Now that that's all settled, let's get back to some mild spoilers. Marco Massoudi wrote: Skeld, which Runelords survived how? Spoiler:
This comes from the section about the Runelords.
Alaznist - Used a runewell to create a sheltered demiplane (similar to Karzoug).
Belimarius - Trapped in a time loop by accident. Karzoug - Currently living in his mother's basement loudly complaining that she bought the wrong hot pockets. Krune - Trapped himself in a soul gem on purpose. Sorshen - Used a runewell to create a sheltered demiplane. Xanderghul - Created his own demiplane without a runewell, thank you very much. Zutha - Lich phylactery. Marco Massoudi wrote: Which RLs are fought in which books? Spoiler:
This comes from the AP summary.
Chapter 4 - Xanderghul.
Chapter 5 - Belimarius (maybe). Chapter 6 - Alaznist. -Skeld
Thomas Seitz wrote:
On tine travel: Spoiler:
reading the AP summary, it doesn't look like time travel becomes a plot point for the PCs until the 5th or 6th chapter. -Skeld
Thomas Seitz wrote:
Spoiler:
Cypher Gull, CR 2, N Tiny Magical Beast (looks like a gull with runes on its wings)
Nochlean, CR 3, CE Medium Fey (reminds me of a grey/tan goblin) Runewarped Creature, CR +1, template Warpglass Ooze, CR 2, N Medium Ooze (evil reflection thing) -Skeld
Kevin Mack wrote: Basic outline of the plot maybe? Spoiler:
The adventure starts out with the PCs intervenin in an excalating altercation between rival gangs and quickly turns into a "something bigger is going on" investigation that ends with the revelation that Runelords are waking (or already are).
The AP plot summary sounds crazy good if you're a fan of the Runelord-related APs and lore.
-Skeld
Inquisitive Malefactor wrote: Thank you, Skeld. Can you give us more info on the Progenitor druid? Sure. Last one tonight. Spoiler:
This one is cool. They draw their power from the First World. They have some options to choose from, one of which has the potential for wild magic. They all get some Fey wildshape options. -Skeld
QuidEst wrote:
Spoiler:
It's called Tempting Bargain. It's available to 1st level Summoners and it allows you to pick an eidolon of any alignment. however, the eidolon may cause your alignment to shift over time.
-Skeld
Inquisitive Malefactor wrote: Well, if this is your last song, at least you're going out on a high note. As all Bards should. Inquisitive Malefactor wrote: What does Judgement Undone do? Spoiler:
I'm going to summarize about a half page's worth of description. essentially, it undoes Pharasma's judgement and returns the target to the young adult version of their mortal self, along with all memories and class levels.
As you might expect, there could be consequences since Pharasma and her followers don't appreciate this.
-Skeld
Milo v3 wrote: Would anyone be able to give a rough estimate on how much flavour/lore there is compared to the amount of mechanics? Spoiler:
The first 40-ish pages are mechanical things (Archetypes, feats, spells, etc.). The last 30-ish pages are bestiary.
Most of the stuff in between is flavor. There is some mechanical stuff mixed in, but it's the minority of material.
-Skeld
Paladinosaur wrote: Oh, the Cleric and Swashbuckler archetypes look nice. Care do give us some details? Spoiler:
I touched on teh Swashbuckler one already. The Cleric archetypes (Idealist) is someone who upholds the purest ideals of the deity they serve. They get some additional spontaneous castable spells based on their deity's home plane.
-Skeld
Dragon78 wrote:
Spoiler:
Conduit feats are about channeling power from other planes. There are about two dozen of them in the book. Some have the flavor of a particuylar plane while others are more plane-agnostic.
-Skeld
Sir_Andrew wrote:
Spoiler:
They're described as champions of Elysium, so their theme is heavily tied to that plane.
-Skeld
Archmage Variel wrote:
Spoiler:
Worldseekers are planar explorers and travelers and they have some nice abilities to help with plane hopping.
-Skeld
Prince Setehrael wrote:
Spoiler:
Pact Witch - gain some nice abilities and an unusual familiar by forging a pact with a planar patron.
