Starfinder Armory

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Starfinder Armory

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Gear Up!

It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:

  • Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
  • New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
  • A wide range of new equipment-themed player options, including class features for every class!
  • Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!

978-1-64078-041-5

Note: This product is part of the Starfinder Roleplaying Game Subscription.

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Space Equipment Galore!

5/5

Simply a great and useful book with, of course, a LOT of equipment, but also good info' for backgrounds, creating deeper characters.
Really adds to the scope of the story.


Mind blowing!

5/5

A ridiculously huge amount of equipment of all sorts! Very well illustrated and polished. The expansion this book adds to the game is incredible. The Armory is both much needed AND a very welcome addition, as the core rule book had just enough to be acceptable, in this specific regard, I would say. I can find absolutely no reason not to buy this book. This will give you material to chew on for years to come!


Expand your tool box

5/5

Full of much needed gear, guns, armor, and items, the Armory is everything I'd hoped for.


5/5


Meaty with plenty of player options

5/5

This is the book that fills in SO many weapon, armor, and utility holes in the CRB.

Juicy equipment for everyone! Low level energy damage weapons! Cool weapons for grappling! Special weapons for different professions! Power Armors with nifty abilities! Grenade scramblers, mimic imagers, holoshrouds, hoverskates, personal phase shifters, hi-tech scopes... it goes on and on and on!

When you get this book you realize just how basic and limiting the equipment section in the CRB was.


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
MaraquoiOperative wrote:
Zaister, I have but one dying question: are there any new archetypes, and if so what are they called?

Yes, there is one new archetypes, the Augmented, focusing on cybernetics integration.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
zergtitan wrote:
Subscriptions were supposed to start being sent out on Wednesday.... it is currently Friday and I haven't heard of anyone receiving a shipping email for this yet. I am now greatly concerned about this and am beginning to freak out.

As you can see, there are people who did get their shipping mail already, such as me.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
zergtitan wrote:
Subscriptions were supposed to start being sent out on Wednesday.... it is currently Friday and I haven't heard of anyone receiving a shipping email for this yet. I am now greatly concerned about this and am beginning to freak out.

No need to worry, it seems a few people (unfortunately not including myself) have received their shipping notices and got their pdfs, now it's just a waiting game!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Zaister wrote:
zergtitan wrote:
Subscriptions were supposed to start being sent out on Wednesday.... it is currently Friday and I haven't heard of anyone receiving a shipping email for this yet. I am now greatly concerned about this and am beginning to freak out.
As you can see, there are people who did get their shipping mail already, such as me.

Sorry, I'm just glad to see them start going out. i was getting very worried for a little bit.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

The book looks really good to me.

The only thing which is a bit iffy that the book, on the table of contents, prominently restates that you "[...] can find the complete rules of these books available online for free at paizo.com/sfrd." – which hasn't been true for more than a year now. That is a bit sad.

Dark Archive

Zaister, can you share the new class features for equipment-focused characters mentioned above?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I wouldn't mind some information on augmentations. Are there any new augmentations that can be used offensively or that let you integrate weapons into your body?


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Marco Massoudi wrote:
Zaister, can you share the new class features for equipment-focused characters mentioned above?

Well there are quite a few, each class gets a two-page-spread containing various new options:

Envoy:

Spoiler:
New envoy improvisations: Brace Yourselves, Coordinated Reload, Fire Support, Quick Quaff, Terrifying Blast (4th), Bedside Manner (6tr), Trust Your Gear (6th), Improved Brace Yourself (9th), Improved Terrifying Blast (9th).

New expertise talents: Battlefield Medic, Borrowed Guise, Computer Whiz, Create Diversion, Demolition Export, Expert Advice, Tech Familiarity

Mechanic:

Spoiler:
New mechanic tricks: Combat Maintenance (2nd), Recalibrate Engine (2nd), Tech Tinkerer (2nd), Mobile Armory (8th), Recalibrate Weapon (8th), Technological Innovator (8th), Melded Mod (14th), Scoutbot Mod (14th).

