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![]() Qstor wrote:
"Magic energy" is a subset of "energy," so it still does half damage. The only reason "magical kinetic" is a relevant term is because they're completely immune to nonmagical kinetic attacks. ![]()
![]() Gary Bush wrote:
My sweet summer child... I've had multiple characters with a half dozen or more reporting errors. Send the e-mail and Alex will make sure it gets sorted, which should qualify you if it puts you above 45 reputation for one faction. And yes, you can have multiple characters in the running, but only one in final consideration. ![]()
![]() BigNorseWolf wrote:
Yes, if I were to submit Dragonbot, with whom I have played online and posted with on the forum a considerable amount over the years, he might be a popular choice for his, uh, signature style. He would be terrible at the job, however. Even worse than Tera Nova (shots fired)! Wheras I have more subtle characters that would be better administrators but less likely to attract the votes necessary for election. It's a paradox of democracy. ![]()
![]() Richard Lowe wrote: I'll be the downer, VOs and freelancers/contributors probably shouldn't be included in lists of choices if it comes to a public vote/scenario choice. We already have many, many ways to contribute and have our voices heard in Society, and beyond that regardless of how it actually ends up if a close friend or popular VO ends up winning it smacks of favouritism. Let's be honest, those of us in the two categories above already have an improved chance were we to enter simply because the names are likely more well known among the community, that's just not fair to people who don't have the same level of exposure. I hear what you are saying, and I appreciate the sentiment, but I would like to counterpoint that y'all likely have some of the best and most interesting characters to contribute... and in the end isn't the point of this to get the best and most interesting First Seeker? ![]()
![]() Kishmo wrote:
Unfortunately it looks like Dragonbot will remain about 10 short of the required reputation by the necessary date. He started repping for Jadnura and only changed over to Exo-Guardians later to I have a third character that may enter the running, Brayal Yawoh, a pahtra ex-convict who would be working to reform totalitarian governments and continue work on prison reform started this season. ![]()
![]() Wow! I entered Zoggy, since he's already a Forum member, but just to hedge my bets I need to get my sessions and rep cleared up on Gronnigan, since somehow the system had him at only 36 Dataphiles when he should be 47. Public Service Announcement, kids: Don't let your official session info with Paizo sit unattended for 4+ years without reporting errors. ![]()
![]() Thurston Hillman wrote:
Well then, I guess my character is only Spoiler:
Beta Mode dead. Heyooo! But seriously, it's awesome that you've got the whole toybox now. ![]()
![]() Imrahil_DA wrote:
1) Core book and Pact Worlds books go into more detail on Absolom Station, but it is also explored in APs (The Dead Suns #1 is set in Absolom or its environs), and particularly in Starfinder Society adventures (1-01 The Commencement, 1-10 Half-Alive Streets, and 1-32 Acts of Association are good places to start). 2) Armory, Alien Archive 1, and Character Operations Manual are the most essential non-core books. Armory basically completes the gear listings, Alien Archive 1 gives the rules for creating monsters and provides a substantial number of non-core races that will become fan favorites (nuar are my favorite, but everyone loves skittermanders), and COM provides three extra classes and some important options for every class. 3) Yes, you can do whatever you want with the game. My home game is about reality show stars on a planet deep in the Vast, embroiled in shadowrun-type corporate conspiracies and lovecraftian terror. ![]()
![]() Hey Thursty, I know you're busy and all (congratulations)... But I was wondering... Did you ever figure out a special boon for Perplexity 3 if you did the thing at the end? If you recall, I did the thing at the end with my dwarf mystic/operative... It's not super important... But you did say that there would be a thing for doing the thing... Could using a lot of ellipsis be more annoying... ... ? ![]()
![]() Divinkitty wrote:
I'm afraid that it's unlikely that abilities derived from replaced class abilities are replaced by anything if the original entry doesn't say anything. Stunt & Strike from COM similarly doesn't reference getting any bonuses from, say, your specialization's trick attack (like the +4 to Engineering for Gadgeteers). In theory, you could also take the Debilitating Sniper exploit, which allows you to trick attack with a sniper rifle and apply debilitations without extra damage, but, at least on paper, this wouldn't be usable with the Sniper alternate class feature. Essentially, ask your GM if they think that getting a replacement ability for Debilitating Trick would apply. ![]()
