Pathfinder Bestiary

4.70/5 (based on 14 ratings)
Pathfinder Bestiary
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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

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4.70/5 (based on 14 ratings)

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An excellent collection of monsters.

5/5

This is a bestiary for a fantasy RPG game, meaning that it's a collection of monstrous enemies and allies for players to meet, face, likely defeat and brag about later! If this passage left you confused, you might want to check what role-playing games are about elsewhere, I will proceed assuming that potential buyer knows what s/he is looking at :)

Now, looking at this book from a gamer's perspective, it's a peach. The Bestiary provides you with a barrage of opponents to fight against or to team up with, from mundane animals to devils from abyss. How many of them? Scores, few hundreds by my count. What's the variety? Enormous, as creatures from real-world myths, cryptozoology, religion as well as made-up fantasy gaming staples (oozes, for example) are all present. Unicorns, gremlins, angels and rust monsters, wights and giant worms, dark elves and vampires.

Every creature is represented by artwork (ranging from good to gorgeous), lore (ecology, society, habits) and gaming stats (attacks, defenses, etc). One very big welcome change from previous edition of the game is that lore takes up FAR more space and there's lots more interesting, catchy information on each monster. That makes including them in the game and making them part of a living world much easier.

So I've been gushing so far, are there any flip sides? Yes, one minor annoyance - some monster's statistics spread across two pages, requiring an occasional flip back and forth. I'd prefer stats to all sit on one page, but I guess that was the price for keeping the book reasonably big. I can live with that.

Excellent volume. You won't be disappointed!


An RPG Resource Review


Here is a mammoth collection of monsters, mostly familiar faces from the past, presented in a manner that is clear and makes them easy to use. The Introduction remineds you that, as the Game Master, you get to play the monsters - they are not there as mere cannon-fodder to be slain and looted, they should be an integral part of your setting, there because they live there not just for passing adventurers to kill them and steal their stuff. Use the tools herein to make them come to life, if only briefly... after all, we know adventurers. They probably will kill the monsters and take their stuff anyway!

Each creature has a stat block, which is explained in extensive detail in the Introduction. Once you understand that, you know how the monster works in terms of game mechanics. Of course there's more to them than that. You'll find information about each creature's worldview, their ecology, the sort of societies they live in and more, which will help you bring them to life... and decide if they'll run away or surrender or fight to the death if things don't go their way in combat. They might even try to bargain their way out of trouble. Going back to mechanics, there's advice on how to make any monster stronger or weaker than the 'book' version, if that's what suits your story better. Even more detail on terminology can be found in the Appendix, along with listings of creatures by type and by level, to aid in selection of the most appropriate ones for your needs.

We then dive straight in to the monster lists, which are presented alphabetically. Each has a dramatic, dynamic image - my only issue with this is that they are melded with the text, lovely eye-pleasing layout, but without a bit of fancy footwork if you have the PDF version, there's no way of holding up a picture and saying "You see this!" to your players. (If you have the PDF, choose the 'select' tool in your reader program, select the image you want, copy it, then paste it onto a blank page or into a graphics package... but be mindful of copyright - it's OKish to do that to show your players, but don't spread the images far and wide!)

There's just so much here. Flick through, by all means, to see what is listed; but then settle down and study the first few that you actually intend to use. Get to know them. Sentient or not, they mostly have at least some intelligence and with that comes aims, objectives, likes and dislikes. These may be as simple as the need to survive, the desire to mate, and other 'animal passions' - but often there's more. A rudimentary societal structure, perhaps, a common purpose with others of their kind, or different creatures in the same area. Use this to make them come alive in your game, to become memorable parts of your plot... Monsters are an integral part of your game, this book will help you place them squarely at the centre of it.


Very Happy With This Book

5/5

I think I may have gotten more quick adventure and campaign ideas from the full read-through of this bestiary than I have from any other monster book I've read in my entire 34+ years of gaming. It's got a wide variety of monsters, in type, level, and cool combat abilities. And, while some of the art is not as cool as the first edition art, other entrys' illustrations are far superior.

