Pathfinder Roleplaying Game: Planar Adventures

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Pathfinder Roleplaying Game: Planar Adventures
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From Heaven to Hell

There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time. These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!

Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!

Pathfinder RPG Planar Adventures includes:

  • All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.
  • A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
  • An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
  • Nearly two dozen new monsters, including three new races appropriate for use as player characters.
  • ... and much, much more!

ISBN-13: 978-1-64078-044-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Bang For Your Buck

5/5

So, snagged a copy of the PDF (and will get a hard copy from my FLGS).

I love it. I love it so very many ways.

The art is killer, the writing is engaging.

The character options are just weird enough to be awesome (As someone with little love for Spiritualists and mad love for Psychopomps, running a Spiritualist who traded their Phantom in for a Nosoi Psychopomp familiar is a thing I didn't know I needed until I saw it).

The deity sections aren't so much long on new information as concisely informative about the general state of a deity's business, which is something I appreciate.

The sections on each plane are informative and enjoyable.

The section on alternate cosmologies, while understandably brief, is also a nifty little sideline.

Highly recommended.


Fricking loving this book

5/5

I always wanted more info on planes and mysteries of Pathfinder's cosmology and this book gives new answers and questions so I got exactly what I wanted. I realized reading this book that its one I've wanted for really really long time


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Well how many planes are there pathfinder?

Does the first world count as a plane or dimension?


I though it was a plane but I couldn't remember.


Dragon78 wrote:

Well how many planes are there pathfinder?

Does the first world count as a plane or dimension?

20 major planes by my count (10 in the inner sphere, The prime material plane, the shadow plane, the first world, the ethereal plane, the positive and negative energy planes and the four elementals, and 10 in the outer sphere, the 9 aligned planes and the astral plane.)

Link to your second question


So there are 20 known planes.

Outer Planes
Heaven
Elysium
Nirvana
Axis
Maelstrom
Boneyard
Hell
The Abyss
Abaddon

Inner Planes
Positive Energy
Negative Energy
Air
Earth
Fire
Water
Material
First World

Transitive Planes
Astral
Ethereal
Shadow

Silver Crusade

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Pathfinder Adventure Path Subscriber

There's an infinite number of planes. The 20 Big Ones are just that, big enough to move and shake stuff beyond them.


Yeah and it looks like this book will focus on the known planes. Though we will at least find out about some new demi-planes.

Jon Brazer Enterprises

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I wonder how much the 0-HD Boneyard race will compare to the Reaper race, considering they are a half psychopomp race written by Mark Seifter, before he joined Paizo.

Liberty's Edge

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Every time I see the Shadow Plane I'm reminded of what a wonderful time I had in Mask of the Betrayer and how much I miss having D&D CRPGs to look forward to...


I wonder if the new 0HD races will just get stats in the bestiary, get their own section, or both?


I hope there are maps for the planes like the one we got in the First World campaign setting book or at least something close to that.

I'm really interested in the setting/lore/flavor part of the book, especially anything related to the neutral planes of Axis, Boneyard and the Maelstrom.

Paizo Employee Creative Director

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The Gold Sovereign wrote:

I hope there are maps for the planes like the one we got in the First World campaign setting book or at least something close to that.

I'm really interested in the setting/lore/flavor part of the book, especially anything related to the neutral planes of Axis, Boneyard and the Maelstrom.

There are maps for all the planes, but since all the planes are so incredibly large and in many cases (FIrst World in particular—we're opting for a map of that realm that captures the fact that the First World is a place where things can change and attempts to map things and think of them as permanent fixtures run against the plane's ideals) NOT places that take well to being mapped... the route we're taking on the planar maps is to provide context and a plane's theme. Scale bars and compass roses, to be specific, are pretty useless for planar maps.


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Sort of like trying to figure out the best way to get in and out of Dulles Airport, huh Mister Jacobs? ;)


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Thomas Seitz wrote:
Berselius wrote:
...Advanced NPC Codex
Eh?!! Why do we need Advanced NPCs?!

Not "advanced" NPC's, NPC's of different "classes". The "Advanced" part of the title is just flavor as I don't know what other title such a manual might be called.

As a DM I'd very much appreciate already generated statblocks for different level NPC's of the base, alternate, hybrid, unchained, and occult classes.


I kind of wish that was the final cover art.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

The blessings of Aosker are upon us!