New drone mods: Barricade, Cybernetic Bridge, Grease, Heuristic Programming.

Mystic:

Spoiler:
New connection: Geneturge.

New spells: detect augmentation (level 1), reject augmentation (level 2)

Operative:

Spoiler:
New operative exploits: Aromor Opimizer (2nd), Concealed Weaponry (2nd), Elite Saboteur (2nd), Lightning Reload (2nd), Pistol Whip (2nd), Trap Spotter (2nd), Disarming Attack (6th), Fast Aim (6th), Knee Shot (6th), Operative's Pounce (6th), Ricochet Shot (6th), Blinding Shot (10th), Extended Debilitation (10th), Optical Optimization (10th), Utility Belt (10th), Surveillance Wraith (14th).

New operative specialization: Gadgeteer.

Solarian:

Spoiler:
New stellar revelations: Constructive Interference (2nd), Stellar Equilibrium (2nd), Attractive Force (6th), Subduing Beams (6th), Burn Enchantment (10th), Debris Field (10th), Particle Field (14th), Solar Fortification (14th).

New zenith revelations: Particle Wave, Quantum Entrapment.

Soldier:

Spoiler:
New gear boosts: Blazing Strike, Caustic Burns, Deflecting Smash, Massive Momentum, Raw Lethality, Steady Sniper (11th), Twinned Threat, Unarmed Mauler, Unstoppable Strike (7th), Unyielding BUlwark.

New fighting style: Shock and Awe.

Technomancer:

Spoiler:
New magic hacks: Recode Gem (2nd), Summon Cache (2nd), Enchanted Fusion (5th), Fabricate Explosive (8th), Phasing Spellshot (17th).

New spells: animate armor (level 5), electroplating (level 2), incompetence (level 1)


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Brew Bird wrote:
I wouldn't mind some information on augmentations. Are there any new augmentations that can be used offensively or that let you integrate weapons into your body?

There are lots of augmentations, 2 pages biotech, 2 pages cybernetics, 4 pages magitech, and 4 pages necrografts. There are some offensive options, such as the shock fist, or the optical laser that you can get built into your eye. There is also the weaponized prosthesis that is basically a cybernetic arm that can be fitted with a weapon. The necrografts also have some unsavory stuff such as the bone blade, or the enervating hand.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Are there any new alien statblocks? Sentient items?


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Opsylum wrote:
Are there any new alien statblocks? Sentient items?

No, nothing of the sort, sorry.


Any cool lore things that you're seeing?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Aunders wrote:
Any cool lore things that you're seeing?

There may be bits and pieces spread across the item descriptions, but no dedicated lore information.

Scarab Sages

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zaister wrote:
If you've ever wanted a keytar that looks like a space gun, now is the time!

I did have the thought recently on whether there were currently mechanics to make something along the lines of a Noise Marine from WH40K.


Peevenator wrote:
Zaister wrote:
If you've ever wanted a keytar that looks like a space gun, now is the time!
I did have the thought recently on whether there were currently mechanics to make something along the lines of a Noise Marine from WH40K.

Hasn't stopped me from trying with just core anyways.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Why the <expletive deleted> do I get to the top half of the page before the last page in this thread when I click on "3 new" or whatever in the forum listing. I already read all that crap, dammit! :-(


Any treasure tables?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

No treasure tables, sorry.


Zaister wrote:
Marco Massoudi wrote:
Zaister, can you share the new class features for equipment-focused characters mentioned above?

Well there are quite a few, each class gets a two-page-spread containing various new options:

Envoy:** spoiler omitted **

Mechanic:** spoiler omitted **

Mystic:** spoiler omitted **

Operative:** spoiler omitted **

Solarian:** spoiler omitted **

Soldier:** spoiler omitted **...

I would love to hear more about the Envoy's Bedside Manner improv and the Soldier's Twinned Threat boost.


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Bedside Manner

Spoiler:
allows the envoy to add his Charisma modifier to hit points recovered when using the Medicine skill to treat deadly wounds as well a increase the bonus when treating disease or poison to +6.