I'm sure that the missing entry for Weasels will be fixed in the next errata...


Comparing this one to the PF1 Bestiary

3/5

Ok, this book is not just a rework of PF1's Bestiary, the changes are numerous:

Artwork
Artwork has colors of increased intensity, creatures are rather on the move than just standing there and they take up more space on the pages. Despite the increased space, many creatures are cut off at page end - which is quite annoying if you want the images for Roll20 etc..

Artwork (continued)
Artwork is done by many different artists. This means a variety of styles - and, well, a variety of quality. Some pieces are outright awesome, some are solid - and some are a letdown. Usually because they look overly comical: Seriously, a balor is the pinnacle of normal demons, it should look bada**, not like a smiling red insect. Some changes are a matter of taste: For example hobgoblins now look more goblin-like, with the according heads and ears.

Monster grouping
Monsters are more often grouped together. Makes sense and helps to see less obvious connections (aboleths and their servants etc.). Instead of the very static format in PF1 Bestiaries (1 or 2 pages for usually exactly one monster), you now get one or two monsters per page, with entries sometimes spanning a bit into the next page of the monster group. Well, it's less clean (and less print friendly), but the writers are no longer forced into a strict format, meaning we get a reasonable amount of text for most entries.

Naming policy
Some monsters got renamed to more generic names, probably for legal or convenience reasons (svirfneblin becomes deep gnome etc.). Not a biggie, but as a PF1 veteran you will need some effort to relearn.

New and old monsters
There are a few new monsters, and they make a good impression, at least to me. Most of the entries will be known to veterans - but not necessarily from B1. For example, daemons are around from the beginning.

Shorter statblocks
Statblocks are significantly shorter now. This is mostly a blessing, though ecology might be missed sometimes.

Playable races
Catfolk, ratfolk, tiefling, aasimar etc. are introduced - but not for play. Maybe they want to add them later, with proper ancestry content, but it's a disappointment if you are used to PF1.

More monsters
The book contains 414 creatures respective creature variants, according to the alphabetical listing. That surpasses the 311 ones of PF1's Bestiary 1 by far - if you don't count the 86 variants where the GM had to apply changes manually.

Finally, I am not so happy to see all these good outsiders among the first pages. Yes, they all start with "A" and have their fans. But at least for me, a Bestiary's primary purpose is to pull enemies out of it. And few groups will end up fighting angels, archons or azatas on a regular basis.

So overall, it's a solid book - it looks like it gets its job done, but doesn't have "awesome" written all over it. Newcomers might be happier with it than PF1 veterans.




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Pathfinder Adventure Path Subscriber

Does anyone know if the interior art in the 2ed bestiary is all new or if some of the interior art is recycled from 1e bestiaries? Thanks.

At this point, between adventure paths, campaign settings, player's companions and core rulebooks, I must have about 300 1e PF books. Don't feel compelled to move to a simplification of rules. But if the books have new art, I am probably in for more than just the adventure paths.

Paizo Employee Managing Developer

12 people marked this as a favorite.
Poison Pie wrote:

Does anyone know if the interior art in the 2ed bestiary is all new or if some of the interior art is recycled from 1e bestiaries? Thanks.

At this point, between adventure paths, campaign settings, player's companions and core rulebooks, I must have about 300 1e PF books. Don't feel compelled to move to a simplification of rules. But if the books have new art, I am probably in for more than just the adventure paths.

The Bestiary contains all new art.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

New Kobolds are interesting. Certainly adorable and cute, no arguing that. They do look a bit more... brutish, though? And I'm worried that will lead them to being the maniacs that Goblins once occupied. It makes sense, given that Goblins are no longer the prime enemy combatant at low CRs, but I'm a big fan of the trap-setting, sorcery-led, dragon worshipping 'bolds in PF1e and I'm just hoping that sticks around.

Though I will say the new art would certainly fit my 6 Int Kobold Paladin.


