
miteke |

Thanks for picking up on the Q&A, Tarak :)
We have one last area to go through and it will be on to book two. All of the original players dropped a while ago, and the three current players joined at that time. They are all pretty reliable posters so I would love to get a 4th that could help keep the pace.
As mentioned, though, the fact that I want to be able to review the character sheets and be able to understand the numbers on it is a pain to some. It is the main reason Lupe left. So I wanted to make sure you realize that I will want to know where your stats and dice rolls and such come from. Herolabs tends to bury that information which becomes counterproductive with all the stacking restrictions in Pathfinder.
You do not have to build a character sheet up front. Mostly I am considering players, not characters.
As a note, I give away freebie traits and feats. There are so many colorful but mostly useless feats out there that I'm trying to give some of them play time and give the characters extra dimension. You can see what I've handed out by looking at the 'PC bonus traits and feats' link at top.

miteke |

Which makes sense because of the wealth by level approach we are taking.
From the house rules doc:
2.2
I don’t know about all of you, but keeping track of loot and figuring out who gets what can be a pain in the butt. So here is the plan. At each level I will be giving the players a standard amount of spending money (using wealth by level as defined here: https://www.aonprd.com/Rules.aspx?Name=Placing%20Treasure&Category=Buil ding%20an%20Adventure) and they can buy anything within reason. If, however, you ‘buy’ an item that was looted, it will cost you the manufacture/crafting price instead of the retail price. Ditto with crafted items (yes, crafting is allowed). Though consumables do not cost half price even if looted, the WBL model makes potions and scrolls ‘reusable’ in a way, as each level your wealth is reset.
2.2.1
If a consumable is used for a permanent effect, then the cost of that consumable will need to be tracked going forward as an asset in perpetuity. Such as items that grant permanent bonuses to stats or scrolls bought and used to add spells to a spellbook.
And wands work differently too...
2.3
Wands will work more like staves. You will have 5 charges per wand and may replenish by casting a spell of the same school into the wand and gain charges based on spell level (i.e. a first level wand will gain 3 charges if you use a 3rd level spell to recharge, a 3rd level wand will gain 1 charge if you use 3 1st level spells). Unlike a staff, the CL does NOT scale. You pay based on the CL the wand casts at.
You can still spam CLW but it takes more wands and some down time to recharge, though that has not been an issue what with a resident NPC cleric. So far :)

miteke |

So we have
Ouachitonian - Proposes an Urban Ranger with trapfinding.
Trevor 86 - Likes inquisitors (it seems) and flexible about class.
Edward Sobel - Prolific player (which bodes well), proposing a spear fighter (Mei Yonsi) on a mission to save lives.
Questions:
Are you willing to try for a post a day? How are you at posting on weekends? What is your favorite color? (Sorry, was forced to ask this by a vorpal bunny)

miteke |
2 people marked this as a favorite. |

I had a couple of drops over the course of time and we are down to two characters. The group is currently in a cursed manor on the elemental plane of fire and stuck there. The character level is 12 and the two remaining characters want to continue on. But to do that we need YOU!
No need to post a character write up, I'm more interested in the players. Are you a consistent poster? How are you with a game that has gone on for years and will probably take a couple more years? You more interested in smash and grab, or with a more sophisticated style (no wrong answer there, I like both)?
As for me, to be honest, I am an average quality GM but very, very consistent and faithful. Baring death or player abandonment, you can expect me to run this to the end.
Please check out the house rules linked at the top and summarized in previous posts from the last time I needed to recruit before you volunteer. They are not rules that affect gameplay all that much, but you may be someone that hates house rules.

Ouachitonian |

Ooh. Interesting. I've only ever gotten into a Legacy of fire game like, once, and it basically folded immediately. Certain never played in one this far in. Seems like a fun AP, though.
I've been on the site since early 2016. Longest campaign is one that started in June 2016 that's been through (IIRC) five GMs and is still going. 9400 posts total, across all aliases. I probably lean a bit more to smash & grab, but I have my moments of good writing, interacting with other players/NPCs, etc. Just rolling dice gets boring, there's got to be some storytelling in between.

Ira kroll |

1) Dependability
I post daily, even multiple times daily. Occasionally, I will miss a day. But, If possible, I will give warning of that. Generally, I also have BOT instructions if I miss.
2) Creativity
I've played TTRPGs for most of my life (since the days of AD&D). My more recent characters are less OP, and more themed. Some might even consider them sub-optimal, or even weird. For instance, a Sprite Barbarian with the Giant Instinct. (Currently at fifth level. At Sixth, it gains the ability to go from Tiny to Large when raging.) Or a Poppet Summoner, whose eidolon is a little girl. I like trying out strange combinations of abilities now.
3) Flexibility
I have a few house rules of my own, and I'm willing to try any house rules, since I abide by Rule Zero.
Oh, one more thing. If you have GMed this and have the slides available for the encounters, even if you do not want to play, I sure would appreciate them. I have the books but my scanner sucks.
I own the PDFs for this, and can provide you with JPGs of anything you need.
=================
Here is Sender, a twelfth-level Champion.

miteke |

Yea, the big thing I am a stickler for is a good character sheet. I want to see all the numbers, so a progenerated Pathbuilder character sheet is not enough.
If that is not acceptable, then this is not the game for you. I'll help you get there though.
Let us know if that is a show stopper. I'll get a candidate list after folks have a chance to respond to that annoying requirement.

Alessandro Khadaji |

Not a show stopper, however would like to craft my character last. Filling in any gaps (of a balanced party is a thing).
If you get enough interest that you don't need me (an extra body) I'm fine with it.
The most important things to me are, the game goes on and the folks that want to play (a particular AP/module) the most, get to play.

Grumbaki |

“ The group is currently in a cursed manor on the elemental plane of fire and stuck there. The character level is 12”
Would it be possible to make an Azer Blacksmith? The idea would be an Azer enslaved in said manor and who joins the party to break out and flee his master. It seems like everyone is at 10 race points. It would be a dwarf, drop the cultural traits and get outsider native + fire immunity / cold weakness.

miteke |

“ The group is currently in a cursed manor on the elemental plane of fire and stuck there. The character level is 12”
Would it be possible to make an Azer Blacksmith? The idea would be an Azer enslaved in said manor and who joins the party to break out and flee his master. It seems like everyone is at 10 race points. It would be a dwarf, drop the cultural traits and get outsider native + fire immunity / cold weakness.
What class are we talking about here? Never heard of blacksmith so it that just coloring, or the intent to pick a crafting feat? I think I can work with you here. I do like creative builds that color outside the lines.
so we have
Alessandro Khadaji
Ira kroll
Ouachitonian
Grumbaki
@Ira, this is a 1e game so Sender would not be applicable.
@All
This is one of the very first APs (or is it the first?) published by Paizo and was designed to be run through by 4 core characters. As a result I have beefed up the monsters a little so it is not a cake walk.