![]() Kishmo wrote: Dracomicron, how you gonna leave out my boy Captain Sea Hawk, who must be an envoy who makes liberal use of Not In The Face XD Honestly I got to Sea Hawk and I was like, really I'm tired now. They get the point. (of course he's an Envoy) ![]()
![]() She-Ra is great. She's obviously a Solarian. I would say Weapon, but she doesn't really manifest independently until later, so I'm gonna say Armor with a later secondary weapon manifestation. Catra is a... Pahtra... Operative. Entrapta is a Drone Mechanic. Glimmer is a Witchwarper with Flash Teleport and maybe some levels in Solar Flare Solarian. Scorpia is an Evolutionist, and I want to know how she got the full ruleset already. Double Trouble is a Reptoid Operative. Perfuma is a Xenodruid, of course. Bow is an Experimental Weapon Mechanic. Shadow Weaver is a Shadow Connection Mystic. ...no I haven't given it much thought, why do you ask? ![]()
![]() Opsylum wrote:
That said, Warhammer 40,000: Chaos Gate - Daemonhunters just came out, and it's excellent. Not Starfinder, of course, but I've been wanting XCOM with Space Marines for a long time. ![]()
![]() Profession (Surgeon) would help with knowledge checks about other surgeons in the field or the processes involved with running a surgery business; it wouldn't actually help with medicine checks outside of knowing stuff about sticky-inny-cutty-outy business practices and history. Remember that one of the functions of a Profession is making a Day Job check; you could be an amazing doctor with a high Medicine score, but if you don't know how to market or present your practice, you're not going to make as much money as you would if you were a "real professional." ![]()
![]() The adventure that I always wanted to play for Starfinder would be a homage to Wizard in Spite of Himself/Warlock of Gramarye by Christopher Stasheff. PCs crash land on a planet that never left medieval times, using primarily magic with very limited technology, similar to Old Golarion. The ship itself is a huge science vessel, so there's adventures related to what the PCs brought with them by accident (lab creature escapes, disease, etc.). The ship also has UPB stashes and fabricators so the party can upgrade their equipment without relying on local stuff entirely. Needless to say, using lasers and plasma guns and flame doshkos and whatnot give the PCs a rep as magicians of a sort. The PCs get introduced to various planetary factions which try to claim their ship and the secrets within. Politics ensues. Perhaps they meet other stranded (or not so stranded) space travelers, or find the facility of some ancient spacefarers, possibly leading to the mystery of the planet, and why it resembles Golarion. Anyway I figure now that we have Galactic Magic it would be a good time for this adventure path, since even nanocytes can now lean into the magic part of the setting and archery is a valid combat style. ![]()
![]() I'm still not really a fan of having it just be another variation on Solarian/Vanguard, and I feel like Drawbacks are not really in line with other Starfinder design philosophy (most drawbacks in Starfinder that are related to classes are just opportunity costs, such as, "if I only take 1 level of operative I don't get Evasion but if I take 2 levels of operative my main class's power DCs suffer too much of a penalty" or "this Envoy alternative class feature is pretty sweet, but I lose Expertise dice, which sucks!"). Still, most of the changes John talked about were in a good direction. I had been hoping that we would get more permanent and OOC abilities, and it sounds like we are. ![]()
![]() SaveVersus wrote: I didn't think I'd would find anything so front-loaded as a GB in Starfinder, but I was a little surprised there wasn't like a mech pilot archetype, or a soldier that specialized in power armor; I think there's a Heavy Armor specialty though? The archetype you're looking for is Powered Armor Jockey from Character Operations Manual. https://www.aonsrd.com/ArchetypeDisplay.aspx?ItemName=Powered%20Armor%20Joc key You don't pick it up until 6th level, mind you. An Experimental Armor Prototype Mechanic or Armor Storm Soldier with this archetype is about as close as you're going to get to a Glitterboy. Edit: Beaten by Garrettmander. Reading comprehension is essential. ![]()
![]() Grass Ninja wrote:
Huh. I should brush up on my Charge rules. ![]()
![]() JiCi wrote: I can go as far as saying that Swarm Strike (available for the Sheath Array) should have been following the same damage progression as the Solarian Weapon, if a Nanocyte doesn't want to use the Gear Array. Being an unarmed strike, Swarm Strike is already hideously competitive with the small investment of the Improved Unarmed Strike feat. I don't think it needs Solar Weapon scaling. ![]()
![]() Ah, you actually can't draw a weapon while charging. You can draw a weapon when you take a move action to move your speed with +1 or higher BAB, but Charging is a full action to move twice your speed. Nanocytes could perhaps use more Knack coverage of "fast draw" style actions, but in this particular case they're in the same boat as everyone else. ![]()
![]() Cellion wrote:
Ah right! I had forgotten that. Make it an 11th level feat boost that gets buffed if the character gets Reflect Projectiles. ![]()
