It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:
Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
A wide range of new equipment-themed player options, including class features for every class!
Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!
In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. It's the sort of book that certain types of gamers will absolutely love (spending hours poring over the detailed entries for how to best outfit their PC) and others will find a relatively boring reference book to be pulled out occasionally. I should also note at the beginning that it's only 159 pages, continuing the Starfinder trend of comparatively short but expensive books compared to the first edition of Pathfinder.
The book starts with a two-page overview that's essentially a series of very general, sentence-long descriptions of each section of the book. It can be safely skipped without missing out on anything.
Formally, the entire book contains only two chapters: "Equipment" and "Class Options". But each of these chapters is broken down into several sections--the "Equipment" chapter, for example, has fifteen sections and is 137 pages long. A book like this isn't exactly a joy to read cover to cover--much of it is table after table of gear, with occasional two-page spreads of artwork and brief descriptions. I have to give credit to the writers of the equipment descriptions--I don't know how often people actually read the fluff (compared to just evaluating stats), but some of it is pretty interesting! As an aside, I find Starfinder's economy hilarious at times--you can buy something like seven armed helicopters for the price of one set of spiked knuckles that do 6d10 damage. Anyway, here are some very brief comments on each section.
CHAPTER 1: EQUIPMENT
* WEAPONS: The section introduces dozens of new weapon special properties, such as "free hands", "guided", and "subtle". There are also some new critical hit effects, including some really powerful ones like "suffocate." I'm glad the disintegrator line of weapons from Dead Suns made it in. The section also includes some basic "legacy" type weapons like greataxes, lances, and mauls. I've never taken the time to use them, but there are some new special manufacturer modifications that can be added in to any weapon. In sum, there's something like 50 pages just on new weapons, which gives you a sense of how much gear is crammed into the book.
* WEAPON ACCESSORIES: These are things like scopes, collapsing stocks, flash suppressors, etc. I don't like how bayonet brackets make every pistol-wielding character able to take AoOs, and I've also encountered problems in games due to bipods and scopes/sights serving as very cheap and easy ways to negate cover.
* WEAPON FUSIONS: There a lot of clever, useful ones here. I particularly like "advancing", "conserving" (a life-saver for one of my PCs), and "guarded".
* SPECIAL MATERIALS: These provide pretty minor changes--I probably wouldn't bother.
* ARMOR: I like the description and artwork in this section. There are a lot fewer types of new armor then new weapons, but there's also a lot fewer variables to work with. I've used the new "mining jack" on a dwarf PC and "regimental dress" on a Steward PC. As an aside, I've never really noticed before that around level 8 or so, the difference between light and heavy armors of the same price isn't very significant.
* POWERED ARMOR: This section has a special new rule that makes all powered armors upgradeable to any level (if you have the credits to pay for the alterations). It also introduces several new suits of powered armor, and there are some cool concepts here, though I've never tried any of them.
* ARMOR UPGRADES: There's over 70 new armor upgrades here, and although there are definitely some "meh" ones, there's bound to be some good ones too. I particularly like the auto-CPR unit, the auto-injector, and the computer interface ones.
* AUGMENTATIONS: Be the Bionic (Wo)Man! Some good choices here, including regenerative blood and synchronous heart. My favourite might be the optical laser just because I love the image (even though it doesn't really do much damage).
* TECHNOLOGICAL ITEMS: A ton of stuff here, and something for everyone. Dermal staplers, grenade scramblers (!), and a lot of useful drones. Tool kits are overpowered, giving really big bonuses to some skills for a very cheap price. It's also weird that every single thing you can buy here gives some sort of mechanical bonus, even goofy things like board games.
* MAGIC ITEMS: There's a good selection of some classic and some new ones here. Consumables are still way over-priced for what they do. A couple of items, like the containment tesseract and the trafodi paradox, would make for good plot devices.
* HYBRID ITEMS: These are techno-magical items. The captive star amulet is useful, and I like the creator capsule. Mischievous folks will have lots of fun with wonder grenades.
* PERSONAL ITEMS: If you want to buy an umbrella, some perfume, or a sleeping bag, this is the place. Aerosol spray is a really cheap way to find invisible foes!
* DRUGS: My drug-addicted solarian would like to note that drugs are still way-overpriced for what they do. It costs 23,500 credits for just one dose of an excitant to gain immunity to sleep effects for four hours! That's more than it costs to own outright a Level 8 Armored Transport vehicle.
* OTHER PURCHASES: This catch-all section actually has some really important information. There are rules for buying medical treatment and for hiring NPCs to serve crew roles on starships (great for small gaming groups). I like the little capsule descriptions of the different cuisines of the Core Rulebook races.
* VEHICLES: I've never really done anything with vehicles in Starfinder, but if you have 3,750,000 credits to buy a Level 20 Ultimatum Hover Carrier, this would be the place.
