Rysky |
Rysky wrote:the others imply losing faith or discipline. The barbarian most likely would go the other way.14 sided die wrote:Yeah, ex-barbarian would be cool, but I think that'd be really out of place in this book, but maybe in a future oneHow so? All the other ex-Archetypes are in this book.
I guess, yeah, but still.
Paladinosaur |
Paladinosaur wrote:I guess, yeah, but still.Rysky wrote:the others imply losing faith or discipline. The barbarian most likely would go the other way.14 sided die wrote:Yeah, ex-barbarian would be cool, but I think that'd be really out of place in this book, but maybe in a future oneHow so? All the other ex-Archetypes are in this book.
Maybe in a Redeemed Heroes Handbook...
Rysky |
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Rysky wrote:Maybe in a Redeemed Heroes Handbook...Paladinosaur wrote:I guess, yeah, but still.Rysky wrote:the others imply losing faith or discipline. The barbarian most likely would go the other way.14 sided die wrote:Yeah, ex-barbarian would be cool, but I think that'd be really out of place in this book, but maybe in a future oneHow so? All the other ex-Archetypes are in this book.
Eh, I don't care for the statement that makes, there's nothing "Evil" about Barbarians, for starters.
Set |
4 people marked this as a favorite. |
How so? All the other ex-Archetypes are in this book.
And my brain just went down the rabbit-hole of envisioning antihero Archetypes for ex-(Red Mantis) Assassins, ex-Hellknights or even ex-Aspis Consortium jerks, using the naughty skills they learned on the side of Team Bad to oppose other members of Team Bad.
Ex-Whispering Way cultists, who used to be undead, but 'got better' and now fight the undead (and Whispering Way cult), using their intimate insider knowledge and some lingering 'one foot still on the other side / lightly upon this earth' traits? Too sexy. And I may have just binge-watched the first two seasons of iZombie, so my objectivity is not to be trusted.
Some sort of dark boddhisatva, who damned themselves as diabolists, demonologists, etc. and are now using their dark gifts to oppose the forces they once pledged themselves to, and trying to make sure that nobody else makes the same sort of mistake they did, in the short time they have left before their souls are claimed by their past mistakes? (And I may have read Dilvish the Damned / The Changing Land too many times, where the protagonist used spells he learned in Hell to fight evil).
Eeee, I'm just digging myself deeper into this hole...
Luthorne |
4 people marked this as a favorite. |
And got my copy, so! The rules elements!
Alchemical Remedy: iniquitous panacea (200 gp)
Alchemical Tool: ink of stolen secrets (50 gp)
Alchemical Weapons: dung grenade (100 gp), hellfire sparkler (250 gp), portable hive (300 gp)
Alchemist Discoveries: bone-spike mutagen, jury-rigged bomb, sand bomb
Archetypes: Blatherskite (Gunslinger), Channeler of the Unknown (Ex-Cleric), Colluding Scoundrel (Hunter), Discretion Specialist (Rogue), Planar Extremist (Ex-Druid), Ruthless Agent (Investigator), Sin Monk (Ex-Monk), Splintersoul (Vigilante), Vindictive Bastard (Ex-Paladin)
Backgrounds: criminal, organization, religious, tragic
Bloodrager Bloodline: Martyred
Corruption: Amoral
Cursed Items: bloodbite (+2 wounding greatsword), chatter ring (ring of eloquence), kleptomaniac's gloves (gloves of larceny), overcharged staff (staff of electricity)
Drawbacks: Bitter, Cowardly, Entomophobe, Haunted, Helpless, Impatient, Insatiable, Scarred, Self-Doubting, Stigmatized
Feats: Bloody Mess (Combat), Casting Conduit (Teamwork), Deceitful Incompetence (Combat), Designated Antagonist (Teamwork), Fall Guy (Teamwork). Opportunistic Grappler (Combat), Piercing Gambit (Teamwork), Sacrificial Aid (Teamwork), Sheltering Stubborness, Spell Bluff (Teamwork), Take This (Teamwork), Vindictive Fall
Magic Items: arrow slicer (none, 21,310 gp), crook's cube (none, 26,000 gp), Desna's coin (none, 8,000 gp), guns of the twin drakes (none, 18,600 gp), lenses of the bully (eyes, 12,500 gp), vial of reckless courage (none, 5,000 gp)
Phantom Emotional Focus: Suffering
Poisons: concentrated laxative (75 gp), frightshade (100 gp), leopard's bane (4,500 gp), liquid leprosy (750 gp), lungsap powder (1,200 gp), sloth's bite (300 gp)
Traits: Callous (Social), Contemptuous (Social), Criminally Connected (Social), Cynical (Social), Dirty Trickster (Combat), Fugitize (Combat), Irreverent (Faith), Obnoxious (Social), Solitary (Combat), Spirit of the Law (Combat), Vengeful (Social)
Vigilante Social Talents: Beginner's Luck, Conflicted Identity, Hidden Magic, Notorious Fool
Vigilante Talents: Combat Expertise, Poisoner, Signature Arrows, Sweeping Strike, Vigilante's Reflexes
Gorbacz |
Fourshadow wrote:Oh, just keep going, Set! I'll pop some popcorn! I see a "Redeemed Hero's Handbook" in the future at this rate.Ex-messageboard troll, seeking redemption by spreading useful advice and creative inspirations and the occasional homebrew?
