Asgetrion |
1 person marked this as a favorite. |
By the way, having met Erik in person almost 9 years ago, I can attest that he was well on his way to semi-vegetatism already back then! ;P
Alright, seriously, I'd rather get two excellent books over the course of several months than see poor Erik driven to utter madness and exhaustion, not to mention how that would affect the quality of both publications. Besides, although it's set in a part of Golarion where I'm not likely to start a campaign, I'm really intrigued by The Slithering.
David knott 242 |
The placeholder date hasn't actually changed, and it comes only one month after the release of another standalone adventure. It is just that we are now close enough to that placeholder date in real terms that we can now see its preorder date.
I would be very surprised if they actually release standalone adventure books in back to back months.
Erik Mona Chief Creative Officer, Publisher |
15 people marked this as a favorite. |
It'll be in 2021, more or less for sure.
I screwed up big time trying to juggle major additions to Absalom and this adventure at the same time, and unfortunately this adventure is second in line.
I am sorry. On the other hand, all of the additional writing is now done for Absalom and that project should be moving forward again soon, so the big logjam is cleared, and we'll all be 400 NPCs richer for it. :)
CrystalSeas |
Any updates on the release date?
(Yes, I know it's going to be 2021--wondering if it's expected to be February, June, or December of 2021.)
The current current release schedule goes through April. The next Adventure is "Malevolence", scheduled for late April.
So, likely not going to be available until July/August at the earliest.
Aaron the Paisley |
2 people marked this as a favorite. |
SageSTL wrote:Any updates on the release date?
(Yes, I know it's going to be 2021--wondering if it's expected to be February, June, or December of 2021.)
The current current release schedule goes through April. The next Adventure is "Malevolence", scheduled for late April.
So, likely not going to be available until July/August at the earliest.
In the words of the great Inigo Montoya, "I hate waiting."
Aaron Shanks Marketing & Media Manager |
Ezekieru |
6 people marked this as a favorite. |
I knew I forgot about asking this in the PIAZOCON Panels!! :(
Any further final release info, this year I'm hoping at least??
Thanks :)
Tom (TRDG11 Twitch Handle)
Erik Mona was nice enough to reply to me about Dead God's Hand on Reddit during the PaizoCon weekend. Here's what he said:
"I'll get back to it when Absalom is done. As a bigger and more important book, that had to take the priority. Once that is done I'll jump back to Dead God's hand, which still needs about 9,000 more words to finish (out of about 80,000). As recently as today the delay is paying off as I finally figured out how to make a sort of undercooked element of the adventure about a thousand times cooler. It's exciting to think of getting back to that for real in the relatively near future.
Thanks for your patience with these two books. I hope/think the wait will be worth it."
Aaron Shanks Marketing & Media Manager |
Erik Mona Chief Creative Officer, Publisher |
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A few updates, long overdue.
The final adventure will probably get you to 6th level.
It's about 9,000 words (of 80,000) from completion, and is still parked behind the Absalom book, which is more or less in its final stages and should go to editing this week or next (meaning my grubby, omnipotent hands are for the most part off it and "the process" carries it through to completion).
The Dead God's Hand will now be a 2022 release. Still planning/hoping Absalom is out by Christmas.
Creatively, the delay has done a world of good for The Dead God's Hand. The adventure is based off the dungeon I used to run at conventions and the Paizo staff "home game" we played at the office about the time the Advanced Player's Guide came out for Pathfinder 1. I converted the adventure from my notes and audio recordings of all those games, and while that generated a lot of cool asides and corner cases, there were some aspects of how the adventure tied into Absalom and the overall "continuing the campaign" threads that I never felt quite connected in my notes (because they never happened at the table, where our play ended at the end of the adventure).
The Dead God's Hand is designed to be a lead-in adventure to a longer campaign, either something we will eventually publish over geologic time or (much more likely) with further adventures of your own design, inspired by some of the plot threads that run through it and stick out the end. In this regards, it is not a wholly self-contained dungeon.
By the time you complete the adventure and have interacted with the NPCs and clues discovered within, you not only (I hope) have a satisfying conclusion to the "story" of the Sanctum of Aroden, but you've also got a huge number of story and motivational ties to things that can be resolved later in the campaign. That runs from potentially campaign-lasting major enemies to minor friends, each with their own connections to Absalom and adventure hooks for further development once you make it back to the surface.
In these regards, the delay has been enormously helpful. It's allowed me to more elegantly tie the NPCs to Absalom (because there is now much more of Absalom available for tie-ins), massage major elements related to at least five critical NPCs, and so on.
It's also nice, as I did just yesterday, to come back to a manuscript that you've had to set aside for a while. It's much better to approach it with fresh eyes, and it's easier to be more objective about what works and what doesn't work.
So, the Dead God's Hand will be a much stronger adventure with a much stronger Absalom book to back it up, so at least there's that.
But yeah, 2022. Bummer. Sorry.
