Pathfinder Roleplaying Game: Planar Adventures

4.70/5 (based on 6 ratings)
Pathfinder Roleplaying Game: Planar Adventures
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From Heaven to Hell

There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time. These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!

Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!

Pathfinder RPG Planar Adventures includes:

  • All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.
  • A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
  • An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
  • Nearly two dozen new monsters, including three new races appropriate for use as player characters.
  • ... and much, much more!

ISBN-13: 978-1-64078-044-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Planar Fun

3/5

A good solid book as far as campaign setting information goes. But they should have made the book edition neutral with as little or no gaming rules. So the book could have more room for campaign setting information especially the dimensions/demi-planes that got at best a page of information.


Solid Gold Awesome

5/5

My spouse and I haven't been so captured by a RPG book in ages - this was hours of fun just paging through, imagining so many different scenarios, uses, quirks, builds, stories, and fights.

For Campaigns, this is some awesomely rules for traversing the planes, in short or long form.

For GMs, fantastic monsters and plot hooks.

For PCs some really fantastic magic items and feats, many of them versatile and adaptable to many of the planes instead of being heavily tied to one.

An amazing finale for the Pathfinder line.


By the Divines!

5/5

I've been playing Pathfinder for about two years now, and this is the book that I've been looking forward to since I read about the planes and outsiders. The planes themselves are detailed enough ,to satisfy my thirst for info on them and to run a campaign on any of them, and leave enough room for any GM to play around with.

This book is a must have for any fan of the Great Beyond.


Wonderful, much needed book

5/5

I grabbed the PDF yesterday and read through the source immediately. This book is exactly what I wanted from it. Beautiful art, cool archetypes, flavorful feats, and wonderfully well-thought out lore. Really a delight of a text.


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David knott 242 wrote:
Inquisitive Malefactor wrote:
And what does Planar Heritage do?

** spoiler omitted **

would that allow a Tiefling to take angel wings feat from aasimars? i wmight have to make a redeemed tiefling paladin back-up character now.

Contributor

4 people marked this as a favorite.
Sir_Andrew wrote:
David knott 242 wrote:
Inquisitive Malefactor wrote:
And what does Planar Heritage do?

** spoiler omitted **

would that allow a Tiefling to take angel wings feat from aasimars? i wmight have to make a redeemed tiefling paladin back-up character now.

Note to self: if it becomes relevant in PF2, try to work on something to let tieflings have fiendish-style wings, and other races have similar things too (give those more heavily protean-type ganzi an ability to fly like proteans with appropriate thematic effect).

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

So, did the CE plant-based half-angel/half-demon empyreal lord of intercourse who is secretly a LG ironclad golden dragon of truth and sexual purity who lives in the Dimension of Dreamy Times BUT IS REALLY A LN PROTEAN SIX TIMES CURSED ORBYNEAM CHAOS EATER NAMED "BREATH-LIKE-A-MILLION-SCHMETTERLINGS" make it in? I'll cry if they didn't ...


1 person marked this as a favorite.
Sir_Andrew wrote:
David knott 242 wrote:
Inquisitive Malefactor wrote:
And what does Planar Heritage do?

** spoiler omitted **

would that allow a Tiefling to take angel wings feat from aasimars? i might have to make a redeemed tiefling paladin back-up character now.

Spoiler:
Uncertain. There is a statement in that feat that might be interpreted as forbidding a tiefling from taking this feat even with the Pass for Human alternate racial trait.

Spoiler:
This new feat is definitely and specifically incompatible with Racial Heritage. The uncertainty is in regard to what other character elements are enough like Racial Heritage to also be disqualified.

Spoiler:
Strangely enough, the way the new feat is written, it may be possible to combine Racial Heritage and Planar Heritage by taking Planar Heritage first.

