Pathfinder Adventure Path #127: Crownfall (War for the Crown 1 of 6)

4.10/5 (based on 12 ratings)
Pathfinder Adventure Path #127: Crownfall (War for the Crown 1 of 6)

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Everyone Loves a Party

As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?

This volume of Pathfinder Adventure Path launches the War for the Crown Adventure Path and includes:

  • "Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.
  • A gazetteer of Oppara, crown jewel of Taldor and center of Inner Sea culture, by Eleanor Ferron.
  • A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston Hillman.
  • A collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.

IBSN-13: 978-1-64078-015-6

"Crownfall" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (922 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.10/5 (based on 12 ratings)

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5/5

As a player I had a blast when my GM dropped us into the intrigue from this AP. Another great political scenario from paizo.


Creative, But Lacking in Facts

3/5

I feel very torn about this AP, because there's so much to like, but there's some really fundamental things which have consistently irritated me while running it.

First of all, I want to echo another reviewer by talking a bit about terminology.

I get a strong sense in this AP that the writer(s) was extremely excited by the notion of kicking back against the patriarchy, ABOLISHING PRIMOGENITURE and really making a strong change in Taldor.

That's fine, lord knows the stuffy nation could use a kick up the backside. I'm British, so I know how that feels.

But, honestly, it would have taken 2 minutes on Google to understand these core, fundamental terms that you're dealing with here. Rather than 'abolishing primogeniture', what you actually want to do is bring in Absolute Primogeniture. It's a lot less exciting isn't it? But still, it's correct. The thing we don't want here is called (as another reviewer noted) Agnatic Primogeniture, which means the first born male inherits. Absolute Primogeniture is when the first born inherits. Princess Eutropia is the first born, and so neatly altering the law to include all heirs is all that needed to happen.

In fact, if you did indeed 'abolish' primogeniture, what you'd have on your hands is a complete and total sh*tshow. There wouldn't be an heir at all! The claim to the throne would come down to a billion other factors and poor Eutropia would probably be pushed out of the running altogether.

It's really simple, but I can't tell whether it was overlooked because it didn't fit the 'punching up' narrative, or whether the writers heard the term, got excited, and did no further research at all. I wouldn't mind, but it's repeated so often throughout the AP, and it just feel like facts and terminology have twisted to fit some imagined narrative.

I understand that Paizo are a US company and that this kind of stuff isn't common in their culture. I admit that even for a British person I'm a little more into this than the norm, but I would have thought that if you were going to write a whole AP about thrones and monarchy, you'd do your research.

Unfortunately, it also shows that the setting of Taldor wasn't really built to withstand this level of noble intrigue. Quite simply, I don't think Paizo really understands how the aristocracy actually functions in the places of the world that have it. The way they handle titles and land ownership is spotty at best, and requires GMs to just run with what they're given in most cases because there's a severe dearth of facts and consistency when dealing with noble families and monarchy. This one has a lot in common with Ironfang Invasion in that it prioritizes style over substance too often, where lots of detail is given to NPCs and their personalities and motivations, and very little to the kind of concrete details GMs need in the heat of the moment.

This brings me to my second issue with this AP as a whole - tone.

In the mission statement for War for the Crown, it was sold very much as more nuanced experience than Hell's Rebels, where the PCs would work within the system to enact change, working with established hierarchies and affecting a steady, non-revolutionary change. Also, it would not be a glory seeking AP where the PCs are great heroes who overthrow the system.

So far so good, I was very interested by that mission statement and had high hopes for a truly complex, intrigue experience. My group was very interested in the idea of playing primarily Lawful characters in this case. We'd had a great time being Chaotic revolutionaries in Hell's Rebels, but this sounded like something very different.

It's not that the AP doesn't deliver on the intrigue side of things, but I couldn't shake the sense throughout that it would much -rather- have been about virtuous and chaotic revolutionaries who constantly seek glory by donning on masks and sticking it to the man. I mean, there's literally an entire subsystem about building cults of personality around the PCs, so I don't think it's fair to say this is about working behind the scenes simply because you're not using your own names.

Within the very first setpiece, there's a strong expectation that the PCs are supposed to lie, cheat, steal, and defraud their way through problems. Of course, GMs are always free to make any changes they see fit, but I feel that there is a constant tension between what the AP said it wanted to be, and what it ended up being.

