Background: I have built a table and run this scenario twice, and played this scenario once, each time at T 1-2.
Despite some rough edges in the scenario's design (which other reviewers have captured fairly), I feel that SFS Intro: Year of Fortune's Fall might be 'more than the sum of its stars'. I think it would be a shame if groups avoided this scenario just because of the overall star rating. Three fun tables is not my baseline expectation when encountering a scenario with a low star rating, so I wanted to share these thoughts on why I think it 'worked' for us.
Tips:
* Each table enjoyed the roleplay, which formed the majority of the scenario. The focus of this scenario is not on PCs looking to show off their mechanical chops (in combat or skill-wise) - it is on PCs looking to show off their characters' backstories and personalities while making friends, influencing people, and preventing disasters.
* As the GM, I didn't need to do onerous prep, but I don't recommend running this scenario 'cold', and it will likely keep you on your toes managing the group / keeping an eye on pacing / switching roles between a number of 'bit parts'.
* A clear visual for each NPC and each exhibit, on a backdrop of a plain battlemap, was very helpful for our groups. If your group is experienced with complex social scenes playing out in a theatre-of-the-mind, this might not be necessary. For my part, I think clear and organized visuals helped keep each group engaged with the variety of NPCs, helped the groups plan each round, and encouraged PCs to spread out (at least at first) so the less-skillful characters could have their own conversations and chances to make connections and elicit info each round rather than simply playing second fiddle to the diplomancers in each group.
* In retrospect, I should have made cue cards for each NPC (just copying/pasting/printing the scenario info for each NPC), to avoid flipping back and forth between the couple of pages detailing this section during the scenario.
* There are some good suggestions in the below reviews about improvising. I found it helpful to work with characters' Professions and backgrounds, to try to play off of what PCs found interesting about the NPCs, and to try to nudge even the less skill-focused PCs into some RP opportunities.
SFS Intro: Year of Fortune's Fall might not be for you or your group; some nights, it wouldn't be what our swashbuckling space opera heroes were looking for either. With the right group, however, I think SFS Intro: Year of Fortune's Fall can provide a nice structured roleplaying opportunity, with a nicely detailed background/location to draw upon, with skill checks and objectives to give direction to the evening, and with a fight or two to keep the soldiers happy.