Pirate Queen

ThistleHoneymead's page

5 posts. No reviews. No lists. No wishlists.


RSS


2 people marked this as a favorite.

I’m hoping the book has a lot of mundane weapons, armor and gear from real life sources and not just fantasy stuff. That feels like one of the big gaps in the series right now.


Archpaladin Zousha wrote:
How do you recover from burnout when the stuff you do to relieve burnout is what's burning you out?

If gaming is burning you out then stop for a while and pick up another hobby for a bit. Go fishing, cook something you've never eaten before and get good at it, start meditating, read a book well outside your normal habits or something else completely out of the ordinary for you. (I've done all of those for that exact reason, BTW.)


GURPS Spaceships has extremely abstract rules for space combat that could probably be adapted pretty easily. Essentially the main thing that matters is facing, relative speed/velocity, and how quickly ships come in and out of range bands for weapons. Spaceships assumes ships have three sections (fore, center and aft) and facing and mount type determines which kind of weapons can be brought to bare against a given adversary. Combat maneuvers center on changing relative facing and closing rates.


Garretmander wrote:
I'd assume rolling profession to earn a living is like working gig jobs, or getting a low paying job working behind a register, that sort of thing. There's probably a different pay scale for 8-5 office jobs, or say construction work.

I just assumed the rules as written were poorly play tested and simply broken. The equivalent rules in Pathfinder 2Ed can allow for a reasonable income even with the skills of low-level NPC.


SilvercatMoonpaw wrote:
164) Someone save-scummed the computer games too hard.

Apparently within Elder Scrolls lore there are books ("Where were you when the Dragon Broke" and "The Dragon Break Reexamined") that talk of 1008 years worth of events, but only 150 years having logically passed, which is an in-game lore explanation of players reloading save games.

Which is a wonderful explanation for The Gap.