One of the features of the Diva archetype (Chellish opera singer) of the Bard class is Devastating Aria:
"Devastating Aria (Su):
At 3rd level, the Diva can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage + the diva’s level to an object, or half this damage to a living creature.
This performance replaces inspire competence."
I think this is a good place to start. Glass has a hardness of 1 and 1 HP per inch of thickness, so Devastating Aria is pretty much guaranteed to shatter a glass, since it does minimum 4 HP damage.
Also, if we're talking about the Starstone specifically, people do build up a sizable following before they take the test. So there's plenty of witnesses. Also they have a temple built and a new bridge extends from the Cathedral, so I think that's the biggest clue.
It's entirely possible Norgorber was a cult leader before taking the test, given how his worship tends to organize. Also, there's a conspiracy theory that Norgorber is actually an adventuring party who ascended together, so even more reason to believe that they had a devoted following.
I think Cayden Cailean is an exception, as he was just some guy (maybe) but being some guy he probably kicked the doors of the Cathedral open, rocked some air guitar, and then shot up into space.
I second the motion.
The Test of the Starstone is twofold. The first is reaching it, the second is touching it and passing through the mental trials. Survive both, claim godhood. Aroden raised the stone and the island, that was his physical trial. Then after he claimed divinity, he constructed the Cathedral and the first part of the test.
I admit, I've been going off knowledge from the CRPG, which doesn't really dive into that nuance. Thanks for the additional information!
This map is great, but it is fan made. The Lost Omens Campaign book will have an official map of the entire world, but how much detail that part of the world gets is in question. I actually asked during the last Pathfinder Friday if the 2e Kingmaker will expand on that part of the map since it's so close, but James Jacobs said it won't, sadly.
Given how much disease and death has swept through the area, I can totally see that part of the map being abandoned. A great deal of northern Russia is just straight up bear country (Watch the documentary series Long Way Round for some great footage.) And honestly, given how many sentient, non humanoid creatures there are in Pathfinder, it would be really cool to see that large territory settled by other creatures. We know Sasquatch is official canon, maybe they have a society. I can totally see a whole hobgoblin kingdom chillin out (Literally) in the Siberian-esque wastes. Or bald eagle like Tengu. Maybe there's a lycanthrope haven up there. Or moose people like in WoW. I think that would be even better than trying to create more humanoid tribes.
I can totally get behind a Kingmaker-esque scenario where the native population is uniting together in response to a rising threat or to eliminate a particularly destructive force within their territory. And the reason the original Kingmaker works so well is specifically because that land is not ancestral to some other group. And even then, they do acknowledge how the kingmaking efforts to take a toll on the local wildlife, ecology, and fey.
I would be very wary about trying to make a kingdom in the Mwangi Expanse or the Storval Plateau. The temptation to write these areas off as savage lands ripe for conquest is...really not great. If the kingdom model of government worked for these areas and these cultures, they would have done it themselves.
I'm not completely sure. They talked about it on the last Pathfinder Friday. I think the whole point of Dan hosting was a test of concept, and now that they have enough people interested, they can hire personalities to be in front of the camera and Dan can go back to coordinating it all from behind the scenes. I love Dan, but he's a busy guy, and I'm sure he's happy to hand the reigns over to someone else. Plus growing the roster of talent grows the channel, means they can broadcast more frequently, and offer more shows for the audience.
So in 2nd edition, when druidic magic becomes "primal" instead of "divine" is Rahadoum going to be fine with druids? After all, an atheist druid could conceive of their "protecting nature" agenda as merely good stewardship rather than anything religious.
That's a good question. I know James Jacobs drew a very hard line against divine magic in Rahadoum, and in general they don't want there to be a noticeable change in world from 1e to 2e, so that definitely needs to be resolved. I can see them going either way.
I think one of the major issues the Rahadoumi have with divine magic in general is that it can be taken away. A wizard learns their spells, a sorcerer has innate magic, a bard can tap into their mysterious force, etc. But the divine spells seem to be gifted, and that gift can be rescinded. James explained it better than I can. So if that inherent aspect to it doesn't change, then their aversion shouldn't change either.
