kaid |
1 person marked this as a favorite. |
Mechs? Or at least better power armor (and not ones that make players rediculous sizes.
It really needs to flesh out power armor. Right now there are a few examples to get gist of how it could work but not really enough to actually make a character designed around using it. Also battery efficiency of all but one of the core book power armors makes them unlikely that you would ever use them other than for special occasions.
Vexies |
1 person marked this as a favorite. |
Jack Rift wrote:Mechs? Or at least better power armor (and not ones that make players rediculous sizes.It really needs to flesh out power armor. Right now there are a few examples to get gist of how it could work but not really enough to actually make a character designed around using it. Also battery efficiency of all but one of the core book power armors makes them unlikely that you would ever use them other than for special occasions.
Honestly you could do a whole book on Power Armor alone. Im hoping to see a lot more expansion on things like this.
theheadkase RPG Superstar Season 9 Top 32 |
Richard Redmane |
2 people marked this as a favorite. |
Well this will probably be cool. Personally I'm hoping for the following:
- More guns: This is a given. More weapon elements and more variations of the existing weapon lines if possible.
- More Melee Weapons: Particularly axes. Where's my crystal laser battleaxe?! The book art lied to me! =P
- More Armor: More normal armor, more powered armor (especially power armor,) and physical shields for boarding actions/CQC.
- More Equipment: What we have presently is serviceable but sparse. In particular we're missing some good "gee-wiz" gadgets.
- Formulas for making your own gadgets: I share the hope that this is a thing.
Ascalaphus |
4 people marked this as a favorite. |
I would like a more extended background description of how Starfinder technology works; what is possible, what isn't, how prevalent are specific technologies, what is their impact on society.
Even better would be a section on civilisation tech levels that allows us to construct new planets and societies and assign them a tech level, along with guidelines on which equipment is available at which tech level.
Extra credit for making it less than simply linear: like distinguishing civilisations that developed especially far in one direction or ignored some other branch of technology. San aquatic civilization might favour very different devices than one with a regular has atmosphere for example. And one focused on magical biotech might use far less metallic engineering.
The challenge really is to tie it to game mechanics in a practical way. I'm sure other games have tech levels, but how can we apply them to Starfinder equipment?
C_Trigger |
1 person marked this as a favorite. |
I'm really looking forward to more equipment! Love it! I really hope that there are some interesting new things to find beyond just missing stuff from the CRB.
We are missing some stuff like more power armor but, what I thing the game needs is more flavor and just toys to play with. The game feels like a skeleton, bare bone, it needs some meat.
Also I really hope that mechs are not going to show up in this book. I am so existed to pilot a gundam, also using piloting in no piloting would be nice. But it needs to be done well, I am hoping for this coming after a lot of thought and polishing. Mechs are not needed yet so please give it some time and get it right.
Not that I have any idea how to do that. I am just a whiny consumer asking for the stars....which is apt in a scifi game. :)
Varun Creed |
What do you think the standard price for modern 160 page hardback RPG books is? to work that out, you can't look at other books of different sizes and try to extrapolate. Find other 160 page hardback full color RPG books printed this yea, and check their price.
It's normal for customers to compare similar products from the same company though. The PF Bestiaries are around 320 pages for the same price. ;-)
Anyways, looking forward to all the awesome hardcovers this year! They're looking to be the same good quality as SF Core and AA. :) Can't wait!!
Vexies |
The more I play the more I see the holes in the current line up of gear. I really hope to see a LOT more variety of weapons within level ranges. Currently you have one maybe two choices tops within the various categories of weapons at any given level range and this really needs to be expanded upon
My second hope and most requested feature (by my players) is expanded weapon / equipment construction rules. Id love to see rules to customize weapons and build entirely new ones.
Expanded ammo types. Where is Armor piercing, Incendiary, Hallow-point etc?
Anyway just a wish list and a hope to see more of this in the future. really looking forward to the new book.
khadgar567 |
khadgar567 wrote:More powered armor then?Vidmaster7 wrote:MORE MECHAS!hold your cybuster mate. we need more toys for toy gods before we get our turn to akashic buster the akiton out of system
we need more every think from guns to armor to powered diapers to mechs to more implants? we need to damn gear creation math so we can fix the rest of the setting
Arnim Thayer |
1 person marked this as a favorite. |
I only ask for one thing: portable personal shields. As Starfinder is based on Pathfinder, I am surprised that we have yet to see personal shields for either kinetic or energy damage. I know that shields aren’t a usual trope of sci-if outside of those used by vehicles or starships, but I really want to make a Soldier carrying an energy shield and charging a bunker, guns blazing!
Edeamon86 |
Mechs? Or at least better power armor (and not ones that make players rediculous sizes.
I have noticed the same thing. I for one REALLY! hope they introduce Mechs. The Flight Power Armor sit in a "Goldie Locks " zone that gives it the potential to be an armor that can participate in starship battle. OH I REALLY HOPE WE GET MECHS!