Chronicler of Worlds - focused on planar lore. -Skeld
Inquisitive Malefactor wrote: What does the Bestow Planar Infusion line of spells do? Spoiler:
Plane have Basic, Improved, and Greater Infusions, which are bonuses or abilities granted by the nature of the plane. Bestow planar infusion I grants the Basic infusion, while II and III grant Improved and Greater Infusions.
-Skeld
KaveDweller1349 wrote:
Spoiler:
Abilities based on positive or negative energy, including bombs.
I haven't seen any Discoveries in this book.
-Skeld
Inquisitive Malefactor wrote: So, as far as I can remember, Empousai are (in greek mythology, in any rate) shapeshifting evil spirits who schtick is seducing, then eating young men. Seeing how in Pathfinder they are instead CN servants of Calistara, can we safely assume that they are only man-eaters in the figurative sense, rather than the literal? I can't spek to the author's intent, but I also don't see the overlap between what's in the book and the mythological stuff you're referencing. They don't look the same to me. -Skeld
Wannabe Demon Lord wrote: Sorry to double post, but I'm really curious now; the Wisagatcak is apparently named after a Cree culture hero and manitou similar to Nanabozho. What is it like as a monster and Lawful Evil? I'm honestly uncertain how I would go about interpreting a figure like that. Ok, I read up on the Cree stuff you're talking about and my take on it is that the these two things have absolutely nothing to do with each other. There's no overlap between the Cree cultural entity you're talking about and the thing in the book. Maybe the person that came up with it can comment on their inspiration, but I don't see any commonality here at all. -Skeld
The Gold Sovereign wrote:
Spoiler:
Planes:
Abaddon Abyss Astral Plane Axis Boneyard Elysium Ethereal Plane First World Heaven Hell Maelstrom Negative Energy Plane Nirvana Plane of Air Plane of Earth Plane of Fire Plane of Water Positive Energy Plane Shadow Plane Demiplanes/Dimensions:
-Skeld
Inquisitive Malefactor wrote: A list of the spells would also be nice. Spoiler:
Anywhere but here (magus 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4)
Arbatrament (cleric 7, inquisitor 6) Andor's onslaught (cleric 4, inquisitor 4) Bestow planar infusion I (cleric 1, inquisitor 1, magus 1, medium 1, occultist 1, psychic 1, sorcerer/wizard 1, summoner 1, witch 1) Bestow planar infusion II (cleric 4, inquisitor 4, magus 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4) Bestow planar infusion III (7, psychic 7, sorcerer/wizard 7, witch 7) Commune with plane (cleric 5, psychic 5, ranger 4, summoner 5, witch 5) Counterbalancing aura (cleric 8) Diminish resistance (bard 2, cleric 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2) Dispel balance (cleric 5, inquisitor 5) Ether step (magus 5, sorcerer/wizard 6, summoner 5) Hasten judgement (antipaladin 4, cleric 5, druid 5, inquisitor 4, sorcerer/wizard 6, spiritualist 4, witch 5) Homeward bound (cleric 3, sorcerer/wizard 4) Infuse self (alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3) Invoke deity (antipaladin 4, cleric 6, inquisitor 6, medium 4, occultist 6, paladin 4, ranger 4, witch 6) Judgement undone (cleric 9, psychic 9, shaman 9) Positive pulse (cleric 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, spiritualist 1, summoner 1, witch 1) Positive pulse, greater (cleric 4, inquisitor 4, paladin 3, shaman 4, sorcerer/wizard 4, spiritualist 4, summoner 3, witch 4) Quintessence mastery (cleric 8, sorcerer/wizard 8, witch 8) Shadow invasion (magus 4, sorcerer/wizard 4, summoner 4) Songbird (bard 1, cleric 1, mesmerist 1, paladin 1, psychic 1, sorcerer/wizard 1) Soulseeker (cleric 8, medium 4, occultist 6, shaman 8, spiritualist 6, witch 8) Speak with soul (antipaladin 4, cleric 6, medium 4, paladin 4, shaman 6, spiritualist 6) -Skeld
Lemartes wrote:
I think some are and some aren't. The entire discussion of those abilities is caveated "GM discretion" and those provided are provided as examples. -Skeld
Sir_Andrew wrote: what about archetypes? what are they called? Spoiler:
Azatariel (Swashbuckler)
Chronicler of Worlds (Bard) Dreamthief (Rogue) Energist (Alchemist) Gloomblade (Fighter) Idealist (Cleric) Pact Witch (Witch) Planar Scout (Ranger) Portal Seeker (Investigator) Progenitor (Druid) Soul Warden (Spiritualist) Worldseeker (Wizard) -Skeld
Prince Setehrael wrote:
Spoiler:
It's badass and has a cool backstory. i don't want to spoil it more than that.
