Starfinder Character Operations Manual

4.10/5 (based on 10 ratings)
Starfinder Character Operations Manual

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Enhance Your Hero

The Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimens than can possibly be contained in just one core book. The Starfinder Character Operations Manual expands the universe of what is possible for characters of any class or race, providing new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there's something here for you! Inside this book, you'll find the following:

  • Three new character classes—the biohacker, the vanguard, and the witchwarper—that add the power to alter biology, control entropy, and tap into alternate realities.
  • Additional options for all the classes and races found in the Starfinder Core Rulebook.
  • Expanded selections of feats, spells, and equipment, including shields.
  • More roles and crew actions for starship combat, and a system for downtime activities outside of battle.

ISBN-13: 978-1-64078-179-5

Note: This product is part of the Starfinder Roleplaying Game Subscription.

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Average product rating:

4.10/5 (based on 10 ratings)

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A great book, but some of the art is just...bad.

4/5

I don't know how to put it... the book is great, all the info, new feats, spells, options for classes, new classes, new starship roles and new mechanics are amazing... however, and this is just personal taste... the Art Director should have checked better, honestly. I'm talking about the art that starts most of the chapters... a kasatha without mask? why? remains me of Tali'Zorah from Mass Effect... yes, is that bad (page 144)... ikeshtis that are medium size, yes, you got them as well (page 128), and we are not talking about ikesthi riveners. New biohacker iconic, the kasatha Barsala, has weird eyelashes and horrible irises? got it, and they look disturbingly awful (page 7 AND specially 151), like a Disney character... To make things wrong, her bionic arm, changes from right to left on pages 108 and 151 and on page 7 doesn't even have a bionic arm, but a total normal hand. Same with iconic vanguard, lashunta Velloro, his shield changes from right to left on pages 54 and 120... for real? who was in charge of this? Shirrens with normal legs, and not their iconic insectoid bent legs (page 21 and 81)... yep, that too, and let's not forget the not-at-all sci-fantasy and plain-looking elf from page 29... I really don't like it when artists don't read the creature's descriptions... really sad, because one of the things I love the most about Starfinder is the attention to detail that the staff involved in its creation always shows,but with this book, some of the art is just plainly bad.
On the other hand, the book is just 164 pages... compared to the Pact Worlds core book, is almost 60 pages less. However, the book is full with good information and every page is worth the price.
So if you don't care about style, and are up just for the crunch, new rules and amazing new options, this book is definitely awesome then, but if you do care and enjoy the art in books (like me), well, then this book is just great... so for that, I'll give it four stars instead of the five that had all the potential to achieve.


Wonky PDF

2/5

Just buy the physical copy unless you already have pdf editing software. Adobe wants to charge me more than the book cost just to rotate or split the two pages that are screwing up the pdf. How did this get through QC?

Link to an image of how wonked this is:
https://gyazo.com/e9b45bf8148a74be7371bc3d21e64fe0


4.5 Stars

4/5

Really love everything about this book - my favorite part is that it brings a lot of Classic Pathfinder class playstyles back to the Starfinder table like Paladin & Barbarian.

The continuity error of artists depicting Kasathans with human-esque irises is driving me -insane- though. And there's a picture of a Kasathan with his mask off and his mouth open in a tavern full of people on Page 144?


Amazing

5/5

An amazing addition of Starfinder crunch, filling in tons of conspicuous gaps in PC options.

Interesting and flavorful new classes? Check.

Interesting and flavorful optional new racial abilities? Check.

Interesting and flavorful optional new class abilities (many patching awkward holes in classes in the CRB)? Including fixes to flavorful but lame Mystic connections, fixes to boost the underwhelming graviton Solarian, and two new solar manifestations for Solarians (a ranged weapon and a shield-like option)? Including awesome Soldier unarmed monk-like abilities and fighting styles, as well as options to make Soldiers more skillsy and not just all about combat? Check!

Finally introducing effective shield options? Check.

Introducing new feats to make having multiple arms more mechanically relevant? Check.

Introducing a slew of new feats of all kinds, including cool high level options, and new spells? Check.

Introducing some decent downtime options? Check.

Adding new starship combat roles (including magic officer!), new generic starship combat actions? Check.

Easily the best Starfinder product that’s been released to date.