CHAPTER 2: CLASS OPTIONS
This section is 16 pages long and contains two pages dedicated to each of the Core classes. A two-page intro contains a new archetype, "Augmented", which is a Verces-themed option for characters who are heavily into artificial personal upgrades. It's passable.
* ENVOY: They receive some new improvisations and expertise talents, and overall there are some good additions to the game.
* MECHANIC: Some new tricks; "Tech Tinkerer" adds a lot of versatility to a character. Many of the options also help with starship combat. For drone fans, there are four new mods.
* MYSTIC: There's a new mystic connection, "Geneturge", which is all about DNA. Two new spells support the connection. Kinda fun, and I like the idea of having a self-help guru Mystic.
* OPERATIVE: I'm firmly of the opinion that operatives should be stripped of options rather than getting more. Anyway, this section contains several new exploits, with Trap Spotter extraordinarily useful (providing an automatic chance to detect traps just by getting close to one). There's a new operative specialization, "Gadgeteer", that's fine (and fun when combined with the "utility belt" exploit).
* SOLARIAN: Several new stellar revelations and a couple of new zenith revelations. Solarians who use stellar armor get a couple of nice choices. I love the quantum entrapment zenith revelation--send a foe out of reality for a few rounds!
* SOLDIER: Several new gear boosts accompany a new fighting style called "Shock & Awe". It's kinda silly, but fun to imagine.
* TECHNOMANCER: Four new magic hacks and three new spells. The "enchanted fusion" magic hack could be useful in helping to exploit particular enemy vulnerabilities.
And that's the end of the book. To be honest, if I wasn't a collector/subscriber, I probably wouldn't buy this book--all of the gear and class options will appear on Archives of Nethys anyway, and there's no major campaign setting details or other flavour that can be found only in the PDF or physical copy. Starfinder Society players, however, will no doubt find it handy to have so many additional options.
Got mine today and am very impressed. Read it through cover to cover and wow, does this ever fill in gaps that were glaring. Some new goodies that will be very welcome, especially for beefing up a Solarian. Will probably get the PDF too to have it handy.
Simply a great and useful book with, of course, a LOT of equipment, but also good info' for backgrounds, creating deeper characters.
Really adds to the scope of the story.
I just saw on the Books-A-Million website that Starfinder: Armory ships out on July 1st. That can't be right? Can it? I thought it was going to drop late July.
The supercolossal ultranoughts detailed in Dead Suns 6 have no limit to the number of expansion bays they can have, or the number of medium ships they can carry.
I just saw on the Books-A-Million website that Starfinder: Armory ships out on July 1st. That can't be right? Can it? I thought it was going to drop late July.
I just saw on the Books-A-Million website that Starfinder: Armory ships out on July 1st. That can't be right? Can it? I thought it was going to drop late July.
The street date for the book is August 2nd.
You should probably change your front page (www.paizo.com) to reflect this; it currently says "Starfinder Armory Releases in July".
I'm curious, how long does it normally take from the date given here to the point at which a book is available at an FLGS? I'm still waiting for Planar Adventures to arrive at mine, and that had a date of June 27th.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Steven "Troll" O'Neal wrote:
Ravingdork wrote:
The supercolossal ultranoughts detailed in Dead Suns 6 have no limit to the number of expansion bays they can have, or the number of medium ships they can carry.
Other than build point cost.
Well, gee, I guess that limits you to only 1,088 Medium vessels, 2,176 small vessels, or 4,352 tiny vessels...
Mechs? Or at least better power armor (and not ones that make players rediculous sizes.
Much as I would love this to be included. I can only imagine it working as smaller starship combat, or some kind of hybrid between starship and traditional combat.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
This is by far my most highly anticipated book in the set so far. I can't wait for these to ship so I can get that PDF. I haven't had a good RPG book to dig into in a few months. And now that I know who all the characters in our party are, it's not just about me anymore. I've got to find gear my character is eventually going to build for THEM too. It's everything I can do to prevent myself from pounding the refresh button on the downloads page - I know it's likely not to actually show up for a few days so that's probably fruitless.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dear Diary,
It has been but one day since shipping was to start and yet the hour that was foretold in the prophecy has not yet come to pass. My thoughts are with my brothers and sisters in their suffering. I wonder whether any of them have yet been blessed with word of their products shipping? The range of ship dates is great and though I fear it may be the 27th or early august before the glorious documents are revealed to me my faith is strong that some happy news will reach mine browser any day now. My character's shoes and weapons are much worn from an encounter with an Assembly Ooze, and the shipment of goods from the Armory are much needed by all of his comrades. We have made an agreement to remain on this station until the shipment leaves port and we will not fail in our duties. With every passing moment it is harder still to wait knowing our salvation is at hand. May Grandmother Rat have mercy on our souls.