Xethik wrote:

New Kobolds are interesting. Certainly adorable and cute, no arguing that. They do look a bit more... brutish, though? And I'm worried that will lead them to being the maniacs that Goblins once occupied. It makes sense, given that Goblins are no longer the prime enemy combatant at low CRs, but I'm a big fan of the trap-setting, sorcery-led, dragon worshipping 'bolds in PF1e and I'm just hoping that sticks around.

Though I will say the new art would certainly fit my 6 Int Kobold Paladin.

I doubt they're changing the culture and background. They've established too much of it for so long to retcon it now. Art changes are easier to justify. Art doesn't always match up with the descriptions anyway, and is often inconsistent. And besides, we do still have goblins for low-level psychos, while some are becoming civilized, there are still plenty of evil gobos out there to fight. And kobolds have a different low-level niche as you pointed out with their traps and planning and generally being subterranean.

Paizo Employee Creative Director

15 people marked this as a favorite.

The kobold look is new, as folks have noticed, but they're the same kobolds society-wise in the setting. Some worship dragons and think of themselves as dragons. Some are deep into devils. Some just wanna build traps. Some break free and find their own fates.

Silver Crusade

8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
The kobold look is new, as folks have noticed, but they're the same kobolds society-wise in the setting. Some worship dragons and think of themselves as dragons. Some are deep into devils. Some just wanna build traps. Some break free and find their own fates.

Some just don't want to be typecast and fit into somebody's little neat boxes of what a kobold ought to be.

*prepares his inevitable Kobold Champion of Ragathiel*


5 people marked this as a favorite.

One problem the old bestiary had was that monster with large statistics tend to suffer in the "description" department. A lot of dragons are a bunch of numbers, a nice pic and a sentence of description. I hope that doesn't happen too often in PF2. Looking at an old d&d 2e bestiary, monster had a lot of descriptive text, and that was quite cool.

Liberty's Edge

I think the Paizonians working on monsters are painfully aware of this. I think one of their demands for PF2 would have been, please, please let me get more space to describe how great and GM-useful this monster will be.

And yes, they know very well that Dragons are the greatest culprits

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The statblocks in PF2, especially at higher levels, are much smaller than PF1 statblocks, so there's hopefully more space for art and lore.

Silver Crusade

1 person marked this as a favorite.
Gorbacz wrote:
The statblocks in PF2, especially at higher levels, are much smaller than PF1 statblocks, so there's hopefully more space for art and lore.

Yessssssssss, this is something I actually like about the new rules and formatting.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
The kobold look is new, as folks have noticed, but they're the same kobolds society-wise in the setting. Some worship dragons and think of themselves as dragons. Some are deep into devils. Some just wanna build traps. Some break free and find their own fates.

Wooh! Thanks for making my day.

Paizo Employee Managing Developer

12 people marked this as a favorite.

Reading this conversation made me curious, so I just checked something. The shortest bit of flavor text for a dragon in the Bestiary is 20 lines of text.


I don't want to sound conflictive, because that's totally not my intention, but I don't think you are correct.

Looking at the green dragon I find

"Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically"

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

1 person marked this as a favorite.
Nicos wrote:

I don't want to sound conflictive, because that's totally not my intention, but I don't think you are correct.

Looking at the green dragon I find

"Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically"

I think he's talking about the final Bestiary. The Playtest Bestiary was just a quick and dirty way to get stat blocks into our grubby little hands.

Paizo Employee Creative Director

5 people marked this as a favorite.

I know he's talking about the 2nd edition Bestiary that only we in-house at Paizo have seen.

Lore was not a primary goal of the playtest.


Charlie Brooks wrote:

I think he's talking about the final Bestiary. The Playtest Bestiary was just a quick and dirty way to get stat blocks into our grubby little hands.

Oh, well, 20 lines of flavor text sounds quite great.

Dark Archive

Curious if theres catfolk and if they have settled on a look for them. (Sine they where one of the ones that were all over the place lookiwise in 1e)

Silver Crusade

2 people marked this as a favorite.
Kevin Mack wrote:
Curious if theres catfolk and if they have settled on a look for them. (Sine they where one of the ones that were all over the place lookiwise in 1e)

I hope they’re still going with Carolina Eade’s style.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I hope they continue to go with several different styles so that we won't have to endure a furrrious battle of people who are a wee lil' bit too much invested emotionally in how their cat-people are supposed to look like.


