^ This. They could easily make an errata PDF like they do when a book goes into a new printing, put it on the product page, and say, "This document will be added to the official book once we run into a new printing, for now people can print it out." The only thing stopping them is their errata policy and the time/money investment of the team doing more errata and someone whipping up such a PDF.
Ding ding ding. Resonance sounds completely devised for PFS play.
James Jacobs wrote:
Naturally, some of the successful outcomes are guaranteed as they contribute heavily to PF's overall world and possibly SF's world (The Runelords trilogy, Curse of the Crimson Throne, Second Darkness, Council of Thieves, Iron Gods, Hell's Rebels/Vengeance) but some of the other stories being canon like Reign of Winter, assuming Anastasia is the new ruler, and Wrath of the Righteous where Baphomet and Deskari are dead and the Worldwound is sealed, is pretty nuts.
Skeld, PDF Prophet wrote:
Kind of hoping Zutha and Sorshen have some kind of bearing on the story, since for the most part Sorshen's hidey-hole is known to the players (It's under Korvosa.)
Maybe it will turn out Xanderghul doesn't actually exist or something so he doesn't have stats :D I'm trying to guess what would be biggest plot twist related to master illusionist
Xanderghul and Sorshen will likely be taken out either offscreen or through McGuffins considering this isn't a mythic AP and both of them have considerable mythic tiers, so I honestly doubt they'll have hard stats. Alaznist makes the most sense to fight since she's just barely scraping mythic.
I just want to see the stats of the remaining five weapons of rule.
Brew Bird wrote:
I don't know how I missed that. Thank you, booze birb.
Ed Reppert wrote:
To be completely honest, Paizo's GenCon books generally have this problem: They have to be shoved out the door in order to make the convention, and a lot of the time they don't get the quality checks that they need. The fact that a Pathfinder-only term like sneak attack made its way into Starfinder is really, really sloppy.
But don't worry, you can get the updated version if everyone pays them enough money and they sell out this printing. ;)
I'll be blunt: This playtest is not an alpha, not by a longshot. It's barely even a beta. This is more like an interactive sneak peek of their new system, with the chance for us to help tweak a few minor numbers. I would estimate that unless there is some very, very strong universal feedback on certain mechanics like say resonance, nearly all of the major mechanics are set in stone.
Other than the huge stag horns, it actually does look like an armor set a Titan from Destiny would wear. There is actually a Warlock helmet that has horns like that; appropriately, it's called "The Stag". :P
1. By RAW, no. You can choose to touch a creature while holding the spell or to strike them with a weapon, but not both.
2. Yes, it would extend to the next attack you make, and you can hold the charge. Remember that touching another creature, friend or foe, makes you discharge it onto whoever you touch.
Well, Distant Realms is the Golarion supplement to Planar Adventures, so you're not wrong... ;)
Mark Seifter wrote:
Let me guess, it will likely be like SF where it's practically useless unless you want something customized or need to make something that you can't get at the moment?
Out of combat and in an abstract sense the tier of the computer determines how powerful it is. Last session one of the people in my group had an argument with the GM because the GM said that the basic comm unit, something analogous to a modern tablet with vid-com capabilities, didn't have a forward-facing camera to take some pictures for data preservation because it was tier 0.
You. I like you.
While the devs can say that "theorycrafting takes a backseat to in-game data" all they like, a group of several hundred players doing number-crunching is much more likely to find errors in the system's basic math than the roughly dozen people they have working on this book, assuming everyone is devoted to the crunchy number bits. Sure, you're going to get people who are going to use theorycrafting to try and say a class is over-or-underpowered, but that's a good chance for someone like Mark Seifter to pop up and explain a class's math and why the previous claim is either correct or incorrect.
Shar Tahl wrote:
1. Shirren-eye rifles are sniper rifles and require the Sniper Weapon Proficiency feat to not take the -4 penalty for nonproficiency. Sniper rifles are not longarms in this setting.
2. The Special Weapon Proficiency feat literally states that you select one type of weapon with this and only gain proficiency with that type, although you gain proficiency with different models of the same weapon. It's basically exactly like Exotic Weapon Proficiency from Pathfinder.
Are there any plans to make printable errata? It would be nice to have printable errata to stick in my hard copies.
Errata is usually released in three forms: A separate PDF that you can print at your leisure, an updated version of the book's PDF with the errata incorporated, and a reprint of the physical book with the errata incorporated.
The trouble is, the physical book selling out is required for a reprint. I believe the SF core rulebook already sold out once and is on its second printing with no errata, so who knows how long a third printing will take.
Yes, technically. It's basically the resource document for PFS; if it's up there, you don't need to bring a book for it.
Doktor Weasel wrote:
Batman is at the youngest in his late 30s, if not early 40s. Dick Grayson and Jason Todd are both in their early-mid 20s.
None of these are basic, common or sense to me. They're more of "a history buff is mad because they want a simulation of medieval Europe and what they get is some Gygax guy throwing names at things at random" frankly.
Hey, I'd love to do away with "studded leather", rename it "brigandine", and make it obvious that the metal plates are the main protective component and not the leather. :v
The other ones really are kind of pedantic, especially the dagger one; what, did you want the dagger to be 2d6, x4 crit just because people used to finish others off with it?
Yeah, it sounds like they're trying to enforce simplicity by saying "No magic item healing after a certain times per day." I hope that this gets absolutely shredded in the playtest, because I don't want to see a repeat of SF's "You can only have so many magic items on you at a time" deal.