
Zebbie |
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Zebbie wrote:working on it. it might make some time, seems I have to build the barge from scratch and have to look for casino related mapping elements. but so far the progress is goodHythlodeus wrote:while we're at it: I plan to make a few maps for my homebrew AP this week anyway, so if anyone needs something specific, there is a high chance I can add that to the listI am trying to go off the script a bit myself, and would love a map of the non sunken Paradise if your so inclined.
Thank you! I would greatly appreciate it. I have been working for awhile now writing a section that would include sneaking onto the non- sunken Paradise, in order to confront Lucrecia. She would then set the ship on fire as part of her escape. Forcing the group to hunt her down in Fort Rannick. From what I understand ROTRL was originally intended to have a scenario like this occur, but left it on the cutting room floor do to size constraints.
So your work will obviously help me out a lot, as it would allow me to plan the encounters properly. Typically I can find a generic map of some sort, but was not able to find anything close to the unique Paradise. Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.

Hythlodeus |
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Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.
hmmm... the AE describes the ship as a barge, so that's what I took as a model for the Paradise. basically a swimming gambling hall. a least that's how I understood it.
anyway, here's what I came up with:
The Deck
I included a little restaurant section on the front, I mean gambling must make hungry sooner or later. The whole ship lacks a kitchen, though, so I don't know where the food comes from. a couple of gaming tables in between. the Sihedron is visible on the roof, but of course, for the people of Turtleback Ferry that symbol is closely related to the Paradise anyway.
A black jack table, the stairs down to the main gambling hall and a small office. the door to the office is closed obviously.
The main gambling hall, two storage rooms, the bar to get the customers drunk andd a private gambling room, I guess for visitors with a little bit more money on their hands.
By the way, there is a giant manta ray swimming in the lake near the barge. 'why a manta ray? those are salt water based animals!', you might ask. I don't know. Lucretia probably thinks manta rays are cool and good watch dogs so she somehow managed to find one who's able to live in a lake and guards the Paradise. or maybe it's the familiar of a wizard, gambling away his potions at the roulette table. if your group is a lttle bit like mine they will spent half the evening trying to solve the riddle of the impossible manta ray ignoring the fact, that in the end it doesn't matter.

Zebbie |

Zebbie wrote:
Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.hmmm... the AE describes the ship as a barge, so that's what I took as a model for the Paradise. basically a swimming gambling hall. a least that's how I understood it.
anyway, here's what I came up with:
The DeckI included a little restaurant section on the front, I mean gambling must make hungry sooner or later. The whole ship lacks a kitchen, though, so I don't know where the food comes from. a couple of gaming tables in between. the Sihedron is visible on the roof, but of course, for the people of Turtleback Ferry that symbol is closely related to the Paradise anyway.
A black jack table, the stairs down to the main gambling hall and a small office. the door to the office is closed obviously.
The main gambling hall, two storage rooms, the bar to get the customers drunk andd a private gambling room, I guess for visitors with a little bit more money on their hands.
By the way, there is a giant manta ray swimming in the lake near the barge. 'why a manta ray? those are salt water based animals!', you might ask. I don't know. Lucretia probably thinks manta rays are cool and good watch dogs so she somehow managed to find one who's able to live in a lake and guards the Paradise. or maybe it's the familiar of a wizard, gambling away his potions at the roulette table. if your group is a lttle bit like mine they will spent half the evening trying to solve the riddle of the impossible manta ray ignoring the fact, that in the end it doesn't matter.
Wow, amazing work! and quickly done no less. This will help my planning immensely. Looks like an amazingly fun map. Mass kudos and Thanks!
Just looking at the layout I could see a make shift kitchen in the 2nd floor forward compartment, just past the bar. Further I can imagine a alchemical engine of some sort taking up the aft (and powering the ship, as I can see alchemical working in the favor of a devious mind. With the addition of having the only exit from the main gambling room on the lower floor, being one flight of stairs, followed by only one door, is all kinds of brilliantly sketchy "in the off chance of a emergency". I could almost see that single door, being made of steel... with a nice bar lock on wrong side of the door.
I can picture Lucrecia's maniacal thoughts now! Buy free shots for all ... followed by promptly sending the boat full speed into Skulls Crossing, while loaded with explosives.
I also like the Sting Ray. A floating gambling barge should be well known by sea life for leaving the thieves for the fishes. As a bonus for any group trying to sneak aboard or off the ship, there should be an encounter as a result of sloppy efforts.