Adam Daigle wrote:
Reading this conversation made me curious, so I just checked something. The shortest bit of flavor text for a dragon in the Bestiary is 20 lines of text.

Precious 20 lines of precious flavor... Great job! I knew things were in the right hands. I'm expecting nothing but greatness from this book.

Dark Archive

3 people marked this as a favorite.

Didn't they already settle on "catfolk look anything from catgirls to thundercats to khajit" thing in inner sea races? :P

Grand Lodge

Any word on if the PDF copies will be out on August 1st, and will the price point be similar to Starfinder? ($10 for the core books in PDF form).

Paizo Employee Chief Creative Officer, Publisher

3 people marked this as a favorite.

PDFs are expected to drop on the day of release.

We have not yet announced PDF pricing, but will do so long before release.


Thanks, Erik. I know you're juggling lots of balls at the moment, but the subscription details (i.e. do the PDFs still come as a free perk, how does PF Advantage work, etcetera) would be good to hear too. Because I'm sure what your to-do list needs at the moment is more requests... :)

Paizo Employee Creative Director

9 people marked this as a favorite.
CorvusMask wrote:
Didn't they already settle on "catfolk look anything from catgirls to thundercats to khajit" thing in inner sea races? :P

That was us giving up and making a decision to not make a decision. ;-)

An edition change is a chance to start fresh with things like this, and catfolk will have a much more standardized look that won't be as all over the place. We'll reveal that look in time, of course.

Dark Archive

1 person marked this as a favorite.

Well, I was certainly in the group that preferred khajit over "catgirls with more fur" design :p


Can't wait for Bestiary 2! (Bestiary 1 isn't really my thing with mostly D&D monsters, playable races and normal animals, so get this over with and I see ya'll in 3 years lol)

Paizo Employee Creative Director

7 people marked this as a favorite.
Awahoon wrote:
Can't wait for Bestiary 2! (Bestiary 1 isn't really my thing with mostly D&D monsters, so get this over with and I see ya'll in 3 years lol)

Not sure how you're coming to this conclusion when you haven't seen the first bestiary yet... unless you're in a tree outside our conference room looking through a window at the pages that are being proofed! :-P


Well, mostly Bestiary 1 gets the most popular monsters, Manticore, Medusa, Minotaur, Chimera, Hydra, Kobolds, playable races, horses, dogs and other such monsters out of the way, the most common of d&d demons and devils, remorhaz, rust monster, maybe wendigo if I'm lucky and there are still Native American monsters allowed in there. Also elemental giants, golems and such. And of course the D&D dragons, which I'm really a bit tired off, rather see the dragons from Bestiary 2 in the first 2nd edition bestiary 1...

I'm waiting on book 2 mostly because the more obscure mythology monsters (and obscure pathfinder monsters) will appear around there, Ahuizotl, Aklhlut, Almiraj, Alraune, Papinijuwari and much more like those, they will never make it in the first book with so much D&D competition.

I hope I'm wrong, but I can feel it in my blood, most people love such famous monsters most, so they all be in.


Shisumo wrote:
The mention of summoning creatures makes me very curious to see if we will get the "base stats + template" style of Starfinder, which has gone over very well at my tables.

Are the classic monsters like orcs and vampires presented any differently than the the were in the earlier bestiaries or are the pretty much the same?


How much of these 400 monsters are actually just normal animals?

Silver Crusade

5 if you count the T-Rex and Owlbear.


1 person marked this as a favorite.
Thomas Jones wrote:
Shisumo wrote:
The mention of summoning creatures makes me very curious to see if we will get the "base stats + template" style of Starfinder, which has gone over very well at my tables.
Are the classic monsters like orcs and vampires presented any differently than the the were in the earlier bestiaries or are the pretty much the same?