Grand Lodge

2 people marked this as a favorite.
Gorbacz wrote:

So, did the CE plant-based half-angel/half-demon empyreal lord of intercourse who is secretly a LG ironclad golden dragon of truth and sexual purity who lives in the Dimension of Dreamy Times BUT IS REALLY A LN PROTEAN SIX TIMES CURSED ORBYNEAM CHAOS EATER NAMED "BREATH-LIKE-A-MILLION-SCHMETTERLINGS" make it in? I'll cry if they didn't ...

Heather sadly will have to wait for another book. :)

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Il'setsya Wyrmtouched wrote:
Gorbacz wrote:

So, did the CE plant-based half-angel/half-demon empyreal lord of intercourse who is secretly a LG ironclad golden dragon of truth and sexual purity who lives in the Dimension of Dreamy Times BUT IS REALLY A LN PROTEAN SIX TIMES CURSED ORBYNEAM CHAOS EATER NAMED "BREATH-LIKE-A-MILLION-SCHMETTERLINGS" make it in? I'll cry if they didn't ...

Heather sadly will have to wait for another book. :)

DENIED! Oh well, there's a whole new edition for them to appear :)


2 people marked this as a favorite.
Fourshadow wrote:
David knott 242 wrote:

I think that the feat that will be most discussed after more people have the PDF is one with a single deceptively simple prerequisite:

"Human"

Might that be....** spoiler omitted **

Oh yes, human options REALLY opened up with that one! Thank you to whomever spawned it!

You're welcome! ^_^

Silver Crusade

1 person marked this as a favorite.
David knott 242 wrote:
Rysky wrote:
Isabelle Lee wrote:
Rysky wrote:
Skeld, PDF Prophet wrote:
Rysky wrote:
If I might ask a Skeld, are there any Barbarian archetypes in this book?

No.

-Skeld

;_;

Okay, Thankies for answering :3

You know, you didn't ask whether there was a bloodrager archetype...

!!!

Did a certain someone work on a Bloodrager Archetype for this book? :3

** spoiler omitted **

She’s such a meanie *flails*

XD


1 person marked this as a favorite.
Rysky wrote:
David knott 242 wrote:
Rysky wrote:
Isabelle Lee wrote:
Rysky wrote:
Skeld, PDF Prophet wrote:
Rysky wrote:
If I might ask a Skeld, are there any Barbarian archetypes in this book?

No.

-Skeld

;_;

Okay, Thankies for answering :3

You know, you didn't ask whether there was a bloodrager archetype...

!!!

Did a certain someone work on a Bloodrager Archetype for this book? :3

** spoiler omitted **

She’s such a meanie *flails*

XD

But she more than made up for it with Planar Heritage. ;)

Silver Crusade

1 person marked this as a favorite.
David knott 242 wrote:
Rysky wrote:
David knott 242 wrote:
Rysky wrote:
Isabelle Lee wrote:
Rysky wrote:
Skeld, PDF Prophet wrote:
Rysky wrote:
If I might ask a Skeld, are there any Barbarian archetypes in this book?

No.

-Skeld

;_;

Okay, Thankies for answering :3

You know, you didn't ask whether there was a bloodrager archetype...

!!!

Did a certain someone work on a Bloodrager Archetype for this book? :3

** spoiler omitted **

She’s such a meanie *flails*

XD

But she more than made up for it with Planar Heritage. ;)

lol ye!


1 person marked this as a favorite.
Isabelle Lee wrote:
Fourshadow wrote:
David knott 242 wrote:

I think that the feat that will be most discussed after more people have the PDF is one with a single deceptively simple prerequisite:

"Human"

Might that be....** spoiler omitted **

Oh yes, human options REALLY opened up with that one! Thank you to whomever spawned it!

You're welcome! ^_^

Ha! I did think of you when I wrote that...I wondered if it might be your work. I guess I 'wondered' correctly!

Thanks again!


Someone has told me there is a part of this book on alternate cosmologies. Is that section longer than a page or two?


5 people marked this as a favorite.
Milo v3 wrote:
Someone has told me there is a part of this book on alternate cosmologies. Is that section longer than a page or two?

