Gnutten |
I made up some windows for the Foxglove Manor when my players went through it. Here's a link to them.
Foxglove Windows
@Makin
These are really nice! Thanks for sharing!
I’m sort of missing one window from the Musicians Gallery though.
B12 Musicians Gallery
a gaunt man holding out his arms as a dozen bats hang from him
Was this replaced by the Onyx Gem window or did you miss/skip one window?
diogenes84 |
1 person marked this as a favorite. |
I have started running Rise of the Runelords in an oline round recently and picked up Dungeondraft to create maps for use in Foundry VTT. Maybe others might find these useful for something.
I will add more maps to this folder as we progress through the campaign.
All maps were created using assets from Forgotten Adventures.
Makin And Stump |
1 person marked this as a favorite. |
Makin And Stump wrote:I made up some windows for the Foxglove Manor when my players went through it. Here's a link to them.
Foxglove Windows@Makin
These are really nice! Thanks for sharing!
I’m sort of missing one window from the Musicians Gallery though.
B12 Musicians Gallery
a gaunt man holding out his arms as a dozen bats hang from himWas this replaced by the Onyx Gem window or did you miss/skip one window?
Sorry, I forgot to mention that. I had trouble finding a good picture of a guy with bats hanging from his arms that I could turn into stain glass. I ended up going with an Onyx gem instead, since it's closely related to necromancy (basically a required component for any spells that create undead.)
Tinalles |
2 people marked this as a favorite. |
I'm running the fight against Karzoug tomorrow. One thing that makes high-level play difficult to run is that there's just so damn much to keep track of. In particular, I struggle to remember all the defenses of the monsters.
And so, for Karzoug -- and a little earlier, for Viorian Dekanti -- I took the time to put together flow charts for their defenses. Just so I would not forget anything. Here they are:
Karzoug's Defenses Flow Chart (PDF)
Viorian Dekanti's Defenses Flow Chart (PDF)
To use these begin at the top left box for physical attacks, or at the top-right box when the creature is targeted by (or in the AoE for) a spell. After that it should, I hope, be mostly self-explanatory.
One thing worth noting, is that when dealing with miss chances, I tend to resolve those by having the player roll a d20 instead of percentile dice. In Viorian's flow chart, I have therefore made notes on resolving her 20% miss chance that way. If the PC rolls 1-4 on a d20, the attack misses. On a 5 or higher they have beaten the miss chance and can proceed.
I find this is generally easier than reading percentile dice. And since we don't actually need the specificity of the full percentile -- a 17 and a 15 are both misses in this case -- we gain nothing from using them.
The flow charts were made in Draw.io a very handy web site (also available as a desktop app) for making flow charts.
Razcar |
1 person marked this as a favorite. |
Hi Runelords!
A forum user named Davion made a little homebrew addition for The Pit in 2011. I made some additions to it when we played RotRL 2015, some maps. As those links seem to be dead I've taken the liberty to put it up on a Google Drive, seeing as I get PM:d about this now and then again. Hope user Davion won't mind (if he's even still around).
Enjoy:
https://drive.google.com/drive/folders/1kUH4Ng3_ZgQ8DT0v_tinJPAHHgX4Sls1?us p=sharing
Callum |
I'm running the fight against Karzoug tomorrow. One thing that makes high-level play difficult to run is that there's just so damn much to keep track of. In particular, I struggle to remember all the defenses of the monsters.
And so, for Karzoug -- and a little earlier, for Viorian Dekanti -- I took the time to put together flow charts for their defenses. Just so I would not forget anything. Here they are:
These are great - thanks very much! Can I suggest a couple of minor changes? It would be nice if the two starting boxes were on the top line alone, to make it clear that these are the start points.
For Karzoug, I'd move the 'CMD 38' and 'Miss' boxes so they are to the side of the boxes they come from, rather than above them (it's hard to see the direction of the arrows with the 'No' on when they're so short, too). You might have to shift the 'Grapple' box down to make this work.
For Viorian Dekanti, I'd have two copies of the '20% Miss Chance (Displacement)' box, one each for the Physical and Spell routes (which makes the arrows leading out of them cleaner), and then have the 'Miss' box in the centre, common to both. I also think there should be a 'No' arrow leading from the 'Touch attack?' box to the 'Allows SR?' box.
Tinalles |
1 person marked this as a favorite. |
I think I'm done working on the defense flow charts. I just don't want to futz with them any more.
