As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?
"Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.
A gazetteer of Oppara, crown jewel of Taldor and center of Inner Sea culture, by Eleanor Ferron.
A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston Hillman.
A collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.
IBSN-13: 978-1-64078-015-6
"Crownfall" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (922 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
Despite any good this book may hold, it is all predicated on "striking down primogeniture" such that a female may inherit. This is absolute popycock, primogeniture is the practice of the first-born inheriting and has nothing to do with male or female inheritance. This language gaff (which could've been fixed with the simplest of google searches; the word they were looking for is "agnatic") is only a sad indicator of consistent and recurring issues with the story & NPCs. More often than not important details are left to the DM to fill in on the fly, a trend woefully extended from several adventure paths hence. Couple this with a dearth of useful new mechanics & transferable content (of the monsters included, maybe one is useful outside of the book), this book is not worth the sticker price.
a bad first impression...adventures need not apply
sad to say but but i am sorely disappointed with this AP
ill try to keep it breif
pros
- Oppara Gazetteer - an introduction to the city with maps, notable locations and NPC's for use in the campaign and in your own games
- attempt at creating a interaction focused adventure to encourage new party dynamics and storys
- attempt at political based game, much akin to fantasy dramas like GOT and the like
cons
- role-playing is hampered by the new "influence system", heavily relying on dice rolls for interaction for more than half the book
- story progression from role-playing to dungeon is jarring and feels disconnected from the plot
- under developed and two dimensional NPC's, including a focus on one of the main NPC's who's background conflicts with itself and can be described as haveing the personality of a lump of wet paper
- the book relys heavily on "but thou must"and railroading is common
- chapters require heavy improvisation and GM re writes to make coherent
- dungeons and puzzels feel out of place and esoteric, a problem the creators must have known about as they include a side bar about skipping it.
while you can find enjoyment in the book, it will require heavy GM rewrites for plot, and NPC's, especially the main NPC which the whole plot revolves around
disappointing and hopefully not the start of a trend
So I've only been playing pathfinder for a couple years now but i have read a lot of the adventures but this in my opinion is the best start to a advenchuer yet! Great plot, and good mix of role play and even a great dungeon for pepole that enjoy them. Good npcs and pretty mutch everything. This is a great begining and i cant wait for the rest.
Quite possibly one of my favorite APs since ROTR or Iron Gods; the only negative going for it right now is that it isn't approved for PFS play yet or I'd already have my weekly tables at the comic shop playing it.
I have been an off-and-on Adventure Path subscriber over the years. Always coming and going as the descriptions and product contained within takes me. As some-one who runs half a dozen different gaming systems each week. (Truthfully, no lie there.) It takes a lot for something "pre-made" to really impress me anymore. Furthermore, I have blatantly chosen to avoid the ultimate Intrigue book, because the extra social rules sounded little more than burdensome from the reviews I read. When I decided to subscribe to this module, I expected to read it then decide to cancel my subscription and go no further...
All that being said, I am completely enamored with this first module. The book calls out that the social rules are a simplified version from Ultimate Intrigue. If this was the standard version, I would be happy. Just enough meat on the bones to be worth including. Not so much as to bog things down too much. Not to mention, in the situations from the book, it just works so very well.
The characters are interesting and well fleshed out. (Which is worth noting, as there are many of them.) The challenges diverse and engaging. The new monsters range from interesting to flat out awesome. While I am trying to avoid to many spoilers here, I will say that I can certainly imagine this adventure path leading to very strong paranoia about certain types of NPCs in my players going forward. Which is precisely how any well-written intrigue story should be.
As it sits, I intend to ride this path out to its conclusion, even if the next five books are absolutely terrible. Because this one alone was worth the price of admission, and should the rest of the path be forgettable, I can easily run this part whole-sale by itself to start my own campaign. As such, the team involved in bringing this together is deserving of all the praise I can give. Bravo.
Final Note: To the discerning eye for those who own the module. My title is a nod to one of the most interesting/entertaining characters in the module. At least from my point of view.
The phrase "players drag a once-grand nation kicking and screaming into the modern day" kinda worries me. I really hope it doesn't have too many modern day political influences. Really kills the immersion when people bring that stuff into the game. But hopefully it just turns out to be What Jade Reagent should have been and have alternate routes for those that don't necessarily want to be the new monarchs Lapdogs.
Modern day Golarion, not Earth, we're not gonna be getting smartphones and hotrods in Pathfinder.
Yet.
Lol of course I just meant id be annoying to have today's political climate influence the campaign. I just think that kinda stuff should probably be kept out of an Adventure Path. And that 'kicking and screaming into the modern day" kinda sets off a red flag.
This looks potentially interesting, though I too want to know if it will be using a bunch of weird subsystems.
If one could order an AP sub to start with the next AP I would be considering it right now. I wish they would do that because I can't see any benefit to starting on part 5 or 6 of an AP.