Spoiler:
3-1/2 pages with the following headings:

Alignment-Free Cosmology
Alternate Realities and Parallel Worlds
Dualistic Cosmology
Extraterrestrial Planes
Mundane Cosmology
World Tree


David knott 242 wrote:


** spoiler omitted **

Thanks.


Mostly interested in planar flavour, but hope for crunch to be cool too. And most importantly, I hope it gets available for PFS pretty fast; there's not much PFS1 time left to have big shiny new book stay illegal for half a year (like it was with Ultimate Wilderness).


was it posted what the polymorph spell was/did?


bewareoftom wrote:
was it posted what the polymorph spell was/did?

I don't believe so, no.


1 person marked this as a favorite.

So does the Duskblade actually... function? A while back I got really excited about the idea of a martially inclined Shadow Oracle that uses the revelation in that mystery to wield shadow weapons, but had to give up on the idea because I couldn't get over the possibility of an important enemy making their will save and reducing my damage to that of a wet noodle.


3 people marked this as a favorite.

You mean the Gloomblade Fighter?

Gloomblade:

You get a real weapon (no save attached), lose some armor proficiencys and armor training.
The weapon can be enhanced (by class feature) up to +5, with special abilities.
The weapon training the gloomblade gets only ever affects the shadow weapons he created.


4 people marked this as a favorite.
Isabelle Lee wrote:
bewareoftom wrote:
was it posted what the polymorph spell was/did?
I don't believe so, no.

polymorph:

It's a 3rd level spell infuse self which transforms you into one of a list of native outsiders. You gain a subset of racial abilities, if the chosen form has said abilities.


what kind of abilities does the swashbuckler archetype get? what does it trade out?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I really enjoyed the Duskwalker race. I've been interested in a native outsider related to the Boneyard for awhile.


Anyone care to elaborate on what kind of racial abilities aphorites get?

Liberty's Edge

Does the book give any clues about

Spoiler:
Zon-Kuthon's transformation?


5 people marked this as a favorite.
Arachnofiend wrote:
So does the Duskblade actually... function? A while back I got really excited about the idea of a martially inclined Shadow Oracle that uses the revelation in that mystery to wield shadow weapons, but had to give up on the idea because I couldn't get over the possibility of an important enemy making their will save and reducing my damage to that of a wet noodle.

I took that exact issue into account. You shouldn't have to worry about that with the gloomblade fighter. ^_^


Are there illustrations of any of the Elemental Lords or any other deity in this book? I really liked the illustration of Pharasma from the last preview blog.


1 person marked this as a favorite.
Inquisitive Malefactor wrote:
Anyone care to elaborate on what kind of racial abilities aphorites get?

Spoiler:

Darkvision, protection from chaos, electricity resistance, and rounds per day of 20% miss chance to name a few.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Worldseeker - Wizard Archetype.
Looks like Merisiel has a living relative. Twin sister?


Nah I'm sure it's her clone.,


I think it was mentioned somewhere in the last 800 posts but I couldn't find it.

What are the three playable races?

Sovereign Court

3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
The Gold Sovereign wrote:
Are there illustrations of any of the Elemental Lords or any other deity in this book? I really liked the illustration of Pharasma from the last preview blog.

Spoiler:
Iomedae, Desna, and Zon-Kuthon have artwork.

The evil elemental lords are shown with their respective planes. I really like Ayrzul's image.


KingOfAnything wrote:
The Gold Sovereign wrote:
Are there illustrations of any of the Elemental Lords or any other deity in this book? I really liked the illustration of Pharasma from the last preview blog.

Iomedae, Desna, and Zon-Kuthon have artwork.

The evil elemental lords are shown with their respective planes. I really like Ayrzul's image.

That's amazing! Finally, all the elemental lords illustrated. I can't wait to finally see Ayrzul and Kelizandre.

