Community Created Stuff (may contain spoilers)


Rise of the Runelords

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Hey Kazzy,

Do you strictly go by pen & paper?
I'm not sure how you could go about printing them to be proper scale TBH. The few times I did it I would adjust in paint, but there's got to be a better way.

If you've ever tried Hero Lab, that has all the encounters pre-loaded, but it costs money.
For a free option you can try out Combat Manager, it doesn't have all the encounters loaded but it does have all the creatures and you can create and save the encounters beforehand.

Just part of the prep work of being a DM :)


Kazzy wrote:

Also, there are some beautiful maps for the encounters but how would I print them out to the right size for battle maps?

something like this for example

https://hero339.deviantart.com/art/Thistletop-Top-Level-483750055

How do people run their encounters?

I lay a 32" TV down on the table with a piece of plexiglass on it and use Power Point from my laptop for all the maps. I add various shapes to the slides for fog of war and I can hide those shapes as my players progress. It's also nice since I'm hooked up to the TV with an HDMI cable I can play Spotify and/or Syrinscape and it comes out of the TV speakers. Sometimes getting the size of the map just right for on the TV is tricky. I get it close when I'm just working on the maps at my desk and then next time I have the TV out I mess with the image size until the squares are one inch. For maps like the one you linked since there is no grid on it I import them into a program I got off Steam called Dungeon Painter Studio which inserts the grid automatically.


I use roll20, a projector and a mirror to project maps onto a table. If I knew then what I know now, I'd invest the money into what DreamingTree27 has done. Our system is great and all, don't get me wrong, but it can be a challenge when arms block the light from above when moving minis, or when someone bumps the (admittedly rickety) table.


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I use a TV on the table as well. I use Maptool and token tool from rptool.net to handle the running of all my games. It is my champion! Does the Fog of War, handles my tokens, and places a re-sizable grid on the map. It is 100% free.

Its semi easy to learn, and players can even login remotely. I have had some sick players video chat in, and access maptool, they could even move their own tokens. With the virtual tokens, it could even be played in a living room, via a HDMI cable.


I also use the TV on the table.
I've used Roll20 which is fine. But find Maptools does the job even better.


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Pathfinder Adventure Path Subscriber

I didn't create it, just came across it, but this sunken ship would be perfect for a battle map for PCs who want to explore the wreck of the Paradise.

The best part is that it's just a photo of a 100% real ship. There's a version in the comments on that Reddit thread with the diving robot photoshopped out.


Tinalles wrote:

I didn't create it, just came across it, but this sunken ship would be perfect for a battle map for PCs who want to explore the wreck of the Paradise.

The best part is that it's just a photo of a 100% real ship. There's a version in the comments on that Reddit thread with the diving robot photoshopped out.

Version with no robot

Grand Lodge

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I have appreciated all the wonderful community contributed media which I have made liberal use of in my Roll20 RotR campaign.

I created a couple of things for the Skinsaw Murders and will share them here.

Foxglove family genealogy (which I provided to my players when they researched it)
www.bishir.org/misc/FoxgloveGenealogy.jpg

Foxglove family crest (as described in the AP)
www.bishir.org/misc/FoxgloveCrest.png

Rogors Craesby's key to Foxglove manor
www.bishir.org/misc/CraesbyKey.jpg

I sure wish we could share our Roll20 campaigns publicly so folks could "borrow" from each others campaigns. But I suppose we'd all be stepping on copyrights.

Don


I was wondering: we all know printing huge colourful battle maps can be expensive. Has anyone made a drawing with lines only (e.g. autocad drawing) for anything? Kind of like a blueprint.
My party is at the Fixglove manor and it is hard to draw such a nice house by hand.
Thanks.


Have you thought about laying a good sized monitor or flat screen TV on it's back on the table and using Roll20 or a paint program to display the map? Then you can put the figures on the glass of the screen. You can get the Rise of the Runelords maps without annotations from Paizo as PDFs.


Dawnwen wrote:
Have you thought about laying a good sized monitor or flat screen TV on it's back on the table and using Roll20 or a paint program to display the map? Then you can put the figures on the glass of the screen. You can get the Rise of the Runelords maps without annotations from Paizo as PDFs.

It is a bit more complicated than that..

I have yet to convince my playgroup to come to my place and play there. So currently no point trying to get a clear plastic to cover up my 42'' TV.
Currently we play at a bar a scheduled board game night. Monday is the only day that fits everyone, but as one player thinks of himself as the organiser (and "game-bringer") of the event, each time he says we can not play on Monday anywhere else....