The first installment was a fun mix of intrigue and challenging combat, and I have no problems at all with how it played out. There's just an irritating lack of care for the details in a story that really just wants to pit a compassionate woman against a stodgy, patriarchal man. There's nothing wrong with that narrative, but let's at least get the facts straight first.


Chooo Chooooo

1/5

Having a plot macguffin teleport the party out while the cool stuff happens is beyond railroading and into Deus Ex. There were options for PCs to feel like part of the fight without taking out the part of the fight that would incinerate them without resorting to this.


One of the Strongest Starts to an AP

5/5

This is an astounding AP. The new social influence rules are fun and will serve a group well whether they want to roleplay or roll-play. The combats are interesting, the adventure is generous with magic items, and it has what I consider (and my players would likely agree) the best plot hook and twist of any AP.

If you have a group that doesn't particularly enjoy intrigue or social encounters, or have a group of "murder-hobos", you may wish to skip this AP. For everyone else, I would consider this a must-play.


One of the best intros ever

5/5

I have received legal advice (from Poland no less) that I should post a review, so here it is (note I haven’t yet run this, it is based purely on reading it):

This instalment has immediately become one of my top modules of all time. As all first instalments of an AP, it serves two purposes – first it introduces the next epic adventure path and second it is an adventure in its own right. As far as the first goes, it is terrific. It makes it clear that the players in this AP will be agents of a political leader/faction and not vying for the throne themselves. It also demonstrates that combat will take a less important role in this AP than many others. Finally, it embeds the story in the Empire of Taldor – there are hints of the vast history of the nation and how that will tie-in later, plus introductions to many of the political factions at work in the Empire during this adventure path.

As an adventure in its own right, I think it is exquisitely crafted. First thing to note is that it is definitely an intrigue/roleplay scenario over a combat-focussed scenario. The first several encounters have incidental combat opportunities at best – rather there is a whole bunch of investigation/research and diplomacy opportunities. When things DO get ‘tactical’ even the dungeon featuring the first few bad guys begins with an intricate puzzle spread over a few rooms before there’s any opportunity to kill things and take their stuff (although those opportunities come up later).

The factions are interesting, the initial patron (likely to continue in that role for the campaign, by the looks) is engaging, likable and has a deep background. She is portrayed as ambitious plus competent and yet still sympathetic. There is a good reason for her involving the PCs (often a matter requiring suspension of disbelief in Aps).

My biggest pleasant surprise of this module is that despite being heavily roleplay focussed in the early stages, I feel like I would be able to run it with anyone – whether they were comfortable acting it out or if they preferred to roll dice and consult DCs. As such, I think it would be a good intrigue/diplomacy adventure for a group lacking confidence in that regard (assuming they wanted to stretch their legs somewhat).

My only criticism is that it takes a long time before the PCs get to really flex their combat muscles. At least for my group, they LOVE getting into combats early so they can see how they gel as a group tactically and can try out whatever tactic/approach they’ve decided to pursue with their new, shiny characters. I think I would definitely run the PCs through a ‘meet the team’ adventure first – complete with lots of stealth/combat/etcetera. That would be easily motivated as a ‘testing ground’ for the patron before she entrusts them with the missions in this module. My worry is that, without that introduction, they’ll spend the whole first half (which is supposed to be subtle investigation/diplomacy) sabotaging the plot by getting into fights they really shouldn’t be starting.

As ever – that’s the kind of thing that depends heavily on your group’s idiosyncracies.

If you’re looking for an intrigue/political macinations module, I can’t think of a better one (in any system or any decade from the 70s through to now). There’s some work on the part of the DM, of course, but that’s the nature of the beast when adventures step outside the ‘usual’ fare of kicking in doors and killing clearly identified baddies.

It’s a thoroughly excellent adventure – hats off to everyone who worked on it!


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Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The reviews are editable, so you could review it then come back and change it while/after you've run it?

Silver Crusade

Pathfinder Adventure Path Subscriber

Looking forward to the Player's Guide


3 people marked this as a favorite.

My players too. I'm getting daily questions about 'what should I play?' or 'should I play this instead?' or 'here's my 3rd character concept'.

