Sarenrae

Skeld, PDF Prophet's page

310 posts. Alias of Skeld.


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1 person marked this as a favorite.
ratcatbo wrote:
Any one get the pdf yet? Any fun spoilers? New aliens?

I'm not all that knowledgable on SF, but I can give you something!

Alien Archive:

Carrion Dreg (Template), CR +1, Undead
Endiffian (Race), CR 3, Medium Humanoid (Endiffian, Shapechanger)
Hobgar, CR 1/3, N Tiny Magical Beast
Mucilaginous Cloud, CR 5, N Huge Ooze
Azlanti Adjutant Robot, CR 3, N Medium Construct (Magical)
Synapse Worm, CR 2, N Small Vermin
Thermatrod, CR 3, CN Large Magical Beast (Fire)

Codex of Worlds:

Nakondis
Mist-Shrouded Forest Planet
Diameter: x3/4
Mass: x9/16
Gravity: x1
Location: The Vast
Atmosphere: Normal
Day: 22 hours
Year: 202 days

-Skeld


6 people marked this as a favorite.
Marco Massoudi wrote:
Can anybody spoil the Half-Drow stuff? ;-)

Spoiler:

There's about a half-page on half-drow. It amounts to an alternate race trait and a feat, plus an item and a spell.

-Skeld


8 people marked this as a favorite.

Now that that's all settled, let's get back to some mild spoilers.

Marco Massoudi wrote:
Skeld, which Runelords survived how?

Spoiler:
This comes from the section about the Runelords.

Alaznist - Used a runewell to create a sheltered demiplane (similar to Karzoug).
Belimarius - Trapped in a time loop by accident.
Karzoug - Currently living in his mother's basement loudly complaining that she bought the wrong hot pockets.
Krune - Trapped himself in a soul gem on purpose.
Sorshen - Used a runewell to create a sheltered demiplane.
Xanderghul - Created his own demiplane without a runewell, thank you very much.
Zutha - Lich phylactery.

Marco Massoudi wrote:
Which RLs are fought in which books?

Spoiler:
This comes from the AP summary.

Chapter 4 - Xanderghul.
Chapter 5 - Belimarius (maybe).
Chapter 6 - Alaznist.

-Skeld


1 person marked this as a favorite.
Thomas Seitz wrote:

Kevin,

I assumed there was Time travel involved...

Also I too would it if Skeld answered our questions about the bestiary, CR and type.

On tine travel:

Spoiler:
reading the AP summary, it doesn't look like time travel becomes a plot point for the PCs until the 5th or 6th chapter.

-Skeld


4 people marked this as a favorite.
Thomas Seitz wrote:

Kevin,

I assumed there was Time travel involved...

Also I too would it if Skeld answered our questions about the bestiary, CR and type.

Spoiler:

Cypher Gull, CR 2, N Tiny Magical Beast (looks like a gull with runes on its wings)
Nochlean, CR 3, CE Medium Fey (reminds me of a grey/tan goblin)
Runewarped Creature, CR +1, template
Warpglass Ooze, CR 2, N Medium Ooze (evil reflection thing)

-Skeld


3 people marked this as a favorite.
Kevin Mack wrote:
Basic outline of the plot maybe?

Spoiler:

The adventure starts out with the PCs intervenin in an excalating altercation between rival gangs and quickly turns into a "something bigger is going on" investigation that ends with the revelation that Runelords are waking (or already are).

The AP plot summary sounds crazy good if you're a fan of the Runelord-related APs and lore.

-Skeld


4 people marked this as a favorite.

I have my PDF. I'll be happy to answer some questions.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
Thank you, Skeld. Can you give us more info on the Progenitor druid?

Sure. Last one tonight.

Spoiler:

This one is cool. They draw their power from the First World. They have some options to choose from, one of which has the potential for wild magic. They all get some Fey wildshape options.

