Skeld, PDF Prophet |
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Skeld, PDF Prophet wrote:Probably should have looked before I posted. Anyway, what does the Energist Alchemist get, are there any new Alchemist Discoveries?KaveDweller1349 wrote:Could I get a list of the Archetypes in the book?It's up-thread.
-Skeld
I haven't seen any Discoveries in this book.
-Skeld
Skeld, PDF Prophet |
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What does the Bestow Planar Infusion line of spells do?
-Skeld
Skeld, PDF Prophet |
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Skeld, PDF Prophet wrote:Sir_Andrew wrote:what about archetypes? what are they called?** spoiler omitted **
-Skeld
What's the theme of these two archetypes?
Pact Witch
Chronicler of Worlds
Chronicler of Worlds - focused on planar lore.
-Skeld
Skeld, PDF Prophet |
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Any chance you could give any information as to what the Worldseeker actually does?
Also as an aside, I'm really excited to get my hands on a copy of this for the lore.
-Skeld
Skeld, PDF Prophet |
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Skeld, PDF Prophet wrote:cool! what does the Azatariel swashbuckler do? does it look good?Sir_Andrew wrote:what about archetypes? what are they called?** spoiler omitted **
-Skeld
-Skeld
Skeld, PDF Prophet |
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So what are the "conduit" feats and what do they do?
How many "conduit" feats are there and what planes are they connected to?
-Skeld
Skeld, PDF Prophet |
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Oh, the Cleric and Swashbuckler archetypes look nice. Care do give us some details?
-Skeld
Skeld, PDF Prophet |
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Would anyone be able to give a rough estimate on how much flavour/lore there is compared to the amount of mechanics?
Most of the stuff in between is flavor. There is some mechanical stuff mixed in, but it's the minority of material.
-Skeld
Skeld |
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I have no questions at the moment, but I'd like to thank Skeld for the wonderful service they are providing to those of us trapped in linear time and not yet having a copy. :)
You're welcome, as always.
Depending on how I like PF2, and since this is the last PF1 hardback, this might be my last Q&A/spoiler/teaser session for Pathfinder hardbacks.
If so, i'd like to say it's been a lot of fun being on the cutting edge of PDF deployment and getting to answer questions (sometimes even correctly!) and help spread the excitement.
-Skeld
QuidEst |
QuidEst wrote:Any stuff for eidolons? (I’m a bit surprised there isn’t a Summoner archetype, but we have another planar content book next month.)
Also, thanks for the info!
** spoiler omitted **
-Skeld
Much appreciated! Looks like I'll be keeping an eye on next month's player companion, then. X)
I wouldn't mind hearing a bit about the feat, but I don't mind holding out for when I can buy the PDF!
Skeld, PDF Prophet |
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Well, if this is your last song, at least you're going out on a high note.
As all Bards should.
What does Judgement Undone do?
As you might expect, there could be consequences since Pharasma and her followers don't appreciate this.
-Skeld
Milo v3 |
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Milo v3 wrote:Would anyone be able to give a rough estimate on how much flavour/lore there is compared to the amount of mechanics?** spoiler omitted **
-Skeld
Your answer is appreciated.
Now I just have to weigh up whether the art and minority of mechanics can justify the purchase of the book despite not using the Golarion cosmology.
Skeld, PDF Prophet |
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Skeld, PDF Prophet wrote:QuidEst wrote:Any stuff for eidolons? (I’m a bit surprised there isn’t a Summoner archetype, but we have another planar content book next month.)
Also, thanks for the info!
** spoiler omitted **
-Skeld
Much appreciated! Looks like I'll be keeping an eye on next month's player companion, then. X)
I wouldn't mind hearing a bit about the feat, but I don't mind holding out for when I can buy the PDF!
-Skeld
Skeld, PDF Prophet |
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Thank you, Skeld. Can you give us more info on the Progenitor druid?
Sure. Last one tonight.
This one is cool. They draw their power from the First World. They have some options to choose from, one of which has the potential for wild magic. They all get some Fey wildshape options.
-Skeld
Rysky |
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Set wrote:I have no questions at the moment, but I'd like to thank Skeld for the wonderful service they are providing to those of us trapped in linear time and not yet having a copy. :)You're welcome, as always.
Depending on how I like PF2, and since this is the last PF1 hardback, this might be my last Q&A/spoiler/teaser session for Pathfinder hardbacks.
If so, i'd like to say it's been a lot of fun being on the cutting edge of PDF deployment and getting to answer questions (sometimes even correctly!) and help spread the excitement.
-Skeld
*hugs*
Thankies for all the previews you've provided us over the years, it's greatly appreciated.
Xenocrat |
Paizo released a book on PLANAR ADVENTURES and didn't include anything for kineticists who are deeply tied to the elemental planes? o.O
James Jacobs developed it, I'm not sure he's even read the entire Kineticist class yet based on past answers in his thread.
There are Kineticist planar options in the Player Companion Planes of Power.
James Jacobs Creative Director |
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Verzen wrote:Paizo released a book on PLANAR ADVENTURES and didn't include anything for kineticists who are deeply tied to the elemental planes? o.OJames Jacobs developed it, I'm not sure he's even read the entire Kineticist class yet based on past answers in his thread.