-Skeld
The Gold Sovereign wrote:
Spoiler:
It says they're native to the Dimension of Time.
-Skeld
Inquisitive Malefactor wrote: Do Roselings have anything to do with Leshys? What can they turn into? Is it just me or are their a lot more shapeshifters in this bestiary section than usual? Spoiler:
It doesn't look like they have anything to do with leshys.
You know, it says shapechanger, but there's no mention anywhere in the description of the stat block of any shapechanging ability. I wonder if that's an error?
-Skeld
Inquisitive Malefactor wrote: What is a Wisagatcak, anyway? Do you know how to pronounce it? What plane is it from? Does it like to create disasters? Spoiler:
They're small spider things that hunt, use telepathic whispers, and eat flesh. i have no idea how to pronounce it. It's from Hell. No mention of disasters.
-Skeld
Inquisitive Malefactor wrote: Anyway, what does the Leviathan look like? I hear it has a gaze attack that is worse than death, care to extrapolate on that? Spoiler:
It looks like a giant dire sperm whale with red highlights (the red are supposed to be eyes, i think, and it has lots of them).
The gaze attack are actually eye beams. Lots of them. they feeblemind, but there's more to it than just that.
-Skeld
Inquisitive Malefactor wrote: Thanks again, Skeld! Anything on the Argent Warden? What does it look like? Is it intelligent? Is it made out of some celestial silver, or is it just a cool name? Spoiler:
It looks like a suit of full plate help together with energy ribbons. It is intelligent. No mention of celestial silver.
-Skeld
The Gold Sovereign wrote: Which of the main planes is the most disturbing one? And the most welcoming one? That's my greatest curiosity right now, but I'll have time to read about all of them to find this out. I'll have to do a lot more reading before I can answer this. The Gold Sovereign wrote: Now, I would like to get more details about the Watcher, as it's one of the most notorious creatures in the book. From which plane does it come? What's it meant to watch? I talk more about the watch up thread. however, Spoiler:
they're headquartered in Jandelay. -Skeld
Paladinosaur wrote: Could you give us some info in the Duskwalkers and Anphorites? Spoiler:
Aphorites are discussed (kinda) above.
Duskwalkers are like honored souls who are given an opportunity at life to to perform an important task or something similar, under the guidance (maybe) of a psychopomp. -Skeld
Inquisitive Malefactor wrote: An overview of the unique miracles the core 20 grant would also be pretty cool. By "unique miracles," are you referring to the divine gifts each deity can bestow? Spoiler:
Abadar - word of recall (CL20) as a spell-like ability Asmodeus - service of a devil for a specific task Calistria - quickened dominate person (CL20) Cayden Cailean - avoid an effect that freedom can prevent Desna - 20 luck points that can be spent as a free action to reroll a d20 Erastil - 3 greater slaying arrows Gorum - permanent untyped +1 bonus to Strength Gozreh - cast one of the following as a spell-like ability (CL20): earthquake, storm of vengeance, tsunami, whirlwind Iomedae - cast holy aura or shield of law (CL20) Irori - permanent untyped bonus to Constitution Lamashtu - service of a monster Nethys - permnent untyped +1 bonus to Intelligence Norgorbor - permanent untyped +1 bonus to Dexterity Pharasma - free pass on your next death event Rovagug - cast one of the following as a spell-like ability (CL20): implosion, meteor storm, storm of vengeance, tsunami Sarenrae - all healing spell heal the maximum; cast breath of life or heal 3 times/day as spell-like abilities (CL20) Shelyn - permanent untyped +1 to Charsma Torag - 20 "defense points" that can be divided among allies and do a number of different things Urgathoa - die and become a vampire Zon-Kuthon - replace your body with a shadowy duplicate for 24 hours There's more to (almost) all of these, but this is the jist of it. -Skeld
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