-Skeld


4 people marked this as a favorite.
Inquisitive Malefactor wrote:
What does Quintessence Mastery do?

Spoiler:

Long story short, it allows you some limited power to shape a plane to your needs.

-Skeld


4 people marked this as a favorite.
QuidEst wrote:
Skeld, PDF Prophet wrote:
QuidEst wrote:

Any stuff for eidolons? (I’m a bit surprised there isn’t a Summoner archetype, but we have another planar content book next month.)

Also, thanks for the info!

** spoiler omitted **

-Skeld

Much appreciated! Looks like I'll be keeping an eye on next month's player companion, then. X)

I wouldn't mind hearing a bit about the feat, but I don't mind holding out for when I can buy the PDF!

Spoiler:

It's called Tempting Bargain. It's available to 1st level Summoners and it allows you to pick an eidolon of any alignment. however, the eidolon may cause your alignment to shift over time.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
Counterbalancing Aura also sounds interesting, anything on that?

Spoiler:

It's a protective aura versus neutral creatures and their attacks (and spells).

-Skeld


4 people marked this as a favorite.
Inquisitive Malefactor wrote:
Well, if this is your last song, at least you're going out on a high note.

As all Bards should.

Inquisitive Malefactor wrote:
What does Judgement Undone do?

Spoiler:

I'm going to summarize about a half page's worth of description. essentially, it undoes Pharasma's judgement and returns the target to the young adult version of their mortal self, along with all memories and class levels.

As you might expect, there could be consequences since Pharasma and her followers don't appreciate this.

-Skeld


3 people marked this as a favorite.
Human Fighter wrote:
Details on the Fighter archetype, and the Swashbuckler archetype, please?

Spoiler:

I touched on the Swashbuckler Archetype already. The Fighter Archetype (Gloomblade) is focused on using shadow weapons, which they can create from the Plane of Shadow. Kinda cool actually.

-Skeld


3 people marked this as a favorite.
Milo v3 wrote:
Would anyone be able to give a rough estimate on how much flavour/lore there is compared to the amount of mechanics?

Spoiler:

The first 40-ish pages are mechanical things (Archetypes, feats, spells, etc.). The last 30-ish pages are bestiary.

Most of the stuff in between is flavor. There is some mechanical stuff mixed in, but it's the minority of material.

-Skeld


4 people marked this as a favorite.
nighttree wrote:
Can I get a little more on the Duskwalkers...appearance, maybe some hints about racial abilities ?

Spoiler:

They look like ashen-skinned humanoids. They have an ability that grants a bonus against ghosts and one that makes them more resistant to negative energy.

-Skeld


1 person marked this as a favorite.
QuidEst wrote:

Any stuff for eidolons? (I’m a bit surprised there isn’t a Summoner archetype, but we have another planar content book next month.)

Also, thanks for the info!

Spoiler:

There's a feat that requires an eidolon., but that's about it.

-Skeld


1 person marked this as a favorite.
Paladinosaur wrote:
Oh, the Cleric and Swashbuckler archetypes look nice. Care do give us some details?

Spoiler:

I touched on teh Swashbuckler one already. The Cleric archetypes (Idealist) is someone who upholds the purest ideals of the deity they serve. They get some additional spontaneous castable spells based on their deity's home plane.

-Skeld


4 people marked this as a favorite.
Dragon78 wrote:

So what are the "conduit" feats and what do they do?

How many "conduit" feats are there and what planes are they connected to?

Spoiler:

Conduit feats are about channeling power from other planes. There are about two dozen of them in the book. Some have the flavor of a particuylar plane while others are more plane-agnostic.

-Skeld


2 people marked this as a favorite.
Sir_Andrew wrote:
Skeld, PDF Prophet wrote:
Sir_Andrew wrote:
what about archetypes? what are they called?

** spoiler omitted **

-Skeld

cool! what does the Azatariel swashbuckler do? does it look good?

Spoiler:

They're described as champions of Elysium, so their theme is heavily tied to that plane.

