A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals!
The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:
Two new classes, the spiritual animist and the deific exemplar
New feats and lineages for nephilim characters
5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype
Rules for mythic play
9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend
New weapons, items, and spells for mythic characters
More than 10 examples of mythic monsters and rules for creating mythic threats of your own!
Written by: James Case, Liane Merciel, and Michael Sayre.
Additional writing by Jessica Catalan, Matt Chapmond, Steven Hammond, Steven Helt, Brent Holtsberry, Jason Keeley, Michelle Y. Kim, Luis Loza, Erik Mona, AJ Neuro, JK Saavedra, Tony Saunders, Andrew Stoeckle, Greg A. Vaughan and Ruvaid Virk.
Note: Purchasers of War of Immortals should be sure to grab the Mythic Variant Rules PDF, available as a free download. These rules have been provided for use along with the mythic rules and include some key clarifications.
ISBN-13: 978-1-64078-619-6
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I got my copy earlier this week, and went through it page by page skimming all the new content. I'm very happy with what I've seen so far, and can't wait to dig into it more.
Flavorful, Awesome, but feels half-baked and unplayable in its current state
A lot of good stuff in this book. Amazing flavor and options for higher-level play is something I really enjoyed from this book and I think the mythic options here really delivered. I always enjoyed ideas and themes of fighting toe-to-toe with demigods and ascending to divinity, and it's something I've always felt was missing in the majority of TTRPGs. Now, I can do that with PF2e, and it's awesome.
But there is also a whole lot of jank in this book, the biggest of which is how Mythic Monsters are designed. As much as I would love to play and/or run a mythic campaign, I feel very apprehensive to do so because the way Mythic Monsters are designed makes mid to high level mythic unplayable, or at the very least unenjoyable to play.
I would love to be in a mythic campaign one day or even run one myself, but I just don't think mythic is playable in its current state. I really think this book could benefit from a big errata. There is something really really great going on here, but it needs alot of polishing.
I'm very nervous. Because I was a strong believer that Bloodrager could be its own class. I hope the archetype does it justice. Overall I am very excited.
My guess is the Avenger will work similar to how the eldrich scoundrel used to but having some feats of it's own and grabbing Cleric feats at 1/2 level and getting gish like proficiency for spells and attacks but likely losing some of the skill increses.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Steven T. Helt wrote:
Terevalis Unctio of House Mysti wrote:
love this cover!
I mean it's great, but that horse is the wrong color.....
It's supposed to have changed color? In its previous description, it was red, soaked in blood right?
Wiki (based on PF1 Bestiary 6 and Book of the Damned) wrote:
Grace of the Flame
Grace of the Flame, Szuriel's Red Horse, appears hearty and fit, unlike the three other apocalypse horses. It is soaked in blood, covered in gore, and occasionally shows horrific but cosmetic wounds on its body.
Quote for reference of what I'm talking about, for other people wondering. (I won't assume you didn't know of that, hence my question. xD I migth also have missed some published development since.)
Very much looking forward to what the different mythic destinies entail. I hope Paizo took a cue from Owlcat and made them more flavorful than the 1e paths.
I will make the assumption that the concept of mythic destinies will be similar to the OwlCat game, and different mythic destinies will correspond to different planar forces that are involved in this process. Thus the apocalyptic rider is associated with Abaddon. And the undying legend is an analogue of the power of mortals, as was the Legend in the computer game. The remaining seven types of mythical leveling can also be associated with other main planes.
I’m keen on learning more about the Mythic rules… What are Mythic Destinies? Archetypes or something else? Can I plop my Free Archetype character in a Mythic Campaign without rearranging feats? (or seriously overhauling my character concept…)
Still saying Apocalypse Rider sounds like post apocalyptic road trip movie also that they should get cooler mounts than horses if horseman part is dropped ;p
Still saying Apocalypse Rider sounds like post apocalyptic road trip movie also that they should get cooler mounts than horses if horseman part is dropped ;p
I suppose we could all drive Mustangs. I have a buddy with a Mach E, and it is irresponsibly fast.
I've always loved the idea that the Horsemen ride a unique nightmare, or even a dragon that carries a Famine or Pestilence theme or whatnot.
I'm very nervous. Because I was a strong believer that Bloodrager could be its own class. I hope the archetype does it justice. Overall I am very excited.
Same, excited to see it come back but I would have expected to see it as an instinct rather than an archetype. Calling it a "barbarian archetype" sounds like it will only be available to barbarians which basically sounds like adding a bunch of barbarian feats with a lot of restrictions.
I'm very nervous. Because I was a strong believer that Bloodrager could be its own class. I hope the archetype does it justice. Overall I am very excited.
Same, excited to see it come back but I would have expected to see it as an instinct rather than an archetype. Calling it a "barbarian archetype" sounds like it will only be available to barbarians which basically sounds like adding a bunch of barbarian feats with a lot of restrictions.
It will be a class archetype, which usually only applies to a singular class, or a small subset of classes (like prepared spellcasters or spontaneous spellcasters).
If I were to garner a guess, some of the Barbarian's restrictions on Concentrate trait actions while Raging will be removed for Bloodragers, so they can be able to Cast a Spell while Raging. And Bloodragers, like most class archetypes, will get a larger bucket of feats to choose from VS other Instincts.
I mean it's great, but that horse is the wrong color.....
Steven T. Helt wrote:
Elfteiroh wrote:
Steven T. Helt wrote:
Terevalis Unctio of House Mysti wrote:
love this cover!
Ha! It's perfect of course. Just a little Four Horsemen rivalry. I prefer my mounts pitch black.
The horses are those specific colors because Paizo based their horsemen on the ones from Christian mythology.
Revelation 6:1-8 wrote:
I watched as the Lamb opened the first of the seven seals. Then I heard one of the four living creatures say in a voice like thunder, “Come!” I looked, and there before me was a white horse! Its rider held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.
When the Lamb opened the second seal, I heard the second living creature say, “Come!” Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make people kill each other. To him was given a large sword.
When the Lamb opened the third seal, I heard the third living creature say, “Come!” I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand. Then I heard what sounded like a voice among the four living creatures, saying, “Two pounds of wheat for a day’s wages, and six pounds of barley for a day’s wages, and do not damage the oil and the wine!”
When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, “Come!” I looked, and there before me was a pale horse! Its rider was named Death, and Hades was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.
Although I should note that the word translated here as 'pale' can also mean a shade of green or greenish-yellow.