Please Paizo. Put an end to our GM misery! :P

Dark Archive

2 people marked this as a favorite.

Just tell them "This is Intrigue campaign, make them all have at least 4 skill classes" xD

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Tell them they can play anything ... well, maybe except for staunch Taldan conservatives who want to preserve the old order OR some CN revolutionaries who just want to watch Taldor burn.

The only defining question for PCs in this campaign seems to be "will my PC be willing, for whatever motivations, to ally with Power Bubblegum Prin... I mean, Princess Pea...what I really mean is, with Princess Eutropia and help her reform Taldor?".

If the answer is "yes", then you're fine.

It's pretty much the same situation as with Hell's Rebels, where the Big Q was "Am I on board with liberating Kintargo?".


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Yeah if your players don't want to do that, this is not the AP for them.

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Gorbacz wrote:
It's pretty much the same situation as with Hell's Rebels, where the Big Q was "Am I on board with liberating Kintargo?".

*looks over his party of Chaotically aligned banned religion worshipers* Indeed.

Dark Archive

Pathfinder Adventure Path Subscriber

Admitadly am rather curious if the guide will accomidate players wanting to run as nobles or actual senate members.


2 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

While watching the know direction podcast last night Crystal said the guide was in editing currently. so next week at the earliest or the week of the release. most likely.

Note:I am not a member of the Paizo Staff.


Kevin Mack wrote:
Admitadly am rather curious if the guide will accomidate players wanting to run as nobles or actual senate members.

Senator is a big ask for 1st level option (although I can see that towards book 5 or 6); however it would indeed be cool if the guide provides noble scion adaptations like the Hell's Rebels guide did!


2 people marked this as a favorite.

All I care about is much intrigue I can layer onto this before my players ask "Why can't we kill him??"

Dark Archive

9 people marked this as a favorite.

Unless players want to skip all roleplaying as fast as possible, its completely possible to play first session of this AP without any combat :P

And even then, the dungeon in the book is puzzle/escape door dungeon and contains non hostile npcs

Including:
a kobold shopkeeper :D

I'm just gonna say it now: If your regular party is composed of Murder Hoboes, you don't want to run this ap for them based on first book xD

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ooooooo that spoiler has me all kinds of excited!

Liberty's Edge

4 people marked this as a favorite.
Pathfinder Companion Subscriber

Is the spoiler's name

Spoiler:
Deekin?

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Samy wrote:

Is the spoiler's name

** spoiler omitted **

That's the first name that popped into my head ^w^

Dark Archive

2 people marked this as a favorite.
Samy wrote:

Is the spoiler's name

** spoiler omitted **

Even better if you ask me:
Its Mimips
Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Nice, haven't heard it before but still nice

Dark Archive

1 person marked this as a favorite.
Rysky wrote:
Nice, haven't heard it before but still nice

I personally find it hilarious because it sounds similar to my Kingmaker GM's Kobold PC's name in another campaign that I'm not part of :D


Any mention of campaign traits (stuff like references to "[...] characters with the ____ trait")?

Dark Archive

Yeah, the intro session has several intrigue missions each pc is given with (*insert recommended trait here*) type format.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:

Unless players want to skip all roleplaying as fast as possible, its completely possible to play first session of this AP without any combat :P

And even then, the dungeon in the book is puzzle/escape door dungeon and contains non hostile npcs...

That sounds amazing. I might have to get this after all...

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

OMG I love this.

All of it. I haven’t been this excited for an AP in awhile (looking forward to definitely, but not this excited), it looks like it’s gonna be up there with Reign of Winter for me!

Just f%&~ wow, especially the spoilerly “What cannot be said will be wept” at the end. Just... wow.


1 person marked this as a favorite.

Heads. Will. Roll.


Rubbing my chin over whether to pick this up or not.

Can anyone say some more about it? Super social, okay. What can you say otherwise? What was awesome, what was less good? What kinds of GMs / parties are likely to like this?

Doug M.


I shall not spoil anything. If you like Taldor, it's a must. If you're gonna adapt it to your homeworld, not so sure, but could fit Cormyr perfectly, for instance.


I don't mind spoilers; I'd be GMing. Stick 'em under a spoiler tag. I'm just wondering if I want to drop twenty-some bucks on this, is all.