Concept wise they should probably be the same, just like the kobolds (and orcs have been said to indeed get a new look). Rules wise they will change, of course, as it's a new game.

There're lots of vampires in PF1E and I hope to see them early in 2E, as I use them a lot in my own setting.

You should get the playtest bestiary to see how the rules have changed, but those can't be taken as the same rules we are getting in the final product.

Dark Archive

It's a little over 16 weeks until release.
I hope we'll get one sample page/creature entry preview in the near future.
Even though i already ordered this & all other Second Edition products out in august.


4 people marked this as a favorite.

Hey, I’m back! Did someone miss me? No?...
Ok then T_T
My comment about the bestiary: one of the things Pathfinder has/had unique to it was the fluff: darker and edgier than D&D. This was especially prominent in monster descriptions. I really hope they don’t hold down punches in this new bestiary, I love the darker depictions of evil monsters and such. Gives an aura of fear and caution.


I just really hope they will give their own twist to the D&D monsters, and use less of those. Also the Barghest, Salamander, Chimera and all those other Mythology monsters, should be Pathfinder versions, not D&D versions.


Now that the book is off to the press, I wish to see the following monsters which are yet to be confirmed as of now;

- All major outsiders of the 9 alignments at,
-- the lowest level possible (the PF1 Improved Familiar candidates at CR 2)
-- the highest level possible for non-uniques (the PF1 CR 20 ones)
- Imperial Dragons (to balance out "European" ones in body form)
- Pegasi
- Phoenixes
- Unicorns (balances with pegasi)
- Level 21+ setting neutral monsters (currently only the Treerazer is confirmed)

Dark Archive

1 person marked this as a favorite.

From the Paizocon reveal:

Bestiary is next: JB has the bestiary in hand. 400 monsters, 300 pages. Released 8/1/2019.

Angels, Deva, Vrock, Zombie, Flesh Worms, etc.

Talks about templates for monsters: like unkillable and whatnot.

Lich, Dragons, etc.

Thanks to Painlord!


Pathfinder Starfinder Society Subscriber

I think they said it would be 360 pages.

Contributor

4 people marked this as a favorite.

Me<---can't help but keep smiling. That's all I will say...


Marco Massoudi wrote:

From the Paizocon reveal:

Bestiary is next: JB has the bestiary in hand. 400 monsters, 300 pages. Released 8/1/2019.

Angels, Deva, Vrock, Zombie, Flesh Worms, etc.

Talks about templates for monsters: like unkillable and whatnot.

Lich, Dragons, etc.

Thanks to Painlord!

So the same old D&D cast, hopefully, they reveal some less known Paizo-ONly monsters soon.


2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
Awahoon wrote:
So the same old D&D cast, hopefully, they reveal some less known Paizo-ONly monsters soon.

Treerazor is in there.


As is the Nilith, which seems new!


j b 200 wrote:
Awahoon wrote:
So the same old D&D cast, hopefully, they reveal some less known Paizo-ONly monsters soon.
Treerazor is in there.

Hmmm, unique monsters in the first book? Not a fan, they take up space and should be in their own book, just like templates, good-guys and animals.

Seeing there are 400 creatures in a 300 page book, I guess we see A LOT of normal animals in this one, well, let's get them over with so they are gone for the Bestiary 2. There probably will be a lot of unique monsters, a lot of lovecraft stuff, a lot of D&D monsters, a lot of Bestiary 1 and 2 (first edition) monsters, many Rainbow dragons, many elemental golems, drakes and giants, too many demons (+lords) and devils (+lords), some Kaiju and many robots. Which are all reasons I'm doubting of skipping the first Bestiary, and wait for the probably better part 2.

I'm talking about Daemons, Div, Alraune, Akhlut, Buggane, Coloxus, Pard, Kamaitachi, Papinijuwari, Nue, Nuckelavee, Deathtrap Ooze, Lovelorn, Leanan Sidhe, Abaia, Alp, Karkadann, Isonade, Almiraj, Hungry Fog, Bestiary 2 Dragons, Leafray, Lampad, Jorogumo.

