I think I may have gotten more quick adventure and campaign ideas from the full read-through of this bestiary than I have from any other monster book I've read in my entire 34+ years of gaming. It's got a wide variety of monsters, in type, level, and cool combat abilities. And, while some of the art is not as cool as the first edition art, other entrys' illustrations are far superior.
I'm sure that the missing entry for Weasels will be fixed in the next errata...
I was not sure how much I'd like this adventure after just reading it, but I can say after running seven tables of it a GenCon that it is a solid scenario. It warns you at the beginning that it is going to be investigation heavy at the start, but the interesting NPCs and occasional non-battle threats were enough to keep all my players interested. While the scenario suggests you go hard towards either "Blair Witch" or "Scooby-Doo", I went with a mix of the two, and it seemed to work out well.
I ran this adventure some three or four times for tables at GenCon, and everyone had a blast. While the setting and Advanced Player's Guide NPCs easily stand on their own, my favorite bit was the Awareness mechanic which tracked how well the PCs were hiding and what the city did about it when the PCs drew too much attention to themselves.