July 17, 1018
PS. I wonder whether yonder Gastronaut has any chicken tenders on their menu?
It has been but one day since shipping was to start and yet the hour that was foretold in the prophecy has not yet come to pass. My thoughts are with my brothers and sisters in their suffering. I wonder whether any of them have yet been blessed with word of their products shipping? The range of ship dates is great and though I fear it may be the 27th or early august before the glorious documents are revealed to me my faith is strong that some happy news will reach mine browser any day now. My character's shoes and weapons are much worn from an encounter with an Assembly Ooze, and the shipment of goods from the Armory are much needed by all of his comrades. We have made an agreement to remain on this station until the shipment leaves port and we will not fail in our duties. With every passing moment it is harder still to wait knowing our salvation is at hand. May Grandmother Rat have mercy on our souls.
July 17, 1018
PS. I wonder whether yonder Gastronaut has any chicken tenders on their menu?
I'm hoping I get to be on the early side of subscription shipping, so I have enough time to look through the Armory before the PF2 playtest rules land on August 2nd. So much exciting Paizo content, squashed into such a short period of time!
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
I ordered two copies and one of them has already shipped, but I guess they must have decided that the one that shipped is my non-subscription copy since I don't have the PDF yet.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I've never paid this much attention to my subscription releases before so I don't know how close to the shipment of your item they unlock the PDF. I really wish I'd paid attention this much to the last release as a test case, but I seem to remember it unlocking that day. So it's possible that the one that shipped was a non-subscription item but it's also possible they just unlock it at the end of the day? I dunno. But they're clearly shipping which is exciting!
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Note that there are two different notices that Paizo sends for each subscription order: One is just an order summary (Subscription Authorization) - the "Order Spawn" date for these in the thread you linked earlier was the 12th. There is a separate email when that they send when your order officially ships. The first email reads "Paizo Order #XXXXX" and the second reads "Paizo Order #XXXXX Shipment". But in your case since you ordered two, it may very well be that you got separate emails for each and one was earlier than the others! I dunno, I only mention this because Friday was the 13th and that's just about when the order summaries were supposed to go out (on the 12th).
My personal guess would be email 1 is your order summary for the subscription and the next email you'll get will be a shipment notification email, and the non-subscription item would ship later. Based on what I understand, non-sub items usually ship later. Unless you put them in your sidecart! I don't know what the limits to the sidecart are but I know for example that I have some sidecart items shipping, and I hope they don't delay the shipment too much.
I keep refreshing this page, and I'm not even a subscriber. I love Starfinder, so I'm always combing the forums for any tid bit of knowledge I can before I'm able to get my hands on it.
I'm dying here. My heavy armor soldier is throwing grenades at me. He really, really wants better powered armor. I bought the subscription and the book just to keep him from hitting me any more with his Chainsword. Please send me the pdf!!!
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Big Lemon wrote:
David knott 242 wrote:
I actually got the shipment notice on Friday of last week, so they must have considered that to be my non-subscription copy.
That's awful!
It might not be so bad if I get the physical book before the PDF -- but I have never known that to happen even though I have had the smaller package from a split order ship quickly as it did this month.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
David knott 242 wrote:
Big Lemon wrote:
David knott 242 wrote:
I actually got the shipment notice on Friday of last week, so they must have considered that to be my non-subscription copy.
That's awful!
It might not be so bad if I get the physical book before the PDF -- but I have never known that to happen even though I have had the smaller package from a split order ship quickly as it did this month.
The email you think is a shipping email is likely just the order confirmation email.
They look extremely similar, but the subject line would read "Paizo Order #XXXX Shipment" instead of "Paizo Order #XXXX".
It is very likely that both books are included in the same order, and that no order has shipped yet (though it is likely to do so very soon). If the previous email is the Order Confirmation email, as I suspect, then there will be a second email when it ships that will very clearly say "shipment" in the subject line, so I wouldn't worry about getting the PDF after the physical book. You'll probably get the shipment email soon with the PDF, and then get both books in the mail simultaneously.
Per the page I believe you linked us to on July 3:
•Subscription Authorization (Order Spawning) Date: July 12th
•Begin Shipping Estimate: July 18th
It looks like the 13th would have been right around the Order Spawning date where order confirmation emails are sent, making it very likely you misunderstood what the email was for rather than that Paizo happened to go against their usually very strict subscription shipping process and ship out a non subscription book a week early.
I'm keeping my fingers crossed for you that you get the ship notification today!
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Subscriptions were supposed to start being sent out on Wednesday.... it is currently Friday and I haven't heard of anyone receiving a shipping email for this yet. I am now greatly concerned about this and am beginning to freak out.