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Rise of the Runelords

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Hythlodeus wrote:
Zebbie wrote:
Hythlodeus wrote:
while we're at it: I plan to make a few maps for my homebrew AP this week anyway, so if anyone needs something specific, there is a high chance I can add that to the list
I am trying to go off the script a bit myself, and would love a map of the non sunken Paradise if your so inclined.
working on it. it might make some time, seems I have to build the barge from scratch and have to look for casino related mapping elements. but so far the progress is good

Thank you! I would greatly appreciate it. I have been working for awhile now writing a section that would include sneaking onto the non- sunken Paradise, in order to confront Lucrecia. She would then set the ship on fire as part of her escape. Forcing the group to hunt her down in Fort Rannick. From what I understand ROTRL was originally intended to have a scenario like this occur, but left it on the cutting room floor do to size constraints.

So your work will obviously help me out a lot, as it would allow me to plan the encounters properly. Typically I can find a generic map of some sort, but was not able to find anything close to the unique Paradise. Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.


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Zebbie wrote:


Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.

hmmm... the AE describes the ship as a barge, so that's what I took as a model for the Paradise. basically a swimming gambling hall. a least that's how I understood it.

anyway, here's what I came up with:
The Deck

I included a little restaurant section on the front, I mean gambling must make hungry sooner or later. The whole ship lacks a kitchen, though, so I don't know where the food comes from. a couple of gaming tables in between. the Sihedron is visible on the roof, but of course, for the people of Turtleback Ferry that symbol is closely related to the Paradise anyway.

First Floor

A black jack table, the stairs down to the main gambling hall and a small office. the door to the office is closed obviously.

Second Floor

The main gambling hall, two storage rooms, the bar to get the customers drunk andd a private gambling room, I guess for visitors with a little bit more money on their hands.

By the way, there is a giant manta ray swimming in the lake near the barge. 'why a manta ray? those are salt water based animals!', you might ask. I don't know. Lucretia probably thinks manta rays are cool and good watch dogs so she somehow managed to find one who's able to live in a lake and guards the Paradise. or maybe it's the familiar of a wizard, gambling away his potions at the roulette table. if your group is a lttle bit like mine they will spent half the evening trying to solve the riddle of the impossible manta ray ignoring the fact, that in the end it doesn't matter.


Hythlodeus wrote:
Zebbie wrote:


Not much was mention of its appearances, but in-vision a old paddle wheel boat, where anything of the sin greed can be found.

hmmm... the AE describes the ship as a barge, so that's what I took as a model for the Paradise. basically a swimming gambling hall. a least that's how I understood it.

anyway, here's what I came up with:
The Deck

I included a little restaurant section on the front, I mean gambling must make hungry sooner or later. The whole ship lacks a kitchen, though, so I don't know where the food comes from. a couple of gaming tables in between. the Sihedron is visible on the roof, but of course, for the people of Turtleback Ferry that symbol is closely related to the Paradise anyway.

First Floor

A black jack table, the stairs down to the main gambling hall and a small office. the door to the office is closed obviously.

Second Floor

The main gambling hall, two storage rooms, the bar to get the customers drunk andd a private gambling room, I guess for visitors with a little bit more money on their hands.

By the way, there is a giant manta ray swimming in the lake near the barge. 'why a manta ray? those are salt water based animals!', you might ask. I don't know. Lucretia probably thinks manta rays are cool and good watch dogs so she somehow managed to find one who's able to live in a lake and guards the Paradise. or maybe it's the familiar of a wizard, gambling away his potions at the roulette table. if your group is a lttle bit like mine they will spent half the evening trying to solve the riddle of the impossible manta ray ignoring the fact, that in the end it doesn't matter.

Wow, amazing work! and quickly done no less. This will help my planning immensely. Looks like an amazingly fun map. Mass kudos and Thanks!

