Most jobs are paid in the form of BP. Some will also supplement with credits. The AP uses BP so that players can still get "paid" while not wreaking havoc on the assumed wealth by level progression of the starfinder rules system. As I'm running the campaign, I keep tabs on where my players are at in terms of wealth, and if they seem to be falling behind, I just increase the supplemental credit income from a job.
Noven wrote: I am not trying to shove a peg into anything. I am trying to work out why anyone would want to "get rich" as a free trader in this game (basically the premise of the whole AP) when this is not really possible with the current system limitations. It's not really about getting rich. That's just a byproduct that comes with the story the AP is telling, particularly in book 4. It's about flying free, out from under anyone's thumb (see: firefly). Me and my group are having more fun with this AP than I've had in my 20+ years of GMing. And not one player (of which I have 5) has brought up any issues with money/treasure.
Totally Not Gorbacz wrote:
100% Exactly why I'm not immediately jamming my finger on the cancel button.
I am an 11 year subscriber. Like others, I am waiting to see Paizo's response before making a decision on my patronage. That said, there MUST be a response, and it needs to include meaningful change. I wish I could tell you what that looks like, but I am very prepared to direct my money elsewhere. I'd like to say thank you to all of the creatives, developers, editors, and customer service people for being shining examples of "rightness." I hope this situation brings about real change for you and your work environment.
Kris Myatt 47 wrote:
From the product description above: Note: Starfinder Adventures are not included in the Starfinder Adventure Path Subscription. Starfinder Adventure Path Subscribers who preorder Starfinder Adventure: Junker's Delight will receive a free download when their physical copy ships.
Greetings! First thank you for all that you do, especially during the difficulties of the past few months (year, really). Starfinder 40: Planetfall seems to have taken a wrong turn on its way to my downloads. It was confirmed in my shipping email, but is missing from my digital content page. Any help would be greatly appreciated! Thanks again!
The developers of the AP can't just throw more and more money at the players because they're confined by the rules of the system and the expectations of Wealth by Level. Doing it this way, for better or worse, finds a method of maintaining game balance while still having elements of trade and keeping your ship flying. Jason Tondro is doing a great series of developer commentary over on YouTube and discusses this at length. The great thing about role-playing games is you're not confined to the rules of the system the way an official published adventure is. If you feel comfortable having your players start jumping beyond wealth by Level, it's a very easy adjustment to make.
I read this adventure and it immediately became the part of the AP I can't wait to get to. The fish out of water roleplay opportunities in this one are out of this world. I didn't even pay attention to the loot aspect, as I almost never do, because it's so easy to address. From what I've been reading, this AP is really dependent on having the right group/GM combo. I'm a GM who couldn't care less about combat, and loves roleplay and moral/ethical dilemmas. And I love Firefly. Everything about this whole AP speaks to my playing preferences and I'm having some of the most fun I've had GMing in my 20+ years doing it.
I really don't understand all the hubbub. I'm running this on Roll20 with zero issues and having some of the most fun that I've had in my 20+ years of GMing. Thank you to Jason and all of the authors and developers for the good times. I'll be sure to put up a review once we've completed volume 1. We're about to head into part 3.
I'm with you, Ragi. I'm having blast GMing this and my players are having a great time playing. I haven't had any issues running the adventure as written, and everything has flowed along nicely so far. It's actually the most fun I've had running a game in a long time, even with it being online (I generally hate playing virtual, but... COVID...)
StarMartyr365 wrote:
Jason already shot that one down during the Q&A. They will not be using naming conventions and product series in the way they did in 1e. Things will be named and built to suit the material/need. Also, Erik said Bestiary 3 will be the last Bestiary. Future adversary/monster material will be released in different formats.
Corsair17 wrote: A book with all the starship designs and some new ones? You might be interested in this.
Good morning, I recently restarted my Starfinder AP subscription. I had the option of starting with volume 7 or 8, and I opted for 7, which shows as pending for me. However, when I received my shipment notice (With activated PDFs), it only included volume 8. I was hoping you might be able to push through 7 for me. Thanks!
Reebo Kesh wrote:
On page 325, under scanning, the first item listed that sensors are capable of is "basic information," including "living crew complement."
Reebo Kesh wrote: Can someone clarify. Do you have to have a subscription to get the extra map PDF with the "hide encounter numbers" button or did they not do this for this AP? There are no interactive maps for this adventure. I have not seen any communication from Paizo on this particular decision.
Zyraj wrote: I'm a little confused on how Eskolar is supposed to be handled. The PCs know that Nor is watching everything they do. What incentive is there for them to attack her or even open the container in the first place? Never underestimate the curiosity of PCs... And if they don't open it, there's no impact to this adventure, but it's pointed out that it will come back to affect the story in a future installment.