![]() There needs to be a feat boost that lets you deflect attacks to a new target. That would be worthwhile. RE: Enhanced Resistance - the kinetic DR is worth it if you have DR that is negated by a certain attack type. Like my Hortus nanocyte has DR 5/Slashing and routinely gets carved up by slashing weapons. Give him Enhanced Resistance (Slashing), though, and he's resistant to all kinetic attacks. ![]()
![]() Milo v3 wrote: I hope it's not 'real time turn based', since I find those too clumsy and frustrating now'a'days but it probably will be. Being an XCOM fan, I agree, but Owlcat's Kingmaker eventually got the turn-based mostly right (even if they went off the deep end with system mastery BS and monster difficulty). ![]()
![]() Nobody is going to begrudge your Joro being non-nonbinary. As long as you play your Joro as someone who came from a nonbinary culture, who is to say that your particular Joro isn't male? My Joro wasn't raised with other Joros, but their geneticist "mom" sometimes slipped up and called them "he" based on who she saw as his "dad" (another PC, long story) so they answer to he/they. ![]()
![]() BigNorseWolf wrote: Looks like a swift action attack and yes, 1) thats going to hurt and 2) being a basic melee weapon means most of your damage comes from sources other than the damage dice (strength, specialization, gear boost etc) That seems most plausible, but damn, that's nasty, and makes the the grapplemander build a death machine. ![]()
![]() I'm a little unclear on how Rending Talons work. When you renew a grapple, as a swift action before the end of your turn you can use your talons to rake your target. Your talons function as a basic melee weapon with the analog weapon special property for this purpose, and they deal damage based on their model. The talons can only be deployed properly as weapons when grappling a target or damaging a helpless target, and thus can’t be used to make other attacks. So do these work like old school bear Rend, where you just automatically do extra damage without an attack roll at the cost of the designated action, or do they simply allow an extra attack with a swift action, like old school feline enemies that get back claw attacks if their front claws hit? I'm not sure the "basic melee weapon" information makes sense if it's not an extra attack roll; if we include strength and basic melee weapon specialization, it makes these ridiculously more lethal as opposed to a d6 or so of flat damage that I would expect from an augment. ![]()
![]() BigNorseWolf wrote:
This 100% I simply do not have time or mental space to learn a new system, especially one that directly competes with Starfinder for players in my local organized play circle. If I don't play (or GM), often a Starfinder table will have to fold. Also, if I'm playing PFS2, I'm only doing it to get the boon. I'm enough of an experienced player that I won't be a party pooper, but my heart wouldn't entirely be in it, either. I know what I like, and what I like is Starfinder. Also kobolds. Love those lil' guys. ![]()
![]() Garretmander wrote:
The melee version of harrying fire is called "flanking." ![]()
![]() ...aren't PF2 characters heavily dependent on magical runes at high level? That kinda seems like the same thing. In Starfinder you need armor even if the math was different, because they're also your spacesuits and radiation protection. Han Solo and Finn are protected by the plot; even on an airless asteroid in the middle of space, they're fine with a breathing mask because the writers say so. ![]()
![]() Drones and Companions can only use gear that's either specifically designed for them (like the environmental protection collar for companions) or their abilities specifically allow (like a rifle if they have two weapon mounts). They gain armor class based on their level, which would be far too high if you got to stack purchased armor on. If you want extra armor for a drone, there's a mod for that. If the ysoki's drone becomes an SRO, it would then gain the ability to wear armor, yes, but it would lose its natural AC and mod slots. Starfinder treats NPCs and PCs differently; whether it makes sense logically or not, it's how the game chooses to address the issue. ![]()
![]() There's also the Geneturge Mystic 1/Biohacker [Everything Else] which lets you automatically Take 10 on one intelligence-based skill (though it doesn't say you have to use your intelligence bonus, so go nuts with your wisdom bonus on that skill). This nets you some healing spells, the ability to use spell gems, and keeps your attack bonus up with injection weapons. I honestly think that Biohacker 1 is usually all you need for a utility/skills character, but if shooting/jabbing stuff is your main jam, Injection Expert is what you want to level, especially with Versatile Weapon Focus. ![]()
![]() Joe Pasini wrote:
Did we ever figure out if Stunt & Strike also counted as a trick attack for other operative abilities (for example, for the purposes of the skill bonus from one's operative specialization)?
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