Silver Crusade

KingOfAnything wrote:
The Gold Sovereign wrote:
Are there illustrations of any of the Elemental Lords or any other deity in this book? I really liked the illustration of Pharasma from the last preview blog.

Iomedae, Desna, and Zon-Kuthon have artwork.

The evil elemental lords are shown with their respective planes. I really like Ayrzul's image.

I really dig Iomedae's exclusive millennium collector's edition look :3


3 people marked this as a favorite.

Damn, it's been quite a while since I've been this hyped about a PF book. Love the planar lore.


4 people marked this as a favorite.

I’m pumped to get the PDF tomorrow and check out all the planar info. It’ll be fun to trawl through the feat options. Every plane getting an option for a feat chain is pretty nifty.


I am definitely looking forward to having more rules-savvy people pick apart the Planar Heritage feat.


3 people marked this as a favorite.
David knott 242 wrote:
I am definitely looking forward to having more rules-savvy people pick apart the Planar Heritage feat.

Same here, I suppose. ^_^


2 people marked this as a favorite.
Isabelle Lee wrote:
David knott 242 wrote:
I am definitely looking forward to having more rules-savvy people pick apart the Planar Heritage feat.
Same here, I suppose. ^_^

I am looking forward to your input most of all.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

So yeah, this book is super awesome and I've spent too much time reading through it completely

There are too many things to comment about, but few things I found neat is that (besides finding more info about planes and demiplanes) is that it finally gives post retcon explanation of what happens to atheists in boneyard. Book of the damned made mention of the old "Groetus eats souls" thing, but this book mentions that as passing as "legend" or rumor rather than what actually happens.

Book also finally makes god/demigod/quasi diety domain amount and differences official :D(basically gods have 5 domains and can instantly shape reality with thought, demigods have 4 domains and can shape reality with thought but more slowly and quasi gods are 1-4 domains who can't shape reality with thought alone without magic or other great power). Also gave official reason for why gods have ban on divine intervention going on.(its basically to prevent arms race escalation were each gods dies to triumph over other gods in increasingly over the top destructive fashion or just "No that didn't happen because I said it didn't happen" "no it did happen you can't just say what I did didn't happen" thing :P)

But yeah, I'd recommend everyone this book, it has lot of cool places, revelations(like what the Jandeley is) and lot of nice trivia

(on side note, book advances the Nocticula metaplot with new thing happening <_< So I'm getting feeling that might get addressed before 2e)


2 people marked this as a favorite.

Downloaded the PDF today and reading chapter 1 currently. So far this book shines with a good chapter structure (chapter 1 is clear-cut for players, everything beyond is GM only), methodic archetype description (every archetype gets exactly one page and a decent image) and a quite interesting feat list:

Spoiler:
* metamagic to create difficult terrain with area spells
* Demonic Style for the generic pouncing barbarian (moar damage, bull rush your foes around)
* some fun with tails
* better healing with the Heal skill at level 1
* compression ability at level 7
* Planar Heritage (which actually offers fewer options than Racial Heritage, but can be good for a fly or burrow speed)
* metamagic that throws a target around (at least a fantastic NPC option)
* jump much higher at level 3

There are a few options that put a lot of power into the hands of players (or NPCs):

* a ranger archetype that allows you to fly at level 4
* a feat that essentially gives you hide in plain sight at level 5
* a feat that hands out dimension door at level 9

The dimension door feat turns Dimensional Agility etc. into fighter bonus feats - which is actually very welcome.

I am not so happy with Tempting Bargain. It allows an Unchained summoner to take an eidolon of any alignment (useful), but also can drag the PC's alignment toward the eidolon's - which is a random alignment shift, controlled by dice luck instead of player or GM agency.


1 person marked this as a favorite.