There are Kineticist planar options in the Player Companion Planes of Power.
My reasons for not including kineticist stuff in the book are purely a consideration of space issues. There was VERY little room for player focused rules in this book, since the bulk of the book was intended to focus on the planes themselves, and as such I needed to try to focus the player section on the core classes and on options that aren't tied to one specific class. The kineticist is its own worst enemy there, since it can't use many options from other classes and its options can't really be used by other classes.
We DO have a few more bits of kinitecist options coming up before the switch to 2nd edition, but there just wasn't room for them in Planar Adventures.
Fourshadow |
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Wow! To think: I was considering cancelling my RPG subscription. That would have been a big mistake. Oh, did I mention I got my PDF?!
Absolutely love 2 of the archetypes:
Gloom blade (fighter)
Soul Warden (spiritualist)
Yes, we have a repeat name: Soul Warden is an arcane prestige class from Undead Slayer's Handbook.
The Sideromancer |
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Wow! To think: I was considering cancelling my RPG subscription. That would have been a big mistake. Oh, did I mention I got my PDF?!
Absolutely love 2 of the archetypes:
Gloom blade (fighter) ** spoiler omitted **Soul Warden (spiritualist) ** spoiler omitted **
Yes, we have a repeat name: Soul Warden is an arcane prestige class from Undead Slayer's Handbook.
So you mean I can have a pact wizard pact wizard wizard/occultist/occultist arcanist/swashbuckler/swashbuckler rogue/soul warden spiritualist/soul warden?
Verzen |
Xenocrat wrote:Verzen wrote:Paizo released a book on PLANAR ADVENTURES and didn't include anything for kineticists who are deeply tied to the elemental planes? o.OJames Jacobs developed it, I'm not sure he's even read the entire Kineticist class yet based on past answers in his thread.
There are Kineticist planar options in the Player Companion Planes of Power.
My reasons for not including kineticist stuff in the book are purely a consideration of space issues. There was VERY little room for player focused rules in this book, since the bulk of the book was intended to focus on the planes themselves, and as such I needed to try to focus the player section on the core classes and on options that aren't tied to one specific class. The kineticist is its own worst enemy there, since it can't use many options from other classes and its options can't really be used by other classes.
We DO have a few more bits of kinitecist options coming up before the switch to 2nd edition, but there just wasn't room for them in Planar Adventures.
Honestly, I was expecting Void to get a real write up in this book considering that wood got one in the last... =\
Perhaps in 2nd edition, any options like new elements or what not like with the kineticist should only be released in major releases...
James Jacobs Creative Director |
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Honestly, I was expecting Void to get a real write up in this book considering that wood got one in the last... =\
Perhaps in 2nd edition, any options like new elements or what not like with the kineticist should only be released in major releases...
Void's a weird concept. As described in Bestiary 3, on page 210 where we stat up the void yai, "void" is an element that represents the sky, outer space, the spirit world. and the capacity to create new ideas. In some ways, "void" is the element of "imagination."
It's an intriguing concept, yes, but it's not something that's particularly associated with a specific region of the Great Beyond's cosmology. Same with "wood" which is why we put that into Ultimate Wilderness.
In 2nd edition, I'd really like to limit our "elements" to air, earth, fire, and water, and perhaps quintessence, and NOT have things like wood or metal or aether or void or whatever creep into the game. Those concepts need different words than "elements" so that we don't confuse things by implying there are more than four elemental planes in the Great Beyond, which there are not. (That's certainly an interesting potential model for the other planes, but it's not the default assumption in Pathfinder.)
EDIT: For example, if we DO do some sort of class like the kineticist in 2nd edtion, I'd rather see us tie the class to categories of "power" rather than "elements." That lets us present options for the class that use fire power, water power, earth power, void power, air power, wood power, metal power, time power, thought power, life power, death power, whatever power we want, rather than limiting it to the four elemental plane options and/or implying more about the nature of the Great Beyond than we intend. (And note that I use the word "power" above as a stand in—any word would do, be it power, force, agency, source, mana, ki, or whatever.)
Steve Geddes |
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In 2nd edition, I'd really like to limit our "elements" to air, earth, fire, and water, and perhaps quintessence, and NOT have things like wood or metal or aether or void or whatever creep into the game. Those concepts need different words than "elements" so that we don't confuse things by implying there are more than four elemental planes in the Great Beyond, which there are not. (That's certainly an interesting potential model for the other planes, but it's not the default assumption in Pathfinder.)
I'm really glad to have people like you thinking about this stuff. I don't really care about the rules, but I like the flavor of the worlds I play in to be consistent in mood, terminology and tone. Half the time I don't even realise what bugs me until you explain something you'd like to change or rejig.
Verzen |
Verzen wrote:Honestly, I was expecting Void to get a real write up in this book considering that wood got one in the last... =\
Perhaps in 2nd edition, any options like new elements or what not like with the kineticist should only be released in major releases...
Void's a weird concept. As described in Bestiary 3, on page 210 where we stat up the void yai, "void" is an element that represents the sky, outer space, the spirit world. and the capacity to create new ideas. In some ways, "void" is the element of "imagination."