However, here are the original, editable documents!
Karzoug's Defenses Flow Chart (Draw.io XML)
Viorian Dekanti's Defenses Flow Chart (Draw.io XML)
I think releasing these is the way to go, so people can tweak them to taste. That's particularly important for Karzoug, because he's likely to get customized more than Viorian. For example, per the book he's got Spell Turning available. I didn't include it in the diagram, because dear god that would get complicated. But if somebody wants to, now they can.
These were created using Draw.io, an online app for creating diagrams. You can just run it in your web browser, or there's a desktop app available if you prefer. In the web-browser-based version, you can go to File > Open From > URL and feed it the URLs above to open a new copy of the diagram. With the desktop version you'll have to download the file like any other and open it. When you're done just save your own copy somewhere -- either to your computer or to a cloud service.
It's pretty straightforward to use. You can drag things around, draw new lines, etc. Go ahead and play with it -- if you mess up you can always load a fresh copy from the URLs above.
Tinalles |
3 people marked this as a favorite. |
I went looking for Tintagel's maps of The Misgivings recently and discovered that the site is off line. However, they're still available through the Wayback Machine on archive.org.
The Misgivings, ground floor with environs by Tintagel
The Misgivings, ground floor house only by Tintagel
The Misgivings, Upper Floor by Tintagel
The Misgivings, Attic by Tintagel
The Misgivings, Basement
The Misgivings, Caverns
In related news, the Reddit user didido_two just posted maps of the Misgivings made in Inkarnate.
Significantotter |
This map isn't anything special. It's got a lot of issues, especially since I had to do it in two sections in dungeon draft due to size. And it's my first ever battlemap, so it's pretty amateurish. Buy yeah, I mapped out all of sandpoint as a full battlemap for my players since they're doing some building on chopper's isle and are about to go through the attack on sandpoint. I hope someone else finds some use in it! If you want to use it with roll20 like I did, I recommend going into gimp and chopping it into 30x30 tiled chunks. Each tile is 70pixels, so just set a guide every 30*70*n pixels and then have it automatically cut it into pieces to upload to roll20. I exported the pieces as 50% quality jpegs to make the performance a bit better on roll20.
https://drive.google.com/drive/folders/1LLt2dvoV-KoX0ispjMUtU5TJuUL8ed1G?us p=sharing
Viviolay |
I'm not sure why some of my links broke...
Bo-cards https://www.dropbox.com/s/4tpucfsc1kia0fq/BO-items-updated.zip?dl=0
SM-item cards https://www.dropbox.com/s/sucp14xj19bn6uc/SM-item-cards.zip?dl=0
SM-Monster cards https://www.dropbox.com/s/owo36m57081pdc9/SM-monster-cards.zip?dl=0
Turtleback Ferry guide (done in the fashion of the sandpoint guide) https://www.dropbox.com/s/winuh0nh55b5l2g/Turtleback-Ferry-Gamemaster-notes .pdf?dl=0
Turtleback Ferry cards (for players) https://www.dropbox.com/s/e4zvqom3dtyzj9e/Turtleback-Ferry-Character%20Card s.pdf?dl=0
Sandpoint player handout (also from here - don't remember source) https://www.dropbox.com/s/lrttxh3spt51xqw/Sandpoint_Handout.pdf?dl=0
I have other stuff that I grabbed early on - if you are after something specific let me know I can see if it's in my file list.
Hello, I was wondering if you or anyone still had these resources? The Dropbox files are deleted and I have players about to head to turtleback. Thanks!
Tinalles |
Found a few more new maps for the Seven's Sawmill from the same reddit user I linked before. Here's the post where he released them.
Gary Forrest |
2 people marked this as a favorite. |
One of my players was very interested in Cyrdak's play mentioned in the opening speech of the Swallowtail Festival. This sparked the interest of the whole party, because that's how my group rolls.
Thus, I searched the internet high and low for ideas relating to this play "A Harpy's Curse'. Lots of great ideas out there for encounters and skill challenges for the play, and even some plot suggestions! Great stuff all.
What I did not find, however, was any kind of script I could go off. So I wrote one up. The character's all took roles, and I purposefully mixed up the cues so they had to sort it out on the fly, I threw in an encounter, encouraged them to ad hoc their lines and actions, and simple skill challenges for skills hardly used (Disguise, Perform: acting, etc)
It all came together pretty easily, but only after I had the script made.
