There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time. These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!
Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!
Pathfinder RPG Planar Adventures includes:
All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.
A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
Nearly two dozen new monsters, including three new races appropriate for use as player characters.
... and much, much more!
ISBN-13: 978-1-64078-044-6
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A good solid book as far as campaign setting information goes. But they should have made the book edition neutral with as little or no gaming rules. So the book could have more room for campaign setting information especially the dimensions/demi-planes that got at best a page of information.
My spouse and I haven't been so captured by a RPG book in ages - this was hours of fun just paging through, imagining so many different scenarios, uses, quirks, builds, stories, and fights.
For Campaigns, this is some awesomely rules for traversing the planes, in short or long form.
For GMs, fantastic monsters and plot hooks.
For PCs some really fantastic magic items and feats, many of them versatile and adaptable to many of the planes instead of being heavily tied to one.
I've been playing Pathfinder for about two years now, and this is the book that I've been looking forward to since I read about the planes and outsiders. The planes themselves are detailed enough ,to satisfy my thirst for info on them and to run a campaign on any of them, and leave enough room for any GM to play around with.
This book is a must have for any fan of the Great Beyond.
I grabbed the PDF yesterday and read through the source immediately. This book is exactly what I wanted from it. Beautiful art, cool archetypes, flavorful feats, and wonderfully well-thought out lore. Really a delight of a text.
After first showing up as just a name on the Maelstrom map in The Great Beyond, and a number of namedrops since then, you all get to read up on Galisemni, the City of the Celestial and the Damned.
Singing to us the Seven are. / Are you appreciative of the silence? / Silence everywhere but here.
After first showing up as just a name on the Maelstrom map in The Great Beyond, and a number of namedrops since then, you all get to read up on Galisemni, the City of the Celestial and the Damned.
Singing to us the Seven are. / Are you appreciative of the silence? / Silence everywhere but here.
Which of the main planes is the most disturbing one? And the most welcoming one? That's my greatest curiosity right now, but I'll have time to read about all of them to find this out.
Now, I would like to get more details about the Watcher, as it's one of the most notorious creatures in the book. From which plane does it come? What's it meant to watch?
What is an Irii, anyway? What does it's base form look like? Is there a lot of interspecies conflict seeing as half of them are Lawful and the other half Chaotic?
Spoiler:
They're blue-ish skinned humanoid in form. They come in two flavors: Fates (LN) and Fortunes (CN). Fates have animal faces while Fortunes have humanoid faces. They're locked in a perpetual civil war.
Any new class options for the wizard or shifter. One for fun, the other for guide reasons.
Spoiler:
Wizard gets a Worldseeker archetype. There are also spells. I didn't see anything specifically for Shifters, but it's a big book so there might be a nugget in there I haven't seen.
An overview of the unique miracles the core 20 grant would also be pretty cool.
By "unique miracles," are you referring to the divine gifts each deity can bestow?
Spoiler:
Abadar - word of recall (CL20) as a spell-like ability
Asmodeus - service of a devil for a specific task
Calistria - quickened dominate person (CL20)
Cayden Cailean - avoid an effect that freedom can prevent
Desna - 20 luck points that can be spent as a free action to reroll a d20
Erastil - 3 greater slaying arrows
Gorum - permanent untyped +1 bonus to Strength
Gozreh - cast one of the following as a spell-like ability (CL20): earthquake, storm of vengeance, tsunami, whirlwind
Iomedae - cast holy aura or shield of law (CL20)
Irori - permanent untyped bonus to Constitution
Lamashtu - service of a monster
Nethys - permnent untyped +1 bonus to Intelligence
Norgorbor - permanent untyped +1 bonus to Dexterity
Pharasma - free pass on your next death event
Rovagug - cast one of the following as a spell-like ability (CL20): implosion, meteor storm, storm of vengeance, tsunami
Sarenrae - all healing spell heal the maximum; cast breath of life or heal 3 times/day as spell-like abilities (CL20)
Shelyn - permanent untyped +1 to Charsma
Torag - 20 "defense points" that can be divided among allies and do a number of different things
Urgathoa - die and become a vampire
Zon-Kuthon - replace your body with a shadowy duplicate for 24 hours
There's more to (almost) all of these, but this is the jist of it.
Could you give us some info in the Duskwalkers and Anphorites?
Spoiler:
Aphorites are discussed (kinda) above.
Duskwalkers are like honored souls who are given an opportunity at life to to perform an important task or something similar, under the guidance (maybe) of a psychopomp.
Which of the main planes is the most disturbing one? And the most welcoming one? That's my greatest curiosity right now, but I'll have time to read about all of them to find this out.
I'll have to do a lot more reading before I can answer this.
The Gold Sovereign wrote:
Now, I would like to get more details about the Watcher, as it's one of the most notorious creatures in the book. From which plane does it come? What's it meant to watch?
Thanks again, Skeld! Anything on the Argent Warden? What does it look like? Is it intelligent? Is it made out of some celestial silver, or is it just a cool name?
Do Roselings have anything to do with Leshys? What can they turn into? Is it just me or are their a lot more shapeshifters in this bestiary section than usual?
What is an Irii, anyway? What does it's base form look like? Is there a lot of interspecies conflict seeing as half of them are Lawful and the other half Chaotic?
** spoiler omitted **
-Skeld
In which plane do they live? Actually, if you have already read that much, from which plane do each of the creatures in the bestiary come?
I certainly think the new spells should be very nice, but I'm more excited to see the feats (among other things). Of course, I'm absolutely biased in these cases. ^_^
Sorry to double post, but I'm really curious now; the Wisagatcak is apparently named after a Cree culture hero and manitou similar to Nanabozho. What is it like as a monster and Lawful Evil? I'm honestly uncertain how I would go about interpreting a figure like that.
So, as far as I can remember, Empousai are (in greek mythology, in any rate) shapeshifting evil spirits who schtick is seducing, then eating young men. Seeing how in Pathfinder they are instead CN servants of Calistara, can we safely assume that they are only man-eaters in the figurative sense, rather than the literal?
Thanks again, Skeld! Anything on the Argent Warden? What does it look like? Is it intelligent? Is it made out of some celestial silver, or is it just a cool name?
Spoiler:
It looks like a suit of full plate help together with energy ribbons. It is intelligent. No mention of celestial silver.