Pathfinder Advanced Player's Guide

4.80/5 (based on 12 ratings)
Pathfinder Advanced Player's Guide
Show Description For:
Non-Mint

Add Print Edition $49.99

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!

The Pathfinder Advanced Player's Guide includes:

  • Four new classes: the investigator, oracle, swashbuckler, and witch!
  • Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!
  • 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!
  • New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!
  • Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

ISBN-13: 978-1-64078-257-0



Available Formats

The Pathfinder Advanced Player's Guide is also available as:

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2105


See Also:

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.80/5 (based on 12 ratings)

Sign in to create or edit a product review.

Player's Guide... but ADVANCED

5/5

It gave us four beloved classes (some being reworked as time of writing) with unique flavor and original mechanics, showing what insane feats (pun intended) the system is capable of reaching. Excellent resource for GMs and players alike.


Very good

5/5

Now more or less replaced by Player Core 1 and 2. Was very good though.


4/5


APG meets Expectations as it Concludes the Original Vision of PF2

5/5

The Advanced Player's Guide is the capstone piece to the original vision for Pathfinder Second Edition. The PF2 CRB was a whopping 640 pages and Paizo still had more content ready to go in it that they just could not release due to space issues. Everything that was left out was designated to be released over the next year in either the Lost Omens line of books or in the Advanced Players Guide. Things that were not quite fully fleshed out for the original release were then worked out. Four additional classes were put through a playtest and are featured in the APG; the Investigator, Oracle, Swashbuckler, and Witch. Five new ancestries are in the APG while three more were released in the Lost Omens Character Guide in 2019.

One of the new concepts in PF2 is that of Versatile Heritages. Instead of having separate ancestry categories for Aasimar, Tiefling, Changling, Dhampir, and Duskwalker, they are now what is called a versatile heritage. These modify the ancestry choice the player made for the character via the heritage selection. This is a very interesting concept as it provides many additional options for players. These five are just the first of multiple waves of versatile heritages which will be released over time by Paizo.

For those who have been desiring more options for characters, the APG delivers. The four new classes have their dedications for multiclassing along with 38 new archetypes. In addition, each of the 12 original classes gained some new options to choose from as did each of the original ancestries. Not all of the options are as viable as other options, but much of that will depend on the theme of a campaign and how GMs choose to allow players to select archetypes. I can envision some GMs designating some archetypes as free additional choices for players in that they can take one with no additional feat penalties because they give added depth to the campaign's theme such as the dandy or celebrity. Other GMs could emphasize select archetypes like the gladiator as a free archetype for their campaign's theme. The potential for some very interesting campaign themes definitely exists with these archetypes.

One of the things I was watching for in this book was the dreaded power creep. I do not see it present. None of the archetypes seems to overwhelm any of the original classes in terms of raw power while instead they augment them. This was a goal of Paizo from the beginning and it seems to have been met. The APG does what it was intended to do. It expands the options available to players at the initial creation of their characters and as those characters level up over time. Perhaps the best part of that is the APG continues to expand upon building characters as concepts and not as a collection of soulless numbers. While the numbers are important to determining how well a character can do something, the concept behind the character matters more. PF2 put the role back into roleplaying and the APG continues that vision.

Quote Reply
Report Edit


Can't-miss book for anyone at the table

5/5

Especially, and this is obvious, the Advanced Player's Guide is a terrific resource for players--but that doesn't mean GMs don't have a lot to gain from it!

Just on the strength of classes and ancestries, this book is about 150% the size of the core rulebook. Every existing class gets a major boost of options and feats and the same goes for existing ancestries. Adding in four new classes and five new ancestries on top of that is an amazing boon. True, some get more (or better) options than others, but I would say just on character creation alone, this book well beyond justifies its price point.

And that's just the base.

Add in universal heritages, which seem mechanically reasonable but almost unreasonably bursting with flavor, lore, or character development hooks. Add in the massive chunk of archetypes, which enables so many different nuances of character concepts without always landing on the somewhat clunky multiclassing rules. Add in a shot in the arm to spell lists, item lists, skill and general feat lists, and so on?

I just don't know that more needs to be said. This book is bursting with great content--and it's guaranteed to turn the heads of pretty much any player with at least a couple of its options!