Ha! That's business, baby!
Usually each intelligence enhancing item gives you a number of ranks up to your level in a certain skill, so that's how they're able to give you skill ranks. Plus you get the ability bonus to all your int based skills. So while fox's cunning would boost the int skills you already have, it wouldn't give you any temporary ranks to put in something else.
Ooh, that's a great point! Control water is a 6th level spell for a wizard or sorcerer, so there probably aren't a lot of Rahadoumi who could make one. Buying one from abroad is another story, but if a divine caster made it, they probably wouldn't want to buy it. Hmmm...
-Desert druids in Thuvia and Rahadoum that guide travelers from oasis to oasis. They are very proud of their skills and offerings of fine gifts are often necessary to secure their services.
I think druidic guides are a necessity of Thuvian life but watch out in Rahadoum, druidic magic is not tolerated so they'd have to be either on the down low or active rebel agents.
The Shoanti have shamans that blend their drudic teachings with the totems of their clans https://paizo.com/community/blog/v5748dyo5lc9y?Golarion-Day-The-Shoanti-Sha man
The Kraken caller Druidic circle could be from the Shackles, assisting on pirate ships.
I'm not sure I see the connection. Valashai were cruel slavers and plane shifters while Saurians are protectors of other primordial creatures and largely Druidic in nature. They're both certainly very old reptilian races, but you could say that about many of the primordial creatures that existed before the rise of man. You could definitely make the case that Saurians are an offshoot of Valashai seeking to right the wrongs of their ancestors.
Physically they're definitely close in height (15 to 20 ft tall) but I get the impression from the Saurian description that they're more centaur-like, as they have distinctly different upper and lower bodies. Maybe the Valashai bred into a more tyrannosaur race and the Saurians are a result? Anything is possible!
So I've been doing some research for a homebrew campaign set in Thuvia and I'm curious for some opinions.
It's a fact that the deserts of Rahadoum are encroaching onto civilization there. A lot of people see it as some sort of curse from the gods for abandoning them. Personally I was writing it off as an effect of the Eye of Abendego, basically it's pulling in water from Rahadoum to feed its perpetual storms. But maybe they're BOTH right.
When researching arcane vs divine spells, it's shocking how different they are in terms of conjuring water. Create Water is a divine cantrip which creates a gallon of water every six seconds! Meanwhile, as far as I can tell, an arcane caster has to be able to cast a third level spell to make any sort of water at all with Aqueous Orb. Looking over the bard list, they don't seem to have any water conjuration spells. There is a rare cantrip called Drench, but Pathfinder makes it very clear that this cantrip and many like it are essentially lost to time, you'd have to do a special quest to find one. A hydrokineticist can use the Create Water cantrip, but that's a rare class in general, rarer than a druid who can do the same thing.
Also, Create Water behaves a little differently than other creation subtype conjuration spells, in that it disappears after 24 hours. Why? Most created items are just real now, they're here and they're permanent. Sure, some things like Conjure Carriage disappear, but the spell makes it very clear that the carriage and its horses weren't real to begin with. So is the water created, or is it summoned? And if it's summoned, from where? And where does it go back to? Water is pretty hard to dissipate in real life, it takes a lot of energy to break the molecules apart, that's why its so effective and we use it so much.
Here's what I've come up with. Create Water either summons water from somewhere on the planet, or the environment, or the Plane of Water. Doesn't really matter. (I mean, it might matter with a sort of refrigerator effect, as in leaving your fridge open will eventually make your whole room WARMER instead of colder, but that's debatable.) Instead of going back to where the water was summoned from, it disperses in a wide area, over miles. So, with no divine casters around to conjure water, this natural hydration that Rahadoum was getting has been cut off. Then, the Eye of Abendego opens, accelerating a problem which has been going on for centuries. And now people start to notice this growing drought issue.