Doug M.


6 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Douglas Muir 406 wrote:

I don't mind spoilers; I'd be GMing. Stick 'em under a spoiler tag. I'm just wondering if I want to drop twenty-some bucks on this, is all.

Doug M.

I'll do up a review this week for in depth coverage, but as an overview:

PLEASE DO NOT READ THIS IF YOU ARE PLAYING AND NOT GMING THIS AP. I'VE WRITTEN IT SO IT WON'T HELP YOU SUCCEED AT ALL AND WILL KILL A LOT OF THE SURPRISE AND ENJOYMENT. YOU HAVE BEEN WARNED.

Mood/Events of First Adventure:
Game of Thrones with the Red Wedding up front. After politicking to get primogeniture repealed (heavy RP use with one combat possible which can be avoided with difficulty using social skills), there is a wholesale slaughter of the Senate.

The party escapes via plot device (this is done well as it was forgotten magic and feels like something that would happen in a multi-millennia old empire) and end up in a puzzle trap they have to get out of before trying to get back to the Senate. The party then has the opportunity to rescue others whisked away by the forgotten magic and battle various threats to get out of the dungeon. Could get help from an unusual merchant on the way.

Dealing with the damage of the night before, the party then has to mount a rescue mission to get their patron back. This will be easier or harder depending on whether they gain assistance from the politicking they did at the beginning.


1 person marked this as a favorite.

Thank you Feros.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Wow... i just read the first part and i am loving it so far.


Pathfinder Adventure, Adventure Path Subscriber

Just read through this adventure. Loved it! Great ideas and great execution! Can’t wait to run it in like a year!


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

The onyvolans have to be a reference to the wheelers from return to oz lol

Paizo Employee Starfinder Society Developer

8 people marked this as a favorite.

Thanks everyone for the positive feedback thus far! I admit, this was such a daunting thing to work on, and was my first time doing an introductory AP adventure. I'd worked on Ire of the Storm as a 1st level module (also helped out immensely by Crystal) but doing an AP opener is very much a beast of its own.

As for the critters, I was responsible for the following:

Thursty Monsters:
-Fantionette: This came from Crystal demanding I include "evil puppets" when I started putting together the idea for Wyssilka. Seriously, Thamir Gixx is just such a fun deity to write about!

Gishvit: The original outline called for "animated object books" based on the cover art. Then at the 11th hour, Crystal and I saw the cover art sketch come in for the adventure... Crystal requested that the book-monsters become their own creature and I eagerly obliged. Seriously, that final art is GORGEOUS!

Walcofinde: I SWEAR, I looked all over for immured dead (originally done by Mikko, IIRC and somehow missed their inclusion in Daughters of Fury. That being said, the final result for Walcofindes really made them unique in terms of the whole "walled in dead" that works well with decadent Taldan nobility.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

*note to self: ignore all of Thursty's invitations to wine tastings*


2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
*note to self: ignore all of Thursty's invitations to wine tastings*

,,,only if it's Amontillado...


Are orders still being processed for today? I received my notice over a week ago and haven't seen anything since. With the holiday I wasn't sure if they were still being processed or not.


Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber
Aaron Scott 139 wrote:
Are orders still being processed for today? I received my notice over a week ago and haven't seen anything since. With the holiday I wasn't sure if they were still being processed or not.

Shipping is presently expected to continue through Friday the 23rd. As to whether or not they're shipping today, I'm not sure. Normally, they put up an announcement if Paizo is closed for a holiday; I don't know if they're working President's Day or if they just forgot to put up the announcement.

Paizo Employee Franchise Manager

Paizo is closed today in observance of Presidents' Day. Warehouse operations will continue tomorrow.

Dark Archive

2 people marked this as a favorite.
Mark Moreland wrote:
Paizo is closed today in observance of Presidents' Day. Warehouse operations will continue tomorrow.

Thank you for answering questions here (and posting the minis blog) on your day off, Mark!

Have a great president´s day.

Sovereign Court

dot


1 person marked this as a favorite.

I thought that was Dragon's thing.

Also thanks again to Feros and others for explaining the overall...things in this adventure path. :)

I look forward to more of this even now.