Twinned Threat

Spoiler:
allows a soldier who wields at least two one-handed melee weapons to deal extra damage on attacks after the first hit in a round.


Zaister wrote:

Bedside Manner ** spoiler omitted **

Twinned Threat ** spoiler omitted **

Could you also tell about Solarian's Stellar revelations: Attractive Force (6th), Subduing Beams (6th)


Zaister wrote:

Bedside Manner ** spoiler omitted **

Twinned Threat ** spoiler omitted **

What I expected from the former, not what I was hoping for the latter. I would like for some class to get *some* option that makes double pistols a worthwhile choice, rather than just a flavor choice.


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Attractive Force

Spoiler:
gives the solarian's weapon the disarm property. When attuned, targets can become entangled on a critical hit.

Subduing Beams

Spoiler:
gives the solarian's weapon the nonlethal property. When attuned, the weapon also gains the staggered critical effect.


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What is new fighting style for the fighter?

Lighting Reload?

Massive Momentum?


Pathfinder Rulebook Subscriber

Ooh! Do any of those Operative exploits improve sniping and/or allow long-range trick attacks?

Thanks for all the info!


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Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

The new fighting style for the soldier is Shock and Awe and employs auditory and visual stimuli to overpower the opponent's senses.

Lightning Reload lets you reload all non-automatic weapons as if they had the quick reload property.

Massive Momentum improves the effect of bull rush or reposition combat maneuvers made with unwieldy melee weapons.

The Fast Aim exploit helps with sniper weapons. No long-range trick attack as far as I can see.


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thanks man. I would love to know what all of the options do, but those sounded like fun. Just looking for things for my Blitz Nuar. He is going to be a charging power hitter. Anything fit those lines?


Pathfinder Rulebook Subscriber
Zaister wrote:

The new fighting style for the soldier is Shock and Awe and employs auditory and visual stimuli to overpower the opponent's senses.

The Fast Aim exploit helps with sniper weapons. No long-range trick attack as far as I can see.

Debilitating shot, at long range, that's what I meant. (Sorry, it's been a while since I looked at the class.) But I'm guessing Fast Aim is to aim as a swift, and full actions require your swift as well now.


Pathfinder Starfinder Roleplaying Game Subscriber
QuidEst wrote:
Zaister wrote:

The new fighting style for the soldier is Shock and Awe and employs auditory and visual stimuli to overpower the opponent's senses.

The Fast Aim exploit helps with sniper weapons. No long-range trick attack as far as I can see.

Debilitating shot, at long range, that's what I meant. (Sorry, it's been a while since I looked at the class.) But I'm guessing Fast Aim is to aim as a swift, and full actions require your swift as well now.

Paizo has already stated that you can aim a sniper rifle instead of moving as part of the full action to Trick attack. I'd assume fast aim lets you aim as a swift or free action.


Pathfinder Rulebook Subscriber
saphirekosmos wrote:
QuidEst wrote:
Zaister wrote:

The new fighting style for the soldier is Shock and Awe and employs auditory and visual stimuli to overpower the opponent's senses.

The Fast Aim exploit helps with sniper weapons. No long-range trick attack as far as I can see.

Debilitating shot, at long range, that's what I meant. (Sorry, it's been a while since I looked at the class.) But I'm guessing Fast Aim is to aim as a swift, and full actions require your swift as well now.
Paizo has already stated that you can aim a sniper rifle instead of moving as part of the full action to Trick attack. I'd assume fast aim lets you aim as a swift or free action.

Oh! I missed that. If you happen to know where the link is for that, or where I should look for it, that'd be awesome! Thank you very much for letting me know. I found it in the FAQs from February!

The Exchange

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Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber

"New connection: Geneturge."

I'm most interested in this one.


Zaister wrote:
Marco Massoudi wrote:
Zaister, can you share the new class features for equipment-focused characters mentioned above?

Well there are quite a few, each class gets a two-page-spread containing various new options:

Envoy:** spoiler omitted **

Mechanic:** spoiler omitted **

Mystic:** spoiler omitted **

Operative:** spoiler omitted **

Solarian:** spoiler omitted **

Soldier:** spoiler omitted **...