So that's as far as I've gotten. I'd love to know what people think, and the possible implications of this, if true. Cheers!
TL;DR Don't forsake the gods if you're thirsty!
Is there a specific Ustalav dueling sword like the aldori one? I'm seeing various things about the famous Ustalav dueling style, but can't figure out what weapon they actually use.
I would assume, until they expand on it, that it's a standard rapier. It has to come to a very fine point to create a Lepidstadt scar on the face. Maybe a Ustalavi rapier has a different colored tip to reflect this tradition.
Also, since so many Ustalavi duelers are trained at the University of Lepidstadt, and are classified as investigators, the sword cane could be a great choice as an "official" dueling sword. It functions almost exactly like a rapier except weights twice as much unsheathed. That could be part of the dueling ritual, drawing the sword from the cane. Maybe Ustalavi duelers hold the cane sheath in their offhand. Maybe your DM can make a ruling that a Ustalavi duelist can use the cane like a buckler.
Try a Gun Chemist from the People of the Wastes Player Companion:
The problem with the Test of the Starstone being a module is that it's individualistic. Even if they did create an adventure that takes a party or an individual through the Cathedral, the more important test, once the Starstone is touched, is a spiritual one. Who knows how long it lasts or what it consists of? There's no way to write it, and a DM would have to tailor it to the individual player. I'm not saying it couldn't be done, there's just an intangible element to it that I feel like shouldn't be codified.
And this is coming from someone who does see the endgame of one of their character to attempt it after her brother fails to return.
I plan on using a bunch of them for a campaign I'm designing set in Thuvia. They're mostly just adventures, but 9/10 the party is sent their by the Pathfinder Society for some reason. It's pretty easy to swap out who is handing out the quest. And the faction related content mostly boils down to side quests within the adventure. I say go for it!
Ooh, that would be amazing! You can make a construct out of just about anything. Here's a template for Animated Objects: https://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-obje ct/
In terms of something premade, I'd suggest modding a Golden Guardian (https://www.d20pfsrd.com/bestiary/monster-listings/constructs/guardian-gol den/) to have a sword attack.
If you didn't want to go the construct route, I'd suggest an Outsider type, like an inevitable as you were thinking. But that you'd have to make from scratch. An Automaton might be a good balance of construct and outsider, if you're going to build her from the ground up.
I hope you find/create something that works!
Yeah, this is what I was going to suggest, since the Church of Abadar is so ubiquitous and it's pretty much against the religion to rip you off.
Whimsy Chris wrote:
That's a great question. I think if you're looking for a place like Hobbiton, you'd probably want a nice village in Taldor, one with a strong local economy. Halflings do carry a lot of baggage by nature in the Inner Sea, being the go-to slave race, but the town could have been founded by a group of freed slaves a long time ago, so the subject never comes up.
Andoran would be another prime location. They're in a very strong position right now, don't have much internal or external conflict, and the empowerment that individual citizens enjoy would create a generally happy atmosphere. Not that Andoran has no problems, but an isolated community could be very gentle and prosperous.
I wouldn't necessarily rule out Cheliax either. It's not a particularly dangerous place to live, they're not monotheistic, and honestly most small communities would rather get along than rock the boat. Plus, since Cheliax so tightly controls the flow of information, they could very easily be kept in blissful ignorance to the harsh world outside their little community.
The idea of public education is largely tied to the idea of a democracy. IE, in order for a democracy or a democratic republic to function, it needs a general population educated enough to understand civics and policy. Therefore I'd avoid any government supported educational system in any campaign setting beyond Andoran, Galt, or Rahadoum.
I can see secular private schools in just about every nation, particularly Ustalav, Taldor, Katapesh, Qadira, basically anywhere with a strong nobility and/or merchant class.
You could make a strong case for the church of Aroden, which had a huge presence pre-death shifting focus as a network of education and elevation of mankind through knowledge and skill.
