
ranmyaku262 |

We are looking for additional players for a upcoming campaign.
Our DM is looking to do a generally Lovecraftian themed campaign starting at level 14. This does not mean it will be combat light.
Right now we have only 3 party members right now and are looking for one or two more to help fill out the group balance a bit more.
About the group:
We meet every Saturday or Sunday around 3 PM central time. (Right now these are open days for current group members and is negotiable for what specific day we want to meet on).
We use the maptools program for for map/tokens. We know about roll20 and simply don't use it because maptools has a few features/customization options that have made it easier for us to utilize for certain elements such as flying enemies.
We also use mumble for voice communication during gameplay.
As for the group itself we are a fairly laid back group, we don't take this as extremely serious and have a tenancy to get off topic for short periods of time.
We don't use any custom/3rd party rulesets and try to generally go with general consensus/paizo rulings, DM rulings only really entering in when no other rulings/consensus exist, so don't expect many house rules.
Our DM is somewhat inexperienced and as such the woirld/setting is not of their own creation, the basis was one I created and utlized in a campaign that since has been utilized in spinoff campaigns by other members of the group, the "Lovecraftian" theme is of their own idea though.
Right now the party only consists of 2 made characters and one that is still pending from our third member.
we have a Half-Elf Crossblooded Dragon Disciple and a Spirit Guide Oracle/Barbarian Dwarf.

ranmyaku262 |

How much do you guys optimise?
Sometimes a powerful character exists, but generally the group just kinda plays what they feel. Once or twice characters accidentally struck gold on a build, but otherwise "functional", "decent", or "powerful with a glaring weakness" is generally the result of this group.
I guess to give an idea of general level we're looking at here is some greater detail on the characters made for this.
Half-Elf Crossblooded Dragon Disciple
1. Crossblooded Draconic/Orc
2. Has ridiculous strength score. (mostly to help with terribad BAB).
3. Has a level in fighter and wears mithral full plate
4. Has no touch AC to speak of
5. Reduced spellcasting thanks to the multiclass/prestige.
Dwarf Oracle (Spirit Guide)/Barbarian (titan mauler)
1. Wields huge hammer.
2. Utilizes "rage cycling" for sunder build.
3. Spirit guide oracle for healing ability from life spirit to get channel energy.
4. Is a dwarf on a Cha/Str build.
What are his feelings on alignment and Paladins?
I guess what do you mean "alignment and paladins". Do you mean being a "chaotic neutral paladin" or more "how strict are we on alignments"?
To answer the 2nd we barely consider alignments, we mostly think about them in relation to spell effects and class restrictions. We've had "alignment slip" moments in previous campaigns but it was generally stuff that was massively out of character or out of alignment we might discuss it happening.
As for paladin restrictiveness I doubt you'd ever be intentionally put into a "no-win" scenario that would cause you to break paladin oath no matter what is chosen.