Could I get a little description of the Mechanic Triks and Drone Mods you mentioned? And thanks for the good work!


Shields???


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
saphirekosmos wrote:
QuidEst wrote:
Zaister wrote:

The new fighting style for the soldier is Shock and Awe and employs auditory and visual stimuli to overpower the opponent's senses.

The Fast Aim exploit helps with sniper weapons. No long-range trick attack as far as I can see.

Debilitating shot, at long range, that's what I meant. (Sorry, it's been a while since I looked at the class.) But I'm guessing Fast Aim is to aim as a swift, and full actions require your swift as well now.
Paizo has already stated that you can aim a sniper rifle instead of moving as part of the full action to Trick attack. I'd assume fast aim lets you aim as a swift or free action.

This is strange, since you cannot Trick Attack with a sniper rifle, unless there is an errata I have missed?


FireclawDrake wrote:
saphirekosmos wrote:
QuidEst wrote:
Zaister wrote:

The new fighting style for the soldier is Shock and Awe and employs auditory and visual stimuli to overpower the opponent's senses.

The Fast Aim exploit helps with sniper weapons. No long-range trick attack as far as I can see.

Debilitating shot, at long range, that's what I meant. (Sorry, it's been a while since I looked at the class.) But I'm guessing Fast Aim is to aim as a swift, and full actions require your swift as well now.
Paizo has already stated that you can aim a sniper rifle instead of moving as part of the full action to Trick attack. I'd assume fast aim lets you aim as a swift or free action.
This is strange, since you cannot Trick Attack with a sniper rifle, unless there is an errata I have missed?

There's a FAQ to clarify this:

Quote:

[Operative] Debilitating sniper (page 96) allows trick attack to be used with a sniper weapon (though it does no extra damage), but sniper weapons are unwieldy and require taking a move action to aim them.

If you have debilitating sniper, or any other special ability that specifically allows you to use trick attack with a sniper weapon, using trick attack with a sniper rifle counts as taking a move action to aim the weapon to use the range increment listed in the sniper weapon special ability. You can do this even with unwieldy sniper weapons.

You can find the ruling here. :)


Any new ballistic side arms?

What are the non magical weapon mods?

Are there single shot plasma weapons ala fallout?

Are there laser shotguns?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Sorry, I can't post any more details tonight. I'll try agaim tomorrow.


Zaister wrote:
Sorry, I can't post any more details tonight. I'll try agaim tomorrow.

I await eagerly!


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Not sure what you bey fallout weapons.


Zaister wrote:
Not sure what you bey fallout weapons.

It's a video game series. Basically I meant if there's any pew pew plasma pistols and rifles as opposed to flamethrower style plasma guns.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Charabdos, The Tidal King wrote:
Zaister wrote:
Not sure what you bey fallout weapons.
It's a video game series. Basically I meant if there's any pew pew plasma pistols and rifles as opposed to flamethrower style plasma guns.

Ah ok, I know the games, but I have never played one of them. There is a list of plasma small arms. As in Pathfinder, in Starfinder plasma is electricity and fire.


What does the electroplating spell do? is it just a niche utility spell that does exactly what it says, or is there something underneath? I ask because I still think "rewire flesh" should be referring to a healing spell.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

The electroplating enhances a kinetic weapon via some magic technobabble to overcome DR/silver and DR/magic.


Are there any new themes in the book?


Charabdos, The Tidal King wrote:
Zaister wrote:
Not sure what you bey fallout weapons.
It's a video game series. Basically I meant if there's any pew pew plasma pistols and rifles as opposed to flamethrower style plasma guns.

I think you're getting the flavor of the plasma weapons wrong. The "line" property is not meant to be an analog of a flamethrower (wich has the "blast" property, a cone attack in the first range increment). The "line" is a single shot that pierces through all targets it hits. It's a very much pew pew atack, but it can hit targets behind the first one (unfortunately, all "line" weapons are "unwielding", so you can fire only once per round). If you really dislike this proprerty (or want to fire more than once per round), the plasma caster longarms exchange the "line"property for the boost. But yeah, there are no such options for pistols in the core book, so maybe that's what you're looking for in this book.