I figured I'd pass it on to anyone interested somewhere online, and this seemed like the most appropriate thread to do so. If you know others, feel free to pass it along. I generally don't participate in message boards as a rule of thumb, so don't know where else to toss it.
The plot is heavily inspired by Lady Hawk, Princess Bride, and FF6's opera scene, all thrown together.
TL;DR
I made a free-to-use script for 'A Harpy's Curse'. Do enjoy!
Ckorik |
1 person marked this as a favorite. |
Hello, I was wondering if you or anyone still had these resources? The Dropbox files are deleted and I have players about to head to turtleback. Thanks!
I have other stuff that I grabbed early on - if you are after something specific let me know I can see if it's in my file list.
Sorry I just saw this.
https://drive.google.com/open?id=1z0PQ66ODjQ0qwn2yV-DWgPhtHKUkfJlP
let me know if that doesn't work.
narchy |
Roonfizzle Garnackle |
I took a peek! I'm WELL past book one (Just started the final assault yesterday), but these are well done, and DON'T HAVE A GRID!! As someone who's fought tooth and nail to get a grid to line up in a VTT... and given up more times than I want to think about, it's a big positive.
Edit: Some of them have grid lines from cobblestones, this makes me sad, as I was excited.
(Still) Very Well Done!
ckdragons |
1 person marked this as a favorite. |
I took a peek! I'm WELL past book one (Just started the final assault yesterday), but these are well done, and DON'T HAVE A GRID!! As someone who's fought tooth and nail to get a grid to line up in a VTT... and given up more times than I want to think about, it's a big positive.
Edit: Some of them have grid lines from cobblestones, this makes me sad, as I was excited.
(Still) Very Well Done!
I'd agree with you, however, it's not like narchy didn't actually add all that information in the map itself to make it super easy to line everything up. And don't all VTTs have a grid overlay, usable with that provided information? :-/
Great job narchy!
Roonfizzle Garnackle |
Lining up a map with a VTT's grid system, even with Roll20's effort, is an exercise in pain. Many maps in pdfs don't actually have even grid lines, which totally doesn't help, then there's the offset from the corner of the map, that makes things shift ever so slightly to one side...
All in all, as 'easy' as it seems to make grid lines line up, it really isn't fun. Mostly just pointing out, that if you are planning on making maps specifically for VTT, gridless is greatly appreciated.
narchy |
Lining up a map with a VTT's grid system, even with Roll20's effort, is an exercise in pain. Many maps in pdfs don't actually have even grid lines, which totally doesn't help, then there's the offset from the corner of the map, that makes things shift ever so slightly to one side...
All in all, as 'easy' as it seems to make grid lines line up, it really isn't fun. Mostly just pointing out, that if you are planning on making maps specifically for VTT, gridless is greatly appreciated.
As was pointed out, the maps have all the numbers on them to use in a VTT. Every map is made of 100 x 100px squares representing 5ft squares. So no need for adjustments, just tap in the numbers and it's perfectly aligned.
The ground textures with the stone slabs are a staple of RPG maps. I am not sure you're going to find squareless maps.
EDIT: Currently I have done maps up to and including Foxglove Manor. Working on the cavern underneath.
Roonfizzle Garnackle |
Please forgive me, if at any point it seemed like I was putting down your amazing work. I've had many frustrating hours lining up things in the past, and for a moment the piece of one of the maps I was looking at didn't immediately have an obvious grid, and I got excited.
As you have pointed out, grid-less maps are... rare.
As I mentioned, I'm very far past where you are currently creating excellent work (Book 6, end stages), so I did not try and add your maps to my vtt. If you've solved the offset that so frequently frustrated me, I salute you. That shifts the work from already outstanding to perfect.
May the Dice Gods, and Mapping Gods, smile on you in your adventures.
narchy |
2 people marked this as a favorite. |
I have finished maps for book 1 and 2. Available to download at https://www.tinyurl.com/narchymaps/.
But also, I have packaged them up as a maps module for Foundry VTT - with walls, lighting etc.
Ceanmaps |
2 people marked this as a favorite. |
Hey I Finished remake the whole Book1
I also have already finished alot Maps from the other Books you Guys can check them out for Free on my Patreon
narchy |
1 person marked this as a favorite. |
Hey I Finished remake the whole Book1
I also have already finished alot Maps from the other Books you Guys can check them out for Free on my Patreon
Literal art! Amazing.