-Skeld


1 person marked this as a favorite.
Archmage Variel wrote:

Any chance you could give any information as to what the Worldseeker actually does?

Also as an aside, I'm really excited to get my hands on a copy of this for the lore.

Spoiler:

Worldseekers are planar explorers and travelers and they have some nice abilities to help with plane hopping.

-Skeld


2 people marked this as a favorite.
Prince Setehrael wrote:
Skeld, PDF Prophet wrote:
Sir_Andrew wrote:
what about archetypes? what are they called?

** spoiler omitted **

-Skeld

What's the theme of these two archetypes?

Pact Witch
Chronicler of Worlds

Spoiler:

Pact Witch - gain some nice abilities and an unusual familiar by forging a pact with a planar patron.
Chronicler of Worlds - focused on planar lore.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
What does the Bestow Planar Infusion line of spells do?

Spoiler:

Plane have Basic, Improved, and Greater Infusions, which are bonuses or abilities granted by the nature of the plane. Bestow planar infusion I grants the Basic infusion, while II and III grant Improved and Greater Infusions.

-Skeld


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Inquisitive Malefactor wrote:
I have to ask, does the spell Anywhere But Here do exactly what you'd think it would do?

Yes, at random.

-Skeld


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KaveDweller1349 wrote:
Skeld, PDF Prophet wrote:
KaveDweller1349 wrote:
Could I get a list of the Archetypes in the book?

It's up-thread.

-Skeld

Probably should have looked before I posted. Anyway, what does the Energist Alchemist get, are there any new Alchemist Discoveries?

Spoiler:

Abilities based on positive or negative energy, including bombs.

I haven't seen any Discoveries in this book.

-Skeld


2 people marked this as a favorite.
Secret Wizard wrote:
Interested in the Portal Seeker Investigator! Does it get anything juicy besides different skill bonuses?

Spoiler:

Yes, they get some nice portal-related stuff that replaced trapfinding and poison handling.

-Skeld


KaveDweller1349 wrote:
Could I get a list of the Archetypes in the book?

It's up-thread.

-Skeld


Inquisitive Malefactor wrote:
So, as far as I can remember, Empousai are (in greek mythology, in any rate) shapeshifting evil spirits who schtick is seducing, then eating young men. Seeing how in Pathfinder they are instead CN servants of Calistara, can we safely assume that they are only man-eaters in the figurative sense, rather than the literal?

I can't spek to the author's intent, but I also don't see the overlap between what's in the book and the mythological stuff you're referencing. They don't look the same to me.

-Skeld


2 people marked this as a favorite.
Wannabe Demon Lord wrote:
Sorry to double post, but I'm really curious now; the Wisagatcak is apparently named after a Cree culture hero and manitou similar to Nanabozho. What is it like as a monster and Lawful Evil? I'm honestly uncertain how I would go about interpreting a figure like that.

Ok, I read up on the Cree stuff you're talking about and my take on it is that the these two things have absolutely nothing to do with each other. There's no overlap between the Cree cultural entity you're talking about and the thing in the book.

Maybe the person that came up with it can comment on their inspiration, but I don't see any commonality here at all.

-Skeld


5 people marked this as a favorite.
Wannabe Demon Lord wrote:
Would anyone be willing to describe the Boogeymonster?

Ok, I need to nip this one. I added that to the list as a joke. Sorry. :(

(Don't trust me too much.)

-Skeld


Verzen wrote:
Anything for kineticist ?

I didn't see anything specifically for them.

-Skeld


5 people marked this as a favorite.
The Gold Sovereign wrote:

Is Jandelay one of the demiplanes described in the book? =O

Could someone actually share the names of the major planes and the demiplanes described in the book?