Tldr; plasma guns are "line" weapons, flamethrowers are "blast" weapons. Flame rifles and flame pistol are "line" weapons with a very flamethrower feel (you could say they are focused flamethrowers), but I still get a strong "fallout" vibe fro "line" plasma guns, each shot so hot that it pierces the target. It's the same mechanic for both these last weapons, but with a different flavor to then imo

Liberty's Edge

Honestly, I just want to know about weapon attachments and if there are any small arms with the automatic quality!


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Zaister wrote:
Charabdos, The Tidal King wrote:
Zaister wrote:
Not sure what you bey fallout weapons.
It's a video game series. Basically I meant if there's any pew pew plasma pistols and rifles as opposed to flamethrower style plasma guns.
Ah ok, I know the games, but I have never played one of them. There is a list of plasma small arms. As in Pathfinder, in Starfinder plasma is electricity and fire.

So are they single shot as opposed to AoE? And are there any plasma longarms like that that are single shot ad opposed to AoE?

cachorro8urubu wrote:

Tldr; plasma guns are "line" weapons, flamethrowers are "blast" weapons. Flame rifles and flame pistol are "line" weapons with a very flamethrower feel (you could say they are focused flamethrowers), but I still get a strong "fallout" vibe fro "line" plasma guns, each shot so hot that it pierces the target. It's the same mechanic for both these last weapons, but with a different flavor to then imo

1. I was referencing real flamethrowers, which shoot jets in a line.

2. The flavour text clearly says the plasma weapons shoot a literal line of plasma. It's not just a hot projectile that goes all the way through the target due to its heat, it's a thick lance of plasma that goes through the whole line as a continuous beam.


Charabdos, The Tidal King wrote:
Zaister wrote:
Charabdos, The Tidal King wrote:
Zaister wrote:
Not sure what you bey fallout weapons.
It's a video game series. Basically I meant if there's any pew pew plasma pistols and rifles as opposed to flamethrower style plasma guns.
Ah ok, I know the games, but I have never played one of them. There is a list of plasma small arms. As in Pathfinder, in Starfinder plasma is electricity and fire.

So are they single shot as opposed to AoE? And are there any plasma longarms like that that are single shot ad opposed to AoE?

cachorro8urubu wrote:

Tldr; plasma guns are "line" weapons, flamethrowers are "blast" weapons. Flame rifles and flame pistol are "line" weapons with a very flamethrower feel (you could say they are focused flamethrowers), but I still get a strong "fallout" vibe fro "line" plasma guns, each shot so hot that it pierces the target. It's the same mechanic for both these last weapons, but with a different flavor to then imo

1. I was referencing real flamethrowers, which shoot jets in a line.

2. The flavour text clearly says the plasma weapons shoot a literal line of plasma. It's not just a hot projectile that goes all the way through the target due to its heat, it's a thick lance of plasma that goes through the whole line as a continuous beam.

"Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast"

Just saying: Nothing in there about how thick it is, just that it is powerful enough to penetrate multiple objects.


Constructive Interference (2nd), Stellar Equilibrium (2nd)

Could you give some details on the Solarian revelations Constructive Interference and Stellar Equilibrium?

Is there an option to modify the Solar Weapon, such as giving it the reach quality or have it target EAC?

Are there any options to modify Solar Armor akin to weapon crystals?


Big Lemon wrote:

"Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast"

Just saying: Nothing in there about how thick it is, just that it is powerful enough to penetrate multiple objects.

Sorry, I didn't mean the fluff on Plasma Weapons in general, I meant the fluff on Plasma Pistols and Plasma Rifles specifically, which fire lines of plasma, as opposed to something like the Plasma Caster, which fires bolts like the Plasma Guns in Fallout or the Blasters in Star Wars.

And it doesn't actually say anything about plasma being able to penetrate multiple objects under the fluff for Plasma Weapons in general.

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