5/5

I love this book. It is legit my favorite Starfinder book yet.

The new classes? They're thematic and different, they feel like they're a new niche not a rehash.

Species options? Rock on! I wasn't expecting this originally but new options for characters is awesome. I appreciate the Legacy options being included too!

New Class features? I AM HERE FOR IT! I feel like I can play themes that I would have access to from Pathfinder in Starfinder now, without anything being a copy/paste or something getting the serial numbers scratched off.

Also? I'm ecstatic for the new archetypes. I didn't care for the original batch from the CRB, but all of the COM ones demand I make characters for them! In particular as a player of a character who has a vehicle focus? Starwright demands to be played!


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Starfinder Charter Superscriber
David knott 242 wrote:
JJCheatah wrote:

"New options for existing races"

I'm sorry but what?
What does that sort of thing entail?

I can think of all sorts of possibilities:

Racial feats
Alternate racial traits
Race-specific themes
Race-specific class options
Race-specific equipment
Race-specific spells

David, the three new classes will be in it( witchwarper,biohacker, and vanguard). Also they will be adding on new options for the other main classes to give them more opions.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Brew Bird wrote:
Still no high res image of the cover?

Age of Ashes 4 & 5, Attack of the Swarm! 3 & 4, and the Lost Omens Character Guide are also missing final high-res images (isometric view in Character Guide’s case). They’ll get to it by release.


1 person marked this as a favorite.
cronis21 wrote:


David, the three new classes will be in it( witchwarper,biohacker, and vanguard). Also they will be adding on new options for the other main classes to give them more opions.

Those aren't races...

Scarab Sages

14 people marked this as a favorite.

Ah, my last Starfinder baby. I am so looking forward to seeing it out in the world!

Dark Archive

Owen K. C. Stephens wrote:
Ah, my last Starfinder baby. I am so looking forward to seeing it out in the world!

This will probably be the last Starfinder rulebook we are getting for a very long time, so it's good to know that it was done by the best possible developer.

Paizo Employee Starfinder Senior Developer

14 people marked this as a favorite.
Marco Massoudi wrote:
This will probably be the last Starfinder rulebook we are getting for a very long time, so it's good to know that it was done by the best possible developer.

*Looks up from his current project, which definitely qualifies as a Starfinder rulebook*

*Looks back at his recent project, which involved development of Starfinder rules in a hardcover book*

Um, what?

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think Marco might have been saying that it's the last one his group is getting for awhile.

Dark Archive

John Compton wrote:
Marco Massoudi wrote:
This will probably be the last Starfinder rulebook we are getting for a very long time, so it's good to know that it was done by the best possible developer.

*Looks up from his current project, which definitely qualifies as a Starfinder rulebook*

*Looks back at his recent project, which involved development of Starfinder rules in a hardcover book*

Um, what?

Hey John,

the only other forthcoming Starfinder hardcover that i know of is "Near Space" (in april 2020 i think), which is more of a setting book than a rulebook, so there is nothing announced for 8 months, which qualifies for a long time for me. ;-)


Does this mean that Starfinder is going away?

Paizo Employee Starfinder Senior Developer

5 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Does this mean that Starfinder is going away?

Starfinder is alive and well, with numerous active and upcoming projects stretching well into the future.

Where are you getting the impression that Starfinder is going away?


3 people marked this as a favorite.
Owen K. C. Stephens wrote:
Ah, my last Starfinder baby. I am so looking forward to seeing it out in the world!

As if people hadn't said it enough already, it was so sad to see you go!

However, thank you so much for contributing to the creation of my new favourite rpg, and I can't wait to see what's in store for the future of Starfinder :D

(I'm litterly biting my nails in wait for this manual to come out, and so is my Biohacker player xD)


John Compton wrote:
Terevalis Unctio of House Mysti wrote:
Does this mean that Starfinder is going away?

Starfinder is alive and well, with numerous active and upcoming projects stretching well into the future.

Where are you getting the impression that Starfinder is going away?

Looking at Marco's Comment from Sept 16 about this being the last rule book.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Pretty much all we know is that the only Starfinder hardback to be released between the Character Operations Manual and Gen Con 2020 is Near Space. We have no information about the next hardback after Near Space at this point other than the fact that it can't possibly be released any earlier than Gen Con 2020 (since Near Space comes out four months before Gen Con).