Grimbold |

Very nice work. My only criticism is that I would have expected to see quarters for L and her crew, as I have always imagined the Paradise to be her home and base of operations. Maybe even a secret chapel and a place to harvest her victims.
Funny how two people can read the same information and get two different views. A friend of mine imagines the Paradise to be more like a Mississippi steamboat, even though the AP describes it as a converted barge.

Hythlodeus |

Very nice work. My only criticism is that I would have expected to see quarters for L and her crew, as I have always imagined the Paradise to be her home and base of operations. Maybe even a secret chapel and a place to harvest her victims.
you're right. while I don't see place for crew quarters or a chapel on my design of the ship, L should have a room on the Paradise. I changed that today. you can find the revised version of the second lvl here

muklowd |
Hi everyone - looking at this forum and it's very excellent list of resources ... I am not far into running RotR for my group and am looking for a combat map for Thistletop. I see one listed in the main list but the link doesn't seem to work. Does anyone have a working link where I could get hold of this?
Thanks very much :)

Chubby1968 |
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Hi everyone - looking at this forum and it's very excellent list of resources ... I am not far into running RotR for my group and am looking for a combat map for Thistletop. I see one listed in the main list but the link doesn't seem to work. Does anyone have a working link where I could get hold of this?
Thanks very much :)
All of the following links work for me:
Thistletop

Chubby1968 |
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I took the liberty to update the pastebin and put the different chapters in spoilers to avoid a wall of text. Link to updated pastebin.
Festival and Fire
Glass and Wrath
Thistletop
Murder Most Foul
The Thing in the Atic
Walking Scarecrows
Misgivings
Chasing the Skinsaw
The Seven’s Sawmill
Shadows of Time
Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.
In the Hooks Shaddow
Retaking Rannick
Down Comes the Rain
The Haunted Heart
Harrowing the Hook
Stones over Sandpoint
Journey to Jorgenfist
Into the Valley of the Black Tower
Under Jorgenfist
The Ancient Library
The Scribbler's Rhyme
Seeking Runeforge
Runeforge and the Abjurant Halls
Whispers in the Wood
Xin-Shalast
The Pinnacle of Avarice
The Eye of Avarice
Maps that I don't know where they are from:

Chubby1968 |

The Giant Sentinels are the last encounter before entering Xin Shalast, Encounter D.
Updated in the pastebin template so it'll be correctly indexed in next update.

GM Runescarred Dragon |
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Letter from Xanesha to Nualia, to be found in Nualia's stuff.
Based on Razcar's letter, so thank you for coming up with that if you see this.

Kittenmancer |

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On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.
The heads on the map are drawn as 2 x 2; it seems unlikely that a 10' head is 20' x 20'. So are you all treating the circle as 1 square = 5'? If it's 10', that circle is massive.

Zebbie |

I'm starting a new RotRL campaign in a couple of weeks with a group of brand new players (new to tabletop RPGs, too). I made them a newspaper to gradually introduce facts and names from Sandpoint.
Great job, and thanks for sharing. I could see something like this being a ongoing item during the campaign to add drama, raise ego's and push random side plot's.

