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So I had a very late night over the weekend, because of a surprising bit of text that I found at the end of module #4. I knew that Mokmurian was supposed to retreat after the PCs' first attack, and I thought I read that he gathers maybe a dozen stone giants (generic stone giant stat block) and then re-assaults the PCs.
But that's wrong.
From the module:
Mokmurian fights until reduced to 40 hit points or fewer, at which point he uses dimension doors to retreat to area B13, hoping to get healing from his lamia minions. If they’re dead, he flees up to the surface and gathers a group of a dozen stone giants and any of the named giants who still live to mount an attack on the library to finish off the PCs.
There is a named leader for each of the 7 tribes, PLUS Conna. PLUS the dozen generic stone giants. It's a HUGE fight. I noticed this a few hours before my game, and spent the entire time creating stat sheets for ALL of the named giants.
So not wanting all that effort to go to waste, here are the giant character sheets, both in PDF and POR (Hero Lab).
- Doach PDF - Doach Hero Lab
- Drogart PDF - Drogart Hero Lab
- Halvara PDF - Halvara Hero Lab
- Oriandian PDF - Oriandian Hero Lab
- Papa Beshk PDF - Papa Beshk Hero Lab
- Vlorian PDF - Vlorian Hero Lab
- Zinderhall PDF - Zinderhall Hero Lab
A couple of important notes. First, Halvara is important. If the lamias are dead, Halvara is probably the only giant left with any healing powers. Also, she's the only giant that has a way to counter invisibility (via Faerie Fire), aside from Mokmurian.
Also, I tried to avoid decreasing the giant's movement speed, so most giants are in light armor (except for Drogart, because his fighter training lets him keep his full movement even in medium armor). Of course feel free to swap or remove armor as you see fit. After all, the module doesn't actually build these giants out, so it's all unofficial and should be whatever works for you.
Also, some of these giants have the Fortified Armor Training feat -- this allows the giant to sacrifice armor in order to convert a critical hit back to normal damage. I did that because we have a crit-fisher in our group who delivers about 150 points of damage on any round that he crits, which one-shots most of these giant bosses. If you aren't concerned about that, you could replace the feat with something else.
Q & A
Why did you give a giant a certain class? Why so low level?
The module specifies the following details about each giant: name, alignment, sex, class, level. So I took that as a base, stuck to it, and made up all the other details. So I didn't choose for Halvara to be an oracle, for example. That's just what the module told me to do.