Oh wait, that's getting pretty meta...
Redemption is for wussies. Living on the edge is the way.
Eric Hinkle |
And got my copy, so! The rules elements!
** spoiler omitted **...
That's some great stuff there!
The bone-spike mutagen sounds like it works great when it enhances strength and you combo it with a giant form extract. Guess what? You're Doomsday now!
And that 'Notorious Fool' vigilante social talent sounds like it's for all the Bruce Wayne/Don Diego wannabes.
SillyString |
First off, there's absolutely nothing in the archetype that requires or encourages the character to be a "douchebag". They're all about vengeance and violence.
Secondly, since they have fallen, no, they do not have to follow the code or alignment anymore.
Oooooh, so they have fallen and the archetype says that? That's awesome then!
(Understand my interpretation is based off other peoples messages, I have still yet to see the book, though this info makes me more excited to do so!)
Thanks :)
Rysky |
Rysky wrote:First off, there's absolutely nothing in the archetype that requires or encourages the character to be a "douchebag". They're all about vengeance and violence.
Secondly, since they have fallen, no, they do not have to follow the code or alignment anymore.
Oooooh, so they have fallen and the archetype says that? That's awesome then!
(Understand my interpretation is based off other peoples messages, I have still yet to see the book, though this info makes me more excited to do so!)
Ah, okies, my apologies for being a bit aggressive there.
Yes, they are (like the rest of the Ex-archetypes) explicitly a fallen Paladin.
Vidmaster7 |
3 people marked this as a favorite. |
SillyString wrote:Rysky wrote:First off, there's absolutely nothing in the archetype that requires or encourages the character to be a "douchebag". They're all about vengeance and violence.
Secondly, since they have fallen, no, they do not have to follow the code or alignment anymore.
Oooooh, so they have fallen and the archetype says that? That's awesome then!
(Understand my interpretation is based off other peoples messages, I have still yet to see the book, though this info makes me more excited to do so!)
Ah, okies, my apologies for being a bit aggressive there.
Yes, they are (like the rest of the Ex-archetypes) explicitly a fallen Paladin.
Wild Ryskys are primarily known for their aggression... and their love of Jubilex.
QuidEst |
3 people marked this as a favorite. |
Must...know more...about archetypes...pretty please :)
Monk trades ki for a versatile pool covering both social and combat situations. You can trade your more mystical features away to increase the pool. In true Monk form, your capstone is actively terrible for you, preventing you from being resurrected. Chained only, unfortunately.
Druid archetype is a corner-alignment take on the Elemental Ally archetype. Only one eidolon, but you get some Bloodrager abilities in exchange for your Wild Shape. The reduced spells hurt more than Cleric, since you don't get anything to make up for them.
Investigator archetype gets a lot of interrogation techniques. Amusingly, you are eventually asking ten questions in a round in some sort of interrogation auctioneer's patter. The archetype is nice because it doesn't mess with your first two talents, although you are restricted to only using inspiration on skills.
Rogue archetype gets a handful of supernatural/SLA abilities for covering their tracks (temporarily tamper with memories, alter bodies), and can prevent enemies from running away as well.
Hunter archetype throws willing allies under the bus with something of a challenge ability, but directed at somebody else. Fun if you've got a cavalier or kinetic knight in the group, because those penalties stack. Includes a small spell failure chance, too. It's limited uses, but as much as you want on your poor, poor animal companion, you heartless jerk.