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
1,101 to 1,150 of 1,279 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Silver Crusade

1 person marked this as a favorite.

… this book has only been shipping this month.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
MCDexX wrote:

I love my PF1 slayer, such a fun hybrid class that cherry picks cool stuff from half a dozen other classes. If you're unfamiliar, it's a sort of rogue-assassin-ranger-ninja with options that allow massive archery buffs and melee glass cannon. Mine is a sylph and I love her.

I hope the slayer gets revived and refreshed in PF2.

Honestly, I wouldn’t worry too much about class names. Based on your description I bet you can find a class and maybe an archetype that facilitates your vision.


Suggestions for Errata related to APG:

- Eldritch archer should require 14 in one of the caster abilities to be in line with other dedications that are aimed towards giving martials spellcasting. Probably charisma if the spells are charisma.

- Animate dead spell's wording is ambiguous, and convinces GMs to rule that you require a corpse to use the spell. Clarification needed.

- Ancestry feats that give familiars are not clear about what will happen if your class gives you a familiar, such as Witch.

-----------------

Suggestions for Errata related to Core Rule Book:

- All summon spells are ambiguously worded on whether the intent is to allow access to the entire bestiary's common list with X trait.

- Trainers for learning spells do not have any sort of rubric for how much they might charge to teach a player character a spell.

- Recall knowledge is not specific in regards to what information it ought to give on a creature, and to what degree.

- Automatic Knowledge skill feat does not make clear if you can or can't recall knowledge should it fail.

- It is not clear whether a wizard could learn a spell from a bard if they share spell lists.

- The way lore functions in skill checks could be more clear. Would it have a lower DC?

----------------------

Thank you for your time. Love the book. Love investigator. Love all the art. Love witch, and oracle.

Grand Lodge

If I purchase the pdf now and they release a second printing later on, is the pdf updated automatically to the second printing?

Paizo Employee Developer

7 people marked this as a favorite.
roll4initiative wrote:
If I purchase the pdf now and they release a second printing later on, is the pdf updated automatically to the second printing?

It sure is!

Grand Lodge

17 people marked this as a favorite.

So I am finally reading the APG, and I got to the section on 'Rare Backgrounds' and I have to say... They're not rare. They're the most common backgrounds that new players give their characters!

GM: So where is your character from? Do you have your backstory written yet?

Sorcerer Player: Er... I'm an amnesiac! I woke up one day, with no memory of where I was...

GM: And that's why you have no background written up?

Sorcerer Player: Yup.

GM: [sighs and turns to next player.] And what about you?

Champion Player: I'm a paladin who was found next to a fairy hill. In fact, my birth family did their research. They wanted the prestige that comes with having a paladin in the family, so they abandoned me near a fairy hill. Actually, they had to abandon me three times, because other folks from the village would find me and lead me home. But finally the fairies took me, and raised me. So now I am an awesome paladin who thinks that my family are all jerks. *

GM: Sigh. Right. Another fey foundling. And you?

Fighter Player: My mother the queen was deposed and we had to run for our lives, so now I'm making a living as an adventurer hoping to raise an army to regain my throne!

GM: Okay.... Anyone else?

Oracle Player: I grew up on a farm.

GM: [relieved] Great!

Oracle Player: Then ghouls attacked my farm, killing everyone, including me. Did I tell you that I came back from the dead? That I am still haunted by their ghosts? I SEE DEAD PEOPLE.

____
*This story actually came from one of my favorite players, Rosc, who liked making fun of how mechanics might influence the gameworld.

Dark Archive

3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Hmm wrote:

So I am finally reading the APG, and I got to the section on 'Rare Backgrounds' and I have to say... They're not rare. They're the most common backgrounds that new players give their characters!

GM: So where is your character from? Do you have your backstory written yet?

Sorcerer Player: Er... I'm an amnesiac! I woke up one day, with no memory of where I was...

GM: And that's why you have no background written up?

Sorcerer Player: Yup.

GM: [sighs and turns to next player.] And what about you?