Just looking at the layout I could see a make shift kitchen in the 2nd floor forward compartment, just past the bar. Further I can imagine a alchemical engine of some sort taking up the aft (and powering the ship, as I can see alchemical working in the favor of a devious mind. With the addition of having the only exit from the main gambling room on the lower floor, being one flight of stairs, followed by only one door, is all kinds of brilliantly sketchy "in the off chance of a emergency". I could almost see that single door, being made of steel... with a nice bar lock on wrong side of the door.

I can picture Lucrecia's maniacal thoughts now! Buy free shots for all ... followed by promptly sending the boat full speed into Skulls Crossing, while loaded with explosives.

I also like the Sting Ray. A floating gambling barge should be well known by sea life for leaving the thieves for the fishes. As a bonus for any group trying to sneak aboard or off the ship, there should be an encounter as a result of sloppy efforts.


Very nice work. My only criticism is that I would have expected to see quarters for L and her crew, as I have always imagined the Paradise to be her home and base of operations. Maybe even a secret chapel and a place to harvest her victims.

Funny how two people can read the same information and get two different views. A friend of mine imagines the Paradise to be more like a Mississippi steamboat, even though the AP describes it as a converted barge.


Grimbold wrote:

Very nice work. My only criticism is that I would have expected to see quarters for L and her crew, as I have always imagined the Paradise to be her home and base of operations. Maybe even a secret chapel and a place to harvest her victims.

you're right. while I don't see place for crew quarters or a chapel on my design of the ship, L should have a room on the Paradise. I changed that today. you can find the revised version of the second lvl here


Hi everyone - looking at this forum and it's very excellent list of resources ... I am not far into running RotR for my group and am looking for a combat map for Thistletop. I see one listed in the main list but the link doesn't seem to work. Does anyone have a working link where I could get hold of this?

Thanks very much :)


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muklowd wrote:

Hi everyone - looking at this forum and it's very excellent list of resources ... I am not far into running RotR for my group and am looking for a combat map for Thistletop. I see one listed in the main list but the link doesn't seem to work. Does anyone have a working link where I could get hold of this?

Thanks very much :)

All of the following links work for me:

Thistletop

  • First Version of Thistletop by Unknown.
  • Second Version of Thistletop. by Askren
  • Bunyip Lair by Tintagel
  • Thistletop Dungeons 1. by Askren
  • Thistletop Dungeons 2. by Askren
  • Thistletop by Hero339
  • Thistletop Grotto by Hero339
  • Thistletop Top Level by Hero339


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    I took the liberty to update the pastebin and put the different chapters in spoilers to avoid a wall of text. Link to updated pastebin.

    General Sandpoint Maps:

    1. BURNT OFFERINGS:

    2. THE SKINSAW MURDERS:

    Murder Most Foul

  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior by Evil Lincoln (This one could use a rework. Does not match description in module.)
  • Sandpoint Lumbermill Interior and Exterior combined
  • Sandpoint Sawmill by Hero339

    The Thing in the Atic

  • Habe’s Sanitarium by ThreeLite
  • Alternate Habe’s by TalesfromtheTabletop (not sure of Paizo Username)
  • Habe's Sanitarium by Hero339
  • Habe's 2nd Floor by Hero339
  • Habe's 3rd Floor by Hero339
  • Habe's Basement by Hero339

    Walking Scarecrows

  • Farmlands 1 By Tintagel
  • Farmlands 2 By Tintagel
  • Farmlands 3 By Tintagel
  • Farmhouse By Tintagel
  • Farmlands Day by Hero339
  • Farmlands Night by Hero339
  • Hambley Farm 2nd Floor Night by Hero339
  • Hambley Farm 2nd Floor Day by Hero339
  • Hambley Farm 1st Floor and Barn Night by Hero339
  • hambley farm 1st Floor and Barn Day by Hero339

    Misgivings

  • Foxglove Manor/The Misgivings 1st Floor w/ surroundings by Tintagel
  • Foxglove Manor/The Misgivings 1st Floor by Tintagel
  • Foxglove Manor/The Misgivings 2nd Floor by Tintagel
  • Foxglove Manor/The Misgivings Attic by Tintagel
  • Foxglove Manor/The Misgivings Basement by Tintagel
  • Foxglove Manor/The Misgivings Caverns by Tintagel