Wibs wrote:

I was wondering: we all know printing huge colourful battle maps can be expensive. Has anyone made a drawing with lines only (e.g. autocad drawing) for anything? Kind of like a blueprint.

My party is at the Fixglove manor and it is hard to draw such a nice house by hand.
Thanks.

If digital is not a option, and printing is costly. Another option I have used is the large pads used in presentations with large 1'inch square grids. They can be found office supply stores such as Staples. With these you can draw the maps ahead of time. So the map work was front loaded.

I know for myself this worked, as I could really put in more details, I could redraw things if I got them wrong. Less pressure during the game, and it really helped keep the game running smooth.


Here's my CAD drawing of the Foxglove manor in PDF on A3 with squares of 20 mm to 20 mm (so it can fit). Has all the layers, doors are marked as squares but no stairs or windows.
https://drive.google.com/open?id=17hurtuY4UIAQNRxQFCBcYYeGZvE4G52o

Scarab Sages

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mousmous wrote:
TomParker wrote:
I'm embarking on an attempt to make a physical model of this room, even though the 10' scale makes it huge. I'll let y'all know how it turns out.
Please do- I'd also like to make a physical model for my players.

It became apparent we weren’t going to get to the final battle last year, so I put the model on hold. We’re now getting ready to play. Here’s the progress—all foam is now cut and there’s just a lot of sanding, coating, fine tuning and more sanding to do.


TomParker wrote:


It became apparent we weren’t going to get to the final battle last year, so I put the model on hold. We’re now getting ready to play. Here’s the progress—all foam is now cut and there’s just a lot of sanding, coating, fine tuning and more sanding to do.

That's very nice! I've almost caught up to you, in the meantime. When I get a chance I'll post some pics as well. I see you've reduced the number of gold pillars, which is something I think I might also have to do. I'd love to know how you cut the rounded edges of the two platforms the Storm giant archers stand on.

Very nice work!

Scarab Sages

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mousmous wrote:

I see you've reduced the number of gold pillars, which is something I think I might also have to do.

I didn't reduce the number of pillars. They're just all in a box waiting to be painted. I put one up to see how the height worked out. But I've drilled a guide hole at every pillar on the map and I have a dowel cut to length.

Quote:
I'd love to know how you cut the rounded edges of the two platforms the Storm giant archers stand on.

Almost all the foam was cut with a Proxxon hot wire cutter, including those platforms.


TomParker wrote:
Almost all the foam was cut with a Proxxon hot wire cutter, including those platforms.

What was your process for those rounded edges, though? I had no problem with my circular pieces, but the rounded corners are not something I've puzzled out with a proxxon. I'm at the point where I might have to resort to hand cutting them. Yikes.

I snapped these before I started the painting process. Here's where I'm at.


Starfinder Charter Superscriber

That's pretty awesome stuff guys! I'm envious of your craftiness.

Scarab Sages

Pathfinder Adventure Path, Maps, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
mousmous wrote:
TomParker wrote:
Almost all the foam was cut with a Proxxon hot wire cutter, including those platforms.
What was your process for those rounded edges, though?

That looks great. It’s been awhile since I cut those, but I’m pretty sure it was just very slow freehand work on the Proxxon.


That's funny that I just randomly came back to this thread tonight to see two different people talking about building the final battle structure out of foam. As I said I use a TV for maps, but just decided this week after watching some Black Magic Craft videos to build the Eye of Avarice. I've never done anything like that before so I got some materials to practice different techniques and such. Going to get a Proxxon and some large sheets of XPS soon from Home Depot to start building this. My group will probably finish up chapter 3 in a couple of sessions so I have a long time to work on it, and make several mistakes I'm sure. Would love to see more pics as you guys progress with it more.

Scarab Sages

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Will do. I don’t have any major change since the full layout above. I’m in the process of fine tuning the pieces so they are smooth and align with the map and each other. It’s laborious and time-consuming. Do everything you can to cut things as close as possible up front.

Also seeing some progress from my modeler on my 3D model for the Runewell.

Scarab Sages

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Mousmous, do you have any pictures after painting? I’m trying to figure out the best color for the “glassy” walls. Black would seem lava-appropriate, but I think it would make everything very dark. Gray stone seems okay but bland. I’d love to see how yours turned out.

And any other opinions welcome, of course.