Latrecis |
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On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.
The heads on the map are drawn as 2 x 2; it seems unlikely that a 10' head is 20' x 20'. So are you all treating the circle as 1 square = 5'? If it's 10', that circle is massive.
You're right, that map is not right. Even the map of the Dragon's Lair doesn't jive with the written description which says the stairway leading up to the platform is 10 feet wide. Yet on the scale of the map, as drawn it's more like 20.
The Frozen Cathedral is the one map that should be at 10 per square - it's supposed to echo or resemble the Runeforge room. If you compare the two maps, 10 per square for the Cathedral would make it similar in scale to the Runeforge map (AE p. 255.)
I suggest the Dragon's Lair and Circle maps are 5' per square and only the Cathedral is 10' per square.

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TomParker wrote:On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.You're right, that map is not right. Even the map of the Dragon's Lair doesn't jive with the written description which says the stairway leading up to the platform is 10 feet wide. Yet on the scale of the map, as drawn it's more like 20.
The Frozen Cathedral is the one map that should be at 10 per square - it's supposed to echo or resemble the Runeforge room. If you compare the two maps, 10 per square for the Cathedral would make it similar in scale to the Runeforge map (AE p. 255.)
I suggest the Dragon's Lair and Circle maps are 5' per square and only the Cathedral is 10' per square.
Thanks. That's how I've been treating it. If that Circle map was 10' per square it would screw up a lot of the work I've put into my Sihedron Circle heads project. As it stands, they will fit nicely when the scale is 5'.

Kittenmancer |
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What the Sandpoint Herald has to say after my group's first session.
I let them save Aldern's dog because they were heartbroken about the description of the stray getting killed at the beginning of the attack.

Kittenmancer |

Myrke |
Greetings! I'm new to the boards (and Pathfinder in general). This thread is amazing! I have looked through the pages, but I haven't seen what program folks are using to make these wonderful maps. I'm no artist, but would like to try my hands at making printable maps for our campaigns. Thanks ahead of time for your help!

Digital Mystic |

On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.
The heads on the map are drawn as 2 x 2; it seems unlikely that a 10' head is 20' x 20'. So are you all treating the circle as 1 square = 5'? If it's 10', that circle is massive.
I think I made those maps. Ill check them in a bit when I get home and see what the deal is. I think those were some of the first maps I made after my great catastrophic HDD failure so I may still have the source files. If so, I will fix the maps and re-post later.

Hythlodeus |

Greetings! I'm new to the boards (and Pathfinder in general). This thread is amazing! I have looked through the pages, but I haven't seen what program folks are using to make these wonderful maps. I'm no artist, but would like to try my hands at making printable maps for our campaigns. Thanks ahead of time for your help!
I obviously can't speak for others, but I use PhotoShop. I know from hero339's DeviantArt page that he uses PhotoShop too.
most of the stuff I use comes from the dundjinni or cartographers guild forums, occasionally I build things from scratch (but so far haven't done for that AP)
Myrke |
Myrke wrote:Greetings! I'm new to the boards (and Pathfinder in general). This thread is amazing! I have looked through the pages, but I haven't seen what program folks are using to make these wonderful maps. I'm no artist, but would like to try my hands at making printable maps for our campaigns. Thanks ahead of time for your help!I obviously can't speak for others, but I use PhotoShop. I know from hero339's DeviantArt page that he uses PhotoShop too.
most of the stuff I use comes from the dundjinni or cartographers guild forums, occasionally I build things from scratch (but so far haven't done for that AP)
'
Great! Thanks so much!

