Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!
Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including:
Nearly 600 new items spread across numerous equipment types.
Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata.
New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet!
An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers.
New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.
An entire chapter of new, variant, and expanded crafting rules.
New categories of items that can give you power that comes at a dangerous price.
Written by: Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Logan Bonner, Dan Cascone, Jessica Catalan, Kim Frandsen, Andrew Geels, Steven Hammond, Sen H.H.S., Joshua Kim, Dustin Knight, Luis Loza, Jacob W. Michaels, Matt Morris, Dave Nelson, Stephen Radney-McFarland, Jessica Redekop, Andrew Stoeckle, Mari Tokuda, and Andrew White.
Product- Treasure Vault
System- Pathfinder 2nd Ed.
Producer- Paizo
Price- $56 here https://paizo.com/products/btq02eav?Pathfinder-Treasure-Vault
TL; DR-Make or buy something fun! 95%
Basics- IT HAS POCKETS! Treasure Vault is the TTRPG equivalent of a Toys r Us Christmas catalog. Lots of new toys for everyone to play with, from alchemists with new materials, to spell additions that give some extra umph to the fireball, or the fighter with the ability to add pockets to armor.
Mechanics or Crunch- Overall, this book has a solid crunch to the system. There are lots of new toys that everyone can use and enjoy. It's an item book and the items fit with the rest of the toys in the rest of the system. My one major issue is that some things are left out because they are covered in other books. Tell me where those are from so I can check the rules out in those books. It's not a major thing but it's enough so I was a bit confused on some new additions in this book and lead me to check out others books for the rules. Also, the newer rules on crafting are good, but they reference things without giving enough background so I was a bit confused there on first read. More links to the other materials and books would help. Good stuff but enough confusion that I was a bit lost as I read through some of the sections. 4.25/5
Theme or Fluff- I was surprised by the amount of theme present in here! There is a framing device where a dragon and a kobold discuss the new items and materials. It's enjoyable! In addition, all the new toys the book presents are honestly fun and more fitting to the world. 5/5
Execution- This is a slam dunk. Solid layout, easy to read font, hyperlinks, and solid art all make this an easy and enjoyable book for anyone to use. Well done book craftsmanship. 5/5Summary-This book is another solid addition to Pathfinder 2nd Ed. The book is crafted well from a technical standing. The new toys for players all feel fresh enough that players will enjoy them and they feel like they fit in the world. Even the new things all fit well within the mechanics of the world. My main issue is I would like more rules to help me understand how some things are used or how some things are done. If you or your players want more items to spend that sweet, sweet GP on, or or more things to make, this is the book you need for Pathfinder! 95%
Some creative and wonderfull items, overshadowed by some negatives
The book contains some items I was looking forward to, mostly more druid-friendly armor, but if I am sincere, also a couple of things that feel like they could still use errata.
For my own APs and things the book is essentially in quarantine and players have to ask permission even for common options.
That is genuinely something new, and in many cases, it's about magic/alchemical items with a significant power level increase.
Not just that, but a fair number of items also felt like they break some design guidelines I had assumed existed in this edition of Pathfinder. Like the helmet, I had level 17 AP players ask if they could buy this relatively low-level item..
There are a couple of other instances of items I never hope to encounter at a table, but in general, if a GM chooses to include everything in the book in their game, it will have a measurable effect on player power.
Of course, the book also adds a fair number of new interesting options, but some of what some might call power creep negatively affects my perception of everything else.
It's not a ground-breaking rulebook on a conceptual level, but one that's (hopefully!) going to be broadly useful - whether through people's old favorite weapons, new alchemist toys, or those variant/expanded crafting rules (which are a little thin in the CRB).
Also I'm super looking forward to the kobold narration.
Oh god yes, I can't wait for the variant/expanded crafting rules. It's one of the key elements of the main system that I essentially have to homebrew because of my issues with the base system. I'm really hoping for an improved version in this book!
Is there something in this to help enable thrown weapon-focused characters? I’d love a way to get Runes on a shuriken other than via Returning. Some magic gloves or bracers, maybe?
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:
Is there something in this to help enable thrown weapon-focused characters? I’d love a way to get Runes on a shuriken other than via Returning. Some magic gloves or bracers, maybe?
I don't believe shurikens are restricted from Runes, unless I am mistaken? They are considered weapons in 2e and not ammunition. So they should be able to theoretically have any Rune on them, right? As long as it doesn't have some specific requirment, like "etched onto a melee weapon", most Runes should work. Unless I'm missing something?
I think the point is that spending a ton of money on runes for a single throw is silly, so one pretty much has to use a returning rune. It would be nice if there were options to not have to do that.