Askar Avari |
Hey I Finished remake the whole Book1
I also have already finished alot Maps from the other Books you Guys can check them out for Free on my Patreon
Incredible work! Those are some of the highest quality digital d&d maps I've ever seen.
Ceanmaps |
Hey I Finished remake the whole Book1
I also have already finished alot Maps from the other Books you Guys can check them out for Free on my Patreon
Here we go with whole Book2 Thanks you all for your Kind Words
RiTz21 |
This link should work: https://drive.google.com/drive/folders/0ByxZcYXd3MkxfkxHYkY3MS1mcjBBWGdTeUd pN1lXRk5SN1BtZVRQUFdKVTdWSjBMSy1qNU0
Seems locked now... any Mirrors to that great amount of resources for RotRL DMs?
RiTz21
kadance |
If you have attempted to get to my linked file(s) above and found that you needed to ask permission, you have my apology. I was not regularly checking the e-mail address attached to the account.
I have now removed the google security update from hundreds of my shared files, so hopefully no one will have to ask permission to view them.
Lawrencelot |
Did anyone do some PF2 monster conversions for Runelords?
Yes, all of them. Check A Series of Dice-based Events and its corresponding discord server.
Deriven Firelion |
Deriven Firelion wrote:Did anyone do some PF2 monster conversions for Runelords?Yes, all of them. Check A Series of Dice-based Events and its corresponding discord server.
Thank you, sir.
Dualblades |
Zebbie wrote:
Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.hmmm... the AE describes the ship as a barge, so that's what I took as a model for the Paradise. basically a swimming gambling hall. a least that's how I understood it.
anyway, here's what I came up with:
The DeckI included a little restaurant section on the front, I mean gambling must make hungry sooner or later. The whole ship lacks a kitchen, though, so I don't know where the food comes from. a couple of gaming tables in between. the Sihedron is visible on the roof, but of course, for the people of Turtleback Ferry that symbol is closely related to the Paradise anyway.
A black jack table, the stairs down to the main gambling hall and a small office. the door to the office is closed obviously.
The main gambling hall, two storage rooms, the bar to get the customers drunk andd a private gambling room, I guess for visitors with a little bit more money on their hands.
By the way, there is a giant manta ray swimming in the lake near the barge. 'why a manta ray? those are salt water based animals!', you might ask. I don't know. Lucretia probably thinks manta rays are cool and good watch dogs so she somehow managed to find one who's able to live in a lake and guards the Paradise. or maybe it's the familiar of a wizard, gambling away his potions at the roulette table. if your group is a lttle bit like mine they will spent half the evening trying to solve the riddle of the impossible manta ray ignoring the fact, that in the end it doesn't matter.
Hey do you happen to still have the pictures these linked to? I was thinking of using Paradise in my own campaign.
Zebbie |
Hythlodeus wrote:Hey do you happen to still have the pictures these linked to? I was thinking of using Paradise in my own campaign.Zebbie wrote:
Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.hmmm... the AE describes the ship as a barge, so that's what I took as a model for the Paradise. basically a swimming gambling hall. a least that's how I understood it.
anyway, here's what I came up with:
The DeckI included a little restaurant section on the front, I mean gambling must make hungry sooner or later. The whole ship lacks a kitchen, though, so I don't know where the food comes from. a couple of gaming tables in between. the Sihedron is visible on the roof, but of course, for the people of Turtleback Ferry that symbol is closely related to the Paradise anyway.
A black jack table, the stairs down to the main gambling hall and a small office. the door to the office is closed obviously.
The main gambling hall, two storage rooms, the bar to get the customers drunk andd a private gambling room, I guess for visitors with a little bit more money on their hands.
By the way, there is a giant manta ray swimming in the lake near the barge. 'why a manta ray? those are salt water based animals!', you might ask. I don't know. Lucretia probably thinks manta rays are cool and good watch dogs so she somehow managed to find one who's able to live in a lake and guards the Paradise. or maybe it's the familiar of a wizard, gambling away his potions at the roulette table. if your group is a lttle bit like mine they will spent half the evening trying to solve the riddle of the impossible manta ray ignoring the fact, that in the end it doesn't matter.
I personally do not have these original maps to share. However the Grande Dame maps should work really well. They came from a 5th ed module called Krakens Gamble, and The Storm Kings Thunder.
While I didn't get a chance to run the Paradise, back when I was running it. The Krakens Gamble (at least the ship portion) very much reminded me of it.