Spoiler:

Planes:
Abaddon
Abyss
Astral Plane
Axis
Boneyard
Elysium
Ethereal Plane
First World
Heaven
Hell
Maelstrom
Negative Energy Plane
Nirvana
Plane of Air
Plane of Earth
Plane of Fire
Plane of Water
Positive Energy Plane
Shadow Plane

Demiplanes/Dimensions:
Akashic Record
Cynosure
Dead Vault
Dimension of Dreams/Dreamlands
Dimension of Time
Hao Jin Tapestry
Harrowed Realm
Jandelay
Leng
Xibalba

-Skeld


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Inquisitive Malefactor wrote:
A list of the spells would also be nice.

Spoiler:

Anywhere but here (magus 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4)
Arbatrament (cleric 7, inquisitor 6)
Andor's onslaught (cleric 4, inquisitor 4)
Bestow planar infusion I (cleric 1, inquisitor 1, magus 1, medium 1, occultist 1, psychic 1, sorcerer/wizard 1, summoner 1, witch 1)
Bestow planar infusion II (cleric 4, inquisitor 4, magus 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4)
Bestow planar infusion III (7, psychic 7, sorcerer/wizard 7, witch 7)
Commune with plane (cleric 5, psychic 5, ranger 4, summoner 5, witch 5)
Counterbalancing aura (cleric 8)
Diminish resistance (bard 2, cleric 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2)
Dispel balance (cleric 5, inquisitor 5)
Ether step (magus 5, sorcerer/wizard 6, summoner 5)
Hasten judgement (antipaladin 4, cleric 5, druid 5, inquisitor 4, sorcerer/wizard 6, spiritualist 4, witch 5)
Homeward bound (cleric 3, sorcerer/wizard 4)
Infuse self (alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3)
Invoke deity (antipaladin 4, cleric 6, inquisitor 6, medium 4, occultist 6, paladin 4, ranger 4, witch 6)
Judgement undone (cleric 9, psychic 9, shaman 9)
Positive pulse (cleric 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, spiritualist 1, summoner 1, witch 1)
Positive pulse, greater (cleric 4, inquisitor 4, paladin 3, shaman 4, sorcerer/wizard 4, spiritualist 4, summoner 3, witch 4)
Quintessence mastery (cleric 8, sorcerer/wizard 8, witch 8)
Shadow invasion (magus 4, sorcerer/wizard 4, summoner 4)
Songbird (bard 1, cleric 1, mesmerist 1, paladin 1, psychic 1, sorcerer/wizard 1)
Soulseeker (cleric 8, medium 4, occultist 6, shaman 8, spiritualist 6, witch 8)
Speak with soul (antipaladin 4, cleric 6, medium 4, paladin 4, shaman 6, spiritualist 6)

-Skeld


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Lemartes wrote:
Skeld, PDF Prophet wrote:
Inquisitive Malefactor wrote:
An overview of the unique miracles the core 20 grant would also be pretty cool.

By "unique miracles," are you referring to the divine gifts each deity can bestow?

** spoiler omitted **

There's more to (almost) all of these, but this is the jist of it.

-Skeld

Wait I see permanent bonuses so does that mean that the other gifts are not a one time thing? Thanks. :)

I think some are and some aren't. The entire discussion of those abilities is caveated "GM discretion" and those provided are provided as examples.

-Skeld


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Sir_Andrew wrote:
what about archetypes? what are they called?

Spoiler:

Azatariel (Swashbuckler)
Chronicler of Worlds (Bard)
Dreamthief (Rogue)
Energist (Alchemist)
Gloomblade (Fighter)
Idealist (Cleric)
Pact Witch (Witch)
Planar Scout (Ranger)
Portal Seeker (Investigator)
Progenitor (Druid)
Soul Warden (Spiritualist)
Worldseeker (Wizard)

-Skeld


Dragon78 wrote:
Can anyone give info on those planar infused/infected feats?

Maybe I'm missing something, but I don't see anything about planar infused/infected feats. There are "conduit" feats. Is that what you're talking about, maybe?

