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There should be no reason why a experimental armor mechanic could not use that ability during a period of 8 hour rest, such as during drift travel. This isn't considered crafting or part of downtime as it specifically does not call out those rules.
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Well, my players started thinking they are clones at the end of book 2 and started off Book 3 with extreme distrust of the Shez and Narla, to the point of starting the fight with the Gray ship early, before the sleeper cell incident and are now systematically going from room to room killing the guards as they realized that they were replaced with Reptoids. I have found that with some really engaged characters, the writing storyline falls apart real quick. I had similar issues while running Signal of Screams. Once stuff started happening, they started moving and moving fast. ![]()
Will the Signup website be cleaned up at all? Currently the games are in a jumble, not even sorted by their session ID.
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Can we talk about the last fight?
If your players lose their Will saves, that BIG NASTY could down 2 players if the dice is against them. A 3 part multi attack against EAC, with a 1d4 or 2d4 WISDOM Drain? Well, there goes all the frontline players because they generally dumpstat wisdom. Could we get a review on these enemy statblocks and issue any corrections? We can already see, based on the above issue with the enemy ships that someone forgot to read the rules this game is based on, when this was being proofed. ![]()
Tommi Ketonen wrote: Need the charm to negotiate good contracts and/or wits to find the right places to compete in, otherwise you've been tricked into non-paying contracts or playing charity games >.> Interesting point. I was hoping that the theme would allow such a change, to allow for a physical stat to be used as the stat for profession.![]()
pg 9 Character Operations Manual wrote: You currently are or formerly were a professional-level athlete with highly specialized physical skills. You might be a member of your region’s sports team, chosen for your exceptional strength or finesse, or maybe you competed in individual events requiring exemplary endurance. Your prowess may have already led you to travel extensively for competitions, or you might still be an up-and-coming star. Either way, your impressive physical capabilities enable you to make a living as a professional competitor. If I am a professional-level athlete, does this mean with this theme, I can use my associated skill in lieu of a profession check for day-job? I would say yes, by a reading of the above text from the book, but I am looking for an official ruling for clarification.![]()
Quote wrote: But all these go out the window when the computer is remote. Does it work the same and the caster is still the source of the spell? This seems, to me, illogical. How is that illogical, when one of the classes that casts is called a Technomancer, i.e., Mancy of the Tech. It would be expensive, but you would be able to setup a network of computers, through which the Technomancer would be allowed to control.This then looks like a server with nodes, with the Server being the Technomancers computer and the nodes being the other party member's computers. Each node would need their own spell chips plugged in, as the Technomancer would just run the subroutine. Example in spoiler Subroutine:
C:\
CD F:\ "Melee Soldier F:\ Run Command ouchpain.bat Ouchpain.bat initialized "Cast Supercharge Weapon" End of command Terminate connection *Important Note* This is how a GM would create a scenario where a party is sneaking into a facility which has a Technomancer head of security. There would be spell chips at each terminal and the Technomancer would just trigger them from there. This satisfies the requirements of needing a Spellcaster, and that Spellcaster having access to that spell chip. The rules seem purposely vague to allow for players and GMs to figure out themselves, which by the number of posts on this topic, they have. ![]()
RealAlchemy wrote:
We stunned Iovinus and Weekend at Bernie's'd him through the base. Only combat was with the Warden. ![]()
thecursor wrote:
While this is true, I would prefer to pay when I am able, say during a preorder, than waiting for the time it normally is released and may not have the funds at that time. ![]()
I am not certain why people are having issues regarding the getting hit thing. There are a few ways to get entropy, and at first level, all it does is give +1 enhancement to AC.
I chose to try to break the class. 18 Con + 2 for personal enhancements for a 20 Con.
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In AP
Next round the rest of the party is halfway back to the ship and the Lashunta, hearing the robot, dives under the desk. Long story: Lashunta waits a full minute to determine patrol pattern and find out he has 3 rounds to try to access the computer before it gets back. The entire party is gone. After 3 minutes, the robot finally sees him hiding under the desk and fires. Operative then trick attacks, succeeds, then books it past the robot to get stunned. Meanwhile the party sends the Mystic and the Goblin back to recover his corpse.
When asked why, Operative explained that he couldn't see to run back to the ship, so might as well try to access the computer before he dies... |