    Chasing the Skinsaw

  • Foxglove Townhouse by DigitalMystic
  • Alternate Townhouse Map by Peet

    The Seven’s Sawmill

  • The Seven’s Sawmill by ThreeLite
  • The Sevens Sawmill and Foxglove Townhouse by Dom C
  • The Undermill by GustavoMalek
  • Ground Floor by GustavoMalek
  • Seccond Floor by GustavoMalek
  • Third Floor by GustavoMalek
  • Fourth Floor/Workshop by GustavoMalek
  • Rookery by GustavoMalek

    Shadows of Time

  • Shadow Clock Tower and Roof by Dom C
  • Shadow Clock Roof by Tinalles
  • Shadow Clock Tower and Roof by barry lyndon
  • 3. THE HOOK MOUNTAIN MASSACRE:

    Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.

  • Paradise Barge - The Deck, First Floor , Second Floor by Hythlodeus

    In the Hooks Shaddow

  • The Graul Homestead Ground Floor by BWatford
  • The Graul Homestead Upstairs and Basement by BWatford
  • The Graul Homestead Barn and Field by BWatford
  • Graul Homestead by Threelite

    Retaking Rannick

  • Hook Mountain Exterior and Caves by Digital Mystic
  • Fort Rannick 1st Floor by BWatford
  • Fort Rannick 1st Floor North by Riding Bull
  • Fort Rannick 1st Floor South by Riding Bull
  • Fort Rannick 2nd Floor by BWatford
  • Fort Rannick 2nd Floor by Riding Bull
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by Riding Bull
  • Fort Rannick (116x88 Split into 4 parts, each 58x44) by threelite
  • Fort Rannick: 3 levels except the outside (grid size 70x70) by Philly

  • Alternative version of Fort Rannick: 1st floor, 2nd floor, 3rd floor, 4th floor, 5th floor by Peet

    Down Comes the Rain

  • Saving the School Children (Just add boat) by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Tinalles
  • Turtleback Ferry Chapel/Black Maga /w Grid by Tinalles
  • Turtleback Ferry Chapel/Black Maga by Miikka Autere
  • Top of Dam Ogre Fight by Digital Mystic
  • Skulls Crossing Western Caves by BWatford
  • Skulls Crossing Skulls Watch by BWatford
  • Skulls Crossing Grazulls Domain by BWatford
  • Ferry crafted from the shell of giant turtle by GustavoMalek
  • Skull's Crossing - Encounter with the Ogre Demolition Crew - 20x20 by GustavoMalek
  • Skull's Crossing: Skull's Watch - 20x20 by GustavoMalek
  • Skull's Crossing: Grazuul's Domain - 20x19 by GustavoMalek

    The Haunted Heart

  • Mysterious Derelict (25x25 units, 70 pixels per unit) by threelite
  • Heart of Sadness by Digital Mystic
  • Heart of Sadness by Miikka Autere

    Harrowing the Hook

  • Hook Mountain Clanhold pt1 by BWatford
  • Hook Mountain Clanhold pt2 by BWatford
  • Hook Mountain Clanhold by Miikka Autere
  • Hook Mountain Clanhold - full map (72px - 106x68) by GustavoMalek
  • Hook Mountain Clanhold - divided in 2 parts of 53x68 each (better resolution) by GustavoMalek
  • 4. FORTRESS OF THE STONE GIANTS:

    Stones over Sandpoint

  • Sandpoint North Gate by Digital Mystic
  • Sandpoint East Bridge by Digital Mystic
  • Sandpoint Garrison and Town Hall by Digital Mystic
  • Sandpoint Scarnetti Manor by Digital Mystic
  • Mill Pond - 32x30 by threelite
  • Two Knights Brewery - Beer or Death - 25x25 by threelite