Champion Player: I'm a paladin who was found next to a fairy hill. In fact, my birth family did their research. They wanted the prestige that comes with having a paladin in the family, so they abandoned me near a fairy hill. Actually, they had to abandon me three times, because other folks from the village would find me and lead me home. But finally the fairies took me, and raised me. So now I am an awesome paladin who thinks that my family are all jerks. *

GM: Sigh. Right. Another fey foundling. And you?

Fighter Player: My mother the queen was deposed and we had to run for our lives, so now I'm making a living as an adventurer hoping to raise an army to regain my throne!

GM: Okay.... Anyone else?

Oracle Player: I grew up on a farm.

GM: [relieved] Great!

Oracle Player: Then ghouls attacked my farm, killing everyone, including me. Did I tell you that I came back from the dead? That I am still haunted by their ghosts? I SEE DEAD PEOPLE.

____
*This story actually came from one of my favorite players, Rosc, who liked making fun of how mechanics might influence the gameworld.

I do think its meant as rare in universe ;D

Grand Lodge

Question regarding the Eldritch Archer
In the fluff text it states "you achieve rare heights with the bow or crossbow" but all Talents seem to be only usable with the bow. How does this translate to the Crossbow? Is the Fluff Text wrong, or should you replace every notion of "bow" with "bow and crossbow"?


3 people marked this as a favorite.
Hmm wrote:

So I am finally reading the APG, and I got to the section on 'Rare Backgrounds' and I have to say... They're not rare. They're the most common backgrounds that new players give their characters!

GM: So where is your character from? Do you have your backstory written yet?

Sorcerer Player: Er... I'm an amnesiac! I woke up one day, with no memory of where I was...

GM: And that's why you have no background written up?

Sorcerer Player: Yup.

GM: [sighs and turns to next player.] And what about you?

Champion Player: I'm a paladin who was found next to a fairy hill. In fact, my birth family did their research. They wanted the prestige that comes with having a paladin in the family, so they abandoned me near a fairy hill. Actually, they had to abandon me three times, because other folks from the village would find me and lead me home. But finally the fairies took me, and raised me. So now I am an awesome paladin who thinks that my family are all jerks. *

GM: Sigh. Right. Another fey foundling. And you?

Fighter Player: My mother the queen was deposed and we had to run for our lives, so now I'm making a living as an adventurer hoping to raise an army to regain my throne!

GM: Okay.... Anyone else?

Oracle Player: I grew up on a farm.

GM: [relieved] Great!

Oracle Player: Then ghouls attacked my farm, killing everyone, including me. Did I tell you that I came back from the dead? That I am still haunted by their ghosts? I SEE DEAD PEOPLE.

____
*This story actually came from one of my favorite players, Rosc, who liked making fun of how mechanics might influence the gameworld.

Maybe the idea was to make them rare by force.

Humbly,
Yawar

The Exchange

I am confused about the archetypes and want to make sure I understand how it works

A) Archetype Distinctions: There are apparently 4 types of archetypes

1) Multiclass Dedication (MCD) - all of the dedications in the CRB
2) Class Dedication (CD) - Mentioned that these will have the "Class" tag but none exist
3) General Dedication (GD) - These are the dedications like Beastmaster which have no tags other than "archetype" and "Dedication"
4) Magical Dedication (MD) - Eldritch archer has the "Magical" tag so I have to assume it is a unique type (esp. since no other dedication which grants magical abilities has the tag)

B) Ancestry feat usage: Ancient Elf and Human Multitalented can only pick MCD feats for their special.

C) Satisfying archetype completion: Dedications require you to take 2 archetype feats in addition to the dedication. These feats do NOT need to be archetype class feats, just feats in the archetype. Thus, you could satisfy the Medic (GD) archetype with a single class feat and using 2 skill feats (Rogues and Investigators are the dedication specialists)

The Exchange

Another question - The Vigilante. It implies that you have a set of vigilante and a set of social skills/feats. I am missing where it says how you pick the skills and feats for the social and the vigilante

Silver Crusade

They're the Archetypes Feats, some have the Social Trait and some have the Vigilante Trait.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Garulo wrote:

I am confused about the archetypes and want to make sure I understand how it works

A) Archetype Distinctions: There are apparently 4 types of archetypes

1) Multiclass Dedication (MCD) - all of the dedications in the CRB
2) Class Dedication (CD) - Mentioned that these will have the "Class" tag but none exist
3) General Dedication (GD) - These are the dedications like Beastmaster which have no tags other than "archetype" and "Dedication"
4) Magical Dedication (MD) - Eldritch archer has the "Magical" tag so I have to assume it is a unique type (esp. since no other dedication which grants magical abilities has the tag)

B) Ancestry feat usage: Ancient Elf and Human Multitalented can only pick MCD feats for their special.