I think the point is that spending a ton of money on runes for a single throw is silly, so one pretty much has to use a returning rune. It would be nice if there were options to not have to do that.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
keftiu wrote:
An interesting wrinkle I just encountered - are there really no Simple Axes?
EDIT: And none with the Monk trait, either. My dreams of an Ulfen hatchet Monk, dashed.
I think you can get a monk axe with Ancestral Weaponry + the Hand Adze. Unfortunately, you can't be Adopted by Grippli so I am not sure how to get that with a human. Ancestral Weaponry requires access to all weapons with the ancestral trait.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
I doubt this is going to be in here, but I figured a book on items and treasure was best place to will this into existance: I suddenly and desperately desire a Stasian Lute/Guitar. This may of may not be directly influenced by a certain legendary Bard from Stranger Things.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Ly'ualdre wrote:
I doubt this is going to be in here, but I figured a book on items and treasure was best place to will this into existance: I suddenly and desperately desire a Stasian Lute/Guitar. This may of may not be directly influenced by a certain legendary Bard from Stranger Things.
I built an Inventor using a Battle Lute and I am pretty sure that will cover it for you. Can even just use a multiclass for it.
I'm hoping there will be a further development of relics. In addition to the lack of beast runes as gifts in the Gamemastery Guide, the expansion of gifts by referencing any additional runes in newer source books would be extremely helpful for providing options to these wonderful items that level with the player characters.
I’m hoping the book has a lot of mundane weapons, armor and gear from real life sources and not just fantasy stuff. That feels like one of the big gaps in the series right now.
I really hope we get weapon runes as tattoos in this book. I've always wanted it but even more so now that we see what kineticist is shaping up to be. Even if we just get confirmation they're not in the book/not going to be in any book it would make me feel better.
Oh hey, I've now read enough 1e stuff that I'm actually excited to see the Shoanti earthbreaker come back! Here's hoping we get the Klar with it. I'd love to get Thunder and Fang style as a Stance, but this feels like a weird book for Feats.
I can't remember if it was said there would be any feats in this book but I hope we get something, some way for inventor innovations to be hardier (not construct but weapon/armor). Not being able to have your innovation be made of any special material is lame, if anything an inventors innovation should be way sturdier than another classes weapon/armor.
Oh hey, I've now read enough 1e stuff that I'm actually excited to see the Shoanti earthbreaker come back! Here's hoping we get the Klar with it. I'd love to get Thunder and Fang style as a Stance, but this feels like a weird book for Feats.
It would be positively irresponsible to bring back the earthbreaker without also bringing back the klar. And a cool thing about PF2 is that you can get most of the functionality of Thunder and Fang from weapon traits without needing to spend any feats at all!
This book probably won't have them, but as I'm starting to homebrew final two books of Jade Regent, I kinda wish this one had Shojinawa and Teikoku royal weapons even just mentioned so I would at least know what types of weapons they were x'D Its bit hard to homebrew two final weapons of set of five when ye aren't sure what weapons they were even
In case it hasn't been asked (but likely too late because of print deadlines), please-please, please put in some random loot tables! This will save GM's a ton of time when making a treasure hoard for the players because it is currently so time consuming to pour through a half-dozen books to give out varied loot.
You could collate all prior published treasure along with the new treasure into d100 tables, broken up by type/rarity (ex. armor/uncommon), and adjust the percentages as evenly as possible (by default). This has already been done in the Gamemastery Guide (page, 114) for gems and art items, and by the gods it would be useful for all the other rewards under the sun. Heck I would pay top dollar for just a PDF of the tables that is form-fillable (for adjusting %'s and/or omitting items) that is updated with newly published items. A boy can dream, thanks.
In case it hasn't been asked (but likely too late because of print deadlines), please-please, please put in some random loot tables! This will save GM's a ton of time when making a treasure hoard for the players because it is currently so time consuming to pour through a half-dozen books to give out varied loot.
You could collate all prior published treasure along with the new treasure into d100 tables, broken up by type/rarity (ex. armor/uncommon), and adjust the percentages as evenly as possible (by default). This has already been done in the Gamemastery Guide (page, 114) for gems and art items, and by the gods it would be useful for all the other rewards under the sun. Heck I would pay top dollar for just a PDF of the tables that is form-fillable (for adjusting %'s and/or omitting items) that is updated with newly published items. A boy can dream, thanks.
I believe there is already a fan-made tool online for it. I think if you asked on reddit you will get the link.
Venture Into The Vault!
Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder Roleplaying Game while introducing entirely new categories of items. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!
Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!
I hope to start about 90 days before release, so late November/early December at best. I don't have the final PDF yet and need time to familiarize myself with it. :)