JJCheatah |
khadgar567 wrote:More powered armor then?Vidmaster7 wrote:MORE MECHAS!hold your cybuster mate. we need more toys for toy gods before we get our turn to akashic buster the akiton out of system
That is basically the same thing as asking for Mecha, if ya look closely at it :P
The present powered armor is basically everything for a strength increasing exo skeleton to a full mecha flight frame. We don't need new mecha or powered armor necessarily. What we need is a powered armor construction system like what we have for starships.... :P
JJCheatah |
All this talk of Power Armor, why do we need so many Iron Men?
Also, although I know the book is finished, I am really hoping for a mutagenic ray gun or a laser that makes Fleshwarps/Rebuilt/Mutants/Drakainia-Spawn (sorry, that's the Dominion in me speaking...)
Pretty sure about half the people who play starfinder presently fantasized about mecha gameplay since before the core book came out. I know that I for one have. Especially after I saw the wondrous way they changed up starship creation in pact worlds! I mean, being able to have interceptors on your big ship? Thats like a sci-fi wet dream right there, especially if you add mechs.
Big Lemon |
Ellias Aubec wrote:Would be interesting to get formulas to generate armour/weapons/vehicles to make up the missing levels for things.If there's one thing I have to have in a book like this is would be formula to create content that feel is missing.
I am opposed to this simply because it will make my extensive table calculating average damage/price of weapons a waste of time ;P
Distant Scholar |
Robert Petty wrote:I am opposed to this simply because it will make my extensive table calculating average damage/price of weapons a waste of time ;PEllias Aubec wrote:Would be interesting to get formulas to generate armour/weapons/vehicles to make up the missing levels for things.If there's one thing I have to have in a book like this is would be formula to create content that feel is missing.
I'm seriously considering applying my newfound data analysis skills to the weapons chart to reverse-engineer the (supposed) formula for the weapons. It would be nice to have a double-check for whatever answer I get. :-)
L4ughingm4n |
Owen K. C. Stephens wrote:Kudaku wrote:Reading between the lines here, and feel free to ignore this because I'm fishing shamelessly: Have there been any discussion on or plans to make larger Starfinder AP/rules books in the future...?Many. And there will be more. We nearly have that conversation anew every time we schedule a new hardback. (Softbacks tend to be more standardized sizes, though we also periodically investigate if those make sense at their current size). Very little is done here without some thought (and often a meeting or two) going into it.
However looking at things and discussing them often can't overcome the factors that caused the original decision to get made, and there's no point in constantly declaring "We thought about changing something... but we're not going to," so many things look unconsidered and monolithic from the outside, despite us reviewing and reconsidering and analyzing on a regular basis.
Awesome! Even if you don't implement changes it's good to know that you're keeping your options in mind when looking at the publishing schedule ahead. :)
To throw in my $.02, I love Starfinder's increased focus on hardcovers over more frequent softcover material like the player companions. I feel confident that the material will be kept up to date with FAQs and erratas, and I don't feel as overwhelmed as I did when I initially tried to keep up with the Pathfinder publishing schedule and was bombarded by bi-weekly releases. However I really wouldn't mind seeing more pages added to the SF hardcovers. Alien Archives is a great book but it feels a little light, especially if you compare it to the first bestiary.
I'm also a little concerned that my groups seems to be going through Dead Suns books faster than they're being released. I've picked up the first book of Legendary Planet as a backup in case we run into a "gap month", but I'm less than thrilled with the idea of putting Dead Suns on hold - in my experience players tend to get excited...
I 100% agree with the AP release time. It is takes to long to release and the AP's are not long enough for groups that can play almost every weekend.
Sparrowhawk_92 |
3 people marked this as a favorite. |
Sparrowhawk_92 wrote:My hope is for more non-magical gear augments, specifically for weapons. Ex: Bayonets or scopes.Absolutely this.
Also on my wishlist: Underbarrel grenade launchers, barrel mounted lights, smart bullets and variant ammo.
"I wanna introduce you to a personal friend of mine. This is an M41A pulse rifle. Ten millimeter with over-and-under thirty millimeter pump action grenade launcher. Feel the weight"
Abhremoch |
4 people marked this as a favorite. |
I am very excited for this upcoming book as it is much needed. However, I would be WAY more excited if I saw somewhere that Paizo is planning a full 160 page starship book which would include stats, text for each ship, and possible 2 page spread for important ship and possible floor plans when relevant.
Every space-themed RPG needs a starship book and I would be in heaven if that happened!! Paizo?
serithal |
Ahpook The Destroyer wrote:You can already break items down for their UPB (10%). The issue is that it doesn't say how or how long it takes to do so.I would really like to see a machine, maybe something for your ship, that can break gear back down into UPB's. Since money and UPB's are interchangeable, and literally everything except drugs are made from them, why not just make a device that converts them back? It would make it so a properly outfitted group would never have to worry about going back to town unless they want to.