C) Satisfying archetype completion: Dedications require you to take 2 archetype feats in addition to the dedication. These feats do NOT need to be archetype class feats, just feats in the archetype. Thus, you could satisfy the Medic (GD) archetype with a single class feat and using 2 skill feats (Rogues and Investigators are the dedication specialists)

A) This appears correct. Class Dedications will mess around more with the chasis of the class more than providing feat options, much like the archetypes in first ed did. None created yet. Don’t think the Eldritch Archer is a special type of archetype, just a magical version of the general archetype.

B) Yup. They’re explicitly only for multiclass archetypes.

C) This also appears correct. Some of the feats will be Skill feats and taking those will count for the dedication.

So it seems you’ve got a pretty good handle on how it works, Was anything confusing you specifically?

The Exchange

Rysky wrote:
They're the Archetypes Feats, some have the Social Trait and some have the Vigilante Trait.

I see that now. Then I am at a loss as to what the Vigilante dedication feat gives you. It does not provide or increase any skills or feats. It appears that you can make up a second identity and you make it difficult for people to figure that you are the same person. That is it. Am I missing soemthing or is the dedication feat a pure and simple empty feat tax

The Exchange

Paul Watson wrote:
Garulo wrote:

I am confused about the archetypes and want to make sure I understand how it works

A) Archetype Distinctions: There are apparently 4 types of archetypes

1) Multiclass Dedication (MCD) - all of the dedications in the CRB
2) Class Dedication (CD) - Mentioned that these will have the "Class" tag but none exist
3) General Dedication (GD) - These are the dedications like Beastmaster which have no tags other than "archetype" and "Dedication"
4) Magical Dedication (MD) - Eldritch archer has the "Magical" tag so I have to assume it is a unique type (esp. since no other dedication which grants magical abilities has the tag)

B) Ancestry feat usage: Ancient Elf and Human Multitalented can only pick MCD feats for their special.

C) Satisfying archetype completion: Dedications require you to take 2 archetype feats in addition to the dedication. These feats do NOT need to be archetype class feats, just feats in the archetype. Thus, you could satisfy the Medic (GD) archetype with a single class feat and using 2 skill feats (Rogues and Investigators are the dedication specialists)

A) This appears correct. Class Dedications will mess around more with the chasis of the class more than providing feat options, much like the archetypes in first ed did. None created yet. Don’t think the Eldritch Archer is a special type of archetype, just a magical version of the general archetype.

B) Yup. They’re explicitly only for multiclass archetypes.

C) This also appears correct. Some of the feats will be Skill feats and taking those will count for the dedication.

So it seems you’ve got a pretty good handle on how it works, Was anything confusing you specifically?

No, I just wanted to make sure I understood it. That summary took 3 intelligent people at least 15 minutes to argue and then come to an understanding using portions in three different books and some of it implied. Something basic like archetypes (which is a major portion of the rulebooks) should be in one place, take a minute to understand, and the only disagreement should be about corner cases, As it is, we still do not understand the reasoning why an ancient elf can take a full throttled multiclass dedication as a heritage thing but cannot take the more limited ones


2 people marked this as a favorite.

I'm pretty sure that the inspiration for Ancient Elf Is D&D 1st edition where Elves (and Half-elves) were the only races that could multi-class into three classes. The Elves in that ancient game were master of multi-classing, so these Ancient Elves are still the best at multi-classing.

Similarly the Ancient-blooded Dwarves are magically resistant like the Dwarves in D&D 1st edition. It's a bit meta.

Silver Crusade

1 person marked this as a favorite.
Garulo wrote:
Rysky wrote:
They're the Archetypes Feats, some have the Social Trait and some have the Vigilante Trait.
I see that now. Then I am at a loss as to what the Vigilante dedication feat gives you. It does not provide or increase any skills or feats. It appears that you can make up a second identity and you make it difficult for people to figure that you are the same person. That is it. Am I missing soemthing or is the dedication feat a pure and simple empty feat tax

You get the Vigilante identity, that’s whole point of the Archetype.