    Journey to Jorgenfist

  • Ogre Cattle Rustlers - 35x35 by threelite
  • Storval by Digital Mystic

    Into the Valley of the Black Tower

  • Longtooth’s Lair by Digital Mystic
  • Wyvern/Deathweb Caves by Digital Mystic
  • Jorgenfist by Digital Mystic
  • Black Tower 1 by Digital Mystic
  • Black Tower 2 by Digital Mystic
  • Jorgenfist - One huge image, 78x96 by threelite
  • Jorgenfist - Split into 4, 39x48 each image by threelite
  • River Caves - 45x29 by threelite
  • Longtooth's Cave - 44x13 by threelite
  • Watchpost - 30x30 by threelite
  • The Black Tower - 16x31 by threelite

    Under Jorgenfist

  • Under Jorgenfist by Digital Mystic
  • The Pit and Caverns - Split into 4 for Roll20 upload limit. 46x34 each, 92x68 total by threelite

    The Ancient Library

  • The Ancient Library by Digital Mystic
  • Jorgenfist Library - 61x37 by threelite
  • 5. SINS OF THE SAVIORS:

    The Scribbler's Rhyme

  • Sandpoint Scribler's Lair Entrance by Digital Mystic
  • Lamashtu's Shrine by threelite

    Seeking Runeforge

  • The Scriblers Lair by Digital Mystic
  • The Dragon's Lair - 59x22, did 2 maps; one showing the hidden ramp and another without by threelite
  • The Dragon's Lair by Digital Mystic
  • The Sihedron Circle - 29x20 by threelite
  • The Sihedron Circle by Digital Mystic
  • Frozen Cathedral - 34x19 by threelite
  • Frozen Cathedral by Digital Mystic
  • Xin's Stairway - 29x23 by threelite
  • Xin's Stairway by Digital Mystic

    Runeforge and the Abjurant Halls

  • Runeforge - 52x33 by threelite
  • Runeforge by Digital Mystic
  • Ravenous Crypts - 30x22 by threelite
  • Ravenous Crypts by Digital Mystic
  • The Vault of Greed - 50x34 by threelite
  • The Vault of Greed - by Digital Mystic
  • Iron Cages of Lust - 69x44 by threelite
  • Iron Cages of Lust by Digital Mystic
  • Shimmering Veils of Pride - 49x33 by threelite
  • Shimmering Veils of Pride by Digital Mystic
  • Festering Maze of Sloth - 39x27 by threelite
  • Festering Maze of Sloth Drained - 39x27 by threelite
  • Festering Maze of Sloth by Digital Mystic
  • Halls of Wrath - 80x129 (rotated so that north is up) by threelite
  • Halls of Wrath by Digital Mystic
  • Halls of Wrath by Riding Bull
  • 6. SPIRES OF XIN-SHALAST:

    Whispers in the Wood

  • Vekker's Cabin - 33x41 by threelite
  • Vekker's Cabin Environs - 31x37 by threelite

    Xin-Shalast

  • Lair of the Hidden Beast - 28x20 by threelite
  • Ghlorofaex's Lair - 101x64 by threelite
  • Heptaric Locus - Half Size, extend to 100x74 by threelite
  • Krak Naratha, 40x60 by Zhyth
  • Giant Encampment, 40x40 by Zhyth
  • Abominable Dome, 50x50 by Zhyth
  • Spolarium, 30x40 by Zhyth
  • Temple of the Sihedron, 30x30 by Zhyth
  • Shahlaria, 50x40 by Zhyth

    The Pinnacle of Avarice

  • The Pinnacle of Avarice by Philly
  • The Pinnacle of Avarice - 92x98 by threelite

    The Eye of Avarice

  • The Eye of Avarice (34x23) by villadelfia
  • The Eye of Avarice (33x23) by threelite

    Maps that I don't know where they are from:

  • Giant Sentinels - 56x40 by threelite

  • The Giant Sentinels are the last encounter before entering Xin Shalast, Encounter D.