Liberty's Edge

James Jacobs wrote:
Scale bars and compass roses, to be specific, are pretty useless for planar maps.

I can understand the reason for compass roses, but why are scale bars useless? Not everyone adventuring in the planes can always just teleport everywhere at will, they're going to need to travel and it'd be really useful to know if moving from place A to place B is an eight hour journey or three month journey...

Paizo Employee Creative Director

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Samy wrote:
James Jacobs wrote:
Scale bars and compass roses, to be specific, are pretty useless for planar maps.
I can understand the reason for compass roses, but why are scale bars useless? Not everyone adventuring in the planes can always just teleport everywhere at will, they're going to need to travel and it'd be really useful to know if moving from place A to place B is an eight hour journey or three month journey...

Because in order to fit enough points of significance on a planar map, the scale bar would often end up being something like "1 inch = 100,000,000 miles or the like. Remember, the universe itself is the Material Plane, and it's physically contained within all the rest. A map of the universe can show a star-field, for example and one white dot can be labeled "Earth" and one "Golarion" and that'd show their relative positions, but the distance between them? It's a long walk.

Liberty's Edge

I see what you mean... I hope there will be some overland maps of subsections of planes then, at least... Otherwise the planes will just feel like singular cities... you teleport into Dis, but can't go outside it, so you have to spend the entire adventure just constrained to Dis... suddenly a place as vast as a plane is reduced to a single city because there's nothing outside... just "universe-scale" mapping for which everything is too small to be perceptible...

The First World Campaign Setting book had an overland map...

A map of Golarion is much more useful for adventuring than a map of the entire universe...why doesn't the same apply to planes? A map of the whole Prime Material plane is so big it's useless...nobody adventures on that scale... You have small slivers of the Prime Material Plane, like Golarion, or Avistan, and you map them...then people can actually adventure... It seems to me like the same paradigm should work for planes too...


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I can't wait to see what classes will get archetypes.


I can't wait to see the final cover art.

So what do you guys think the final cover will look like?

Paizo Employee Creative Director

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Samy wrote:

I see what you mean... I hope there will be some overland maps of subsections of planes then, at least... Otherwise the planes will just feel like singular cities... you teleport into Dis, but can't go outside it, so you have to spend the entire adventure just constrained to Dis... suddenly a place as vast as a plane is reduced to a single city because there's nothing outside... just "universe-scale" mapping for which everything is too small to be perceptible...

The First World Campaign Setting book had an overland map...

A map of Golarion is much more useful for adventuring than a map of the entire universe...why doesn't the same apply to planes? A map of the whole Prime Material plane is so big it's useless...nobody adventures on that scale... You have small slivers of the Prime Material Plane, like Golarion, or Avistan, and you map them...then people can actually adventure... It seems to me like the same paradigm should work for planes too...

This book isn't the place to drill that far down on the planes—it's the bird's eye view from a bazillion miles up, pretty much. That said, once the book is out it'll create a nice and solid foundation for us to get more into each of the planes, as makes sense for adventures or supplements or whatever.

The planes won't feel like singular cities, though... never fear.

And yeah, the First World book does have a map, but for a plane that shifts and changes... maps are tricky.

The PRIMARY purpose of these maps, in any event, is to give a visual feel for the plane. An artist's eye view, if you will.

If you've seen the pictoral map of the Abyss we did back in Wrath of the Righteous's map folio... that's what we're going for (although each is just a half-page map so we can't fit NEARLY as much info on them as we do on a map 16 times that size...)

Liberty's Edge

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Well, thanks for your patience in exercising expectation management at least. That's one of the things I appreciate about Paizo, your willingness to talk to your customers.


I hope the final cover will use the maelstrom or at least a neutral plane like the astral, ethereal, or even the boneyard.


1 person marked this as a favorite.

It'll be great to have one big book to reference for this sort of thing, and I'm excited for all the plane-hopping shenanigans!


I can't wait to see what those planar infused/infected type feats are like and what planes/dimensions are options.


So nobody wants to speculate(or hope) for what the final cover art will be?

Silver Crusade

Pathfinder Adventure Path Subscriber

Sure! Black and white, by Erol Otus, featuring angels battling devils in Abyss.

Bonus points for Ragathiel duking it out with Dispater because ooooooh daddy issues.


That is what you expect or is that what you hope it will be?