TheGoofyGE3K wrote:
The Pathfinder RPG has traditionally released 3 hardcovers per year (not counting the occasional Campaign Setting Hardcover, which are a separate line). One in the spring, one at GenCon, and one in the fall. So far, it appears Starfinder is following a similar pattern.
Rysky the Dark Solarion wrote:
Direct quote from Incident at Absalom Station:
"Although many sentient species find them disturbing, the elebrians are not considered “monsters,” at least in polite society. Eox is a full signatory to the Pact, and its undead inhabitants are equal citizens of the Pact Worlds." The setting is the setting. Personally, this is how I've always run Golarion, so I love all this added Eox lore. If it doesn't work for your table, just adjust for what works for your group.
Sara Marie wrote: Starfinder Maps: Flip-Mat: Basic Starfield is sold out on paizo.com, new maps subscribers will need to start on Flip-Mat: Cantina. We still have some stock of Flip-Mat: Terrain. Hi Sara Marie. Seems my post from last night may have gotten lost in the shuffle. Should I be concerned that I haven't received an authorization email yet, or does it simply stem from both of my subscriptions being new?
About Elise SunstoneAvreage height with fair skin and red hair, Elise is pleasant to look, especially in her fine red with gold trimmed robes. A golden symbol of Asmodeus hangs on her neck and rests across her breatplate.. Elise Sunstone:
Elise Sunstone Female Aasimar(Archon) Cleric 7 (Theologian) LN Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +15 -------------------- Defense -------------------- AC 22, touch 11, flat-footed 21 (+8 armor, +3 shield, +1 Dex) hp 66 (7d8+28) Fort +9, Ref +4, Will +13 Defensive Abilities Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 20 ft. Melee Mwk Light Mace +6 (1d8/×2) Ranged Light Crossbow +6 (1d8/19-20/×2) Spell-Like Abilities(CL 7th) 1/day Continual Flame -------------------- Statistics -------------------- Str 10, Dex 12, Con 16, Int 13, Wis 24, Cha 8 Base Atk +5; CMB +4; CMD 15 Feats Greater Spell Focus(Evocation), Improved Initiative, Spell Focus(Evocation), Spell Specialization(fireball) Traits Magical Lineage(fireball), Seeker Skills Diplomacy +4, Heal +11, Know(Arcana) +4, Know(Planes) +6, Know(Religion) +4, Linguistics +6, Perception +15, Profession(barrister) +11, Sense Motive +13, Spellcraft +9 Languages Celestial, Common, Demonic, Infernal SQ aura, domain(Ash), spontaneous casting, truespeaker Other Gear +2 Breastplate, +2 Medium shield, +4 Headband of Wisdom, +1 Cloak of Resistance, Lesser Acid Meta Rod, Light Crossbow, Mwk Cold Iron Morningstar, Cleric's kit, Gold Unholy Symbol(Asmodeus), 3355gp -------------------- Special Abilities -------------------- Aura(Ex) The Cleric has an aura corresponding to his deity's alignment. Channel Positive Energy 4d6 (2/day)(DC 12)(Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks. Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks. Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Domain Secret (Ex) At 5th level, the theologian chooses one domain spell(fireball). That spell becomes permanently modified with Focused Spell. Fire Bolt(Sp) 10/day Ranged Attack 1d6+4 fire damage. Focused Domain (Ash) May memorize domain spells with normal spell slots and domain abilities are +2 cl. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Truespeaker Learn two languages for each rank you put in Linguistics. +2 Linguistics and Sense Motive. Spells:
Cleric Spells Prepared (CL 7): CC +14, SP +7 (+2 all fireball) 0 (at will) Create Water, Detect Poison, Guidance, Stabalize 1st (7/day) Burning Hands(D)(DC 20)(2), Liberating Command, Murderous Command(DC 18), Sanctuary(DC 18), Shield of Faith 2nd (6/day) Grace, Lesser Restoration, Produce Flame(D) 3rd (4/day) Dispel Magic, Focused Fireball(D)(DC 22)(2) 4th (3/day) Air Walk, Blessing Of Fervor, Focused Fireball(D)(DC 22) Usables:
Lesser Acid Meta(3/3) Wand of Cure Light 36/50 Wand of Bless 34/50 Healer's Kit 10/10 Alchemist Fire(2) Touch of the Sea Potion
Scrolls:
Scenerio Usefuls:
Jiraku’s Respect - One time use of dispel magic, invisibility, longstrider, mirage arcana, stone shape, or wind wall. Caster level = Character level with 17 charisma. XP/Fame/PP:
20/40/26 |