    TwoWolves wrote:
    The Giant Sentinels are the last encounter before entering Xin Shalast, Encounter D.

    Updated in the pastebin template so it'll be correctly indexed in next update.


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    Letter from Xanesha to Nualia, to be found in Nualia's stuff.

    Based on Razcar's letter, so thank you for coming up with that if you see this.


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    I'm starting a new RotRL campaign in a couple of weeks with a group of brand new players (new to tabletop RPGs, too). I made them a newspaper to gradually introduce facts and names from Sandpoint.

    The Sandpoint Herald

    Scarab Sages

    Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber

    On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.

    The heads on the map are drawn as 2 x 2; it seems unlikely that a 10' head is 20' x 20'. So are you all treating the circle as 1 square = 5'? If it's 10', that circle is massive.


    Kittenmancer wrote:

    I'm starting a new RotRL campaign in a couple of weeks with a group of brand new players (new to tabletop RPGs, too). I made them a newspaper to gradually introduce facts and names from Sandpoint.

    The Sandpoint Herald

    Great job, and thanks for sharing. I could see something like this being a ongoing item during the campaign to add drama, raise ego's and push random side plot's.


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    TomParker wrote:

    On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.

    The heads on the map are drawn as 2 x 2; it seems unlikely that a 10' head is 20' x 20'. So are you all treating the circle as 1 square = 5'? If it's 10', that circle is massive.

    You're right, that map is not right. Even the map of the Dragon's Lair doesn't jive with the written description which says the stairway leading up to the platform is 10 feet wide. Yet on the scale of the map, as drawn it's more like 20.

    The Frozen Cathedral is the one map that should be at 10 per square - it's supposed to echo or resemble the Runeforge room. If you compare the two maps, 10 per square for the Cathedral would make it similar in scale to the Runeforge map (AE p. 255.)

    I suggest the Dragon's Lair and Circle maps are 5' per square and only the Cathedral is 10' per square.


    I've not much time, not even enough to search for the link and post it, but it looks like hero339 started to post his Misgiving maps on DeviantArt.

    Scarab Sages

    Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber
    Latrecis wrote:
    TomParker wrote:
    On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.

    You're right, that map is not right. Even the map of the Dragon's Lair doesn't jive with the written description which says the stairway leading up to the platform is 10 feet wide. Yet on the scale of the map, as drawn it's more like 20.

    The Frozen Cathedral is the one map that should be at 10 per square - it's supposed to echo or resemble the Runeforge room. If you compare the two maps, 10 per square for the Cathedral would make it similar in scale to the Runeforge map (AE p. 255.)

    I suggest the Dragon's Lair and Circle maps are 5' per square and only the Cathedral is 10' per square.

    Thanks. That's how I've been treating it. If that Circle map was 10' per square it would screw up a lot of the work I've put into my Sihedron Circle heads project. As it stands, they will fit nicely when the scale is 5'.


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    What the Sandpoint Herald has to say after my group's first session.

    I let them save Aldern's dog because they were heartbroken about the description of the stray getting killed at the beginning of the attack.


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    I made a journal for Lyrie that players can find when they explore the second level of Thistletop. I played up her crush on Tsuto and introduced some jealousy for Nualia, alongside hints about her past and the results of her research.

    Lyrie's journal


    Greetings! I'm new to the boards (and Pathfinder in general). This thread is amazing! I have looked through the pages, but I haven't seen what program folks are using to make these wonderful maps. I'm no artist, but would like to try my hands at making printable maps for our campaigns. Thanks ahead of time for your help!


    TomParker wrote:

    On the maps of the Sihedron Circle that have been created, are you treating the source map as 1 square equals 5', or 10'. In my copy (the Anniversary Edition) the block of three maps only has a legend on In The Mouth Of The Skull, which says 1 square = 10'. There is no separate legend for the circle.

    The heads on the map are drawn as 2 x 2; it seems unlikely that a 10' head is 20' x 20'. So are you all treating the circle as 1 square = 5'? If it's 10', that circle is massive.