-Skeld


3 people marked this as a favorite.
Prince Setehrael wrote:
Skeld, PDF Prophet wrote:
Prince Setehrael wrote:
Skeld, PDF Prophet wrote:

I have my copy if there are questions....

-Skeld

The Leviathan!!!

Yes.

-Skeld

Could you provide some details on Leviathan?

Spoiler:

It's badass and has a cool backstory. i don't want to spoil it more than that.

-Skeld


3 people marked this as a favorite.
The Gold Sovereign wrote:
Skeld, PDF Prophet wrote:
Inquisitive Malefactor wrote:
What is an Irii, anyway? What does it's base form look like? Is there a lot of interspecies conflict seeing as half of them are Lawful and the other half Chaotic?

** spoiler omitted **

-Skeld

In which plane do they live? Actually, if you have already read that much, from which plane do each of the creatures in the bestiary come?

Spoiler:

It says they're native to the Dimension of Time.

-Skeld


3 people marked this as a favorite.
deuxhero wrote:
Is there a new polymorph spell among the spell options?

Spoiler:

I see one spell with the polymorph descriptor.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
Do Roselings have anything to do with Leshys? What can they turn into? Is it just me or are their a lot more shapeshifters in this bestiary section than usual?

Spoiler:

It doesn't look like they have anything to do with leshys.

You know, it says shapechanger, but there's no mention anywhere in the description of the stat block of any shapechanging ability. I wonder if that's an error?

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
Are etheroots intelligent? Are they actually NOT from the ethereal plane, and name is just there to confuse us? What do they look like?

Spoiler:

They are intelligent. They're found on the ethereal plane. They really just look like plants to me.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
What is a Wisagatcak, anyway? Do you know how to pronounce it? What plane is it from? Does it like to create disasters?

Spoiler:

They're small spider things that hunt, use telepathic whispers, and eat flesh. i have no idea how to pronounce it. It's from Hell. No mention of disasters.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
Anyway, what does the Leviathan look like? I hear it has a gaze attack that is worse than death, care to extrapolate on that?

Spoiler:

It looks like a giant dire sperm whale with red highlights (the red are supposed to be eyes, i think, and it has lots of them).

The gaze attack are actually eye beams. Lots of them. they feeblemind, but there's more to it than just that.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
Thanks again, Skeld! Anything on the Argent Warden? What does it look like? Is it intelligent? Is it made out of some celestial silver, or is it just a cool name?

Spoiler:

It looks like a suit of full plate help together with energy ribbons. It is intelligent. No mention of celestial silver.

-Skeld


3 people marked this as a favorite.
Inquisitive Malefactor wrote:
What do Wrackworms look like, where do they live, and what is the scariest thing they can do?

A you sitting down for this?

Spoiler:
An enormous earthworn with a big, toothy mouth, some little claw arms, and a sorta barbed-looking tail.

-Skeld


4 people marked this as a favorite.
The Gold Sovereign wrote:
Which of the main planes is the most disturbing one? And the most welcoming one? That's my greatest curiosity right now, but I'll have time to read about all of them to find this out.

I'll have to do a lot more reading before I can answer this.

The Gold Sovereign wrote:
Now, I would like to get more details about the Watcher, as it's one of the most notorious creatures in the book. From which plane does it come? What's it meant to watch?

I talk more about the watch up thread. however,

Spoiler:
they're headquartered in Jandelay.

-Skeld


4 people marked this as a favorite.
Abraham Z. wrote:
What kinds of options did the Ganzi get?

Spoiler:

Ganzi oddities:
Chaos Champion
Entropic Flesh
Prehensile Tail
Quibble
Spell-like Ability
Weapon Play

-Skeld


5 people marked this as a favorite.
Paladinosaur wrote:
Could you give us some info in the Duskwalkers and Anphorites?

Spoiler:

Aphorites are discussed (kinda) above.
Duskwalkers are like honored souls who are given an opportunity at life to to perform an important task or something similar, under the guidance (maybe) of a psychopomp.