Just a thought...AtD
how? i know there's a way to scrap an item to use it as spare parts but i didn't see a way to convert it back to upbs. also it makes no sense for full price as upbs because upbs wouldn't be 100% the mass of the object,
rixu |
Ransal wrote:how? i know there's a way to scrap an item to use it as spare parts but i didn't see a way to convert it back to upbs. also it makes no sense for full price as upbs because upbs wouldn't be 100% the mass of the object,
You can already break items down for their UPB (10%). The issue is that it doesn't say how or how long it takes to do so.
I don't think you can convert anything back to UPBs, I think the 10% rule is because when making similiar items there are similiar components that can be reused. Or at least that is how I understood it, don't have the book here ATM.
captain yesterday |
I am very excited for this upcoming book as it is much needed. However, I would be WAY more excited if I saw somewhere that Paizo is planning a full 160 page starship book which would include stats, text for each ship, and possible 2 page spread for important ship and possible floor plans when relevant.
Every space-themed RPG needs a starship book and I would be in heaven if that happened!! Paizo?
I'd buy five copies, at least.
McBugman |
serithal wrote:I don't think you can convert anything back to UPBs, I think the 10% rule is because when making similiar items there are similiar components that can be reused. Or at least that is how I understood it, don't have the book here ATM.Ransal wrote:how? i know there's a way to scrap an item to use it as spare parts but i didn't see a way to convert it back to upbs. also it makes no sense for full price as upbs because upbs wouldn't be 100% the mass of the object,
You can already break items down for their UPB (10%). The issue is that it doesn't say how or how long it takes to do so.
Yeah a few details are missing, I've had to house rule that settlements and star ships have a "De-materializer" that breaks an item down in the same time it would take to craft. It also looks like a dishwasher.
Also, I like the chaos in the cover image but I wish Altronus was not simply clenching empty fists with his other two arms. He's the only 4-armed pregen and this is the Armory!! FUSILLADE!!!
IfritSlasher |
I'm REALLY psyched for this book! We really need more weapon variety to fill in the item level gaps!
Another thing I wonder though... I know the book is still a few months away, but something caught my attention: "equipment-themed player options". Does this mean we could potentially get special feats, themes, or archetypes that'd correlate to fighting styles?! As long as there aren't any crazy prerequistes, those would be so cool! I've always liked the concept of a weapon specialist! (And since I'm a Society Player with mnemonic editor in my back pocket for incorporating all the cool Pact Worlds stuff, it'd be awesome to know whether I should hold out for this book's release so I can edit those things in too. XD)
EDIT: It'd also be awesome to see operative weapons and small arms getting more love. Blaster pistols especially are really iconic for so many character concepts! (Not entirely sure how to let them shine without completely rendering two-handed rifles obsolete, but I'm sure something could be arranged! Trick shots maybe?)
The Ragi |
4 people marked this as a favorite. |
Robert G. McCreary interview about the Armory at the Paizo twitch thingie: https://www.twitch.tv/videos/255192749
Starts at about 28:30.
VoodooSpecter |
OK But I'm just going to say it here because one thing in the interview read to me as a bad misconception. They are NOT good on space ships as we currently stand. The game is presently completely lacking any kind of stealth system for starship battles, and there's all kinds of amazing third party stuff that has come out that blows away the meager offerings we've seen so far. New hulls, new hull sizes, new modules and systems. So that's not accurate. Starships aren't in a good state where they just don't need any more content. There is so much more creativity to be plumbed.
Kittyburger |
*Crosses fingers for an extra page, paragraph, sidebar, or something that gives a satisfactory answer to why shields and armor work they way they do; i.e., why your shields don't take damage until after your armor has already failed to do its job despite shields being traditionally envisioned as OUTSIDE and IN FRONT OF the armor.
It's not a gameplay issue at all; it's a world immersion issue.
There's nothing actually inherently wrong with that conception. The issue with traditional shields is that there's no known mechanism to "bound" a force field in the way that traditional shields are shown (a "hard" bubble of force that acts as a second layer of armor). So while shields as an intermediary layer between the hull and the armor isn't a TRADITIONAL depiction of how shields work, it's one that is at least within the realm of physical possibility (and it's actually one I've used in writing).
Kittyburger |
OK But I'm just going to say it here because one thing in the interview read to me as a bad misconception. They are NOT good on space ships as we currently stand. The game is presently completely lacking any kind of stealth system for starship battles, and there's all kinds of amazing third party stuff that has come out that blows away the meager offerings we've seen so far. New hulls, new hull sizes, new modules and systems. So that's not accurate. Starships aren't in a good state where they just don't need any more content. There is so much more creativity to be plumbed.
I think more important is how utterly AWFUL the existing charts are on the size and crew complements of the ships. A 3,000 meter deep-space dreadnought bristling with weapons ranging from laser self-defense nets to weapons of mass destruction should NOT weigh the same as a modern Arleigh Burke-class destroyer. It just SHOULDN'T.