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I have my base coat down; a semi-gloss brownish/black. I'm going to attempt to "marble" it with a lighter brown and a gray/white to lighten things up. It is very dark. The good part about the semi-gloss is that the reflective surface keeps you from losing all definition to the shadows. I'll test the marbling tonight and take some pics. And I'll post the actual names and brands of the paints.


Progress pics

You can see the semi-gloss reflection (I hope) in the isometric shots on the horizontal surface. Have to make sure your sanding is perfect because every flaw in the surface shows up.

Marbling is still being fine-tuned. I took a close up of the left platform, and you can at least see it from a distance. But with the scale, I'm not convinced it looks like miniture marble rather than someone's formica countertop. All the other dark surfaces have the base coat and the under-marble.

Paints:
Base- Glidden Deep Onyx
Barely noticable under marble- Glidden Grey Hearth
Highlight marbling- Behr Chance of Rain
I also flicked some true black from my miniature paints over the top for subtle depth.

The youtube how-to-paint-fake marble vids I watched suggested a clear topcoat for extra glossy action, but I haven't done that yet. If I get things to look better, I'll update the pics.

Scarab Sages

Pathfinder Adventure Path, Maps, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

That really looks great. I’ve been trying to foam coat mine and it’s pretty difficult stuff to work with. Fast setup, and very hard to sand once it’s set.

On the plus side, the golden pillars are coming along nicely.


Those pillars look fantastic. That's a very believable gold.


I recently started running this campaign (again, got about halfway through years ago with another group), and have been pulling together as much extra content as I can.

The customer adventure "The Pit" still eludes me but I have found things here to be extremely useful.

I just followed up on the fact that the back of the early Pathfinder comics have additional info in them. I was able to get a Comixology account and check them out and there is good info and some relevant small encounters that can easily added to this campaign to add more depth.

(note, I was able to sign up for the free trial of comixology to check these out and will likely cancel now that I have the info... but a month at ~$6 is well worth the additional content. I will see if my 9yo son is interested in reading some comics before I cancel.)

It's not really community-created content, but it is additional material that can be readily added.

Issue #1 - Sandpoint Gazetteer:
This has the info you wish was in the player's guide. In fact, if I hadn't already started the campaign I would create my own traits that make the players locals from Sandpoint, the surrounding farms/hinterlands, or Magnimar and foreshadow some of the NPCs in the campaign. With this, it would make the perfect player's guide.

The encounter is with goblins down on Junk Beach and fits beautifully into the encounters the PCs have in town while the Sherriff is down in Magnimar.

Issue #2 - Shank's Wood:
A short history of Shank's Wood and the local legend of how they got their name. The encounter is with what is now Shank and keeping the legend alive.

My plan is to have the PCs do some scouting against various goblin tribes after Belor returns with guards and run into this encounter. The upside is it is an encounter with a faceless stalker which will be MUCH tougher at level 1-2 than it will be in chapter 2 which should make them more afraid of them when they meet them later.

Issue #3 - Pauper's Grave:
A graveyard just outside of Sandpoint filled with ancient travelers who died alongside the road and the poor workers who died during the construction of Sandpoint.

I haven't decided exactly where to put this one. It has ghouls and the main boss is CR6... so probably good for a level 3 party... but that isn't a great place to add something as the PCs are likely part way through Thistletop at that point. In front of Chapter 2 and you probably want to buff it up a little... but I don't know that I want to add more ghouls and take away from the mystery in that chapter. Hrmm... we'll see if I use it.

Issue #4 - Mosswood Gazetteer:
Just what it says. The encounter is with ettercaps... Again, this would be good for level 2 or so, I will try and add it in before the PCs get hellbent on heading to Thistletop.

Issue #5 - Waters of Lamashtu:
Gives a description of the Waters of Lamashtu and how to create more as well as the effects of drinking it. Will be good if the PCs skip the catacombs and I insert something causing trouble from below with more mutants and sinspawn coming up and causing trouble.

The encounter is with the Bloodfang Goblin family of the Mosswood Goblins and will be perfect to insert into my plan on having them in the Hinterlands before the glassworks.

Issue #6 - History of the Lost Coast:
Great recap of ancient histoy on the lost coast. I dig this kind of thing and it should provide great fodder if you want to create your own adventures in the ruins of the area.