Cyder |
As excited as I am for this I understand that creativity and perfecting these kinds of things takes time. Thank you for the update, this sounds like it will be awesome!
in the meantime I have plenty of PF2e and converted PF1 APs and adventures and loads of Starfinder to run not to mention all the cool upcoming stuff to keep me tied over.
logic_poet |
Yakman wrote:The Dead God’s Hand is a campaign-arc adventure for five 1st-level characters. Throughout the course of play, the player characters should advance to 4th level. Product is not final and subject to change.what are the levels for this?
1st - ?
Is this really for five characters instead of the usual 4?
Erik Mona Chief Creative Officer, Publisher |
2 people marked this as a favorite. |
Aaron Shanks wrote:Is this really for five characters instead of the usual 4?Yakman wrote:The Dead God’s Hand is a campaign-arc adventure for five 1st-level characters. Throughout the course of play, the player characters should advance to 4th level. Product is not final and subject to change.what are the levels for this?
1st - ?
That's the way I'm writing it (because that's the way it was in our office campaign), but I suppose that could change in development if someone gets super ornery about it.
logic_poet |
6 people marked this as a favorite. |
logic_poet wrote:That's the way I'm writing it (because that's the way it was in our office campaign), but I suppose that could change in development if someone gets super ornery about it.Aaron Shanks wrote:Is this really for five characters instead of the usual 4?Yakman wrote:The Dead God’s Hand is a campaign-arc adventure for five 1st-level characters. Throughout the course of play, the player characters should advance to 4th level. Product is not final and subject to change.what are the levels for this?
1st - ?
I wouldn't say to change it, but a cool blog post (or series) would be to show off who played what and post the office characters so a GM could use them as helper NPCs.
Erik Mona Chief Creative Officer, Publisher |
KaiBlob1 |
4 people marked this as a favorite. |
Thanks Erik for all of the updates. That kind of transparency is one of the thngs I love about Paizo. IF it does continue to be for 5 players I hope it includes some kind of advice on how to modify it for 4 seeing as thats the most common number of players, the number that most groups probably already are, and the number that any adventures run after DGH will have been written for.
TRDG |
6 is the magic number for me, you get a way more diversified groups that way, also if someone bails, flakes out or legit can't make sessions one is still good to go with 5, or even 4, but especially in online play starting with 4 is just asking for big disruptions over my 9 years at Roll20.
If one has a long term group then not as much of an issue but I do stranger games where you grab the best (after Discord voice vetting naturally) for new groups, has its own problems at times, but with all the diverse groups I have I hardly ever get GM burn out.
Not sure when I'll get the time to run this, perhaps plug it into my Edgewatch game. But I'll have to adjust the encounters as the group will be at a much higher level, but we will see :)
Tom
Aaron Shanks Marketing & Media Manager |
H2Osw |
It's great to see this back again after having not been listed on 'Upcoming Releases' for some while.
But ... there is no release date listed. Paizo stop teasing!
When will this be released?
I believe Erik talks about release during paizocon opening. You can find it on youtube.
Aaron Shanks Marketing & Media Manager |
1 person marked this as a favorite. |
AbyssDancer wrote:I believe Erik talks about release during paizocon opening. You can find it on youtube.It's great to see this back again after having not been listed on 'Upcoming Releases' for some while.
But ... there is no release date listed. Paizo stop teasing!
When will this be released?
We don't have a release date for Pathfinder Adventure: The Dead God's Hand at this time. We anticipate 2022.
Blitz53 |
1 person marked this as a favorite. |
Just been watching Gencon 2021, and I have seen a lot announced, source books, monsters, classes, adventure paths, and more.
Is there a reason that I haven't seen this adventure, even though it was announced over 2 years ago?
Is this because the process is different, or less important?
Still excited though. Happy to wait.
Cori Marie |
This adventure is tied closely to the Absalom hardcover, and as that got delayed so did this. With that finally getting out the door in December, this will probably follow pretty quick.
Ezekieru |
2 people marked this as a favorite. |
Just been watching Gencon 2021, and I have seen a lot announced, source books, monsters, classes, adventure paths, and more.
Is there a reason that I haven't seen this adventure, even though it was announced over 2 years ago?
Is this because the process is different, or less important?Still excited though. Happy to wait.
This adventure is tied closely to the Absalom hardcover, and as that got delayed so did this. With that finally getting out the door in December, this will probably follow pretty quick.
It was addressed in the Standalone Adventures panel at Gen Con 2021. Cori Marie is right: Erik Mona was in charge of both "Lost Omens: Absalom the City of Lost Omens" and this adventure, and needed to put this adventure on the backburner in order to finish Absalom... which ended up getting over 100 new pages and tons and tons of NPCs.
Now that Absalom is confirmed at the printers and set to come out in December, Erik can focus on this adventure. It's expected to come out early-to-mid 2022. Before it will come out, "Night of the Grey Death" and "Shadows at Sundown" Standalone Adventures will be released (Grey Death coming out next month, and Sundown coming out early next year).