    I think I made those maps. Ill check them in a bit when I get home and see what the deal is. I think those were some of the first maps I made after my great catastrophic HDD failure so I may still have the source files. If so, I will fix the maps and re-post later.


    Myrke wrote:
    Greetings! I'm new to the boards (and Pathfinder in general). This thread is amazing! I have looked through the pages, but I haven't seen what program folks are using to make these wonderful maps. I'm no artist, but would like to try my hands at making printable maps for our campaigns. Thanks ahead of time for your help!

    I obviously can't speak for others, but I use PhotoShop. I know from hero339's DeviantArt page that he uses PhotoShop too.

    most of the stuff I use comes from the dundjinni or cartographers guild forums, occasionally I build things from scratch (but so far haven't done for that AP)


    Hythlodeus wrote:
    Myrke wrote:
    Greetings! I'm new to the boards (and Pathfinder in general). This thread is amazing! I have looked through the pages, but I haven't seen what program folks are using to make these wonderful maps. I'm no artist, but would like to try my hands at making printable maps for our campaigns. Thanks ahead of time for your help!

    I obviously can't speak for others, but I use PhotoShop. I know from hero339's DeviantArt page that he uses PhotoShop too.

    most of the stuff I use comes from the dundjinni or cartographers guild forums, occasionally I build things from scratch (but so far haven't done for that AP)

    '

    Great! Thanks so much!


    SoylentG wrote:

    Cross-posted from Nynphaiel's advice request thread:

    I've just started running RotRL for the first time, and one of the thing that I find crucial is having all the information for Sandpoint at my fingertips. As much as love the design work that went into the Anniversary edition, it's not the best laid-out for quick reference. I went through the Sandpoint info, and put together the following cheat-sheets:

    Sandpoint NPCs - This is an alphabetical list of NPCs (by first name), with summaries of the details presented in the Anniversary edition. All the stats were pulled from the Community templates for HeroLab. 16 pages.

    Sandpoint Resources - A shorter (2 page) summary of the resources available to PCs in Sandpoint: Local experts listed by their area of expertise, Mentors listed by class, and Goods & Services.

    Sandpoint Info - Another short (3 page) document with lists of some of the more pertinent info for Sandpoint: Who makes up the Sandpoint Mercantile League and other significant families in town, a list of the Chopper's notable victims*, a list of the local Goblin tribes (and their heroes and territories), and a list of the gods with shrines in the Cathedral.

    Feel free to use these lists: I probably got even more out of making them up than you will reading them, because I had to read over the Sandpoint material multiple times to get everything down. It gave me a much better understanding of the ties between the characters, and what role they play in the AP.

    * I included Das Korvut's wife and child from the excellent Chopper's Isle adventure in the list of Chopper's victims.

    Does anyone still have these files when I try to open the drop box it says they are not there thank you


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    Joey Virtue wrote:
    SoylentG wrote:

    Cross-posted from Nynphaiel's advice request thread:

    I've just started running RotRL for the first time, and one of the thing that I find crucial is having all the information for Sandpoint at my fingertips. As much as love the design work that went into the Anniversary edition, it's not the best laid-out for quick reference. I went through the Sandpoint info, and put together the following cheat-sheets:

    Sandpoint NPCs - This is an alphabetical list of NPCs (by first name), with summaries of the details presented in the Anniversary edition. All the stats were pulled from the Community templates for HeroLab. 16 pages.

    Sandpoint Resources - A shorter (2 page) summary of the resources available to PCs in Sandpoint: Local experts listed by their area of expertise, Mentors listed by class, and Goods & Services.

    Sandpoint Info - Another short (3 page) document with lists of some of the more pertinent info for Sandpoint: Who makes up the Sandpoint Mercantile League and other significant families in town, a list of the Chopper's notable victims*, a list of the local Goblin tribes (and their heroes and territories), and a list of the gods with shrines in the Cathedral.