Joey Virtue |

Cross-posted from Nynphaiel's advice request thread:
I've just started running RotRL for the first time, and one of the thing that I find crucial is having all the information for Sandpoint at my fingertips. As much as love the design work that went into the Anniversary edition, it's not the best laid-out for quick reference. I went through the Sandpoint info, and put together the following cheat-sheets:
Sandpoint NPCs - This is an alphabetical list of NPCs (by first name), with summaries of the details presented in the Anniversary edition. All the stats were pulled from the Community templates for HeroLab. 16 pages.
Sandpoint Resources - A shorter (2 page) summary of the resources available to PCs in Sandpoint: Local experts listed by their area of expertise, Mentors listed by class, and Goods & Services.
Sandpoint Info - Another short (3 page) document with lists of some of the more pertinent info for Sandpoint: Who makes up the Sandpoint Mercantile League and other significant families in town, a list of the Chopper's notable victims*, a list of the local Goblin tribes (and their heroes and territories), and a list of the gods with shrines in the Cathedral.
Feel free to use these lists: I probably got even more out of making them up than you will reading them, because I had to read over the Sandpoint material multiple times to get everything down. It gave me a much better understanding of the ties between the characters, and what role they play in the AP.
* I included Das Korvut's wife and child from the excellent Chopper's Isle adventure in the list of Chopper's victims.
Does anyone still have these files when I try to open the drop box it says they are not there thank you

Digital Mystic |
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SoylentG wrote:Does anyone still have these files when I try to open the drop box it says they are not there thank youCross-posted from Nynphaiel's advice request thread:
I've just started running RotRL for the first time, and one of the thing that I find crucial is having all the information for Sandpoint at my fingertips. As much as love the design work that went into the Anniversary edition, it's not the best laid-out for quick reference. I went through the Sandpoint info, and put together the following cheat-sheets:
Sandpoint NPCs - This is an alphabetical list of NPCs (by first name), with summaries of the details presented in the Anniversary edition. All the stats were pulled from the Community templates for HeroLab. 16 pages.
Sandpoint Resources - A shorter (2 page) summary of the resources available to PCs in Sandpoint: Local experts listed by their area of expertise, Mentors listed by class, and Goods & Services.
Sandpoint Info - Another short (3 page) document with lists of some of the more pertinent info for Sandpoint: Who makes up the Sandpoint Mercantile League and other significant families in town, a list of the Chopper's notable victims*, a list of the local Goblin tribes (and their heroes and territories), and a list of the gods with shrines in the Cathedral.
Feel free to use these lists: I probably got even more out of making them up than you will reading them, because I had to read over the Sandpoint material multiple times to get everything down. It gave me a much better understanding of the ties between the characters, and what role they play in the AP.
* I included Das Korvut's wife and child from the excellent Chopper's Isle adventure in the list of Chopper's victims.
Sadly I believe those items are lost to the sands of time.
However... Yossirian has an AMAZING guide to Sandpoint you can get HERE which has most of that info in various ways. I highly recommend it.

Joey Virtue |
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I am planning on running this soon with a variety of amount of players. Long ago under 3.5 I did a conversion for 6 players that was very popular on the boards.
I am slowly working on a conversion for 4, 5, and 6 players on the go. I am using the formula for challenging the PCs from this GMs Guide to Creating Challenging Encounters if there is any interest in this I will post the things I have here, I also have Hero Labs files for all the encounters that I made changes to if anyone wants those also, and if you dont have herolabs I can post the write ups as spoilers on here as well.
And a site note this is one of the greatest threads on Paizo and thank you for every ones contribution.

AsterITA |

I am planning on running this soon with a variety of amount of players. Long ago under 3.5 I did a conversion for 6 players that was very popular on the boards.
I am slowly working on a conversion for 4, 5, and 6 players on the go. I am using the formula for challenging the PCs from this GMs Guide to Creating Challenging Encounters if there is any interest in this I will post the things I have here, I also have Hero Labs files for all the encounters that I made changes to if anyone wants those also, and if you dont have herolabs I can post the write ups as spoilers on here as well.And a site note this is one of the greatest threads on Paizo and thank you for every ones contribution.
Good luck with your work, I'm looking forward to this!

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I think those haunt descriptions may have been in the thread about Skinsaw Murders, but I haven't gone back and looked through that thread to see.