Pathfinder Roleplaying Game Superscriber
Garulo wrote:
C) Satisfying archetype completion: Dedications require you to take 2 archetype feats in addition to the dedication.

This isn't quite true, as you're only required to take two archetype feats before you take a second dedication. If you never take a second dedication, you don't need to take any more archetype feats after the initial dedication.


4 people marked this as a favorite.
Garulo wrote:
Rysky wrote:
They're the Archetypes Feats, some have the Social Trait and some have the Vigilante Trait.
I see that now. Then I am at a loss as to what the Vigilante dedication feat gives you. It does not provide or increase any skills or feats. It appears that you can make up a second identity and you make it difficult for people to figure that you are the same person. That is it. Am I missing soemthing or is the dedication feat a pure and simple empty feat tax

It gives you more reliable scrying protection than Mind Blank, an uncommon 8th-level spell, for a second-level feat. It allows you to maintain two separate alignments, potentially allowing for a more neutral cover to heavily aligned actions.

If you don't care about multiple identities or divination protections, then a most of the archetype's feats (Hidden Magic, Minion Guise, Safe House, Social Purview, Quick Change, Subjective Truth, and Many Guises) aren't worth anything to you either. There are only four feats that deal with something else, and of those, Quick Draw is available through more focused sources.

If you want to make Iron Man, Vigilante isn't gonna be of any use to you. If you want to make Batman, Vigilante allows that to happen in a setting where magic would normally quickly answer the question, "Where's Batman right now?" with "He's at Bruce Wayne's fancy cocktail party, and he's either invisibly standing next to Bruce Wayne, or he's Bruce Wayne."

The Exchange

1 person marked this as a favorite.
QuidEst wrote:
Garulo wrote:
Rysky wrote:
They're the Archetypes Feats, some have the Social Trait and some have the Vigilante Trait.
I see that now. Then I am at a loss as to what the Vigilante dedication feat gives you. It does not provide or increase any skills or feats. It appears that you can make up a second identity and you make it difficult for people to figure that you are the same person. That is it. Am I missing soemthing or is the dedication feat a pure and simple empty feat tax

It gives you more reliable scrying protection than Mind Blank, an uncommon 8th-level spell, for a second-level feat. It allows you to maintain two separate alignments, potentially allowing for a more neutral cover to heavily aligned actions.

If you don't care about multiple identities or divination protections, then a most of the archetype's feats (Hidden Magic, Minion Guise, Safe House, Social Purview, Quick Change, Subjective Truth, and Many Guises) aren't worth anything to you either. There are only four feats that deal with something else, and of those, Quick Draw is available through more focused sources.

If you want to make Iron Man, Vigilante isn't gonna be of any use to you. If you want to make Batman, Vigilante allows that to happen in a setting where magic would normally quickly answer the question, "Where's Batman right now?" with "He's at Bruce Wayne's fancy cocktail party, and he's either invisibly standing next to Bruce Wayne, or he's Bruce Wayne."

In other words, I did not misread the quality of the dedication. Also, the ability is NOT a more reliable mind blank, it is a very narrow non-detection. The ability states attempting to detect a person based upon the other identity fails. You can still read a mind since that is NOT based upon trying to detect a specific individual (I have learned my lesson about assuming something does more than it says it does). As the devs are fond of saying, if you think a 2nd level feat will do better than a continuous 8th level spell, you are misreading it


2 people marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

If Batman is in his Bruce Wayne persona right now, then a magical "where is Batman right now" should return the result "nowhere".


5 people marked this as a favorite.
Garulo wrote:
In other words, I did not misread the quality of the dedication. Also, the ability is NOT a more reliable mind blank, it is a very narrow non-detection. The ability states attempting to detect a person based upon the other identity fails. You can still read a mind since that is NOT based upon trying to detect a specific individual (I have learned my lesson about assuming something does more than it says it does). As the devs are fond of saying, if you think a 2nd level feat will do better than a continuous 8th level spell, you are misreading it

You are absolutely right that Nondetection would have been a better comparison, yes, because that has the part of Mind Blank that deals with scrying at a much lower level. (I forgot that the spell covered scrying, or I would have used it for my example. As it stands, my statement about an 8th level uncommon spell is hyperbolic, and should be corrected to a 3rd level uncommon spell.) They both work on counteraction, though, and the Vigilante dedication does flat denial of somebody searching for one identity while you're in the other. So, you get a narrower Nondetection with a better success rate, as a constant effect.