Paizo Employee Customer Service Representative

6 people marked this as a favorite.

I have removed some posts and replies to them. First off let’s refrain from making personal attacks on anyone. Secondly, if you are speculating about something make that clear and don’t imply you have insider knowledge. Doing so is very confusing to other posters who may not know you are not a Paizo employee. Lastly, let’s keep this thread on topic, about the Character Operations Manual. Discussion of potential future Starfinder products is a discussion for its own thread.

Dark Archive

1 person marked this as a favorite.

I just want a little taste of the changes(if any) they made for the final version of Vanguard.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Found a slightly better quality image of this book here. I gotta say, this looks beautiful - totally my second favorite after the Core Rulebook. Can’t wait to see a high quality image of this thing.


My group is very excited about this book.

I have someone that's playing a vanguard, and someone playing a witchwarper, but another that's very interested in Biohacker but doesn't want to invest before its 'final form' as it were.

I hope it delivers on what we're all waiting for, more fun and interesting character options!


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

I'm a little surprised this book isn't being featured on the blog at all. A little over two weeks from release, and I don't really know a lot about it beyond the classes and the description on this page.


We have had the Iconics’ backstories and short fiction for blogs leading up to this, they’ll definitely have a new blog near street date.


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

So I assume as well. And I while appreciated the iconic stories, I really did expect some rules previews by now. Some people will start receiving their PDFs in a couple days.

Not really a complaint. I’m just expressing surprise.


1 person marked this as a favorite.

Order has spawned. The book will hopefully ship some time this week. The Orb is particularly excited about this one.


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

If anyone gets this today, I’m curious how many pages worth of class options for existing classes were released.


I am very curious as to what the other starship crew role is besides the announced Magic Officer. After all, they said there were two new starship crew roles in the book, but only stated the Magic Officer at PaizoCon and nothing about them since.

Personally, I can think of a couple more roles I would like to see based on things from my own games, but I doubt they would have done all of these, if any - Information Security/SysOps/Communications Officer, a Navigator, a Medical Officer, a Physical Security Officer(against boarding actions), PsyOps/Counselor/Ambassador/Diplomat roles, and possibly a Quartermaster role if done well.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Thundarr the Barbarian wrote:

I am very curious as to what the other starship crew role is besides the announced Magic Officer. After all, they said there were two new starship crew roles in the book, but only stated the Magic Officer at PaizoCon and nothing about them since.

Personally, I can think of a couple more roles I would like to see based on things from my own games, but I doubt they would have done all of these, if any - Information Security/SysOps Officer, a Navigator, a Physical Security Officer(against boarding actions), PsyOps/Counselor/Ambassador/Diplomat roles, and possibly a Quartermaster role if done well.

COM spoiler:
I can’t remember where this was mentioned, but I believe the last starship role was Chief Mate, giving characters who invest in STR their own niche pushing levers and manually forcing or moving around other ship components to optimize a starship’s performance.

Now, when it says "Additional options for all the classes and races found in the Starfinder Core Rulebook.", does it mean "all the races", as in, including the legacy races, or does it just mean the seven core races?

All means all, but assumption is the mother of all [expletive deleted]-ups and I don't want to get my hopes up unnecessarily.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
FormerFiend wrote:

Now, when it says "Additional options for all the classes and races found in the Starfinder Core Rulebook.", does it mean "all the races", as in, including the legacy races, or does it just mean the seven core races?

All means all, but assumption is the mother of all [expletive deleted]-ups and I don't want to get my hopes up unnecessarily.

I've only heard explicit mention of new options for the core races. There could be legacy race options but I wouldn't get my hopes up if I were you.


I remember hearing about a new option for Androids to be an android representative of other races, such as Vesk, Ysoki, and others. But, I do not recall/know if it is just for the other core races or an open-ended Android option for potentially, all races. Also, I cannot recall where I heard that, though I think it was on one of the Twitch streams.


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Any one have any info on the update to the Biohacker?


I am curious after watching the make a witchwarper video doe the witchwarpers not have any abilities that don't require them to use their spell slots to power them? Makes me a bit worried they are going to be super dull at low level once you expend your couple spells you are basically down to just shooting your gun for combat.