Draven Torakhan |
Alright, gang. I am at my wit's end and need help. My party is about to go to Thistletop; drawing up maps of the fortress itself is easy enough, but I'm catching hell trying to draw up the "bramble patch" area.
I'm at the point of wanting to just go to Staples and have them print out a file for me, but I'm in dire need of a good Thistletop brambles map (with grid), as well as what exactly to ask the good people of Staples to print it out as, to be size-accurate. Help, please?
Draven Torakhan |
Can you explain a bit more what the challenge you're having with it is? Is it the size of the area, drawing the terrain, etc.?
Basically, I've got this map. https://i.imgur.com/74hkJEl.jpeg I just need to know what size to ask for when I take it up to Staples to get printed out; because it's too difficult for me to redraw on my grid-mat.
Ceanmaps |
Jhaeman wrote:Can you explain a bit more what the challenge you're having with it is? Is it the size of the area, drawing the terrain, etc.?Basically, I've got this map. https://i.imgur.com/74hkJEl.jpeg I just need to know what size to ask for when I take it up to Staples to get printed out; because it's too difficult for me to redraw on my grid-mat.
Nice to see my stuff getting Used :D
That map have 40x40 Grid, I Recomend 1x1 Inch Squares so I would Print it 40x40 Inch (Or 100x100 cm) Most of my Maps are 40x40 or 20x20 (its an early map on my new Stuff the Grid size is noted)
Cheers
Draven Torakhan |
Draven Torakhan wrote:Jhaeman wrote:Can you explain a bit more what the challenge you're having with it is? Is it the size of the area, drawing the terrain, etc.?Basically, I've got this map. https://i.imgur.com/74hkJEl.jpeg I just need to know what size to ask for when I take it up to Staples to get printed out; because it's too difficult for me to redraw on my grid-mat.Nice to see my stuff getting Used :D
That map have 40x40 Grid, I Recomend 1x1 Inch Squares so I would Print it 40x40 Inch (Or 100x100 cm) Most of my Maps are 40x40 or 20x20 (its an early map on my new Stuff the Grid size is noted)
Cheers
Beautiful job on it, I'm glad I found it; thanks for putting content out there~
Makin And Stump |
Tinalles |
27 people marked this as a favorite. |
It has been five years since we last had an updated index for this thread. And so, I have taken it upon myself to remedy this lack.
I am profoundly grateful to GustavoMalek for having the foresight to record the raw BBcode for these posts. So to pay it forward, here is an updated template for this post.
Many of the links previously marked "Unavailable" have been restored. A few of those were broken due to typos in the URLs. Others I found copies of, either elsewhere on the web or in the WayBack Machine. And a fair number were supplied by later posters in the thread.
NON BATTLEMAP CONTRIBUTIONS INDEX
CAST OF CHARACTERS
TOWN OF SANDPOINT
GENERAL
ARTWORK
1. BURNT OFFERINGS
2. THE SKINSAW MURDERS
3. THE HOOK MOUNTAIN MASSACRE
4. FORTRESS OF THE STONE GIANTS
5. SINS OF THE SAVIORS
6. SPIRES OF THE XIN-SHALAST
Unknown but cool
Permissions Issues
The following links appear to exist but are not currently viewable by the public. I have sent private messages to their authors asking them to adjust the permissions. They may or may not work.
Tinalles |
11 people marked this as a favorite. |
MAP INDEX
Festival and Fire
Glass and Wrath
Thistletop
Maps that couldn't be linked to individually
Murder Most Foul
The Thing in the Attic
Walking Scarecrows
Misgivings
Chasing the Skinsaw
The Seven’s Sawmill
Shadows of Time
Maps that couldn't be linked to individually
Many of these links are from the Hook Mountain Massacre Printable VT Battlemaps thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.
In the Hook's Shadow
Retaking Rannick
Down Comes the Rain
The Haunted Heart
Harrowing the Hook
Maps that couldn't be linked to individually
Stones over Sandpoint
Journey to Jorgenfist
Into the Valley of the Black Tower
Under Jorgenfist
The Ancient Library
The Scribbler's Rhyme
Seeking Runeforge
Runeforge and the Abjurant Halls
Maps that couldn't be linked to individually
Whispers in the Wood
On the World's Roof
Xin-Shalast
The Pinnacle of Avarice
The Eye of Avarice
Whew. It took nine hours straight to get that all sorted out. Apologies if I missed anything.