You did not misread the quality, but I don't think a tax is at all accurate; the entire archetype is about blocking divinations and having multiple identities. If I don't like talismans, then the Talisman Dabbler dedication isn't a tax; the whole archetype is meant for somebody else who does like talismans.

Liberty's Edge

5 people marked this as a favorite.

Yeah, Vigilante gives you a magically secure secret identity that you almost never even need to put effort into hiding, and are superhumanly good at when you do need to put in the effort. If that doesn't sound awesome to you, you don't want to be a Vigilante.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

If you want to wear a costume and say you are batman, you can do that without a feat, if you want to wear a costume and have secret identity without anybody being easily able to figure it out, you get the vigilante archetype.

The Exchange

Deadmanwalking wrote:
Yeah, Vigilante gives you a magically secure secret identity that you almost never even need to put effort into hiding, and are superhumanly good at when you do need to put in the effort. If that doesn't sound awesome to you, you don't want to be a Vigilante.

I am not arguing that someone who wants to play Batman and really pushes keeping the secret identity secure will not like this archetype.

What I am saying is that the ONLY thing this dedication gives you is having this "superhumanly good" secret identity. It provides NO skills, NO abilities, NO training, nothing. Do I think this is even close to the other dedications which getting multiple skills, cantrips. AND access to a spell tradition? Is it on par with getting an animal companion or a familiar? No. Is this on par with Class feats like twin takedown etc? No

The problem is that this is a DEDICATION which requires a CLASS feat and not just a general or skill feat. This would work as a low-power general feat

Silver Crusade

Not all Dedication feats are equal in what they grant because they let you pursue a variety of completely different paths, the Vigilante archetype grants a very useful ability in being a vigilante.


On Vigilante, I think if you are interested in taking the Feat in the first place, it's a valuable enough ability for you that it is "worth the Feat". It's like Pirate Archetype... if you're not planning on spending alot of time on ships (or places with lots of hanging ropes to swing on), it really doesn't do much for you... so don't take it.

Of course, for campaigns heavily aligned to that theme (where the difficulty it overcomes is a persistent presence that may critically impede success for anybody lacking the ability), it's really perfect fodder for "Free Archetype Variant" to give everybody at least the base Dedication for free. Otherwise, it's the sort of thing that is less useful to individual characters if PCs normally do everything together, unless the GM is happy to run solo side missions and that sort of thing (I know many are at least to limited extent, but fair to mention). I don't have any problem with this, and AFAIK this is what everybody expected with Vigilante being posterchild for "not unique Class anymore, just archetype any Class can grab".

Technically speaking it might be reasonable to throw in a bonus Lore skill or 2 (and/or Language?) appropriate to identity. I suspect they didn't because a major use case will be granting every PC the archetype for free... in which case you don't want to escalate power too much. It already allows EVERYBODY to qualify for Quickdraw which is normally Rogue/Ranger unique, and is significant action economy boost for "hand juggling" (great for 2H weapons even outside of "actually drawing weapon from sheath"). If NOT doing Free Archetype, I could somewhat see changing the Dedication Feat Type to General or Skill... possibly also for follow-up Feat "Quick Change"?

I do like that the APG "opened up" the niche of Archetype Feats being "typed" as Skill Feats, which makes it easier to fulfill Archetype Dedication requirement / while not interfering with other Class Feats, and also doesn't "force" Archetype Feats to try to fill power expecations of Class Feats. Still seems like Dedication Feats are still all Class Feats, though...(???) Not sure if that is solid restriction Paizo intends to stick to always, or if they may be open to General/Skill Feat Archetype Dedications themselves in the future...?


David knott 242 wrote:
DJGaia72 wrote:
Are they going to release an updated character sheet pack with the new stuff?
I think this is what you are looking for.