    Feel free to use these lists: I probably got even more out of making them up than you will reading them, because I had to read over the Sandpoint material multiple times to get everything down. It gave me a much better understanding of the ties between the characters, and what role they play in the AP.

    * I included Das Korvut's wife and child from the excellent Chopper's Isle adventure in the list of Chopper's victims.

    Does anyone still have these files when I try to open the drop box it says they are not there thank you

    Sadly I believe those items are lost to the sands of time.

    However... Yossirian has an AMAZING guide to Sandpoint you can get HERE which has most of that info in various ways. I highly recommend it.


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    I am planning on running this soon with a variety of amount of players. Long ago under 3.5 I did a conversion for 6 players that was very popular on the boards.
    I am slowly working on a conversion for 4, 5, and 6 players on the go. I am using the formula for challenging the PCs from this GMs Guide to Creating Challenging Encounters if there is any interest in this I will post the things I have here, I also have Hero Labs files for all the encounters that I made changes to if anyone wants those also, and if you dont have herolabs I can post the write ups as spoilers on here as well.

    And a site note this is one of the greatest threads on Paizo and thank you for every ones contribution.


    Joey Virtue wrote:

    I am planning on running this soon with a variety of amount of players. Long ago under 3.5 I did a conversion for 6 players that was very popular on the boards.

    I am slowly working on a conversion for 4, 5, and 6 players on the go. I am using the formula for challenging the PCs from this GMs Guide to Creating Challenging Encounters if there is any interest in this I will post the things I have here, I also have Hero Labs files for all the encounters that I made changes to if anyone wants those also, and if you dont have herolabs I can post the write ups as spoilers on here as well.

    And a site note this is one of the greatest threads on Paizo and thank you for every ones contribution.

    Good luck with your work, I'm looking forward to this!


    Thanks for all your work in compiling this info, folks. It's really improved the quality of my games.

    The Exchange

    Greeting everyone! i found somewhere some AMAZING descriptions for the HAUNTS in misgivings ..But for the life of me i cant seem to find them ..any help please

    Silver Crusade

    I think those haunt descriptions may have been in the thread about Skinsaw Murders, but I haven't gone back and looked through that thread to see.

    Dark Archive

    Pathfinder Adventure Path Subscriber

    I think I posted them in this thread.

    DIGS

    Yep, round about page 22 is the corrected version. Here's a link!


    Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

    Those were great Misroi, Thanks!

    I turned them into double sided quarter page cards did some editing to fit my homebrew and just handed them out.

    Of course, I didn't give my players any real way to avoid the haunts either - I wanted the whole story to come out - and my players were actually hunting down Haunts to experience to find out the story of what all happened at the Misgivings.

    Dark Archive

    Pathfinder Adventure Path Subscriber

    That's sorta what happened in my game too, Lorax. I let them encounter and "short circuit" the haunts, but they only did so once. As soon as they realized that deprived them of story stuff, they let the haunts occur to get the handouts. It worked perfectly! :D

    Silver Crusade

    When I ran it, the haunts always occurred. It was just a matter of whether or not they made the save to avoid the negative repercussions. Even the paladin who was immune to the bad stuff could get the visions of weird things to get the story, though he didn't have to roll the saves.

    The Exchange

    Thanks Misroi .. they were great help .. my players loved them!


    Digital Mystic,

    Thank you very much for your maps.
    I'm currently preparing for my Raid on Sandpoint in Roll20 and I'm struggling to understand how many pixels per square (5ft) you used.
    Can you please provide info?