AND THIS IS WHY ARCANE AND ROYAL LIBRARIES SHOULD BE NOT TREATED AS A TRIVIAL AFFAIRS. if the players want to get some new spells, or special scolls of secret knowledge, THEY MIGHT NEED TO FIGHT OF OVERLY AGGRESSIVE PAPERBACKS, SCROLLS TRYING TO THROTTLE YOU AND (potentially) THE MORE POWEREFUL SPELLBOOKS OF ANCIENT LICHS OR DARK WIZARDS TRYING TO COME BACK TO LIFE OR JUST DICK SOMEBODY OVER WITH EXPLOSIVE RUNES, SIGILS OR ENTRAPPED DEMON POSSESSION.
Thats not counting the potential traps and wards probably arrayed around the place. the regular libraries, it might take time to locate what your after(if its even there). the more powerful libraries, oh the knowledge is there. you just might have to fight for it first.
The phrase "players drag a once-grand nation kicking and screaming into the modern day" kinda worries me. I really hope it doesn't have too many modern day political influences. Really kills the immersion when people bring that stuff into the game. But hopefully it just turns out to be What Jade Reagent should have been and have alternate routes for those that don't necessarily want to be the new monarchs Lapdogs.
Modern day in Avistan apparently means hereditary monarchies where no monarchs are married or have any legitimate (or even known) children. I'm serious; every monarch in the Inner Sea is single and has no known children, except for Stavian, which is kind of immersion breaking for me because of how dangerous that is for such a type of government. There was a reason Henry VIII went through six wives and it wasn't just a wandering eye.
On a more serious note, I will probably keep my subscription up for this AP for the non-adventure articles & monsters. I will likely never run it though because so far it seems like it will require an extensive re-write to scrub out the Whig history.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Creon Vizcarra wrote:
On a more serious note, I will probably keep my subscription up for this AP for the non-adventure articles & monsters. I will likely never run it though because so far it seems like it will require an extensive re-write to scrub out the Whig history.
What exactly do you mean by "Whig history", and why do you feel you'd need to scrub it?
I agree, could use more book monsters. Could also use (more) monsters based on clocks, ink, paper, furniture, paint, paintings, weapons, armor, pottery, jewelry, gems, plates, cutlery, etc.
I'm serious; every monarch in the Inner Sea is single and has no known children, except for Stavian, which is kind of immersion breaking for me because of how dangerous that is for such a type of government.
This is a very interesting point, I hadn't thought about it before. I can't off-hand recall the other monarchs, but I believe Abrogail of Cheliax and Ruby Prince of Osirion are indeed single with no known children. I'll have to pay more attention to this in the future.
I'm serious; every monarch in the Inner Sea is single and has no known children, except for Stavian, which is kind of immersion breaking for me because of how dangerous that is for such a type of government.
This is a very interesting point, I hadn't thought about it before. I can't off-hand recall the other monarchs, but I believe Abrogail of Cheliax and Ruby Prince of Osirion are indeed single with no known children. I'll have to pay more attention to this in the future.
I am quite certain that the Ruby Prince has children...
I'm serious; every monarch in the Inner Sea is single and has no known children, except for Stavian, which is kind of immersion breaking for me because of how dangerous that is for such a type of government.
This is a very interesting point, I hadn't thought about it before. I can't off-hand recall the other monarchs, but I believe Abrogail of Cheliax and Ruby Prince of Osirion are indeed single with no known children. I'll have to pay more attention to this in the future.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
I do recall reading a couple of medieval romances where a monarch would agree with his nephew or other heir presumptive not to marry and produce an heir with a better claim than the current heir. Maybe one or more of these single heirs made such agreements?
At least in the case of Cheliax, we know that the Thrunes have no fixed line of succession, so having a child does not actually affect the succession in any way. We have yet to see a king or queen from that house die of natural causes anyway.
Osirion, Legacy of Pharaohs makes no mention of Khemet III being even married. The ones next in line are his younger twin half-siblings, Jasilia and Ojan.
Unless it has been changed since Elves of Golarion, Telandia Edasseril is looking for an elf from outside Kyonin without political ties to father an heir. She, however has no intention to marry.
The phrase "players drag a once-grand nation kicking and screaming into the modern day" kinda worries me. I really hope it doesn't have too many modern day political influences. Really kills the immersion when people bring that stuff into the game. But hopefully it just turns out to be What Jade Reagent should have been and have alternate routes for those that don't necessarily want to be the new monarchs Lapdogs.
Modern day in Avistan apparently means hereditary monarchies where no monarchs are married or have any legitimate (or even known) children. I'm serious; every monarch in the Inner Sea is single and has no known children, except for Stavian, which is kind of immersion breaking for me because of how dangerous that is for such a type of government. There was a reason Henry VIII went through six wives and it wasn't just a wandering eye.
Does that logic even still apply in a universe where people can be constantly resurrected from death and have their lifespan lengthened considerably?
Why bother fathering/mothering a bunch of brats to continue the dynasty when I can just live forever as an Immortal God-King/Queen.
In most cases, just because someone's spouse and/or offspring isn't mentioned doesn't mean they don't exist, just that their names and ages and whatnot have been canonized yet. Rather than spend 100 words talking about who the king or queen married and how many kids they had, general nation overviews can provide two or three potential plot hooks in the same space. When there's a narrative reason to give a ruler a wife or husband, we'll do so. But in most cases, stable lines of succession make for less adventure than potentially volatile political upheaval.