does anyone know the stats of a eyeball familiar? there isn't too many stats from the text. here are some questions.
1)does the HP equal mine? are the saves equal to mine? does it have a AC?
sorry for all the questions, making a lv5 eyebiter mesmerist for a one shot and couldn't find all the stats for it, so i need help. thank you in advance!
Marco Massoudi wrote:
interesting, but even if you stop the regeneration for 2d6 rounds, wouldn't it just revive it after regeneration kicks back in?
i don't think it can. its regeneration stats: "No form of attack can suppress the tarrasque's regeneration". so a slayer wouldn't be able to stop it. though it would have been awesome if it could
can a rogue with the Snoop archetype take the extra investigator talent feat to gain talents he can't normally get?
So recently a posted about what cohort i should take when i get the feat. (Face ranger wins). but looking at followers I've come across a conflict. Is there any reason to take commoner over expert for my skill based followers? it seems like experts would be better since they have more health and can wield stronger weapons. thoughts?
ok so i don't plan on using him that much for combat. more of a utility character that good which people.
so far in our party we got
Hi everyone. so our group is about to hit lv 7 and last session the GM stated that we are allowed to take the leadership feat under the condition we get approval on the cohorts and there uses (just safeguarding his game) it should be fine since were a 4 (sometimes 5) person group. anyhow, were technically in a urban campaign which has us visiting nearby areas. we are also using downtime rules to run a guild that focuses on city protection, investigation, escort missions, improving quality of life and run a tavern on the side for extra gold. so our GM figures we could use our followers as guild members and our cohorts as second in commands while were gone or bring them along for extra muscle since we also do a few caravan escort missions that go through some very dangerous places.
so now that i'm done with may wall of text. what class/archetype should i pick for my cohort? i never had a opportunity to take leadership before. i was thinking a Majordomo investigator (maybe with Cryptid Scholar) as a butler or secretary for the guild.
1)doesn't need to be combat focus since our team has got that covered.
Gallant Armor wrote:
i can see the reasoning for that. but if its true that they both alter deeds, that would mean a PFS swashbuckler can never take more then one archetype. so i assume by RAI that Swashbucklers should be able to take multiple archetypes if they can stack (if they don't replace the same deed)
happened upon the grand marshal last night and was curious about a few things
1) the grand marshal prestige class stats that you gain deeds at 1\2 your lv, but it also stats that if you have gunslinger lvs that your lvs stack.
so would gunslinger 5/grand marshal 2= deed lv 6 or 7?
2) (like above) grand marshal gains deeds as a gunslinger. so if i was mysterious stranger before entering Grand marshal, do i gain deeds from the archetype? the base gunslinger? or both? like could i get quick clear back with this prestige class?
3) (off topic question) is there any way to sheath your weapon as a free action? i was wonder if i could sheath a sword in my off hand (story item) to quickly reload my gun.
Mark Seifter wrote:
When I designed the pyrausta, the only reason I didn't list them as familiars then was that despite my fondness for the cute little guys, they didn't really seem like they could compete with the other options. They've since been added in, but they remain a bit weak compared to other improved familiars; you could maybe take away the fast healing and pinky swear not to use magic items / gear like an improved familiar might with its little dragon hands and then try to see if it could be a regular familiar.
sorry to necro my thread, but don't Pyrausta already lose fast healing when they become a familiar?
1) so awhile back i heard a build that allowed you to wield a huge star knife in one hand with effortless lace at a -2 penalty, is this correct ? i mean do the sizing rules and effortless lace rules allow this?
2) what is the damage of a huge starknife? 1d8 or 2d4? and isn't there a pair of gloves that allows you to lower the penalty by 2 for inappropriate size weapons?
so i'm making a thrown starknife build for a homegame. the build is a CG muse touch aasimar enlightened paladin 2/far strike monk 1/flying blade swash 3.
what can i add too this build to make it more fun or stronger.
well i have to use only one weapon because precise strike doesn't work when wielding two weapons. plus i kinda have to use dagger or starknife to get the most out of the archetype. so AOo are resolved before the actual attack? so could i use parry/disrupting counter before the weapon leaves my hand?
thank you! that's pretty cool, i'm a little disappointed on the 1/4th lv to dmage on bows, but being able to switch between sword and bow and still having all of your deeds working makes up for it big time!
also how does the bow parry work? does a foe have to make a range attack against you in order to parry with a bow?
Painful Bugger wrote:
so i'm assuming they get precise strike with bows? can they parry with bows? (:
are you fully set on luring/musketeer cavalier? the Dune Drifter Cavalier is a great alternative for a gun toting build. (note: they confirmed that challenge works with dune drifter, though only guns)
1) the loud noise would cause the GM to roll for random encounter (forget what page its on) any loud noise have a chance of attracting monsters.
special note: this might take a lot of feats but....since your a tiefling, take the tail racial trait and get another pistol when you can, take two weapon fighting feats and then devastate your foes with double challenge damage while reloading you pistols with the aid of your tail.
i really likeflair
for homebrew, i technically would have the brews made, but then add magic to finish preparing them and since my character is experience cook with a background in the tavern/inn industry he jolts down spells in his family recipe book. (i could call it a brewers manual though)
note: i'm not playing my character as a detective but rather a very versatile/knowledgeable swordsman of Cayden Cailean
Hi everyone, so i need some creative or funny fefluff names for my swashigator. my GM said i can rename/refluff the class/class features/spells of my Aasimar inspired blade/noble fencer swashbuckler and bonded investigator character who is a inspiring cook/brewer/swordsmen.
so far i thought of the following:
Swashigator: Cayden Exemplar or just plain Exemplar.
i can't think of anything for trapfinding or trap sense yet.
Gallant Armor wrote:
so in order to make this work, i would have to either get a small familiar or get the evolved familiar feat for the reach evolution. (though figment archetype works as well, but i like valet better)
to answer #1 whoops...i'm a swashigator with the bonded investigator archetype, i forgot to mention that. i'll try to keep it safe.
hi everyone! i have a few questions that i can't seem to find answers to regarding aid another familiars (using valet archetype)
1) can a familiar aid another my attack roll? (or AC if need be)
2) can a familiar trade out their feat for a different feat? thinking about trading out skill focus (perception) on a thrush familiar for additional traits feat
3) IF it can get additional traits, what aid another traits are there that stack or is there a feat that would be better for aid another?
4) when does a familiar take its turn? does it have its own initiative roll or does it share my turn?
thank you all in advance for your help!
Swashbucklers are a fun class to play, yeah they might not hit as hard as a barbarian, but the deeds give you a lot battle options. though i'll admit i would like some fixes to the class to make it perform a little better and fix the following issues.
what i hope for in the future is some kind of fix or unchained version of the class with the following.