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    Some things I put together for my campaign:

    Sandpoint's NPCs google spreadsheet: text in red indicates info about Nualia, text in blue indicates info about the Chopper (some details borrowed from Yossarian's Guide to Sandpoint)


    Runelords timeline
    (yes I bumped Ameiko's age around some- I thought it was ridiculous she started adventuring around 14)

    List of the Chopper's victims (info regarding Simon Korvut found in Wayfinder 7)

    Varisian folktales, as told by Risa Magravi (hopefully soon I'll have another one of these that's Magnimar themed)

    Liberty's Edge

    Thanks


    Stepchild, I have an obscure chopper victim for you. In the Magnimar, City of Monuments sourcebook, they talk about Boskard Pug, son of Morgamer Pug, owner and proprietor of Pugs Contraptions. He is disappeared while delivering a clockwork nightinggale to Ethram Valdemar in Sandpoint during the height of the choppers murder spree. (Page 37 of the above sourcebook). Perhaps he should be added to the list.

    Mrakvampire, I am reviewing my maps of sandpoint, doing some updates to them, and adding an overlay for easier scaling in VTTs. So far I can say that the east bridge map is about 53 pix per square. I will post my updated maps very soon I hope.


    2 people marked this as a favorite.

    Ok. Here you go Mrakvampire. Updated with better looking water and overlay squares for better sizing. Came out to roughly 53 pix per 5ft square.

    Scarnetti Manor Updated
    Town Square
    North Gate
    East bridge and River


    1 person marked this as a favorite.
    Digital Mystic wrote:

    Stepchild, I have an obscure chopper victim for you. In the Magnimar, City of Monuments sourcebook, they talk about Boskard Pug, son of Morgamer Pug, owner and proprietor of Pugs Contraptions. He is disappeared while delivering a clockwork nightinggale to Ethram Valdemar in Sandpoint during the height of the choppers murder spree. (Page 37 of the above sourcebook). Perhaps he should be added to the list.

    Mrakvampire, I am reviewing my maps of sandpoint, doing some updates to them, and adding an overlay for easier scaling in VTTs. So far I can say that the east bridge map is about 53 pix per square. I will post my updated maps very soon I hope.

    Thanks, DM! I'll put him on the list.

    That said, I am debating if I should swap him out with a visiting victim or just put question marks next to his name like I did Simon Korvut as neither body was ever found (which goes against the Chopper's M.O.). Perhaps Boskard stumbled a little too close to Ethram's secret? (Magnimar, City of Monuments top of pg 47)


    You know... I was wondering exactly the same thing there Stepchild. It may be that the chopper was not the cause of this particular death... hard to know for sure.

    I think it is safe to say tho, that the authorities would chalk it up to the chopper, and his name would be on any "official" list in game.

    The Exchange

    Okay my campaign just took a HUGE twist .. i need to know .. what information is there for the Hell's ...Magnimars prison ...


    Well D.D.U. there isn't a whole lot. It is a multi level facility under the Pediment Building. The uppermost wings are temporary guard barracks and holding cells. The lower you go, the worse things get. Air gets hotter and fouler, and prisoners get more murderous and insane. The lowest three levels were filled with the worst sorts of people. Demon worshipers, cannibals, the incurably possessed... you get the picture. Those levels were sealed off 4 years ago after a prison break in the hope that the escapees would just kill each other. That didn't happen. Now it is an evil little kingdom ruled by Sir Aeryn Darvengian (CE male Chelaxian rogue 4/ wizard 3/ Arcane Trickster 4) who worships the demon Socothbenoth and does generally terrible things.

    The Exchange

    Nice ! is there any module designed down there or the information you given me is from "Magnimar, City of Monuments" ???


    its all from City of Monuments. I have never seen a module set down there.


    Good call, DM. I've put him on the list but I'll write up a note of what *really* happened, though I doubt my players will ever find out.


    DrizztiDoUrden wrote:
    Okay my campaign just took a HUGE twist .. i need to know .. what information is there for the Hell's ...Magnimars prison ...

    Pathfinder Tales: Blood of the City has a chapter featuring the Hell.


    Was hoping to find an interior of Sandpoint Cathedral, but the link i found are no longer good. Anyone able to help out or post a new link?

    Thanks ahead of time.


    Pathfinder Adventure Path, Rulebook Subscriber

    Did you try the links using the Wayback Machine? Sometimes that can pull up image files...

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