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Just a suggestion, but random encounters don't have to always be a fight.
Say you roll a random encounter - 3 giants - your party is level 1! OMG DO I HAVE TO KILL THEM OR IGNORE THE DICE?
No - just let the party hear the thumps from the footsteps - some billowing laughter from a deep voice that sounds like it's somehow above them - and 2 others responding. The Thumps get louder - let the players attempt to cover the fire/etc. Let them roll or not - just accept any attempt at cover is fine - the giants in your game are not looking for a fight - are slightly drunk and frankly full - they are just strolling.
In the morning - let the players find the tracks - impress on them the casual destruction along the path.
That's just an example - but you can make 'random encounters' much more than 'find thing - kill thing' - even in real life it's not unusual for bigger and more dangerous animals to decide a fight isn't worth it if they are unsure of the prey and threat posed - I mean injuries in the wild are often fatal - so many prey driven animals won't attack if they don't think it's a sure thing.
You can use this to your advantage.