It's an intriguing concept, yes, but it's not something that's particularly associated with a specific region of the Great Beyond's cosmology. Same with "wood" which is why we put that into Ultimate Wilderness.
In 2nd edition, I'd really like to limit our "elements" to air, earth, fire, and water, and perhaps quintessence, and NOT have things like wood or metal or aether or void or whatever creep into the game. Those concepts need different words than "elements" so that we don't confuse things by implying there are more than four elemental planes in the Great Beyond, which there are not. (That's certainly an interesting potential model for the other planes, but it's not the default assumption in Pathfinder.)
EDIT: For example, if we DO do some sort of class like the kineticist in 2nd edtion, I'd rather see us tie the class to categories of "power" rather than "elements." That lets us present options for the class that use fire power, water power, earth power, void power, air power, wood power, metal power, time power, thought power, life power, death power, whatever power we want, rather than limiting it to the four elemental plane options and/or implying more about the nature of the Great Beyond than we intend. (And note that I use the word "power" above as a stand in—any word would do, be it power, force, agency, source, mana, ki, or whatever.)
Just curious but uh... We have earth, wind, water, fire...but no heart?
The Sideromancer |
One one hand, it is a little disappointing that Void has not gotten a hardcover release. On the other hand, it's now kind of a moot point since it's not going to be getting new hardcover material either way.
Of course, I have really strange ideas on what is natural in fantasy settings, and probably would have put it in above wood in UW.
Edit: though having only a single "incomplete" element does seem pretty odd.
Berselius |
Was kind of hoping Soul Warden would have been revised in this manual to be a anti-undead/divine caster-based prestige class.
Any info on the Bestiary? More powerful versions of base elementals? New celestials or inevitables?
Are there are Feats to give a spellcaster the ability to bypass resistance or immunity for their element damage spells?
David knott 242 |
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Inquisitive Malefactor wrote:Do Roselings have anything to do with Leshys? What can they turn into? Is it just me or are their a lot more shapeshifters in this bestiary section than usual?** spoiler omitted **
-Skeld
Erudite Malefactor |
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Was kind of hoping Soul Warden would have been revised in this manual to be a anti-undead/divine caster-based prestige class.
Any info on the Bestiary? More powerful versions of base elementals? New celestials or inevitables?
Bestiary Section:Aphorite; LN Medium outsider (native); CR 1/2 Bastion Archon; LG Huge outsider (archon, extraplanar, good, lawful); CR 20
Argent Warden; LG Medium construct (extraplanar); CR 8
Cynosoma; CG Medium outsider (chaotic, extraplanar, good); CR 12
Duskwalker; N Medium outsider (native); CR 1/2
Empusa; CN Medium outsider (chaotic, extraplanar, shapechanger); CR 13
Etheroot; N Large plant (extraplanar); CR 8
Ganzi; CN Medium outsider (native); CR 1/2
Novenarut Inevitable; LN Medium outsider (extraplanar, inevitable, lawful); CR 4
Valharut Inevitable; LN Medium outsider (extraplanar, inevitable, lawful); CR 11
Irii; LN or CN Medium outsider (extraplanar, shapechanger); CR 19
Leviathan; N Colossal magical beast (water); CR 30
Moon Hag; CE Medium monstrous humanoid (extraplanar); CR 7
Roseling; NG Small plant (extraplanar, shapechanger); CR 7
Sapphire Ooze; CG Medium ooze (extraplanar, shapechanger); CR 2
Sirrush; NG Gargantuan dragon (extraplanar, good); CR 21
Watcher; LN Gargantuan outsider; CR 22
Whyrlish; N Huge aberration (extraplanar); CR 15
Wisagatcak; LE Small outsider (evil, extraplanar, lawful); CR 14
Wrackworm; CE Colossal outsider (chaotic, evil, extraplanar); CR 20
Xiomorn; LN Medium outsider (earth, elemental, extraplanar, mythic); CR 20 / MR 8
Know that much in the way of knowledge can be found upthread, yea, even such things that ye seek.
David knott 242 |
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Isabelle Lee wrote:Rysky wrote:You know, you didn't ask whether there was a bloodrager archetype...Skeld, PDF Prophet wrote:Rysky wrote:If I might ask a Skeld, are there any Barbarian archetypes in this book?No.
-Skeld
;_;
Okay, Thankies for answering :3
!!!
Did a certain someone work on a Bloodrager Archetype for this book? :3
David knott 242 |
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I think that the feat that will be most discussed after more people have the PDF is one with a single deceptively simple prerequisite:
"Human"
David knott 242 |
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Well David knott 242, is you are around and in the mood to answer questions, would you please tell us what the spells Soulseeker and Speak With Soul do?
Soulseeker locates the soul, either its approximate position in the Boneyard or River of Souls (if it has not been judged yet) or the plane to which it was sent as a petitioner (if it has been judged).
Speak with Soul is an improved variant of Speak with Dead that must be cast at either the site of death or in the presence of the soul (if it is trapped in a magic item, for example). This spell enables the caster to hold a normal conversation with the soul.