Yes! Thank you so much! Awww, I'm starting a whole new campaign for one of my games ending, but it'll start before these are available. Oh well. I'll just print out new ones when I can get them. ^^ <3

Liberty's Edge

3 people marked this as a favorite.
Garulo wrote:
I am not arguing that someone who wants to play Batman and really pushes keeping the secret identity secure will not like this archetype.

I mean, that is very specifically who the Archetype is for, so I think that's probably good enough.

Garulo wrote:
What I am saying is that the ONLY thing this dedication gives you is having this "superhumanly good" secret identity. It provides NO skills, NO abilities, NO training, nothing. Do I think this is even close to the other dedications which getting multiple skills, cantrips. AND access to a spell tradition? Is it on par with getting an animal companion or a familiar? No. Is this on par with Class feats like twin takedown etc? No

It's much better than any of those things in its specific and very narrow sphere. Sure, it provides no Skills or Proficiencies or spells, but the sheer denial of any way to connect your identities is of a very high level. People trying to connect the two of you can easily be five or six levels higher than you and still fail. If they never meet and interview you, they can easily be 18 levels higher and never succeed at unmasking you.

Something that lets you defeat the abilities of a 20th level character as a 2nd level one is not to be underestimated, no matter how narrow the scope of that victory.

Garulo wrote:
The problem is that this is a DEDICATION which requires a CLASS feat and not just a general or skill feat. This would work as a low-power general feat

I don't agree with this at all. This is more comparable to the Blank Slate Rogue Feat (a level 16 Class Feat) than it is to any Skill Feat or General Feat. It's obviously more limited than that, don't get me wrong, but then it's a level 2 Feat, not a level 16 one.

The Exchange

I understand the rationale of the Vigilante now. It is a specialized dedication for a specific type of campaign.

Another question then - If you have a familiar already and you take Familiar master, it becomes an Enhanced familiar. If you take Witch Dedication and have a familiar already, am I correct in my understanding that it stays a regular familiar (until 6th level when it gains 1 ability)? Thus, there would never be a reason to take a familiar before the dedication? (or you retrain the feat). You would also never take the familiar master dedication before taking the witch dedication


Can anyone explain to me why it is that Amazon is still showing this product as a preorder and my local store only received one copy because his suppliers do not have any in stock? This product did release last Thursday, right?


1 person marked this as a favorite.
Wrayyth wrote:
Can anyone explain to me why it is that Amazon is still showing this product as a preorder and my local store only received one copy because his suppliers do not have any in stock? This product did release last Thursday, right?

Amazon virtually always gets Paizo products a few days to a week late. Something to do with book-books releasing on Tuesdays and gaming books releasing on Thursdays and the way it interacts with their computer system only "looking" for new books on Tuesdays.

Game stores get their copies through a distributor, not directly from Paizo (usually, though I believe Paizo has started a program to deal directly with stores recently). It's possible the distributor or retailer didn't preorder enough copies to cover local demand.

At any rate, yes, the book is out, and street date was July 29th. You can order (not preorder) directly from Paizo above. ^


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Actually, I think the street date was changed to July 30th.


Ed Reppert wrote:
Actually, I think the street date was changed to July 30th.

You're right; that's Thursday. I misremembered the date of the first day of GenCon and didn't look at a calendar to double-check myself.


Is anyone else’s subscription order still showing as “pending”? I reached out to customer service last week and I’m still waiting to hear back. My subscription went through on July 10th and the order still hasn’t shipped out... at this point my subscription order will be arriving AFTER people who just order today...

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Thebadbishop wrote:
Is anyone else’s subscription order still showing as “pending”? I reached out to customer service last week and I’m still waiting to hear back. My subscription went through on July 10th and the order still hasn’t shipped out... at this point my subscription order will be arriving AFTER people who just order today...

According to the customer service forum, they have not reached the end of shipping. This was supposed to be yeasterday, but is now expected sometime today, or at least was so expected yesterday when Sara-Marie updated the thread. You are apparently one of the very unlucky ones who still hasn’t been sent out. It seems GenCon shipping in the time of Corona is even harder than people thought.

EDIT: Asking these sorts of questions on the customer services forum is much more likely to get an up to date and official response.