I hope to see more of those type of monsters. But I'm sure I'll see them again around book 3/4... The cool stuff is always kept for last. However, in the first episode of Pathfinder, books 3, 4, and 5 were the best in my opinion, 6 was rather bad and random, mostly because the unique powerhouses I don't really care for, it had some fun ones like Ghole, Kamaitachi and lovelorn, but the bad ones outshined the good ones.


Awahoon wrote:
j b 200 wrote:
Awahoon wrote:
So the same old D&D cast, hopefully, they reveal some less known Paizo-ONly monsters soon.
Treerazor is in there.

Hmmm, unique monsters in the first book? Not a fan, they take up space and should be in their own book, just like templates, good-guys and animals.

Seeing there are 400 creatures in a 300 page book, I guess we see A LOT of normal animals in this one, well, let's get them over with so they are gone for the Bestiary 2. There probably will be a lot of unique monsters, a lot of lovecraft stuff, a lot of D&D monsters, a lot of Bestiary 1 and 2 (first edition) monsters, many Rainbow dragons, many elemental golems, drakes and giants, too many demons and devils, and many robots.

I'm talking about Daemons, Div, Alraune, Akhlut, Buggane, Coloxus, Pard, Kamaitachi, Papinijuwari, Nue, Nuckelavee, Deathtrap Ooze, Lovelorn, Leanan Sidhe, Abaia, Alp, Almiraj, Leafray, Lampad, Jorogumo.

I hope to see more of those type of monsters. But I'm sure I'll see them again around book 3/4... The cool stuff is always kept for last. However, in the first episode of Pathfinder, books 3, 4, and 5 were the best in my opinion, 6 was rather bad and random, mostly because the unique powerhouses I don't really care for.

I'm sure you're not alone, but I myself am happy to see unique creatures getting a place in the very first Bestiary.

I surely would love if we got a book covering demon lords and archdevils and empyreal lords separately from the bestiaries, but I'm unsure if it would ever happen.

The classic monsters and the most popular ones from First Edition would surely make their appearance in B1, but I was really surprised to see Treerazer among them. I hope this foreshadows the inclusion of even more unique monsters on earlier bestiaries.


Awahoon wrote:
...Seeing there are 400 creatures in a 300 page book, <snip>

The Bestiary is 360 pages, according to the information released at the banquet.


Seventh Seal wrote:
Awahoon wrote:
...Seeing there are 400 creatures in a 300 page book, <snip>
The Bestiary is 360 pages, according to the information released at the banquet.

Well, a 360 page book covering 400 monsters, with legenda's, information pages and other such things not counting, I'm sure this book will have a lot of 2 page animal things... Only the animals share a page, no other creatures share pages. And knowing the Dragons, Elementals, Unique creatures all take up 2 pages each, that means even more 2 page vermin/animals.

I'm happy about the vermin (hopefully they make an interesting choice though, I mean, nobody cares about a tiny scorpion with a red stinger... Just put two very different very awesome scorpions in there.)


Awahoon wrote:
Seventh Seal wrote:
Awahoon wrote:
...Seeing there are 400 creatures in a 300 page book, <snip>
The Bestiary is 360 pages, according to the information released at the banquet.

Well, a 360 page book covering 400 monsters, with legenda's, information pages and other such things not counting, I'm sure this book will have a lot of 2 page animal things... Only the animals share a page, no other creatures share pages. And knowing the Dragons, Elementals, Unique creatures all take up 2 pages each, that means even more 2 page vermin/animals.

I'm happy about the vermin (hopefully they make an interesting choice though, I mean, nobody cares about a tiny scorpion with a red stinger... Just put two very different very awesome scorpions in there.)

Not at all. We could see that some creatures are taking more than two pages to cover and other are covered in half a page. The zombies, for example, were all four covered in two pages.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I hope we see some creatures connected to the Elder Mythos in there!


2 people marked this as a favorite.

I'd think that's pretty much guaranteed, considering Paizo's creative director.

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