Acquisitives

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kevin Mack wrote:
Admitadly am rather curious if the guide will accomidate players wanting to run as nobles or actual senate members.

i doubt it, considering how the initial scene is set up.

Liberty's Edge

Yakman wrote:
Kevin Mack wrote:
Admittedly am rather curious if the guide will accommodate players wanting to run as nobles or actual senate members.
i doubt it, considering how the initial scene is set up.

Do believe you are correct.

Which is a shame considering I was looking forward to role playing one for the first time this AP.

More than a little aggravating, considering it seems the perfect AP for Heroes of the High Court.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Talley 759 wrote:
Yakman wrote:
Kevin Mack wrote:
Admittedly am rather curious if the guide will accommodate players wanting to run as nobles or actual senate members.
i doubt it, considering how the initial scene is set up.

Do believe you are correct.

Which is a shame considering I was looking forward to role playing one for the first time this AP.

More than a little aggravating, considering it seems the perfect AP for Heroes of the High Court.

Actually, the description of the PCs in the module specifically states the PCs may be "minor nobles". They can't be members of the senate as written, but a tweak at the beginning dealing with the party's entry into the senate would be all that is required for a PC to become a newly made senator, ready for their first "kick at the can." Agreeing to work with Lady Martella Lotheed so she can help them get oriented with their new position would be all the explanation for what is going on in the intro, and would actually make some of the potential argument influences make more sense. Wouldn't be an issue at all, from what I can see.

:)


5 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Oh and as for Heroes of the High Court: This campaign is practically made for that supplement. Everything in there can work well with a party of agents of the (potential) monarch!

Liberty's Edge

Feros wrote:
Michael Talley 759 wrote:
Yakman wrote:
Kevin Mack wrote:
Admittedly am rather curious if the guide will accommodate players wanting to run as nobles or actual senate members.
i doubt it, considering how the initial scene is set up.

Do believe you are correct.

Which is a shame considering I was looking forward to role playing one for the first time this AP.

More than a little aggravating, considering it seems the perfect AP for Heroes of the High Court.

Actually, the description of the PCs in the module specifically states the PCs may be "minor nobles". They can't be members of the senate as written, but a tweak at the beginning dealing with the party's entry into the senate would be all that is required for a PC to become a newly made senator, ready for their first "kick at the can." Agreeing to work with Lady Martella Lotheed so she can help them get oriented with their new position would be all the explanation for what is going on in the intro, and would actually make some of the potential argument influences make more sense. Wouldn't be an issue at all, from what I can see.

:)

Taldor Noble Trait (alt. Campaign trait from Hells Vengence Chelish Noble) and Noble Scion Feat with Noble Stipend Feat (Also took the traits Ease Of Faith (Faith), Rich Parents (Social), (Drawback) Family Ties

Sir Nicholas Merrosett [LN, Human , Arcane Sorcerer]

For the most part the idea seemed pretty interesting character to me of a bored High Born 'wizard'-knight that hasn't been allowed to quest yet and is looking very much towards his first grand quest, with perhaps too much innocent naivety.

But I am being told this character might not sit well with other players characters and NPC's, so might need to re-think the character.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm not sure why that concept wouldn't sit well with any other characters, especially being the most bare bones of a concept.


1 person marked this as a favorite.

Hell I might just make my Irrissen Winter Witch just for shizzles and giggles. :)

Liberty's Edge

Rysky wrote:
I'm not sure why that concept wouldn't sit well with any other characters, especially being the most bare bones of a concept.

Me either, but it's also not my wife (The GM for this AP) that is telling me this, but other players as this would only be her second AP she has run, not really wanting to ruin things for her either with the rest of the group.

She herself however has mentioned that it might be more difficult for me to fit into the adventure as is, and I'd have to agree with what I've read. sadly for the group I tend to be a take it or leave it type and instead of adjusting the character I generally just run something different.

heh, I generally have about 5 bare bone character creations done.
(Attribute rolls, Racial choice, Class Choice, Traits choices, and skills & Feats I'd like to have, sometimes by levels, but not always. Don't generally do the full character builds until everyone's decided. [IE/ Math character out]) This time I only put together 1 since we are still working on her first AP Reign of Winter book 3.

Bit behind since we don't have a concrete Player's Guide for the AP yet.


where is the player guide ?

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