience they are going for.
Interesting choice for the first villain. Merc instead of Shock Radio host. Very different from her original origin.
The things they did with the Jor-El hologram were an odd choice. From the tone of his initial speech he came across as sort of militant & threatening. I honestly thought it was Zod at first. I get the choice though, they wanted to have a scene where Clark felt threatened by his heritage and chose to stay with the safety of the Kents. Later when he goes back and he says "I don't even know who you are" you can see the hologram of Jor-El look hurt in response. Very nicely done