Contributor

4 people marked this as a favorite.
VixieMoondew wrote:

I AM SO EXCITED ABOUT DUAL-WEAPON RELOAD

PICAROONS ARE FINALLY (going to be) VIABLE!!!

As soon as guns and Kitsune are added, Lady Vulpina will rise again :D

I'm glad you like the Dual Weapon Warrior! When I wrote it, I felt it was really important that the archetype could serve multiple weapon types right out of the gate. A lot of the melee weapon tricks people wanted to do with TWF already existed in a bunch of different classes (which is why the archetype allows you to pick up feats from other classes), but there wasn't much for ranged weapons.

I hope you get to use your picaroon in the near future!


Hey Paizo,

Really like the new book, However I have a question regarding the new classes and the Character sheet classes. Will you update them to match the new classes you have added in this book?


Nariksilax wrote:

Hey Paizo,

Really like the new book, However I have a question regarding the new classes and the Character sheet classes. Will you update them to match the new classes you have added in this book?

Would this be what you're looking for?

Pathfinder Advanced Player's Guide Character Sheet Pack

--C.

Media Specialist, SmiteWorks USA (Fantasy Grounds)

Hello all! This is now available for purchase from Fantasy Grounds or on Steam. Sync your FG account first to get it a discount equivalent to the PDF Price ($14.99)! Happy gaming!

Pathfinder 2 RPG - Pathfinder Advanced Player's Guide
Publisher: Paizo Inc.
System: Pathfinder 2.0
Get it on Steam


will this be getting a card set for the new spells and focus spells?


theplayerofx wrote:
will this be getting a card set for the new spells and focus spells?

Yes

Shadow Lodge

The Quick Contacts level 2 skill feat: the prerequisites state Underworld Connections, but there isn't an ability with that name. Was that meant to be Criminal Connections?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hm. I just had a thought, which a quick glance through this book didn't answer: Presuming there is a multiclass archetype for evil champions, where is that covered?


2 people marked this as a favorite.
Ed Reppert wrote:
Hm. I just had a thought, which a quick glance through this book didn't answer: Presuming there is a multiclass archetype for evil champions, where is that covered?

The Core Rulebook, under the Champion multiclass archetype.


2 people marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hm. I would have thought that one would be specific to good champions but maybe not.

Edit: just looked. Sho'nuff, it's non-specific. These devs are clever! :-)

Design Manager

7 people marked this as a favorite.
Ed Reppert wrote:

Hm. I would have thought that one would be specific to good champions but maybe not.

Edit: just looked. Sho'nuff, it's non-specific. These devs are clever! :-)

We planned everything ahead to be futureproofed for non-good champions. We're sneaky like that.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

So come to think about it, why are there no "Human Lore" ancestry feat? ;P


CorvusMask wrote:
It's fun to recognize old "friends" besides the ex-iconics and ex-developer-pcs :D Such as the assassin, dragon disciple, eldritch archer, horizon walker, loremaster and shadow dancer

Indeed, kind of want to know their names and/or backstories too.

Dark Archive

3 people marked this as a favorite.
Voltron64 wrote:
CorvusMask wrote:
It's fun to recognize old "friends" besides the ex-iconics and ex-developer-pcs :D Such as the assassin, dragon disciple, eldritch archer, horizon walker, loremaster and shadow dancer
Indeed, kind of want to know their names and/or backstories too.

According to my OCD notes, the Mystic Theurge is named Cambin, the Arcane Archer is named Secanus, and the Arcane Trickster is Jilis Quickfingers. (The two former were named together in a splash page paragraph of fiction between two chapters in a 1e book, IIRC, and Jilis, I don't even remember...)

But none of the others, AFAIK, have been named in a product yet.

CorvusMask wrote:
So come to think about it, why are there no "Human Lore" ancestry feat? ;P

Seems to be like how you take 'Women's History' to learn about women's history, or 'Black History' to study the accomplishments of prominent black folk, but straight white men's history is just 'History.'

Human Lore seems to be the default that everybody is expected to know, since Humans run the planet and most of it's countries. Knowing anything at all about elves or dwarves is optional.

1,101 to 1,150 of 1,279 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Advanced Player's Guide All Messageboards

Want to post a reply? Sign in.