Luthorne |
3 people marked this as a favorite. |
From the info here, I'm very confused as to whether the "Vindictive Bastard" is actually an ex-paladin or just a douchebag paladin that still has to follow the same strict conduct rules. I see people referring to it as being an "ex-paladin" but... is it actually? :/
Specifically, it's a part of a new category of ex-class archetypes that can be taken immediately upon becoming an ex-member of that class, regardless of character level, and someone who does so can continue taking levels in the class even though they would normally be prohibited from doing so. If you have an archetype already, you lose it if it doesn't stack with these, and keep it if it does. On the downside, if you intend to ever go back, choosing to go this route will require an additional atonement or something similar since you not only fell, but went even further down the path after falling. It's a pretty neat concept.
nighttree |
SillyString wrote:From the info here, I'm very confused as to whether the "Vindictive Bastard" is actually an ex-paladin or just a douchebag paladin that still has to follow the same strict conduct rules. I see people referring to it as being an "ex-paladin" but... is it actually? :/Specifically, it's a part of a new category of ex-class archetypes that can be taken immediately upon becoming an ex-member of that class, regardless of character level, and someone who does so can continue taking levels in the class even though they would normally be prohibited from doing so. If you have an archetype already, you lose it if it doesn't stack with these, and keep it if it does. On the downside, if you intend to ever go back, choosing to go this route will require an additional atonement or something similar since you not only fell, but went even further down the path after falling. It's a pretty neat concept.
Interesting mechanic....I think I like :P
QuidEst |
QuidEst wrote:Just to point out the Sin Monk does not prevent you from being resurrected. It just has a rider effect if you are resurrected.Duskblade wrote:Must...know more...about archetypes...pretty please :)** spoiler omitted **
Eh, coming back as an NPC isn't really you coming back, though. You're still rolling a new character. Of course, level twenty already means that, generally.
Rysky |
1 person marked this as a favorite. |
Rysky, Vindictive Bastard wrote:Eh, coming back as an NPC isn't really you coming back, though. You're still rolling a new character. Of course, level twenty already means that, generally.QuidEst wrote:Just to point out the Sin Monk does not prevent you from being resurrected. It just has a rider effect if you are resurrected.Duskblade wrote:Must...know more...about archetypes...pretty please :)** spoiler omitted **
*nods*
Though anything that's "you turn into an NPC" is something you always take up with the GM.
Major_Blackhart |
1 person marked this as a favorite. |
Wow, the ex-paladin archtype looks really damn interesting. Half Orc, family was wiped out. Used to worship Ragathiel but fell to your rage far too often, with horrific side effects. Now, exiled from your order, you are masterless and sell your sword (or as an ex-paladin merc fall to something more appropriate like Gorum), Good tie in.
Gisher |
Some sort of dark boddhisatva, who damned themselves as diabolists, demonologists, etc. and are now using their dark gifts to oppose the forces they once pledged themselves to, and trying to make sure that nobody else makes the same sort of mistake they did, in the short time they have left before their souls are claimed by their past mistakes? (And I may have read Dilvish the Damned / The Changing Land too many times, where the protagonist used spells he learned in Hell to fight evil).
I love everything that Zelazny wrote, but The Changing Land was the first of his works that I read so it will always have a special place in my heart.
Rysky, Vindictive Bastard |
2 people marked this as a favorite. |
If someone can provide some information: what is the "Channeler of the Unknown" archetype like? And what is the "Insatiable" drawback like?
Just some hints would be appreciated.
For the Channeler instead of getting Channel Positive or Channel Negative they get Channel If It Has HP It Dies, plus some other neat stuff.
Insatiable you're used to living the good life and therefore have to get more to maintain yourself.
Eric Hinkle |
Eric Hinkle wrote:If someone can provide some information: what is the "Channeler of the Unknown" archetype like? And what is the "Insatiable" drawback like?
Just some hints would be appreciated.
For the Channeler instead of getting Channel Positive or Channel Negative they get Channel If It Has HP It Dies, plus some other neat stuff.
Insatiable you're used to living the good life and therefore have to get more to maintain yourself.
Thanks.
GalatinaGM |
1 person marked this as a favorite. |
Eric Hinkle wrote:If someone can provide some information: what is the "Channeler of the Unknown" archetype like? And what is the "Insatiable" drawback like?
Just some hints would be appreciated.
For the Channeler instead of getting Channel Positive or Channel Negative they get Channel If It Has HP It Dies, plus some other neat stuff.
Insatiable you're used to living the good life and therefore have to get more to maintain yourself.
I'm going to love this.
QuidEst |
1 person marked this as a favorite. |
Anyone able to tell me the specifics of just the 1st level bloodrager bloodline power? (i think someone said it was damage, so... 1d6 on all attacks for x rounds? x attacks? only against certain foes?)
Nope. While we can give previews of stuff, specific mechanics have to wait until the release date.
SillyString |
SillyString wrote:Anyone able to tell me the specifics of just the 1st level bloodrager bloodline power? (i think someone said it was damage, so... 1d6 on all attacks for x rounds? x attacks? only against certain foes?)Nope. While we can give previews of stuff, specific mechanics have to wait until the release date.
Ah well, thanks :)