Silver Crusade

Pathfinder Adventure Path Subscriber

A little from column A, a little from column B, as usual with me.

Silver Crusade

Yes.


1 person marked this as a favorite.

This book is more then 7 months away, that is a while to go, thankfully we have Ultimate Wilderness and other books coming out to keep me busy:)


2 people marked this as a favorite.
Berselius wrote:

This is good but I'm still hoping beyond hope we'll be getting the following:

Chronicle of the Righteous
Concordance of Rivals
Advanced NPC Codex

I know this is one of your pet wishes, but it seems really unlikely we will get a Concordance of Rivals when we have yet to get a CS book focused on proteans/psychopomps/inevitables/etc. At most, all we have gotten is maybe a few relevant bits and bobs in the hardcover bestiaries and the occasional AP volume.

Book of the Damned happened in large part I suspect because there were at least 4 existing CS books to compile, plus decent amounts of back matter from APs. Concordance of Rivals would almost entirely have to be written from scratch, from the ground up. That's a lot more work with an uncertain pay off.


You know MMCJawa, you don't need to tell us the odds of us getting such products, we already know the odds are very very low. But we can dream and hope and maybe with a little bit of magic(and a lot of money) that one day are hopes and dreams can come true;)

Liberty's Edge

Dragon78 wrote:
I can't wait to see what those planar infused/infected type feats are like and what planes/dimensions are options.

They could be like the hags' legacy feats in Blood of the Coven, where each legacy describes what you get for taking the feat


So is this an update to the 3E Manual of the Planes? If it is, huzzah! If not, why? While I don't think Pathfinder needs a Deities & Demigods equivalent...I think it is high time that the Manual of the Planes OGC got updated to Pathfinder.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Angel Tarragon wrote:
So is this an update to the 3E Manual of the Planes? If it is, huzzah! If not, why? While I don't think Pathfinder needs a Deities & Demigods equivalent...I think it is high time that the Manual of the Planes OGC got updated to Pathfinder.

Let's start with the fact that the Manual of the Planes is not open content.


3 people marked this as a favorite.
Angel Tarragon wrote:
So is this an update to the 3E Manual of the Planes? If it is, huzzah! If not, why? While I don't think Pathfinder needs a Deities & Demigods equivalent...I think it is high time that the Manual of the Planes OGC got updated to Pathfinder.

Pathfinder has its own versions of the planes that it’s been using for the past decade or so. That’s what’s getting fleshed out or summarized here, depending on how much attention the plane has gotten in the past. But you’re getting nine aligned planes, ethereal, astral, and elemental planes, and a few others, so it should cover a lot of what you want.


Quote:

I know this is one of your pet wishes, but it seems really unlikely we will get a Concordance of Rivals when we have yet to get a CS book focused on proteans/psychopomps/inevitables/etc. At most, all we have gotten is maybe a few relevant bits and bobs in the hardcover bestiaries and the occasional AP volume.

Book of the Damned happened in large part I suspect because there were at least 4 existing CS books to compile, plus decent amounts of back matter from APs. Concordance of Rivals would almost entirely have to be written from scratch, from the ground up. That's a lot more work with an uncertain pay off.

The greater the risk, the bigger the possible pay off. ;)

Quote:
You know MMCJawa, you don't need to tell us the odds of us getting such products, we already know the odds are very very low. But we can dream and hope and maybe with a little bit of magic(and a lot of money) that one day are hopes and dreams can come true;)

Thankies a bunchies Dragon. :D


I think it'd be kind of amusing to find out what happens if/when plane touched races of opposing alignment origins reproduce. So like an Asimar and a Tiefling mate and have a kid, what comes out? It could be a Human (not getting any of the divine genetics of either parent), one or the other (the divine genetics of one over-rules the other), one of the new neutral races (which one would probably depend on the particular subraces of Asimar and Tiefling the parents were, so like an asimar from one of the lawful-good outsiders and a tiefling from one of the lawful-evil outsiders would make the new lawful-neutral plane-touched race, chaotic-good and chaotic-evil would make a ganzi, one lawful and one chaotic would make the new true neutral race, and one neutral-good/evil parent and one lawful/chaotic-good/evil parent would produce offspring of the race for where the non-neutral parent falls on the law/chaos axis; essentially heritages of opposing alignments cancel out but still produces something weird), or something else entirely.