Out in the frontiers and the fringes, because of how strong the religious presence in the Inner Sea is, I would be surprised to see a one-room schoolhouse situation that isn't somehow connected to Abadar, Erastil, Pharasma, or Torag.
Anyhow, that's my perspective. I hope you find something that works in your game!
In the out of print campaign setting book, there's a special type of currency only used in Absalom. I don't have the book in front of me so I forget what it's called, but the coins are made of a combination of all three metals.
I'm sure the priests of Abadar have all sorts of fun ways to conduct commerce beyond the GP system. I always imagined them operating like the Knights Templar, where one can use their script in place of money and never have to carry official currency.
Going through some of the older threads on the Sun Orchid Elixir, the creators seemed to imply that the Elixir made Kirran immortal, but for the rest of us it just returns you to youth, which seemed to confirm that he's still alive.
I gotta say, though, what a lonely existence. Making this stuff year after year without ceasing, never leaving. He's definitely not alone in the Citadel but is that really how you'd want to spend eternity? Maybe he's capable of creating more than six vials a year and skipped out ages ago while they burn through the stock he left behind.
Oh man, this spell description: “This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine.” I guess humans have no intrinsic value when you’re able to cast 8th level magic.
But to your question, the spell is from the Construct subdomain, so these humans are most likely constructs without souls, since “A construct cannot be raised or resurrected.”
What a great resource! I like how the actual maps were laid on the known world map as well, to add more context. We can only hope to get more piece of the puzzle down the line. Thanks for the link!
Isabelle Lee wrote:
What's scarier? The clocks reaching zero, and aliens pouring out of the woodwork? Or the clocks reaching zero... and nothing (visibly) happening at all? ^_^
Ooh, I love that. Especially in the Age of Lost Omens. Though is this prophesy or numerology? The astrological philosophers of Lirgen failed to predict Aroden's death just like everyone else. They also have a connection to the Dominion of the Black. Coincidence? Not on Golarion!
Since the APs this year are War for the Crown and Return of the Runelords, it's unlikely that the Osiriani countdown clock will factor into the storylines this year. According to Echoes of Glory, War for the Crown begins in 4717, and we know that Return takes place before Jade Regent, so there's no reason to believe it's set in 4718 AR.
I hope these are intentional decisions by the team. From what I've gathered, the countdown clocks were introduced back in 2009, and could easily have been retconned out or the year changed. But they've doubled down on the concept, featuring details about the lore in Occult Mysteries.
Are you excited? Do you think this will be tackled in 2019? I know there isn't intended to be much overlap between Starfinder and Pathfinder, but considering we're talking about a potential alien invasion, I can't help but speculate.
I would love to see someone craft a Golarion globe, but I'm not sure if we know the scale of entire world yet, since the known world map clearly says it isn't to scale. Maybe that's why Golarion is gone by the time we get to Starfinder ;-).
Knowing that Golarion and Earth are the same size (which you'd have to assume since the calendars match), I think using Earth as a measure over the maps would be more realistic, especially regarding the Inner Sea vs the Mediterranean.
What a great idea! Here’s a minor NPC from one of my games.
CAPTAIN DANNICO VOLUS
Personality A staunch traditionalist, Dannico strives to embody all the pride, chivalry, and bravado of the Taldor of legend.
In our Rise of the Runelords game, we befriended the local goblin tribe and taught them to make magically infused cheeses for us. We call them the Curdherders and we love them. Apart from trying to milk every creature they see they're rather well behaved.
There's another thread regarding this where the creators basically laid out that there are hints in the lore, but probably not enough to figure it out. They definitely know what happened, and are making sure nothing contradicts it so we're never mislead.
Delacroix Crowler wrote:
I've been able to find very little on this guy, which is strange since he's mythic.
There is so much tantalizing lore surrounding Thuvia just waiting to be expanded on. Seasons 7 and 9 of Pathfinder Society have some great adventures there. I hope we get a full AP soon! I'm sure Artokus would be involved, since he's probably still alive.