-Skeld


5 people marked this as a favorite.
Inquisitive Malefactor wrote:
Piggybacking off of that, could we get a description of the Aphorites?

Spoiler:

Hard to describe. They exist so that axiomites don't have to drive themselves crazy dealing with chaotic mortals.

-Skeld


4 people marked this as a favorite.
KaveDweller1349 wrote:
Could I get a description of the Inevitables in the book?

Spoiler:

Novenarut - clockwork samurai
Valharut - 4-arms humanoid thing

-Skeld


4 people marked this as a favorite.
Inquisitive Malefactor wrote:
An overview of the unique miracles the core 20 grant would also be pretty cool.

By "unique miracles," are you referring to the divine gifts each deity can bestow?

Spoiler:

Abadar - word of recall (CL20) as a spell-like ability
Asmodeus - service of a devil for a specific task
Calistria - quickened dominate person (CL20)
Cayden Cailean - avoid an effect that freedom can prevent
Desna - 20 luck points that can be spent as a free action to reroll a d20
Erastil - 3 greater slaying arrows
Gorum - permanent untyped +1 bonus to Strength
Gozreh - cast one of the following as a spell-like ability (CL20): earthquake, storm of vengeance, tsunami, whirlwind
Iomedae - cast holy aura or shield of law (CL20)
Irori - permanent untyped bonus to Constitution
Lamashtu - service of a monster
Nethys - permnent untyped +1 bonus to Intelligence
Norgorbor - permanent untyped +1 bonus to Dexterity
Pharasma - free pass on your next death event
Rovagug - cast one of the following as a spell-like ability (CL20): implosion, meteor storm, storm of vengeance, tsunami
Sarenrae - all healing spell heal the maximum; cast breath of life or heal 3 times/day as spell-like abilities (CL20)
Shelyn - permanent untyped +1 to Charsma
Torag - 20 "defense points" that can be divided among allies and do a number of different things
Urgathoa - die and become a vampire
Zon-Kuthon - replace your body with a shadowy duplicate for 24 hours

There's more to (almost) all of these, but this is the jist of it.

-Skeld

Full Name

Joe Kondrak

Race

5k

Gender

Male

Size

Medium

Age

48

Alignment

NG

Location

Minneapolis, MN

Languages

English

Occupation

Graphic Designer and Production Artist

Homepage URL

aswordforhire.blogspot.com

Strength 9
Dexterity 14
Constitution 10
Intelligence 11
Wisdom 10
Charisma 11

About Ignotus Advenium

I'm a graphic designer and production artist in Minneapolis, MN. I enjoy playing Pathfinder, and have recently become interested in designing for the game. I also like to take photographs of RPG miniatures. You can see some of those photographs by visiting A Sword for Hire, Mikko Kallio's Pathfinder-themed blog, where I contribute as a guest blogger.

Designs & Links:

Rusted Iron Games

  • Petrified Plants (template, terrain, material)
  • Stiletto Palm (plant monster)

    Wayfinder

  • Wayfinder #15: Bonesteel Brine and Unguent (items), Giant Knifewing Dragonfly (monster)
  • Wayfinder #14: Primitive and Deadly (4 magic weapons)
  • Wayfinder #13: Staff of the Sinister Eye (magic item)
  • Wayfinder #12: Bajaba's Beetles and Reeds (location and magic items), Giant Khopesh Scorpion (monster)
  • Wayfinder #11: Flue Hag (monster)

    Contests

  • Here Be Monsters finalist (Sianach), Here Be Monsters 2: Hell Breaks Loose finalist (Hellhorn), Here Be Monsters 3: From Beyond the Stars finalist (Strife Wasp)
  • Recent RPGSS entries: Fluxbane Khopesh, Blowgun of the Accursed Serpent

    Blog Post

  • Designing for Pathfinder: Searching for the Right Words