The encounter is with shrine of Lamashtu and takes a big jump to CR 6, 12 and 14 creatures. I would probably put this in around the assault on Sandpoint? Not sure... it's a ways off still for me

Issue #7 - Trouble on the Road:
A list of various dangers on the road around Sandpoint... independant highwaymen, goblin bandits, sczarni highwaymen, and the Rushlight Society. It has a CR12 NPC bandit instead of an encounter. Might be good ideas, but nothing to add directly

Issue #8 - Dragons of the Sandpoint Hinterlands:
List a couple of dragons and stats out one that I think is the sibling of the one in the starter box? CR14, might add in around the attack on Sandpoint

Issue #9 - The Rusty Dragon:
No encounter, but really good reading before the campaign to flesh out the Rusty Dragon Inn. Also stats out Ameiko at level 5 (aristocrat 1/Bard 3/Rogue (rake) 1)

Issue #10 - Magic of the Cult of Lamashtu:
A little info on the cult itself (read the various faiths of books for more), some spells (lvl 3, 4, & 6) useful to clerics of Lamashtu and then a couple of stat blocks that could be used to make a good ambush of revenge on the PCs as they leave Magnimar at the beginning of chapter 3

Issue #11 - Dungeons of the Lost Coast:
Descriptions of the Bleaklow Warrens, the Pit, Raven's Watch and Wisher's Well for GMs wanting to flesh out the area with small dungeons of their own. Stats for a CR3 undead that could make a good encounter between Chapter 1 and 2 perhaps?

Issue #12 - Instruments of Madness:
Magic items and a CR 6 Lamashtu cleric. Probably good to add to that encounter I was thinking of adding as they leave magnimar in chapter 3?

Issue #13 - Gangs of Magnimar:
Good info to add in for PCs from Magnimars background as well as a cultist of Norgorber that could be of use in Chapter 2 or just after

Anyway... those are my thoughts on what is there and when it might be used in this campaign. YMMV.

Scarab Sages

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I finally finished my Rise of the Runelords campaign this weekend. Here's the compendium of the build for the Eye and some photos from the game night.

I will get around to making the throne and the Runewell of Greed models available on Thingiverse, Shapeways, or DriveThruRPG if anyone else wants to produce their own copies. I will also look into posting my Sihedron Circle models, once I've confirmed with Paizo that's okay. Those are more slavishly based on Paizo art and I'd like to make sure they're cool with it.


Pathfinder Maps Subscriber

Man, that is awesome to see, holy crap. Very well done!


By Gorum, that's good stuff TomParker!

If you get the throne, etc up in the next few weeks, I'd love to use them. It's those fiddly details that aren't shaping so well in my model.


That is amazing Tom! I still have a long time before my group gets to this so I'm taking my time to build. Just got the Proxxon a couple of weeks ago and I've been playing around with that and having a lot of fun. I have a different group playing Skull & Shackles and I wanted to have some ship minis for the ship to ship battles. Was going to have someone 3D print them, but decided to play around with foam core to see if I could make my own. So I've been making a bunch of ships for now. Really want to work on the Eye of Avarice, but I'm worried I'll have it all built and need to store it somewhere for 6 months before my group gets to that point.


New photos up of progress. Pics are horrible. I promise to make a real effort once I'm done. I didn't like the tiny marble of the test, and it would have taken for ever, since what I did do took 10 hours. These pieces need a final hi-gloss coat, then assembly. Once assembly's done, then I can paint the grid/base and add the pillars. Also I have to do the throne and Runewell. Whatever. This definitely isn't eating up my entire life.

Storm giant for scale.


Pathfinder Adventure Path Subscriber

@TomParker -- Count me as very interested in getting the designs for Karzoug's throne and the runewell. My PCs are approaching the end of Sins of the Saviors, and it's time to start thinking about Book 6 things.

Scarab Sages

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Mousmous, Tinalles, can you both PM me your email address?

Mousmous, your work looks fantastic.


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Well it finally happened. We played the final battle. My players took all the photos of the final build because I was absolutely wiped from the three days of straight build to finish it off in time for the game.

Updated the Flickr account with their pics .

Special thanks to TomParker for sending the file for the incredible 3D printable throne. Karzoug was most pleased!

Scarab Sages

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That looks great! Glad they all had a great time.

Scarab Sages

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Of course, now I have to head over to the Shattered Star thread and get to work there. Here's my next 3D model.


Couldn't find anywhere a sheet to control the player sins so I made one.
Sin Control Sheet
It serve as Sinful/Virtuous actions log, giving the summary of the Sin points based on the log.
Also has a page for the Sin/Virtue/School reference.
Once any sin or virtue get above 5 points it shows on the Sinful or Virtuous column, or your Sin/Virtue with more points if you have more than one

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