I like the book but would have liked it much better if it had less rules crunch and more campaign setting stuff. I really wish that the demi planes mentioned in the Great Beyond book got a full page write up like the others:(


Never, ever let your Paladins get to the positive energy plane. The infusion feat is an upgraded version of Fey Foundling that stacks with it. Also, as a note, the infusion feats require spending a lot of time on a plane without it being your home plane, and the spell can only grant them to you while you're on the plane. Given how strong a few of them can be, it's pretty reasonable to have them be really limited.

Tons of great feats in this one, and a nifty Rogue archetype. EDIT: Looks like Unchained Rogues just lose access to debilitating injury.

Spoiler:
Dreamthief Rogue gets a phantom's emotional focus in place of sneak attack. You're still stuck with normal Rogue saves, but that does include the two fully-ranked skills, and you get to count one melee attack per round as a slam for the purposes of your abilities. You also count as both the spiritualist and phantom for any abilities that care, so Kindness gets you swift-action lay on hands. I guarantee it's not going to stack with other archetypes, though.

Anger is great for strength Rogues, giving them +2 Str for -2 Dex, free Power Attack, one attack per round as if their weapon were a size larger, and +4 to hit at level 7 as a swift action.

Also, gotta put a word in for the Druid that gets Fey Form wild shape!

Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I love this book.

I love the spell anywhere, but here

I love the line in its description that goes "The specific plane is
determined by the table below; the location on the destination
plane where the transported creatures arrive is completely
subject to the GM’s whim."

GM's whim.

Arbitrary.

Beautiful.


I'm a bit disappointed that the Nirvana Dragon mentioned in the old Great Beyond book seems to not be a thing anymore.


1 person marked this as a favorite.
Gorbacz wrote:

I love this book.

I love the spell anywhere, but here

I love the line in its description that goes "The specific plane is
determined by the table below; the location on the destination
plane where the transported creatures arrive is completely
subject to the GM’s whim."

GM's whim.

Arbitrary.

Beautiful.

And the touch of the 24-hour cool down means no re-rolls.


May I ask what does the Planar Scout ranger do?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
CorvusMask wrote:


(on side note, book advances the Nocticula metaplot with new thing happening <_< So I'm getting feeling that might get addressed before 2e)

Psst, your feeling might be right.

Spoiler:

In one of the PaizoCon panels (I forget which one, might have been Golarion Secrets), James Jacobs said that Nocticula is officially going to become a CN deity. Not sure if that'll be before 2E or in the early 2E stuff...personally, I'm guessing it might tie into Return of the Runelords somehow.

Contributor

3 people marked this as a favorite.
PannicAtack wrote:
I'm a bit disappointed that the Nirvana Dragon mentioned in the old Great Beyond book seems to not be a thing anymore.

A number of things have changed and evolved since 'The Great Beyond' which was a number of years ago now. If it hasn't been explicitly contradicted it might show up in the future potentially, unless any Paizo employee has mentioned a design decision to move away from a given topic. While I wrote the original material in TGB, I didn't work on 'Chronicle of the Righteous' or the Nirvana section for Planar Adventures, so I can't speak as to why it wasn't mentioned and expanded, though I'd assume an intentional design change rather than an omission, which as I said happens. :)

Of course if you like it, please use it in your home game!


1 person marked this as a favorite.
Bardess wrote:
May I ask what does the Planar Scout ranger do?

Spoiler:

It basically takes a bunch of ranger abilities and makes them apply to other planes:

Knowledge (Planes) replaces Knowledge (Dungeoneering) as a class skill.

Wild Empathy becomes Planar Empathy, which works only on extraplanar animals and on outsiders with intelligence scores of 1-2.

Planar Terrains alters Favored Terrain, with each plane being an available terrain.

Planar Bond grants a special ability related to a single chosen plane and replaces Hunter's Bond.

Planar Adaptation functions as the spell and replaces Evasion and Improved Evasion.


1 person marked this as a favorite.

I'm loving the Duskwalker....fit's perfectly with a long term character concept that will work perfectly for the last AP.
Can't decide if I want to stick to the Slayer class concept...or switch to the Gloomblade for it though :P

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