I know that this is rather outside the scope this book, but really it would be outside the scope for practically anything with broad enough appeal to be published, and this is just fun to think about stuff for possible character concepts, like an extension of the fun of a tiefling paladin or an asimar antipaladin, y'know subverting the usual expectations based on parentage, creating interesting backstories, or having a lineage of characters over the course of several campaigns.
(there's a couple guys in my play group that have several generations of characters worked out and play some of them in various campaigns, and one time a campaign ended with two characters getting married, and so they decided what the offspring would be like in terms of class, alignment, demeanor, etc. So having options that say what happens when two plane touched characters of opposing parentage hook up might actually be relevant to groups like mine)

And as far as out of scope lore stuff like this, I think it would be a neat application of the blog to occasionally expand lore stuff like this when it isn't going to be directly discussed in a book because it isn't as relevant as stuff that is more broadly applicable but it is still a fun discussion to have. So like expanding on the lore with brief topics that can be thoroughly covered in a few paragraphs or less, but are too specific to easily find their way into the published materials like the hard covers and splat books.


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Stuff about planetouched race's children sounds more like for a product like "blood of the planes" or similar product.


They already did a plane touched player companion, I'm not buying two of them.


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Dragon78 wrote:
Stuff about planetouched race's children sounds more like for a product like "blood of the planes" or similar product.

I know, that was part of what I was saying, that it was way out of scope for something like this, and frankly it would be out of scope for something like that as well. This is why I was suggesting that the weird but fun niche stuff that is unlikely to ever make it into the final cut of anything because it is so absurdly specific and edge case-ish could be put out in blog form or something. Y'know, expanding on the lore for things highly unlikely to ever come up in one of the published source books, but interesting enough to actually come up in home games.

And despite there already being plane touched player companions, now that there are gonna be races for all the alignment planes it offers an opportunity to discuss what actually happens when people touched by opposing alignment planes reproduce. I think it'd be kinda amusing to have a ganzi character who's dad's dad was an azata and his mom's mom was a succubus, dad's an aasimar, mom's a tiefling, and because good and evil heritage cancel out, I'm left with the chaotic heritage of both sides, hence ganzi. Unfortunately whether or not it works that way in this setting is unlikely to be addressed in anything published, and while until it is officially addressed it can be houseruled whichever way your table likes, but I still like answers for things like that as far as setting goes, and if I'm playing in Golarion, that means getting an official answer, and even when such an answer is supplied if someone doesn't like it or their home games have already supplied another solution, they can still go with that other solution in their home game.

Also, I was more thinking of dreamland "I want an official discussion for weird topics like these from an official source, and there is unlikely to be another book that gets closer to having this be relevant so it'd be awesome if it could be here." I would never expect anything like that out of any paizo products unless and until the writers explicitly state something along those lines is gonna be there.


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I am sure there is also a chance that the child of two planetouched people(same or 2 different races) could still end being just a normal human.


I think that would depend on how being plane touched affects or is affected by you genes. I mean, do outsiders have a genetic code, or do they just simulate one for the purposes of reproducing with mortals? Or are plane touched people like demi-gods in percy jackson in that they only have half a genetic code (which doesn't actually work scientifically, but, hey, magic)? Are the effects of being plane touched the result of actual genes from the outsider parent, or are they genetically the same as any other human but have special outsider powers because they have some magical energy inside them passed on from their outsider parent?

If being plane touched is in fact part of the genetic code (thus two plane touched people having an human offspring would be possible, but really unlikely), would having opposing alignment components cancel out, one would over power the other, etc? How does this generalize to the elemental plane touched? What would this mean for, say, an aasimar and an ifrit hooking up, would such a pairing result in some kinda holy-fire dude?

I think it'd be funny if the offspring for a ganzi could be anything, like a ganzi and an human hook up, and out pops a goblin, next kid is a ghoran, then an halfling, then a kasatha!


I don't think they'd ever want to talk about genetics in Pathfinder.

Contributor

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Milo v3 wrote:
I don't think they'd ever want to talk about genetics in Pathfinder.

Ultimate Punnett Square!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I hope we get a Campaign Setting book to accompany this that focuses on Demi-Planes associated with Golarion


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Brinebeast wrote:
I hope we get a Campaign Setting book to accompany this that focuses on Demi-Planes associated with Golarion

Like this one?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Also! I hope there is at least some discussion on other Dimensions aka places not considered part of the planes/cosmos

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