For those wondering about which races are getting additional options, this blog should help answer that!

Carry on!

--C.


kaid wrote:
I am curious after watching the make a witchwarper video doe the witchwarpers not have any abilities that don't require them to use their spell slots to power them? Makes me a bit worried they are going to be super dull at low level once you expend your couple spells you are basically down to just shooting your gun for combat.

That's not really different than the Mystic or Technomancer. Even when the Mystic can spend resolve at low levels on a power, it's not usually very smart to do so.


Xenocrat wrote:
kaid wrote:
I am curious after watching the make a witchwarper video doe the witchwarpers not have any abilities that don't require them to use their spell slots to power them? Makes me a bit worried they are going to be super dull at low level once you expend your couple spells you are basically down to just shooting your gun for combat.
That's not really different than the Mystic or Technomancer. Even when the Mystic can spend resolve at low levels on a power, it's not usually very smart to do so.

It is still a second resource pool to potentially do stuff with and some of the connection powers do not require the use of resolve to use. Also they have their ability to heal during a downtime for some HP healing as well as resolve healing.

Technomancers get their spell cache so at least get an extra spell at first level and at level 2 start picking up magic hacks to give them more non spell slot related stuff they can do pretty often per day.

The issue for witchwarper looks like you can either use your class feature OR you can cast spells. Hopefully they get something like magic hacks or something at level 2 to give them stuff that is not all taking up the same super rare resource.


So Infinite Worlds is now a bonus "spell known" that is flexible and useable with every spell level, growing into more powerful options. That's fine compared to a bonus spell slot.

I don't know if you remember they playtest, but Witchwarpers had their own equivalent to the Technomancer's Magic Hacks that they could choose from at I think the same levels (2, 5, 8, etc.).


Xenocrat wrote:

So Infinite Worlds is now a bonus "spell known" that is flexible and useable with every spell level, growing into more powerful options. That's fine compared to a bonus spell slot.

I don't know if you remember they playtest, but Witchwarpers had their own equivalent to the Technomancer's Magic Hacks that they could choose from at I think the same levels (2, 5, 8, etc.).

Its more like a bonus spell than a bonus spell slot because it apparently uses your spell slots to power it. It could be handy but I am just a bit worried at low level they are a bit more one trick pony than most.


3 people marked this as a favorite.

Extra Manifestation! FINALLY!

Also, two words: sun gun


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Found a error on Table 2-4: Witchwarper Bonus Spells (page 62).

The Table says you get bonus spells based on your WIS SCORE (top left corner), while the text on page 61 makes clear bonus spells is based on your Charisma modifier.

I'm assuming it is Charisma as the witchwarper has Charisma as it key ability score


Can any PDF recipients tell us about the Power Armor Jockey archetype?


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What changes were made to the Biohacker?


Pathfinder Adventure Path Subscriber
Rysky the Dark Solarion wrote:

Extra Manifestation! FINALLY!

Also, two words: sun gun

Any other "extra" feats?


Power Armor Jockey works kinda like you'd expect it too, extra upgrade/weapon slots, reduced penalties/increased speed, bonus strength and damage, and an ability to have the armor take damage instead of you


kaid wrote:
Xenocrat wrote:

So Infinite Worlds is now a bonus "spell known" that is flexible and useable with every spell level, growing into more powerful options. That's fine compared to a bonus spell slot.

I don't know if you remember they playtest, but Witchwarpers had their own equivalent to the Technomancer's Magic Hacks that they could choose from at I think the same levels (2, 5, 8, etc.).

Its more like a bonus spell than a bonus spell slot because it apparently uses your spell slots to power it. It could be handy but I am just a bit worried at low level they are a bit more one trick pony than most.

Don't worry, Paradigm Shifts (the equivalent of the Technomancer's Magic Hacks) are mostly at-will abilities that don't consume spell slots, and you get your first one at second level.


Mechalibur wrote:
Rysky the Dark Solarion wrote:

Extra Manifestation! FINALLY!

Also, two words: sun gun

Any other "extra" feats?

Extra Manifestation isn't a feat, but an alternative to zenith revelations. There aren't any "extra" feats as were common in first edition Pathfinder.


Pathfinder Adventure Path Subscriber

Aw man :( Thanks for the info.


How does the biohacker look? Any notable changes?

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