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I think I posted them in this thread.
DIGS
Yep, round about page 22 is the corrected version. Here's a link!

the Lorax |

Those were great Misroi, Thanks!
I turned them into double sided quarter page cards did some editing to fit my homebrew and just handed them out.
Of course, I didn't give my players any real way to avoid the haunts either - I wanted the whole story to come out - and my players were actually hunting down Haunts to experience to find out the story of what all happened at the Misgivings.

Stepchild of the Sun |
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Some things I put together for my campaign:
Sandpoint's NPCs google spreadsheet: text in red indicates info about Nualia, text in blue indicates info about the Chopper (some details borrowed from Yossarian's Guide to Sandpoint)
Runelords timeline (yes I bumped Ameiko's age around some- I thought it was ridiculous she started adventuring around 14)
List of the Chopper's victims (info regarding Simon Korvut found in Wayfinder 7)
Varisian folktales, as told by Risa Magravi (hopefully soon I'll have another one of these that's Magnimar themed)

Digital Mystic |

Stepchild, I have an obscure chopper victim for you. In the Magnimar, City of Monuments sourcebook, they talk about Boskard Pug, son of Morgamer Pug, owner and proprietor of Pugs Contraptions. He is disappeared while delivering a clockwork nightinggale to Ethram Valdemar in Sandpoint during the height of the choppers murder spree. (Page 37 of the above sourcebook). Perhaps he should be added to the list.
Mrakvampire, I am reviewing my maps of sandpoint, doing some updates to them, and adding an overlay for easier scaling in VTTs. So far I can say that the east bridge map is about 53 pix per square. I will post my updated maps very soon I hope.

Digital Mystic |
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Ok. Here you go Mrakvampire. Updated with better looking water and overlay squares for better sizing. Came out to roughly 53 pix per 5ft square.
Scarnetti Manor Updated
Town Square
North Gate
East bridge and River

Stepchild of the Sun |
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Stepchild, I have an obscure chopper victim for you. In the Magnimar, City of Monuments sourcebook, they talk about Boskard Pug, son of Morgamer Pug, owner and proprietor of Pugs Contraptions. He is disappeared while delivering a clockwork nightinggale to Ethram Valdemar in Sandpoint during the height of the choppers murder spree. (Page 37 of the above sourcebook). Perhaps he should be added to the list.
Mrakvampire, I am reviewing my maps of sandpoint, doing some updates to them, and adding an overlay for easier scaling in VTTs. So far I can say that the east bridge map is about 53 pix per square. I will post my updated maps very soon I hope.
Thanks, DM! I'll put him on the list.
That said, I am debating if I should swap him out with a visiting victim or just put question marks next to his name like I did Simon Korvut as neither body was ever found (which goes against the Chopper's M.O.). Perhaps Boskard stumbled a little too close to Ethram's secret? (Magnimar, City of Monuments top of pg 47)

Digital Mystic |

You know... I was wondering exactly the same thing there Stepchild. It may be that the chopper was not the cause of this particular death... hard to know for sure.
I think it is safe to say tho, that the authorities would chalk it up to the chopper, and his name would be on any "official" list in game.

Digital Mystic |

Well D.D.U. there isn't a whole lot. It is a multi level facility under the Pediment Building. The uppermost wings are temporary guard barracks and holding cells. The lower you go, the worse things get. Air gets hotter and fouler, and prisoners get more murderous and insane. The lowest three levels were filled with the worst sorts of people. Demon worshipers, cannibals, the incurably possessed... you get the picture. Those levels were sealed off 4 years ago after a prison break in the hope that the escapees would just kill each other. That didn't happen. Now it is an evil little kingdom ruled by Sir Aeryn Darvengian (CE male Chelaxian rogue 4/ wizard 3/ Arcane Trickster 4) who worships the demon Socothbenoth and does generally terrible things.

GustavoMalek |

Okay my campaign just took a HUGE twist .. i need to know .. what information is there for the Hell's ...Magnimars prison ...
Pathfinder Tales: Blood of the City has a chapter featuring the Hell.